Skip to content

Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)

18990929495124

Comments

  • ThacoBellThacoBell Member Posts: 12,235
    The beta is ONLY FOR IWD, BG1, and BG2 though. At the beginning of the patch cycle, users were warned to disable SoD as the new patch doesn't take it into consideration and will cause major bugs. SoD's patch cycle hasn't started yet.
    Wise_Grimwald
  • junisleejunislee Member Posts: 4
    hey bro @subtledoctor , i met an error when i install fnp with BWS (EET) ,version was 0.74.30

    Copied [faiths_and_powers/deity/Dom/b_d_ho.d] to [faiths_and_powers/deity/b_d_ho.d]
    Compiling 1 script ...
    [./override/RACE.IDS] loaded, 1367 bytes
    Processing 1 dialogues/scripts ...
    Compiling 1 dialogue file ...
    Processing 1 dialogues/scripts ...
    Adding B_D_DWA to internal list of available DLGs
    ERROR: internal label [B_dom01_8] appears 7 times in processed DLG [B_D_DWA]
    ERROR: postprocessing [B_D_DWA]: Failure("cannot resolve label")
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Select an installation method below: -> all the new kits and the sphere system], rolling back to previous state
    Unable to Unlink [faiths_and_powers/backup/102/OTHER.102]: Unix.Unix_error(1, "unlink", "faiths_and_powers/backup/102/OTHER.102")

    i guess it's a conflicts???
  • GrammarsaladGrammarsalad Member Posts: 2,582
    edited May 2018
    junislee said:

    hey bro @subtledoctor , i met an error when i install fnp with BWS (EET) ,version was 0.74.30

    Copied [faiths_and_powers/deity/Dom/b_d_ho.d] to [faiths_and_powers/deity/b_d_ho.d]
    Compiling 1 script ...
    [./override/RACE.IDS] loaded, 1367 bytes
    Processing 1 dialogues/scripts ...
    Compiling 1 dialogue file ...
    Processing 1 dialogues/scripts ...
    Adding B_D_DWA to internal list of available DLGs
    ERROR: internal label [B_dom01_8] appears 7 times in processed DLG [B_D_DWA]
    ERROR: postprocessing [B_D_DWA]: Failure("cannot resolve label")
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Select an installation method below: -> all the new kits and the sphere system], rolling back to previous state
    Unable to Unlink [faiths_and_powers/backup/102/OTHER.102]: Unix.Unix_error(1, "unlink", "faiths_and_powers/backup/102/OTHER.102")

    i guess it's a conflicts???

    I think we're probably getting rid of install option 1in the next release. I'd probably just install with one of the other options at this point

    Edit: wait, is this option 2? My phone can't read text files apparently
  • EdwinMamuszkoEdwinMamuszko Member Posts: 2
    I seem to have some dialog.tlk errors when using advance weapon proficiency: https://imgur.com/a/dIoiuyv

