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Fighter/Mage/Cleric

2

Comments

  • TheGreatKhanTheGreatKhan Member Posts: 106
    zur312 said:



    no you won't because it is comparable to 90~ level mage and if mage could progress like he normaly do he would destroy 40/40/31 fmc

    I'm a little confused by what you mean. 40 is the level cap. What do you mean by level 90?

    And yes if you remove the exp cap, you can max out all three classes at 40, thus making you stronger than any single class level 40 char

    As I reach (I guess) the midgame of Shadow of Amn, the benefit of Dual-class over Multi-class is becoming quite apparent, as Anomen surges ahead of Aerie in terms of spell levels, even though Aerie's been with the party since she was rescued right after Irenicus' Dungeon, whereas I've done some things without Anomen. In time, I suspect Imoen, who is way behind everyone else right now, will actually become my party's primary Arcane caster.

    Which makes me think... FMC levelling must be unbearably slow, and I don't know why anyone would choose to do that, except I guess for roleplay purposes, or for a specific mod. It's all very nice having a super flexible character, but he/she can only do one thing at a time, so you might as well make him/her proficient at it. One character cannot be hacking at somebody with a sword, and casting both Arcane and Priest spells at the same time.

    The FMC won't be a bad character alongside your party, it's just you wouldn't make him to be a primary of any one role. You'll need another base of each type of class, the FMC is basically there to just supplement and be the 2nd best in your party of every role.

    RAM021
  • blackchimesblackchimes Member Posts: 323

    One character cannot be hacking at somebody with a sword, and casting both Arcane and Priest spells at the same time.

    An excellent point and the main reason why Mage/Cleric is a bad combination. You can only cast one spell per round anyway.

    I'm not a fan of multiclass Fighters either as they can't go beyond Specialization, which to me is half the reasons to roll a Fighter in the first place. Might as well go with Paladin or Ranger at that point.

    Finally, I don't even want to imagine rolling a F/M/C... ideally you want 18STR, 18DEX, 18CON, 18INT and 18WIS. Good luck.

    elminsterQuartzvladpen
  • CaptRoryCaptRory Member Posts: 1,656
    The benefit of Mage/Cleric is variety. Its true you can only cast one spell at a time, but its almost guaranteed to be the perfect spell.

    Now, I love a group with a lot of spellcasting so having a mage, a cleric, and a cleric/mage sounds good to me!

    Quartztbone1RAM021
  • atcDaveatcDave Member Posts: 1,933
    Any two classes can be a strong multi. Even the triple class can be useful, just not really for power gaming. Once the experience plateaus you end up needing absurd amounts of experience for each level (over a million per level for Mage!). So it's not the "best" sort of character design, but I still find it fun to run.

    RAM021
  • HeindrichHeindrich Member, Moderator Posts: 2,959

    One character cannot be hacking at somebody with a sword, and casting both Arcane and Priest spells at the same time.

    An excellent point and the main reason why Mage/Cleric is a bad combination. You can only cast one spell per round anyway.

    I'm not a fan of multiclass Fighters either as they can't go beyond Specialization, which to me is half the reasons to roll a Fighter in the first place. Might as well go with Paladin or Ranger at that point.

    Finally, I don't even want to imagine rolling a F/M/C... ideally you want 18STR, 18DEX, 18CON, 18INT and 18WIS. Good luck.
    Actually I don't care about min/maxing stats, so that's not a major problem. Also Aerie is pretty effective in my BG 2 party as she has enough options to be useful in almost any situation, from combat buffs, to throwing Minute Meteors, crowd control spells and dispelling/breaching etc.

    So M/C seems to be okay, but F/M/C is really pushing it too far though. Three xp-hungry classes takes too long to level up to be remotely efficient, especially as I think the Fighter element is kinda wasted cos you are wasting alot of spellcasting potential if you stick a F/M/C in a melee.

    elminsterKurumiQuartzjackjack
  • zur312zur312 Member Posts: 1,358
    edited August 2013

    zur312 said:



    no you won't because it is comparable to 90~ level mage and if mage could progress like he normaly do he would destroy 40/40/31 fmc

    I'm a little confused by what you mean. 40 is the level cap. What do you mean by level 90?

    And yes if you remove the exp cap, you can max out all three classes at 40, thus making you stronger than any single class level 40 char

    i will put it simple
    level 31 mage is 8kk exp
    level 40/31/40 FMC is 8kk*3=24kk exp
    how about reverse situation?
    31 lvl mage 8kk exp
    FMC 2,6kk exp ? this is the same would you say FMC is better in this situation?

    do you understand? it is not comparable because it is not on the same level and
    comparable is 8kk exp f/m/c 18/17/19 who will be less powerfull



    about f/m/c vs f/m i think f/m/c is better in bg1 and probably in bg2 yes he levels slow but good multiclassing is only with fighter because you can cast spells and fight in melee and m/c lacks melee and being stuck with 1 spell/round is really not cool when you CAN NOT fight in melee

    that is why fighter/mage or f/c is soo good

    in bg2 you could do something tricky to make f/c possible like having duhm improved haste and 2 weapons pfmw and other things but f/m will still be better than c/m and later on chaining some cleric spells is fun i must admit that

  • TheGreatKhanTheGreatKhan Member Posts: 106
    Actually hitting 40/40/40 with the exp cap removed was about 28million exp.

    And I'm not talking about it on comparable levels. With the exp cap removed the 40/40/40 FMC was pretty much the strongest character I've ever seen and probably among the strongest you can create.

    Yeah sure if a single class character didn't have a level 40 limit and could keep going to the equivalent of 28 million exp. Then yeah they'd probably be stronger, this isn't the case in game though.

    Shikao
  • 10thLich10thLich Member Posts: 99
    edited August 2013
    If you remove the xp cap, you can advance to a max level of 40 in any class, because there's only data present up to level 40.

    With mods you can extend that to level 50 in every class, which is the game's maximum. At which point you'll have to ask yourself: single class level 50 mage with ~30 HLAs or triple class fmc/fmt with 100+ HLAs.

