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color spray change (or bug?) in 2.5

chimaerachimaera Member Posts: 643
After updating IWD to 2.5, the effect caused by color spray doesn't work as before. As per spell description, the spell should knock creatures unconcious (do not awaken when struck). This is how it used to work before the update. In 2.5 the effect works like sleep - enemies awaken when struck.

So my question is, if this is an intended change or a bug?

Comments

  • CamDawgCamDawg Member, Developer Posts: 3,168
    The current behavior is correct, but we missed updating the description. Color Spray now behaves as it did in the original IWD.

    Quartz
  • chimaerachimaera Member Posts: 643
    Well then the implementation is a bit buggy. In the following rounds, after getting knocked out and woken because of damage, some creatures will do the fall down / get up animation.

  • kjeronkjeron Member Posts: 1,361
    CamDawg said:

    The current behavior is correct, but we missed updating the description. Color Spray now behaves as it did in the original IWD.

    It may have functioned that way, but the current description (Unconsciousness) also matches the original IWD, as well as PnP and reason - it's basically inducing seizures from flashing lights.

    Sleep(Wake on Hit) is no longer triggering the "wake up" animation when the creature is woken up prematurely, instead waiting until it's full duration has expired to play.

    Unconsciousness from Non-Lethal damage is still incorrectly causing "Sleep/Wake on Hit", as it has since that option was implemented. As of the v2.5.16.3 IWDEE release, it is also waking the creature up on the same strike that knocked them out, rendering it functionally meaningless.

    Quartz
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