    my weidu:
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v15
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse area: v15
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v23.3
    ~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks: v4
    ~K9SHARTEELNPC/SETUP-K9SHARTEELNPC.TP2~ #0 #0 // Install Shar-Teel NPC Mod: v1.3
    ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v10
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.0
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised 1.13a)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised 1.13a)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1042 // Revised Armor -> Without Movement Speed Penalties: V4 Beta 10 (Revised 1.13a)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #2 // Allow Spellcasting in Armor -> With a Chance of Arcane Casting Failure: V4 Beta 10 (Revised 1.13a)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V4 Beta 10 (Revised 1.13a)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised 1.13a)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised 1.13a)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised 1.13a)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised 1.13a)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #19 // Revised Backstabbing -> More Weapons Usable for Backstabbing: V4 Beta 10 (Revised 1.13a)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10 (Revised 1.13a)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10 (Revised 1.13a)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #15 // PnP Equipment for Druids -> Druids Only: V4 Beta 10 (Revised 1.13a)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 (Revised 1.13a)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10 (Revised 1.13a)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 15
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 15
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 15
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 15
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 15
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 15
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 15
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.91
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.91
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.91
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.91
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.91
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.91
    ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.91
    ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #102 // Select an installation method below: -> all the new kits and the sphere system: 0.74.25
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #180 // Unique Containers -> Fixes only: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2352 // Alter Multiclass Restrictions -> Install both of the above options: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v4
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.52
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.52
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.52
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.52
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.52
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.52
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.52
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #262 // Altered XP rewards from locks, traps and scrolls -> No XP rewards from locks, traps and scrolls: v4.52
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #122 // WPO - Systemic Proficiency Changes: v5.12.2
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.12.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3000 // Replace BG1-style elemental arrows with BG2 versions: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4146 // Skip the Candlekeep tutorial sections -> Skip Candlekeep altogether (warning: breaks the 4th wall!): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6032 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6042 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #1000 // Main -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #2000 // Followers -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #3000 // BG1NPC -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #10000 // Rogue Rebalancing -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #22000 // Siege of Dragonspear -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #80000 // Standardized Edwin -> BG1 Edwin: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #81000 // Standardized Iomen -> BG1 Iomen: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #82000 // Standardized Jaheira -> BG1 Jaheira: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #83000 // Standardized Minsc -> BG1 Minsc: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #84000 // Standardized Viconia -> BG1 Viconia: 0.71
    ~BGEECLASSICMOVIES/SETUP-BGEECLASSICMOVIES.TP2~ #0 #0 // Restore BG1 movies to BG:EE -> Replace all movies: v2.1.0
    ~BGEECLASSICMOVIES/SETUP-BGEECLASSICMOVIES.TP2~ #0 #2 // Show all movies in options without need to unlock them in game: v2.1.0
    ~BGEECLASSICMOVIES/SETUP-BGEECLASSICMOVIES.TP2~ #0 #3 // Restore BG1 Chapter and Dream Screens: v2.1.0
    ~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: proto-7 171126
    ~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: proto-7 171126
    ~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: proto-7 171126
    ~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: proto-7 171126
    ~LEUI/LEUI.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 3.2
    ~LEUI/LEUI.TP2~ #0 #1 // lefreut's Enhanced UI - BG2 vanilla bams for spells: 3.2
    ~LEUI/LEUI.TP2~ #0 #2 // lefreut's Enhanced UI - BG2 vanilla fonts for descriptions: 3.2
    ~LEUI/LEUI.TP2~ #0 #3 // lefreut's Enhanced UI - Disable item comparison feature: 3.2
    ~LEUI/LEUI.TP2~ #0 #4 // lefreut's Enhanced UI - Reverse +/- buttons position: 3.2
    ~LEUI/LEUI.TP2~ #0 #5 // lefreut's Enhanced UI - Single Click to Map Travel: 3.2


    I suspect I'll run into more problems further in the game, so I want to make sure what causes it before I commit myself to the playthrough.
  • The user and all related content has been deleted.
  • The user and all related content has been deleted.
    BloodstoneWise_GrimwaldGrammarsalad
  • junisleejunislee Member Posts: 4

    junislee said:

    hey bro @subtledoctor , i met an error when i install fnp with BWS (EET) ,version was 0.74.30

    Try without DR component # 11.

    Do not install any DR component that adds or changes spells. Don't choose the least-invasive looking option; choose no option at all. Just hit 'N' when installing that one.

    I don't know why or how, but the DR spells component corrupts something for mods that are installed later. Or, well, for this mod being installed later.
    thx! i'll try
  • junisleejunislee Member Posts: 4

    junislee said:

    hey bro @subtledoctor , i met an error when i install fnp with BWS (EET) ,version was 0.74.30

    Copied [faiths_and_powers/deity/Dom/b_d_ho.d] to [faiths_and_powers/deity/b_d_ho.d]
    Compiling 1 script ...
    [./override/RACE.IDS] loaded, 1367 bytes
    Processing 1 dialogues/scripts ...
    Compiling 1 dialogue file ...
    Processing 1 dialogues/scripts ...
    Adding B_D_DWA to internal list of available DLGs
    ERROR: internal label [B_dom01_8] appears 7 times in processed DLG [B_D_DWA]
    ERROR: postprocessing [B_D_DWA]: Failure("cannot resolve label")
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Select an installation method below: -> all the new kits and the sphere system], rolling back to previous state
    Unable to Unlink [faiths_and_powers/backup/102/OTHER.102]: Unix.Unix_error(1, "unlink", "faiths_and_powers/backup/102/OTHER.102")

    i guess it's a conflicts???