    Moreover, you can attack and cast a spell (obviously won't work with spells with long cast times) in the same round, you just have to tick all boxes in the autopause menu.

    I'm atm playing a customised BWP-install, still in Chapter 5 of BG1 and sitting at ~2.3 million xp per party member. Therefore it's quite possible to get into the high double digit million xp range.

    10th

    ShikaoRAM021
  • zur312zur312 Member Posts: 1,358
    10thLich said:

    If you remove the xp cap, you can advance to a max level of 40 in any class, because there's only data present up to level 40.

    With mods you can extend that to level 50 in every class, which is the game's maximum. At which point you'll have to ask yourself: single class level 50 mage with ~30 HLAs or triple class fmc/fmt with 100+ HLAs.

    Moreover, you can attack and cast a spell (obviously won't work with spells with long cast times) in the same round, you just have to tick all boxes in the autopause menu.

    I'm atm playing a customised BWP-install, still in Chapter 5 of BG1 and sitting at ~2.3 million xp per party member. Therefore it's quite possible to get into the high double digit million xp range.

    10th

    list of mods?

  • zur312zur312 Member Posts: 1,358

    Actually hitting 40/40/40 with the exp cap removed was about 28million exp.

    And I'm not talking about it on comparable levels. With the exp cap removed the 40/40/40 FMC was pretty much the strongest character I've ever seen and probably among the strongest you can create.

    Yeah sure if a single class character didn't have a level 40 limit and could keep going to the equivalent of 28 million exp. Then yeah they'd probably be stronger, this isn't the case in game though.

    you are comparing cheated character vs normal character
    f/m/c @ 8kk is a little worse than 8kk mage or sorc

  • 10thLich10thLich Member Posts: 99
    edited August 2013
    zur312 said:


    list of mods?

