ETA?
rexreg
Member Posts: 292
help!!
i can't check this part of the forum as the last page takes us back to September postings!
i can't check this part of the forum as the last page takes us back to September postings!
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Hope this game is out on Mac this month!
Seems like they even haven't submitted yet. Looks like end of the january soonest.
if the mac release is more bug free than the windows by the time it comes i might get it for mac too
I could never figure out wine and all that on my own.
Is it out yet?
How about now?
now?
come on... is it ready yet? /sob
This is all fine and good, and I'd rather see it pass than get booted back, though it would be nice to see a Mac version soon. The only disappointing fact is that it means that updates to the iPad and PC are likely also delayed. See this from eight days ago: "@TrentOster We're planning a more synchronized Mac launch / iPad and PC update to synchronize versions so multiplayer works properly."
1) You're switching over to PC because of *this*?...
2) It's never been a question of "yes it's coming out" or "no it's not." It's always just been a matter of time and bug fixes. This is a pretty old game that this company is resurrecting; so naturally it's REALLY buggy. I don't think you'd have been any happier on the PC side, given how rocky the launch there was.
3) Trent Oster, Beamdog et al are probably even *more* frustrated than you are, because for all of their hard work they are *still* working both to fix bugs on all platforms and to get approval for release of the Mac and Android (and rumored Linux?) versions of the game.
4) You don't need a twitter account to get updates from Trent Oster. I don't use twitter, but every so often I click over to Trent's twitter page to see if he's given any new information about the OSX release.
5) It's a vicious circle. Company promises a game for Mac. Mac community gets excited. There are problems putting out the game. Some segments of the Mac community grow impatient and declare they've lost hope! Company begins to panic as the work it's put into the Mac platform begins to look like it won't bear fruit. Production on the game slows as the company starts to hedge its bets. Impatient/hopleless Mac community gets louder with its complaints. Finally, believing (falsely) that there's no profit to be made from the Mac platform, company backs away. Those among the impatient faction of the Mac community then have the gall to complain that no games are made for Mac anymore -- while the rest of us headdesk in frustration.
6) The "hard evidence" is that the game has been released, and that there *is* a version of it for Mac that has been submitted to the App Store twice so far. Nobody who's gotten that far with a game is going to just give up and not see it through to release.
I think, what I ought to have said (in fewer words and better tone) should have gone more like: chill out. Don't lost hope. Or something like that.
1 hour ago...
thnx
This will make them keep a place in the review queue, however when they find out the build is not ready for release they can "reject" their own build, leaving the review queue.
@Overhaul is it what you do? If not, why?
FYI @all expedited review may be used just once per year per developer account. So if they've used that already, then they cannot do it again. Also expedited review should be used for critical app fixes, in this case it isn't a fix, but initial release, moreover it isn't critical