    I think we're probably getting rid of install option 1in the next release. I'd probably just install with one of the other options at this point

    Edit: wait, is this option 2? My phone can't read text files apparently
    option 1-> you mean this: all the new kits and the sphere system ???
    then yes
  • ThacoBellThacoBell Member Posts: 12,235
    Wait why get rid of install option 1? Are we not suppsoed to use all the kits and the sphere systems?
  • The user and all related content has been deleted.
    ThacoBell
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    edited May 2018
    It might have been better to have called it option 2 even if it were the first option. It would have avoided confusion later on, like now. Hindsight is a wonderful thing. :D
  • The user and all related content has been deleted.
  • GrammarsaladGrammarsalad Member Posts: 2,582

    junislee said:

    hey bro @subtledoctor , i met an error when i install fnp with BWS (EET) ,version was 0.74.30

    Try without DR component # 11.

    Do not install any DR component that adds or changes spells. Don't choose the least-invasive looking option; choose no option at all. Just hit 'N' when installing that one.

    I don't know why or how, but the DR spells component corrupts something for mods that are installed later. Or, well, for this mod being installed later.
    Oh, I don't like that. I'll see if I can do anything on my end.

    It might have been better to have called it option 2 even if it were the first option.

    We have been doing that:

    I think we're probably getting rid of install option 1in the next release.

    Edit: wait, is this option 2?

    That's what has been confusing people.

    Anyway one of the options (at least one) will likely be disappearing with the upcoming 0.75 release, so the confusion should be no more.
    heh, sorry
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    I am wondering if running a character made before installing this mod will cause any problems. An Inquisitor for instance?
  • GawainBSGawainBS Member Posts: 523

    I am wondering if running a character made before installing this mod will cause any problems. An Inquisitor for instance?

    I did something similar once and it wasn't pretty...
  • The user and all related content has been deleted.
    tbone1
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    edited May 2018
    I presume that this will also affect the Sirene Mod. There are options that give the chance for her to have any of the original paladin kits: Cavalier, Inquisitor etc.

    It might be worthwhile communicating with the writer of that mod.
  • The user and all related content has been deleted.
    Wise_Grimwald
  • jtthjtth Member Posts: 171
    I've been looking over FnP and the spreadsheet. Compared to just Spell Revisions and IWDification, FnP seems like it acts as a set of constraints on spell choice for clerics and druids compared to those mods alone. Is that correct? As in, if I were to choose a cleric/thief w/o FnP I'd have more spells than with it?

    I just wanna make sure I understand before I go through the mod installation process.

    (The tradeoff being it allows a druid/thief :P)
  • GrammarsaladGrammarsalad Member Posts: 2,582
    jtth said:

    I've been looking over FnP and the spreadsheet. Compared to just Spell Revisions and IWDification, FnP seems like it acts as a set of constraints on spell choice for clerics and druids compared to those mods alone. Is that correct? As in, if I were to choose a cleric/thief w/o FnP I'd have more spells than with it?

    I just wanna make sure I understand before I go through the mod installation process.

    (The tradeoff being it allows a druid/thief :P)

    That's about right. Though, with this mod you can get access to spells that are not typically available to clerics (or druids, etc.), depending upon which deity (etc.) you choose, including wizard spells or uniquely created spells. The goal is to make each kit feel unique,while hopefully ensuring that all are still useful.
    ThacoBelljtthtbone1Wise_Grimwald
  • jtthjtth Member Posts: 171


    That's about right. Though, with this mod you can get access to spells that are not typically available to clerics (or druids, etc.), depending upon which deity (etc.) you choose, including wizard spells or uniquely created spells. The goal is to make each kit feel unique,while hopefully ensuring that all are still useful.

    Would this, then, mean that a cleric/thief w/o a kit but w/ FnP installed would get all the spells? Or is that a "kit" from FnP itself?
  • GrammarsaladGrammarsalad Member Posts: 2,582
    jtth said:


    That's about right. Though, with this mod you can get access to spells that are not typically available to clerics (or druids, etc.), depending upon which deity (etc.) you choose, including wizard spells or uniquely created spells. The goal is to make each kit feel unique,while hopefully ensuring that all are still useful.