    Part 1, because there's a character limit per post


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    ~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0025
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    ~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #119 // Remove all race-class restrictions: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025
    ~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025
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    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v11 Alpha 1
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    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v11 Alpha 1
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    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v11 Alpha 1
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v11 Alpha 1
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    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #115 // Paws from Shapeshifting Can Not Be Dispelled: v11 Alpha 1
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    ~SETUP-BDTOBV168.TP2~ #0 #5 // IMPROVED COPPER CORONET: BG2Fixpack adaption
    ~SETUP-BDTOBV168.TP2~ #0 #6 // RESTORED DAK'KON'S BLADE: BG2Fixpack adaption
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    ~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes
    ~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II
    ~1PP/1PP.TP2~ #0 #111 // 1ppv4: Thieves Galore -> BGII - Unique Thief Avatars
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    ~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v20
    ~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v20
    ~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v20
    ~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v20
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    ~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v20
    ~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v20
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    ~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v20
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    ~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v20
    ~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v20
    ~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
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    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13_120121
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    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v13_120121
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    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13_120121
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    ~SETUP-BGSPAWN.TP2~ #0 #2 // Vampiric Wolf Lord (inspired to DavidW Wolf of Ulcaster) NOTE: this changes some Vampiric Wolf in the game. It's used by BGSpawn-system: 1.12
    ~SETUP-BGSPAWN.TP2~ #0 #3 // BGSpawn random encounters between areas (NOTE: Baldur's Gate Trilogy - BGT required): 1.12
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    ~SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PlanarSphereMod v2.6a: v2.6e BWP Fix
    ~SETUP-PLANARSPHEREMOD.TP2~ #0 #1 // Planar Sphere Store: v2.6e BWP Fix
    ~SETUP-PLANARSPHEREMOD.TP2~ #0 #2 // Waukeen's Promenade Store: v2.6e BWP Fix
    ~SETUP-PLANARSPHEREMOD.TP2~ #0 #3 // Planar Sphere Return v2: v2.6e BWP Fix
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    ~SETUP-SPGAUNT.TP2~ #0 #0 // Spellhold Gauntlet
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    ~SETUP-SPGAUNT.TP2~ #0 #3 // Interjections for Spellhold Gauntlet (dialogue by Liam)
    ~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v3.3.1 BWP Fix
    ~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v3.3.1 BWP Fix
    ~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain: v3.3.1 BWP Fix
    ~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl: v6
    ~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens
    ~TOTDG/SETUP-TOTDG.TP2~ #0 #1 // NPC Reactions (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn)
    ~TOTDG/SETUP-TOTDG.TP2~ #0 #2 // Add Deep Gardens to the Worldmap - suggested component. If this component can't be installed due to incompatibilities, skip it.
    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade
    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #2 // Talks for original Bioware NPCs
    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #6 // Add Innershade to Worldmap (You *must* pick one of these components, otherwise the mod won't run as it should.) -> Add Innershade to BP-BGT-Worldmap.
    ~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen
    ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song
    ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #2 // Worldmap addition -> Add Eilistraee's Clearing to BP-BGT-Worldmap
    ~SETUP-COM_ENCOUNTERS.TP2~ #0 #0 // Chosen of Mystra's Encounters (Requires Throne of Bhaal): v1.08 BWP Fix
    ~SETUP-COM_ENCOUNTERS.TP2~ #0 #1 // Would you like to install improved druid encounters?: v1.08 BWP Fix
    ~SETUP-COM_ENCOUNTERS.TP2~ #0 #2 // Would you like to install improved Shagbag encounters?: v1.08 BWP Fix
    ~ARENA/SETUP-ARENA.TP2~ #0 #0 // The Arena Project
    ~SETUP-RGENIE.TP2~ #0 #0 // Ribald's Genie
    ~SETUP-ROLLES.TP2~ #1 #0 // Rolles Safyer
    ~SETUP-ROLLES.TP2~ #1 #1 // Bag of Holding in Irenicus Dungeon
    ~RUAD/SETUP-RUAD.TP2~ #0 #0 // Ruad Ro'fhessa (SoA): v26
    ~RUAD/SETUP-RUAD.TP2~ #0 #1 // Ruad Ro'fhessa (ToB): v26
    ~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2: v6 BWP Fix
    ~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades -> Original list version: v39
    ~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades -> Original list version: v39
    ~SETUP-EBG2.TP2~ #0 #0 // Additional merchant with new items: v1.1
    ~SETUP-EBG2.TP2~ #0 #1 // Interjections: v1.1
    ~SETUP-EBG2.TP2~ #0 #2 // Tomes and manuals: v1.1
    ~KONTWK/SETUP-KONTWK.TP2~ #0 #9 // Restored Paladin Abilities
    ~KONTWK/SETUP-KONTWK.TP2~ #0 #11 // Rod of Refuge
    ~RECARGA.TP2~ #1 #0 // Recarga: v2.2
    ~SETUP-IWDITEMPACK.TP2~ #0 #0 // Black Wolf Talisman
    ~SETUP-IWDITEMPACK.TP2~ #0 #1 // Chain of Drakkas' Fury
    ~SETUP-IWDITEMPACK.TP2~ #0 #2 // House of Despana Insignia
    ~SETUP-IWDITEMPACK.TP2~ #0 #3 // Kegsplitter of Shaengarne Ford
    ~SETUP-IWDITEMPACK.TP2~ #0 #4 // Kresselack's Full Plate Mail
    ~SETUP-IWDITEMPACK.TP2~ #0 #5 // Mantle of the Coming Storm
    ~SETUP-IWDITEMPACK.TP2~ #0 #6 // SkullFlail
    ~SETUP-IWDITEMPACK.TP2~ #0 #7 // Spear of White Ash
    ~SETUP-IWDITEMPACK.TP2~ #0 #8 // Twelve Paces
    ~SETUP-IWDITEMPACK.TP2~ #0 #9 // Belib's Everlasting Torch
    ~SETUP-IWDITEMPACK.TP2~ #0 #10 // Binding Sash of the Black Raven
    ~SETUP-IWDITEMPACK.TP2~ #0 #11 // Young Ned's Knucky
    ~IWDITEMFIX/SETUP-IWDITEMFIX.TP2~ #0 #0 // Fix IWD Item Pack Items turning to Gold on load
    ~SETUP-KIVAN.TP2~ #0 #0 // Kivan of Shilmista: v13
    ~SETUP-KIVAN.TP2~ #0 #1 // Select Deheriana's Class -> Mage/Fighter/Cleric: v13
    ~SETUP-KIVAN.TP2~ #0 #6 // Select Kivan's Portrait -> Install Herd's Alternative Portrait for Kivan.: v13
    ~SETUP-KIVAN.TP2~ #0 #7 // Install ToB Portion of the Mod: v13
    ~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v10
    ~XAN/SETUP-XAN.TP2~ #0 #1 // Install alternate class for Xan? -> Change Xan's class to Fighter/Mage
    ~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords
    ~XANBG2VOICE/SETUP-XANBG2VOICE.TP2~ #0 #0 // Xan's BG2 voice for BG1, v2
    ~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II, v4
    ~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v12 BWP Viconia BGT Fix
    ~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v12 BWP Viconia BGT Fix
    ~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v12 BWP Viconia BGT Fix
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: V4.1
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: V4.1
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: V4.1
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): V4.1
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: V4.1
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: V4.1
    ~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: v3.2
    ~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: v2.1
    ~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: 2
    ~JANQUEST/SETUP-JANQUEST.TP2~ #1 #0 // Jan's Extended Quest
    ~SETUP-TURNIPGOLEM.TP2~ #0 #0 // Turnip Golem Encounter: v4
    ~SETUP-SNAKES.TP2~ #0 #0 // The Slithering Menace (for BGII:ToB only)
    ~THOGHMA/SETUP-THOGHMA.TP2~ #2 #0 // A Quest in the service of Oghma: v1.6
    ~SETUP-SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor
    ~ZALNOYA/SETUP-ZALNOYA.TP2~ #0 #0 // Zalnoya and the Shadow Thieves
    ~ZALNOYA/SETUP-ZALNOYA.TP2~ #0 #1 // Standard vampire encounters fix
    ~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v19 BWP Fix
    ~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19 BWP Fix
    ~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v19 BWP Fix
    ~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19 BWP Fix
    ~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19 BWP Fix
    ~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v19 BWP Fix
    ~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v19 BWP Fix
    ~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19 BWP Fix
    ~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v19 BWP Fix
    ~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19 BWP Fix
    ~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19 BWP Fix
    ~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19 BWP Fix
    ~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v19 BWP Fix
    ~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v19 BWP Fix
    ~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v19 BWP Fix
    ~VIC.TP2~ #0 #3 // Lich Slayer Scimitar: v2.0 BWP Fix
    ~VIC.TP2~ #0 #4 // The Djin Merchant: v2.0 BWP Fix
    ~TELEPORT/TELEPORT.TP2~ #1 #0 // Teleport spell for BG2:SoA: v14 BWP Fix
    ~TELEPORT/TELEPORT.TP2~ #1 #1 // Teleport spell for BG2:ToB: v14 BWP Fix
    ~PARTING/SETUP-PARTING.TP2~ #0 #0 // Parting Copmany: 1
    ~PARTING/SETUP-PARTING.TP2~ #0 #2 // NPCs will leave forever when they are... -> At their Breaking Point.: 1


