Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Neverwinter Nights: Enhanced Edition has been released! Visit nwn.beamdog.com to make an order. NWN:EE FAQ is available.
Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available in the Beamdog store.
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

What's your preferred party size in IWD?

Being as guilty of restart-itis as many of the forum-goers here, I've noticed a trend: I get bored and restart when I'm running a full party.

Four, on the other hand, seems to be about optimal for me. This can be a little awkward because inevitably there are a lot of items I can't put to good use, but when I run six, a couple of my characters end up being unimpressive. Plus, divine casters get ... less enticing when a party's Bard acquires War Chant of Sith, at least for me.

With four, all of them can shine in their own way. For example, right now I'm running a Barbarian, Swashbuckler, Fighter/Mage/Cleric and Sorcerer. Sort of wishing I hadn't made the FMC a fighter at times due to slow level progression, but it's a pretty fun and effective combo as these things go.

What about y'all?

What's your preferred party size in IWD? 27 votes

One (solo)
18%
KamigoroshiElendarOlvynChuruStummvonBordwehrRik_Kirtaniya 5 votes
Two
3%
SomeSort 1 vote
Three
3%
Cuv 1 vote
Four
7%
Quartzineth 2 votes
Five
14%
DanacmSssiksseiloroakheartVoytaz 4 votes
Six (full party)
51%
SorrowSeerNoonmashedtatersBalrog99Raduzielsmady3mysterymeepjsavingRavenslightDaevelongugulug5000MateoFrozendok0zhivagoCabal82 14 votes
RavenslightRik_Kirtaniyamashedtaters

Comments

  • RaduzielRaduziel Member Posts: 2,239
    Six (full party)
    I wish I could have 8.

    RavenslightContemplative_Hamster
  • Rik_KirtaniyaRik_Kirtaniya Member Posts: 720
    One (solo)
    I like soloing, in spite of the fact that I haven't yet completed the game with a full party. ;)

    Currently running a solo Dragon Disciple, and it's super fun! :smiley: It was a little tough until I got level 3 spells (Skull Trap) and then, it's just fantastic! Killed Yxunomei in a single attempt, without taking a single point of damage and without using any healing potions. It's not just the XP boost, but soloing also helps me utilize some crucial micromanagement tactics and use the terrain (that is, long passages, corners, choke-points, etc.) effectively, and that just makes it so much more interesting. It's enjoyable, it's highly challenging, and it feels splendid. B)

    The moment my solo Dragon Disciple kills Yxunomei

    Yxunomei Killed

    QuartzRavenslightOlvynChurumashedtaters
  • DanacmDanacm Member Posts: 389
    Five
    I tried solo, duo and almost all combination, but enjoy the six or five the most. Mainly five because its enough characters to controll, and i play thematic parties and hard to find what to fill to the sixth slot :D

    RavenslightQuartzmashedtaters
  • KamigoroshiKamigoroshi Member Posts: 4,158
    One (solo)
    Bite-sized. Which somehow always ends up with my character becoming solo.

    RavenslightQuartzmashedtaters
  • dok0zhivagodok0zhivago Member Posts: 80
    Six (full party)
    5 + bard.
    Same goes for Icewind dale 2

    Ravenslightmashedtaters
  • SomeSortSomeSort Member Posts: 842
    Two
    I've been really big on duo/trio runs in IWD/BG2 recently. (In the case of an 18-year-old game, "recently" means "for the past two or three years".) Almost as easy to manage as a solo character, but you don't need one character to be everything at once, and there's a little bit of space for more tactical play, (splitting your party, etc.)

    If I play on my phone, though, I always play solo. Not enough real estate to handle more than one character at a time.

    RavenslightQuartzmashedtaters
  • QuartzQuartz Member Posts: 3,756
    Four
    SomeSort said:

    I've been really big on duo/trio runs in IWD/BG2 recently. (In the case of an 18-year-old game, "recently" means "for the past two or three years".) Almost as easy to manage as a solo character, but you don't need one character to be everything at once, and there's a little bit of space for more tactical play, (splitting your party, etc.)

    I feel you. The level cap in BG1 was the bane of my existence for many years, plus I was ... four years old when it came out (my parents got into D&D when it first came into existence in the late 70's, so my mom bought BG1), so I was also just bad.

