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Holy Helm! (first Sirine encounters)

Eeeee...What a crazy one that was. I'm playing with SCS, EET, Hard difficulty, etc., first time with mods and all that.. and I found Safana in the woods near the lighthouse. Cool, a treasure hunt sounded good, but I noticed the few areas (rocky coast + lighthouse area) where I thought the treasure could be were guarded by Sirines. Man, those things were tough for my level 3/4 party, and I knew I was in "higher level" area. Fought with the Sirines for about an hour, reload after reload. Man they are tough buggers! I knew I was outta my league so I ended up (kinda foolishly) going back to High Hedge, buying the equivalent of a powerful bomb worth of explosive potions from Thalantyr, and somehow getting through the 3 Sirine encounter (even that was almost not enough!)

Ok, cool! Where's the treasure? Oh no, an encounter with Sil, the Queen of Sirines! She sends me back to the Old Man, whew, no fight. Old man though, the fight ensues, and at this point I'm at my time limit with Safana, so I can't rest to replenish my spells. I'm half-dead, out of good spells and have to fight that encounter which was nearly as bad as the Sirines (well, not really, but it was still rough!) Especially if I didn't want to haul character's stuff back to town.

Cool, quest over, gimme da loot! Sil says I can go into the cave and take what I want but...BEWARE THE GUARDIANS.. !?! Oh no, not guardians. So now I'm in the cave nearly depleted of everything and have to fight freaking Flesh Golems. Somehow scrounge up a couple somewhat lucky victories and loot the place, holy Helm, amazing loot to be found! Definitely worth the effort (time, and frustration, too.) :smile:

Just happy to have made it outta there in one piece. Really didn't want to lose Safana. Gotta be careful about entering and starting quests in higher level areas, I think.



  • levelwormlevelworm Member Posts: 40
    I never installed SCS, but I do remember that if you have Minsc in the party, let him go into Berserk and within minutes he is able to cut down all of those Sirens. You may need to support him with a Cleric to remove the poison, though. For the flesh golems, yeah they hit hard and the only easy way is to kite them, again very difficult for a full party.

  • FluentFluent Member Posts: 64
    Yeah, it was rough. The flesh golems were doable, as long as Khalid kept their attention and I could keep him healed long enough that everyone could take it down. The problem was more that I couldn't rest as I didn't want Safana to leave. Once we found the treasure it was good to go. :smile:

    The Sirines though, sheesh. I didn't have Minsc yet, as a matter of fact I ended up...*gasp*...killing him, lol. He attacked me when I turned his offer down and that was that. Yes, I killed the legendary Minsc! Ah well. Still rescued Dynaheir eventually :blush: . But the Sirines were just nasty. I had to resort to just nuking them essentially. Cost me a bunch of gold (at least 2000) and the first time vs. the ones in the Rocky Coast area was just terribly difficult. The ones near the cove were easier as I got lucky and they died upon impact of 3 explosive potions. :smile:

    Anyway, fun stuff. Now that I leveled up a bit and have more Cleric/Illusionist spells things should be easier.

  • butteredsoulbutteredsoul Member Posts: 108

    AOE spell disruption sure helps vs those SCS Sirines. Good tactic.

    If you buy the glitterdust spell in Beregost, that’s useful too. It’s especially potent in the hands of a conjurer (hello Edwin).

    For flesh golems, magical ammo is your friend. My F/Th CHARNAME soloed all three using a short bow and +2 arrows while his five adventuring companions pet bats. Then again, I was playing core, not hard.

  • ChroniclerChronicler Member Posts: 574
    It's cheesy but what I usually do is I just send one person alone to fight the sirines.

    They'll use all their charm spells on him, and then having nobody to attack he'll just stand there until it wears off. Past that point it's a pretty straightforward fight.

  • byrne20byrne20 Member Posts: 221
    Yeah I pretty much would do the same as @Chronicler That's the much safer approach lol.

  • recklessheartrecklessheart Member Posts: 688
    edited February 2018

    It's cheesy but what I usually do is I just send one person alone to fight the sirines.

    They'll use all their charm spells on him, and then having nobody to attack he'll just stand there until it wears off. Past that point it's a pretty straightforward fight.

    A similar but alternative strategy you can use is to send in a stealthy Thief, who can get the first hit with backstab and then quaff a couple of potions of invisibility at the right moments in the fight to cancel out their Charm spells. As well as avoiding their Charm spell, which is widely considered the hardest part of battling Sirines, you might even end up killing one if you land all 3 backstabs, meaning there will be even less for the rest of your party to do when they rush in to help out.

    The Flesh Golems are difficult. No two ways about that, I'm afraid. Stealth can get you to the loot, though, and then you can use a potion of invisibility to get out again. That will satisfy Safana, although it's worth going back at a later date to fight them for the xp.

    Stealth & Potions of Invisibility aren't a strategy I commonly use in BG:EE, but this area just happens to have two sets of difficult challenges for which this strategy is quite helpful.

  • ChroniclerChronicler Member Posts: 574
    That's a whole lot of invisibility potions. Think I only ever get one or two throughout the BG1 campaign.

  • JDowJDow Member Posts: 56
    Not sure how applicable this is to you guys because I normally play a custom party but against the sirens if you lead with a Cavalier or Inquisitor as you approach they absorb the spell attack because they are immune to charm. Other characters behind can then just kill them with ranged weapons. Last time I played I used an Elf archer to tank the spells. Elves are 90% immune to charm and it did the job.

  • FluentFluent Member Posts: 64
    Neat responses all. @JDow, that's cool, I had Isra at the time (Cavalier) and didn't even think that she was immune to charm. That would have helped a ton. It's neat to just see the million and one ways you can do encounters like that. I really like that about the BG encounters and magic system in general.

  • ChroniclerChronicler Member Posts: 574
    The shaman also has a spell that boosts your saves vs enchantment spells. Take it with a potion of invulnerability and you've got a pretty good shot of just resisting all those charms.

  • CloutierCloutier Member Posts: 211
    If one of your characters is charmed, use command on him/her while you pelt the Sirines.

  • LoldrupLoldrup Member Posts: 261
    How does one make Sil *not* attack?? Is that a SCS thing?
    And who is 'The Old man'?

  • ZaghoulZaghoul Member, Moderator Posts: 3,434
    Loldrup said:

    How does one make Sil *not* attack?? Is that a SCS thing?
    And who is 'The Old man'?

    That is from a great mod,The Lure of the Sirine's Call. It opens up the lighthouse area and gives more options with Sil.

  • stu-kstu-k Member Posts: 21
    I lead with Vic and magic missle sirens. (or any spellcaster) usually ends in casting failure. Then ranged attack to finish them off. Easy fight if you don't wade in and spawn the next one or two and have to fight more than 1.

  • OlvynChuruOlvynChuru Member Posts: 1,759
    You could also buy the Greenstone Amulet from the Ulgoth's Beard store. You can use it to become immune to mind-affecting spells and abilities. I never really found the sirenes that hard, since you can just throw in someone who's immune to charm and have them kill all of them. I haven't played BG1 with SCS, though, so I wouldn't know how hard it is there.

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