    10th

  • 10thLich10thLich Member Posts: 99
    Part 2


    ~SETUP-RES_FIXER.TP2~ #0 #0 // Resource Fixer: v1
    ~SETUP-BP.TP2~ #0 #0 // Big Picture, core component (required for most subcomponents): v181-b3001
    ~SETUP-BP.TP2~ #0 #26 // Add Bags and Magic Throwing Daggers to Stores: v181-b3001
    ~SETUP-BP.TP2~ #0 #60 // Custom Grandmastery (w/ extra attacks): v181-b3001
    ~SETUP-BP.TP2~ #0 #1120 // Kensai Ryu's Improved Crypt King: v181-b3001
    ~SETUP-BP.TP2~ #0 #1150 // Druidic Improvements -> Druid Encounter (w/ Treant Spell): v181-b3001
    ~SETUP-BP.TP2~ #0 #1170 // Treant Encounter: v181-b3001
    ~SETUP-BP.TP2~ #0 #1175 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks: v181-b3001
    ~SETUP-BP.TP2~ #0 #1225 // Improved Kangaxx Encounter, by Kensai Ryu: v181-b3001
    ~SETUP-BP.TP2~ #0 #1275 // Gebhard Blucher's Lich in the Docks: v181-b3001
    ~SETUP-BP.TP2~ #0 #1400 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu: v181-b3001
    ~SETUP-BP.TP2~ #0 #1425 // Red Badge, Poison-Based Encounter, by Westley Weimer: v181-b3001
    ~SETUP-BP.TP2~ #0 #1450 // The Ritual, by Westley Weimer: v181-b3001
    ~SETUP-BP.TP2~ #0 #1525 // Improved Small Teeth Pass, by Kensai Ryu: v181-b3001
    ~SETUP-BP.TP2~ #0 #1600 // Improved Suldanessallar: v181-b3001
    ~SETUP-BP.TP2~ #0 #2000 // Ascension for BP: v181-b3001
    ~SETUP-BP.TP2~ #0 #2100 // Improved Abazigal: v181-b3001
    ~SETUP-BP.TP2~ #0 #2300 // Improved Gromnir: v181-b3001
    ~SETUP-BP.TP2~ #0 #2400 // Improved Illasera: v181-b3001
    ~SETUP-BP.TP2~ #0 #2600 // Improved Yaga-Shura: v181-b3001
    ~SETUP-BPMISSING.TP2~ #0 #0 // compile missing scripts: v181-b3001
    ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v2.3 (Feb 14, 2010) BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v2.3 (Feb 14, 2010) BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v2.3 (Feb 14, 2010) BWP Fix
    ~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v21
    ~SETUP-SCS.TP2~ #0 #1000 // Make Protection from Normal Missiles block magical missiles -> No magical missiles penetrate Protection from Normal Missiles: v21
    ~SETUP-SCS.TP2~ #0 #1070 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v21
    ~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v21
    ~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v21
    ~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v21
    ~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v21
    ~SETUP-SCS.TP2~ #0 #3110 // More realistic wolves and wild dogs: v21
    ~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v21
    ~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v21
    ~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v21
    ~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v21
    ~SETUP-SCS.TP2~ #0 #5020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v21
    ~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v21
    ~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v21
    ~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v21
    ~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v21
    ~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v21
    ~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v21
    ~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v21
    ~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v21
    ~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v21
    ~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v21
    ~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v21
    ~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v21
    ~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v21
    ~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v21
    ~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v21
    ~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v21
    ~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v21
    ~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v21
    ~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v21
    ~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v21
    ~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v21
    ~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v21
    ~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v21
    ~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v21
    ~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v21
    ~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v21
    ~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v21
    ~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v21
    ~SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout
    ~SETUP-TURNABOUT.TP2~ #0 #1 // Balthazar Epilogue Portrait, by Cliffette
    ~SETUP-GRIMUARS.TP2~ #0 #0 // Grimuars for BG2
    ~SETUP-GRIMUARS.TP2~ #0 #1 // Additional Grimuars Store
    ~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #0 #0 // Homeward Bound: v7 - 25 April, 2010
    ~TOBR/SETUP-TOBR.TP2~ #0 #1 // Melissan: beta 4 BWP Fix
    ~TOBR/SETUP-TOBR.TP2~ #0 #4 // Grove of the Ancients: beta 4 BWP Fix
    ~TOBR/SETUP-TOBR.TP2~ #0 #12 // Cleansing the Temple: beta 4 BWP Fix
    ~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
    ~RPGSOLAFLIRTPACK/SETUP-RPGSOLAFLIRTPACK.TP2~ #0 #0 // The RPG Solaufein Flirt Pack for BG2 (Rated NC17): v1.1
    ~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
    ~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
    ~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
    ~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
    ~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
    ~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
    ~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA
    ~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB
    ~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters
    ~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content)
    ~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content)
    ~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan
    ~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content)
    ~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content)
    ~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat
    ~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content)
    ~RE/SETUP-RE.TP2~ #0 #10 // A Night with Coran, by magrat
    ~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content)
    ~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content)
    ~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword
    ~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian
    ~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey
    ~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye
    ~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content)
    ~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos
    ~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde
    ~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan
    ~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content)
    ~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian
    ~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content)
    ~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content)
    ~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey
    ~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content)
    ~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content)
    ~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content)
    ~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi
    ~RE/SETUP-RE.TP2~ #0 #44 // Valygar Romance, by Kulyok
    ~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin
    ~RE/SETUP-RE.TP2~ #0 #46 // Goldander Blackenrock: After a Party, by magrat
    ~RE/SETUP-RE.TP2~ #0 #47 // A Chat with Viekang, by magrat
    ~RE/SETUP-RE.TP2~ #0 #48 // Bravery or Folly? by Aeryn (Sarevok, adult content)
    ~RE/SETUP-RE.TP2~ #0 #49 // Blame the Moon, by Aeryn (Cernd)
    ~RE/SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones
    ~SETUP-REVISEDBATTLES.TP2~ #0 #0 // Improved Battles - "erebusant's Patching Version" v6: v6.3 BWP Fix
    ~SETUP-REVISEDBATTLES.TP2~ #0 #2 // Improved Mencar Pebblecrusher: v6.3 BWP Fix
    ~SETUP-REVISEDBATTLES.TP2~ #0 #4 // Improved House Jae'llat: v6.3 BWP Fix
    ~SETUP-REVISEDBATTLES.TP2~ #0 #5 // Improved Lord Roenall: v6.3 BWP Fix
    ~SETUP-REVISEDBATTLES.TP2~ #0 #6 // Improved Master Brain: v6.3 BWP Fix
    ~SETUP-REVISEDBATTLES.TP2~ #0 #7 // Improved Wraith Sarevok: v6.3 BWP Fix
    ~SETUP-REVISEDBATTLES.TP2~ #0 #8 // Improved Cohrvale, Bregg & Alamas: v6.3 BWP Fix
    ~SETUP-REVISEDBATTLES.TP2~ #0 #15 // Improved Trademeet Crypt: v6.3 BWP Fix
    ~SETUP-REVISEDBATTLES.TP2~ #0 #16 // Improved Dungeon: v6.3 BWP Fix
    ~SETUP-REVISEDBATTLES.TP2~ #0 #18 // Improved Kiser Jhaeri (requires ToB): v6.3 BWP Fix
    ~SETUP-REVISEDBATTLES.TP2~ #0 #21 // Improved Chromatic Demon: v6.3 BWP Fix