    Would this, then, mean that a cleric/thief w/o a kit but w/ FnP installed would get all the spells? Or is that a "kit" from FnP itself?
    They will still select a kit, from a deity that is 'thief friendly' like Mask or Shar.
    Wise_Grimwald
  • jtthjtth Member Posts: 171

    jtth said:


    That's about right. Though, with this mod you can get access to spells that are not typically available to clerics (or druids, etc.), depending upon which deity (etc.) you choose, including wizard spells or uniquely created spells. The goal is to make each kit feel unique,while hopefully ensuring that all are still useful.

    Would this, then, mean that a cleric/thief w/o a kit but w/ FnP installed would get all the spells? Or is that a "kit" from FnP itself?
    They will still select a kit, from a deity that is 'thief friendly' like Mask or Shar.
    Ah, so there's no non-kit version of that combination? Interesting.
  • GrammarsaladGrammarsalad Member Posts: 2,582
    jtth said:

    jtth said:


    That's about right. Though, with this mod you can get access to spells that are not typically available to clerics (or druids, etc.), depending upon which deity (etc.) you choose, including wizard spells or uniquely created spells. The goal is to make each kit feel unique,while hopefully ensuring that all are still useful.

    Would this, then, mean that a cleric/thief w/o a kit but w/ FnP installed would get all the spells? Or is that a "kit" from FnP itself?
    They will still select a kit, from a deity that is 'thief friendly' like Mask or Shar.
    Ah, so there's no non-kit version of that combination? Interesting.
    There shouldn't be...
  • The user and all related content has been deleted.
  • ArizaelArizael Member Posts: 263
    When trying to install F&P 0.74.25 on IWDEE 2.5.16.3 I am getting parsing error when attempting to install the sphere system (tried every installation method possible). The error does not happen when trying to install on vanilla game, so I suspect my mod setup is the culprit....

    The error log:

    ERROR: parsing [faiths_and_powers/lib/sphere_list_iwd_sr.tpa]: Parsing.Parse_error
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [install Sphere System], rolling back to previous state
    Will uninstall 726 files for [FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2] component 1000.
    Uninstalled 726 files for [FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2] component 1000.

    [faiths_and_powers/lib/sphere_list_iwd_sr.tpa] LEXER ERROR at line 348 column 1-0
    Near Text:
    unterminated comment

    [faiths_and_powers/lib/sphere_list_iwd_sr.tpa] ERROR at line 348 column 1-0
    Near Text:
    Parsing.Parse_error
    ERROR: parsing [faiths_and_powers/lib/sphere_list_iwd_sr.tpa]: Parsing.Parse_error
    ERROR: Parsing.Parse_error


    Weidu log:

    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #19 // Revised Backstabbing -> More Weapons Usable for Backstabbing: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 15.1

    So I basically have few IR components and Subtle´s Spell revisions version, so I am guessing F&P does not really like SR installed on IWD. Any clue what might help ? Will the installation get messed up a lot if I reverse the install order ?
  • The user and all related content has been deleted.
  • ArizaelArizael Member Posts: 263
    edited May 2018

    I installed IR + SR + FnP on IWDEE once upon a time. They should work fone together.

    What's more, mod conflicts should not cause parsing errors. So that's quite weird.

    It is a mod conflict - in a matter of speech. There are at least 2 errors located in the tpa file for icewind dale with spell revisions (i am not sure if you are visionary or insane for maintaining that :p ). I guess those errors surfaced in later versions and since no one is actually using that file, they were not reported. I have probably managed to fix the first one by inserting comments ("//") before the line 307 starting with WIZARD_BLIND_OLD. However now i am getting this:
    [faiths_and_powers/lib/sphere_list_iwd_sr.tpa] LEXER ERROR at line 348 column 1-0
    Near Text:
    unterminated comment

    [faiths_and_powers/lib/sphere_list_iwd_sr.tpa] ERROR at line 348 column 1-0
    Near Text:
    Parsing.Parse_error
    ERROR: parsing [faiths_and_powers/lib/sphere_list_iwd_sr.tpa]: Parsing.Parse_error

    and I have been sadly unable to identify this one so far.
    Post edited by Arizael on
  • ArizaelArizael Member Posts: 263
    How much incompability will I cause if I use sphere_list_sr.tpa (which does install itself with warnings) instead of sphere_list_iwd_sr.tpa?
  • [Deleted User][Deleted User] Posts: 0
    edited May 2018
    The user and all related content has been deleted.
    Post edited by [Deleted User] on
Sign In or Register to comment.