    After a period of not being able to play the game for three years or so due to technical limitations (no computer of ours' would run it properly–on Mac, the OS 9 to OS X gap was taking place during the release of the BG series, resulting in some prominent incompatibilities), my solution at last was to run a four-character party through BG1. My PC Cleric, Kagain, Imoen, and Edwin. So basically the best of the best of each single-class. It worked!

    Then I went for a PC Fighter/Cleric, Imoen, and Edwin. Then a PC Fighter/Cleric and PC Mage/Thief. It's fun to get more and more minimal, but I've never had a lot of fun playing solo to be honest.

    Ravenslightmashedtaters
  • CuvCuv Member, Developer Posts: 2,530
    Three
    Three just because that was my latest playthrough :wink: F/M, Assassin and Priest of Helm.

    RavenslightmashedtatersQuartz
  • chimaerachimaera Member Posts: 508
    My favourite is a party of two, mainly because with only two you don't have to enjoy the "everyone tripping over each other" feature of IE games. ;) Second would be solo characters.

    RavenslightmashedtatersQuartz
  • mashedtatersmashedtaters Member Posts: 1,450
    Six (full party)
    I always use six and haven’t played any other way. It just never occurred to me that I would want fewer players to brave he vast untamed wilds of the north.

    Ravenslight
  • SomeSortSomeSort Member Posts: 842
    Two
    Quartz said:

    SomeSort said:

    I've been really big on duo/trio runs in IWD/BG2 recently. (In the case of an 18-year-old game, "recently" means "for the past two or three years".) Almost as easy to manage as a solo character, but you don't need one character to be everything at once, and there's a little bit of space for more tactical play, (splitting your party, etc.)

    I feel you. The level cap in BG1 was the bane of my existence for many years, plus I was ... four years old when it came out (my parents got into D&D when it first came into existence in the late 70's, so my mom bought BG1), so I was also just bad.

    After a period of not being able to play the game for three years or so due to technical limitations (no computer of ours' would run it properly–on Mac, the OS 9 to OS X gap was taking place during the release of the BG series, resulting in some prominent incompatibilities), my solution at last was to run a four-character party through BG1. My PC Cleric, Kagain, Imoen, and Edwin. So basically the best of the best of each single-class. It worked!

    Then I went for a PC Fighter/Cleric, Imoen, and Edwin. Then a PC Fighter/Cleric and PC Mage/Thief. It's fun to get more and more minimal, but I've never had a lot of fun playing solo to be honest.
    Duo / Trio runs are also fantastic for really getting a good feel for an NPC. Anyone who hates Cernd or thinks he's useless should pick him up in a small party playthrough. It's easy for him to get neglected when there are 5 other characters to pick up the slack, but when he's forced to pull his weight you really start to appreciate what he brings to the table.

    One of my most fun recent games was a Dwarven Defender, Jan, and Cernd. The smaller party "fixes" Jan's big flaw, (the sloooooooooow arcane progression-- same reason I never bring Aerie along), and Cernd kind of slots in as both a secondary offensive tank *and* a secondary offensive caster.

    Also, provided you have a mod that gives you early access to him, Tiax is another phenomenal choice for a small-party run. Quirky, neglected, and versatile. You really learn to love the Ghast, too, (probably the best "bonus ability" of any NPC in BG1).

    Quartz
  • SomeSortSomeSort Member Posts: 842
    Two

    I always use six and haven’t played any other way. It just never occurred to me that I would want fewer players to brave he vast untamed wilds of the north.

    It could be argued that taking a less-than-full party actually violates the #1 rule of Baldur's Gate: you *must* gather your party before venturing forth.

    Quartzdok0zhivagoContemplative_Hamsterineth
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,271

    Seven - I take along the Afaaq djinni companion as well. :wink:

    Contemplative_Hamsterineth
  • oakheartoakheart Member Posts: 24
    Five
    I usually aim for a party of 3 or 4, typically with a fighter/druid up front and cleric/mage (or mage/thief) at the back. I have a weakness for sorcerers though...I find them so much fun to play that I often include one, throwing the balance of the party off.

    Quartz
  • Balrog99Balrog99 Member Posts: 2,275
    Six (full party)
    Actually 13 - six players, full complement of six summons and a familiar in my pocket!

    Raduziel
Sign In or Register to comment.