    ~SETUP-REVISEDBATTLES.TP2~ #0 #27 // Modify .CRE Proficiencies, Abilities & Effects. This component MUST be installed.: v6.3 BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements: v2.3 (Feb 14, 2010) BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v2.3 (Feb 14, 2010) BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v2.3 (Feb 14, 2010) BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v2.3 (Feb 14, 2010) BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v2.3 (Feb 14, 2010) BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v2.3 (Feb 14, 2010) BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v2.3 (Feb 14, 2010) BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v2.3 (Feb 14, 2010) BWP Fix
    ~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v2.3 (Feb 14, 2010) BWP Fix
    ~REZMOD/SETUP-REZMOD.TP2~ #0 #0 // Masamune Sword Mini-Mini-Quest - SoA by ShadowDaemon (WeiDU): 2.6
    ~REZMOD/SETUP-REZMOD.TP2~ #0 #1 // Masamune Sword Mini-Mini-Quest - ToB by ShadowDaemon (WeiDU): 2.6
    ~REZMOD/SETUP-REZMOD.TP2~ #0 #2 // Improved Anarg by knightlight (WeiDU): 2.6
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v5
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v5
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.61
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.61
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.61
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.61
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.61
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.61
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.61
    ~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.61
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.61
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.61
    ~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #2041 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #4060 // Make the bard stronghold available to all classes: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #4063 // Make the fighter stronghold available to all classes: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #4065 // Make the ranger stronghold available to all classes: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #4066 // Make the thief stronghold available to all classes: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #4067 // Make the wizard stronghold available to all classes: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #2019 // Antimagic attacks penetrate improved invisibility -> Antimagic spells remain single-target, but affect the target creature whether or not it is invisible (default option): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6120 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6137 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6139 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6150 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6161 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 7th-level spells get HLAs: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6171 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 7th-level spells get HLAs: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6900 // Make the starting dungeon slightly harder: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7033 // Increase difficulty of level-dependent monster groupings -> Maximum difficulty: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7051 // Improved de'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7065 // Improved Unseeing Eye: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7071 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v21
    ~SETUP-BP.TP2~ #0 #675 // Knights and Paladins: v181-b3001
    ~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7126 // Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v21
    ~B!TWEAK/SETUP-B!TWEAK.TP2~ #0 #1 // Bardic Reputation Adjustment for BG2 SoA: 4 14Feb2010
    ~B!TWEAK/SETUP-B!TWEAK.TP2~ #0 #25 // Flexible alignment restrictions for paladins and druids: 4 14Feb2010
    ~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #1900 // Restore BG2 XP bonus for traps, locks, and scrolls: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2002 // Protagonist's biography modifications -> Set BG2 biography upon Shadows of Amn transition: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2800 // Reputation Resets at Beginning of BG2: 11 (5 Feb 12)
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v11
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v11
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #11 // Northern Tales fixes for items, dialogues, and graphic glitches: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #1055 // Fixes for DS items and resources: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #12 // Inactive creatures fix: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #13 // Gerde's quest and other related fixes: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #15 // Creature fixes: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2000 // Give all skeleton warriors the same immunities -> BG2 immunities (suggested!): v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2002 // Fenten buys more ankheg shells (Baldur's Gate) -> Fix only: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2005 // Helmet of alignment change: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2023 // Cespenar can improve the Daystar with the Tyr's Eye: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2047 // Allow blades to use Defensive Spin under Free Action: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2048 // Turambar's revised thieving skills and spell learning XP reward table: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2052 // Dragons are not immune to backstabbing: v1.8.1
    ~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries: v20 BWP Fix
    ~SETUP-D0TWEAK.TP2~ #0 #4 // Tweaked Weapon Enchantments: v20 BWP Fix
    ~SETUP-D0TWEAK.TP2~ #0 #5 // Additional Racial Enemies: v20 BWP Fix
    ~SETUP-D0TWEAK.TP2~ #0 #6 // Summonning Cap Removal: v20 BWP Fix
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v3
    ~SETUP-ITEM_PACK.TP2~ #0 #0 // Item Pack: v1.7
    ~SETUP-ITEM_PACK.TP2~ #0 #1 // Extra Items: v1.7
    ~SETUP-ITEM_PACK.TP2~ #0 #4 // More Distinguishable Items: v1.7
    ~SETUP-ITEM_PACK.TP2~ #0 #5 // Familiar Faces: v1.7
    ~SETUP-ITEM_PACK.TP2~ #0 #6 // More Work for Cromwell: v1.7
    ~SETUP-ITEM_PACK.TP2~ #0 #7 // Pocket Store: v1.7
    ~SETUP-ITEM_PACK.TP2~ #0 #8 // Item Pack for Tutu/BGT: v1.7
    ~SETUP-ITEM_PACK.TP2~ #0 #9 // +X% Elemental Damage Items : v1.7
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1020 // Potion Revisions: V3 Beta 1.13
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V3 Beta 1.13
    ~ITEM_REV/ITEM_REV.TP2~ #0 #9 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor: V3 Beta 1.13
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1050 // Revised Armor Bonuses: V3 Beta 1.13
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V3 Beta 1.13
    ~ITEM_REV/ITEM_REV.TP2~ #0 #13 // Halberds Can Slash, Too: V3 Beta 1.13
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V3 Beta 1.13
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V3 Beta 1.13
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V3 Beta 1.13
    ~FREEACT/SETUP-FREEACT.TP2~ #0 #10 // PnP Free Action: v2
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #152 // PnP Fiends -> Mod-added fiends are also affected: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #155 // Further Revised Fiend Summoning: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #156 // Fiendish gating: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v4.01
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v4.01
    ~FULLPLATE/SETUP-FULLPLATE.TP2~ #0 #204 // Full Plate And Packing Steel: Little He Knows Where a Foe May Lurk (everyone can backstab at x2, thieves/assassins do better): v2
    ~B!TWEAK/SETUP-B!TWEAK.TP2~ #0 #22 // Sensible weapon restrictions (based on Ghreyfain's Ashes of Embers): 4 14Feb2010
    ~B!TWEAK/SETUP-B!TWEAK.TP2~ #0 #26 // All classes may achieve Grand Mastery (5 stars): 4 14Feb2010
    ~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities: Refinements v 3.31
    ~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default): Refinements v 3.31
    ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.61
    ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.61
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.61
    ~HIGHLEVELABILITIES/SETUP-HIGHLEVELABILITIES.TP2~ #0 #0 // High Level ABILITIES: v1.1
    ~REZMOD/SETUP-REZMOD.TP2~ #0 #3 // Extended Visual Ioun Stones by WoRm: 2.6
    ~REZMOD/SETUP-REZMOD.TP2~ #0 #4 // Extended Recargador: 2.6
    ~REZMOD/SETUP-REZMOD.TP2~ #0 #109 // Subtitled Soundsets for BGT (requires ToBEx): 2.6


    10th

  • 10thLich10thLich Member Posts: 99
    part 3

    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak.: TB#Tweaks, V 2.61
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal.: TB#Tweaks, V 2.61
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #3600 // WSPATCK for all (Taimon) -> Everybody gets ApR from proficiency, only Warriors from level: TB#Tweaks, V 2.61
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #7600 // Gain stats as you level up -> 5 points for a full BGT game; everybody can advance over their racial maximum.: TB#Tweaks, V 2.61
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #8500 // Party Members can facestab too! -> Always: TB#Tweaks, V 2.61
    ~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #30 // Drop Items on Imprisonment: v5.1
    ~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #50 // Restore SoA Background Music for Promenade Cutscene: v5.1
    ~CONTAIN/SETUP-CONTAIN.TP2~ #0 #10 // Unique Containers -> Unique icons and names: v3
    ~SETUP-LIGHTMAPS.TP2~ #1 #0 // Corrected lightmaps for BG TuTu/BGT/Baldur's Gate
    ~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching
    ~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches
    ~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves
    ~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #25 // Humanoid Animation Fixes: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #50 // Distinctive Genies: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #100 // Distinctive Fiends: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #150 // Pit Fiends -> All get the NWN animation: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #210 // Cambion/Isair Animation -> All cambions: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #260 // Alu-Fiend/Madae Animation -> All alu-fiends: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #400 // Distinctive Undead: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #410 // Skeleton Warriors -> Barrow Wight animation: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #450 // Seer Animation -> Some beggars and slaves: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #490 // Svirfneblin Animations -> Animations and sounds: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #500 // More Base Animations: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #550 // More Icewind Dale Animations: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #600 // More Icewind Dale II Animations: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #650 // More Neverwinter Nights Animations: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #710 // More Planescape: Torment Animations -> 25% of relevant non-joinables: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9000 // Fix Areas -> Creature References: v5
    ~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1(BGT): v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #10 // Portraits for Dark Side of the Sword Coast: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #20 // Portraits for Northern Tales of the Sword Coast: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #21 // Alternate Portrait for Will Scarlet of NTotSC: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #310 // Portraits for Grey Clan Episode I: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1000 // Portraits for The Darkest Day: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1001 // Alternate NPC-Portraits for The Darkest Day: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1300 // Portraits for Tower of Deception: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1320 // Portraits for Dungeon Crawl: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1330 // Portraits for Romantic Encounters: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1360 // Portraits for Tales of the Deep Gardens: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1370 // Portraits for Dark Horizons: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1390 // Portraits for Jans Quest: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1400 // Portraits for Planar Sphere: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1410 // Portraits for Innershade: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1430 // Portraits for Eilistraees Song: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1340 // Portraits for Big Picture: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #5000 // Alternate Female Character-Creation Portraits: v2.1
    ~SETUP-NSCPORTRAITS.TP2~ #0 #5010 // Alternate Male Character-Creation Potraits: v2.1
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience -> On initial joining only: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #55 // Dudleyfix for BG1 NPCs: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #60 // Fix BG1 NPC spells and innate abilities: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #100 // Update game references to NPC classes/kits: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #210 // Change Anomen's knighthood reward/penalty -> Wisdom +1 on passing; Constitution +1 on failing: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1201 // Aerie: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1218 // Ajantis Ilvastarr: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1219 // Alora: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1202 // Anomen Delryn: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1220 // Branwen: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1203 // Cernd: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1221 // Coran: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1222 // Dynaheir: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1204 // Edwin Odesseiron: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1223 // Eldoth Kron: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1224 // Faldorn: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1225 // Garrick: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1205 // Haer'Dalis: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1208 // Jan Jansen: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1226 // Kagain: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1209 // Keldorn Firecam: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1227 // Khalid: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1228 // Kivan: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1229 // Montaron: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1213 // Nalia De'Arnise: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1230 // Quayle: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1231 // Safana: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1217 // Sarevok Anchev: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1232 // Shar-Teel Dosan: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1233 // Skie Silvershield: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1234 // Tiax: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1214 // Valygar Corthala: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1235 // Xan: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1236 // Xzar: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1237 // Yeslick Orothiar: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #2250 // Deheriana: v1.9
    ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v9.0.1
    ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v9.0.1
    ~MAPNAMES/SETUP-MAPNAMES.TP2~ #0 #0 // Sword Coast Map Labels: v2
    ~MAPNAMES/SETUP-MAPNAMES.TP2~ #0 #25 // Update Map Markers: v2
    ~SETUP-BGTMUSIC.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
    ~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02
    ~CREFIXER/SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
    ~SETUP-INNATE_FIX.TP2~ #0 #0 // Innates Set to Level One
    ~SETUP-POISON_EFFECT_SUPPLEMENT.TP2~ #0 #0 // Poison Effect Supplement for ToBEx (has no effect if ToBEx is not present)
    ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2
    ~SETUP-PAPERDOLLFIX.TP2~ #0 #101 // 1ppv4: Core paperdolls
    ~SETUP-PAPERDOLLFIX.TP2~ #0 #102 // 1ppv4: Extended palette entries -> Compatibility install only
    ~SETUP-PAPERDOLLFIX.TP2~ #0 #105 // 1ppv4: Avatar fixes
    ~SETUP-PAPERDOLLFIX.TP2~ #0 #200 // 1ppv4: Core content patches
    ~SETUP-PAPERDOLLFIX.TP2~ #0 #203 // 1ppv4: Restored flame sword animations
    ~SETUP-PAPERDOLLFIX.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves
    ~SETUP-PAPERDOLLFIX.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core)
    ~SETUP-PAPERDOLLFIX.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core)
    ~SETUP-PAPERDOLLFIX.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core)
    ~SETUP-PAPERDOLLFIX.TP2~ #0 #205 // 1ppv4: Legacy Shields
    ~SETUP-PAPERDOLLFIX.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core)
    ~SETUP-PAPERDOLLFIX.TP2~ #0 #400 // 1ppv4: Core updates and item patches


    10th

  • zur312zur312 Member Posts: 1,358
    edited August 2013
    so how it is going? looks like your installtion is 30GB++

    lol what i really was thinking was are those massive mods any good? i mean is it just quantity?

    Post edited by zur312 on
  • 10thLich10thLich Member Posts: 99
    edited August 2013
    @ big mods (TDD, CtB, DSotSC, NTotSC)
    I my opinion they're ok, you'll get varied quests,
    which run the gamut from small fedex quests, killing a young dragon, to hacking your way through vampires and drow in BG1. In BG2 you'll get some new cities/villages with their own quests (demon incursion etc.) and class dependant quests (CtB).


    What you have to bear in my mind while playing through them, is that they're ancient.
    Which means that you'll get recycled maps from all over the place (BG1, BG2, IWD, Planescape). Moreover, compared to BG2 NPCs or the BG1NPC Project, NPCs from those big mods (TDD, CtB, DSotSC, NTotSC) are quite silent.

    Additionally, some of those custom enemy combat scripts are just a bit over vanilla BG2 level, which is quite jarring with SCS/II installed, due to their simplicity in comparison to SCS/II.

    But playing on insane seems to be the great equalizer for difficulty concerns, or I'm still not accustomed to the damage potential of some enemies. Like eating a x6 backstab with 98 damage from a drow stalker (common enemy in one of The Vault's quests) in the Nashkell mines in chapter 7 of BG1 just when you're out of stoneskins.

    10th

    zur312
  • AnterosAnteros Member Posts: 37
    Does anybody knows if the FMC can eventually reach a mage level high enough to cast 9th level spells?

  • AstroBryGuyAstroBryGuy Member Posts: 3,349
    Anteros said:

    Does anybody knows if the FMC can eventually reach a mage level high enough to cast 9th level spells?

    No - unless if you remove the XP cap. A mage has to be 18th level to cast 9th level spells, which is 3 million XP. With the 8 million XP cap in place, a F/M/C will only get 2.66 million XP per class.

    jackjackvladpenShikao
  • AnterosAnteros Member Posts: 37

    Anteros said:

    Does anybody knows if the FMC can eventually reach a mage level high enough to cast 9th level spells?

    No - unless if you remove the XP cap. A mage has to be 18th level to cast 9th level spells, which is 3 million XP. With the 8 million XP cap in place, a F/M/C will only get 2.66 million XP per class.

    Ok, thanks.

  • QuartzQuartz Member Posts: 3,772
    edited December 2013
    Mage/Cleric = Yes.
    Illusionist/Cleric = Yes, just yes.
    Fighter/Mage/Cleric = No. Possibly not a bad character to solo the game with, but we all know FMT is better at that, and then FMC is a waste for everything else, so.

  • DrayenDrayen Member Posts: 125
    One thing worth mentioning: as a triple class, you will not get to have lvl9 spells i believe in BG2, so no HLA spells for you. You do get to use the bonus lvl6-7-8 mage spells though, and you'll have 2(?) lvl7 cleric spells avaialble.

    However, the sheer amount of spells you'll be able to cast will be rather impressive. I'm not too sure that additional fighter bonus is worth it over the loss of dragon breaths and additional cleric levels though.

  • nanonano Member Posts: 1,632
    I haven't played this class but it sounds fun. I'm going to try one for my next playthrough. My initial guess is that this is going to play very differently from a cleric/mage even though they look similar on the surface. While a cleric/mage is some kind of super caster this is going to be more of a buffed fighter. You have the offensive buffs of the cleric and the defensive buffs of a mage and the APR and HLAs of a fighter so you should be a beast in melee, even if the lack of high level spells makes you a poor spellcaster. At any rate, being able to protect your cleric buffs with SI:Abjuration should be pretty useful, as dispel is one big problem I encounter with fighter/cleric and ranger/cleric multis.

  • AranthysAranthys Member Posts: 669

    One character cannot be hacking at somebody with a sword, and casting both Arcane and Priest spells at the same time.

    An excellent point and the main reason why Mage/Cleric is a bad combination. You can only cast one spell per round anyway.

    I'm not a fan of multiclass Fighters either as they can't go beyond Specialization, which to me is half the reasons to roll a Fighter in the first place. Might as well go with Paladin or Ranger at that point.

    Finally, I don't even want to imagine rolling a F/M/C... ideally you want 18STR, 18DEX, 18CON, 18INT and 18WIS. Good luck.
    Lulz.
    Mage/Cleric is "TEH SHNITZ" actually.
    Beeing able to cast both cleric AND wizard spells in contingencies and spell triggers makes you a killer caster at the cost of having to wait longer to get access to your best spells.

    Minor Sequencer - Bless + Chant
    Spell Sequencer - Holy Smite x3
    Spell Sequencer - Haste / Bless / Chant
    Chain Contingency - Sunray x3
    Chain Contingency - Storm of Vengeance x3

    Or...

    Time Stop + Harm + Poke with a stick to kill pretty much anything in the game.

    PantalionCrevsDaakShikaoRAM021
  • Demonoid_LimewireDemonoid_Limewire Member Posts: 424
    This is one of the most interesting classes. Its only drawbacks?

    1) Need to restrict yourself to mage robes...
    2) No flashy swords (cleric weaponry range)...
    3) No final level divine/arcane spells (7/10)...

    But on the other hand...

    1) The robes of archmagi/vecna, or the aslyferund (and other ones) elven chain (designed for casters), are more than enough for you.

    2) Warhammer and Flail are more than enough for all your melee needs.

    3) The only real loss. You can counter it through an xp remover, but it is a cheat and not worth using one.

    Also, being a Half-Elf... Gives you nice racial bonuses! Just remember to be a neutral alignment char, so you can get ALL cleric spells.

    BlackravenjackjackCrevsDaak
  • xavxav Member Posts: 53
    edited May 2014
    One of the drawback is also the non thief abilities for a solo run, but there's no door or chest you can't open with your strength that is essential to the storyline. And still there are some scrolls and the spell to open doors/chests if you really need to, i bought all i could find to spare me the pain to memorize them.
    I don't care about traps i just walk on them hehe :) there are a few deadly traps tho ! in the planar sphere for instance ! i remember dying from this one on my first enhanced edition run !

    They are very good at tanking, probably the best i tried so far, but even tho they can reach 80% dmg reduction they can still get interrupted while casting so its often better to start with PFMW and kill as many as you can and then switch to the damage reduction when u get less interrupted because of fewer enemies. I really had some fun in ToB tanking huge pack of foes and slaying them while my PC says "scream for mercy !" and they flee in panic :)

    And its also pretty annoying to buff up !

  • Demonoid_LimewireDemonoid_Limewire Member Posts: 424
    Hey. If something cannot open, just use the level 2, arcane spell, "knock". No need for a thief. This mage skill opens chests or doors (locked items), the cleric spell find trap does just this (finds...well...traps!), and after that, you either evade them, or prepare and march through. For invisibility, use "staff of the mage" or "improved invisibility". And don't mind loosing a thief class and/or backstab ability. All the other ones (abilities) of this triple class, are more than enough, for a full experience of a game.

    CrevsDaakRAM021
  • xavxav Member Posts: 53
    Something else i didnt mention and is another tactic with this toon is to stack damage shields to make a use of your low AC, you can stack 5 differents actually, Blue and red shield, blade barrier, globe of blades and Aura of flaming death, i killed korgan in 5 sec with it while standing next to him doing nothing !

  • StormvesselStormvessel Member Posts: 654
    XP cap remover, F/M/C and Imoen.

    JoenSoGotural
  • Toot83Toot83 Member Posts: 16
    valky said:



    Dunno, what rules BG/BGEE follows anymore, as our dungeon master would have denied such stupid shit. You can't just apply the full con bonus for any other class than fighter/pala/ranger if you are comfortable with it.

    edit/edit: 18 or 19 con does not play a role at all..it's only the rounding system in BG favoured towards the player, which is not favored towards per dnd towards the player as it is always rounded down.
    ((d10+4)/3)+((d8+2)/3)+((d4+2)/3) is still 10 HP for me...or maybe you show us your magic pnp-math, where you mystically get hidden dices out of nowhere?
    This is only based on my pnp experience though...don't bother myself playing a triple-mclass in bg1^^

    BG/BGEE is based on AD&D (2 edition if i recall correctly) ruleset, and the way Multiclassed Fighter/addanotherclass(es) gains full fighter con bonus on every level-up in every class before dividing with number of classes is 100% identical with P&P version of the RPG. BG engine also rounds down when measuring HP gained on level-up, but remembers the fractions.

    For example, Dwarven fighter/thief with CON 19 has 10/2+6/2+5 or 13 HP on level 1/1. The said dwarf then levels as a thief, gaining (6+5)/2 or 5,5 HP (if playing with full HP), though the engine only gives her 5 HP because of rounding. When the dwarf hits level 2 on fighter, she gains (10+5)/2 or 7,5 HP, but the engine remembers the 0,5 fraction from her last level-up, so she actually gains 8 HP form leveling up as a fighter.

    With Half-elven fighter/cleric/mage it goes like this:

    LVL 1/1/1: (10+8+4)/3+4=11,33 -> 11 HP
    LVL 1/2/1: (8+4)/3=4 -> 11,33+4=15,33 -> 15HP
    LVL 2/2/1: (10+4)/3=4,67 -> 15,33+4,67=20HP
    LVL 2/2/2: (4+4)/3=2,67 -> 20+2,67=22,67 -> 22HP
    LVL 2/3/2: (8+4)/3=4 -> 22,67+4=26,67 -> 26HP
    LVL 3/3/2: (10+4)/3=4,67 -> 26,67+4,67=31,33 -> 31HP
    LVL 3/3/3: (4+4)/3=2,67 -> 31,33+2,67=34HP

    ShikaoChnapyRAM021Gotural
2
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