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How does one define "Cheese" in BG [Spoilers]

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  • MadhaxMadhax Member Posts: 1,416
    I really have to go on a case-by-case basis. In your example, I'd view an item like that protection scroll completely trivializing the encounter to be, if not cheesy, at least unsatisfying. After all, Kangaxx is a notable and iconic encounter in BG2, and shouldn't just roll over like that. On the other hand, against enemies with very specific counters like Beholders, I have no qualms about sending in an immune warrior to brush aside their gaze attacks and crush them.
  • DazzuDazzu Member Posts: 950
    A nice bree or camambert... failing that Cheddar and Provalone are always great.
  • the_spyderthe_spyder Member Posts: 5,018
    I think Cheese is defined as any situation where you use a game mechanic to give you a massively unfair advantage over a situation.

    Basically it is cheese if you put on boots of speed and run around getting Drzzts to chase you while the rest of the party pelts him with arrows. Is it preparation? Yes. But you are using the lack of proper AI to your own advantage.

    Same with the situation you describe. Knowing that Kangaxx will continue to attack past the point where he knows he can't harm you is cheese. Same with Beholders in my eyes. Even protection from petrification against basilisks seems a bit cheese. But you can do it.
  • moopymoopy Member Posts: 938
    An adventurer that doesn't carry around a scroll of protection from undead and use it when they encounter a lich or demi lich is a stupid adventurer.

    Stupid adventurers are dead adventurers.

    Cheese is when you take advantage of game flaws like AI pathing. Surrounding Drizit with invisible party members or kicking them out is cheezy. He would push them out of the way and kill you. Running around with the boots of speed, using an invisibility potion or sandthief ring, and backstabbing him isn't cheesy to me. As as long as I have the charges on the ring or the potions in stock to take my one shot at backstabbing him and then running off, reinvising, and trying again, is actually legitimately possible within the game world.

    I consider Algorians cloak when it had infinite uses to be cheesy, whether it was on purpose or not doesn't bother me as much as no magic items in that world have infinite uses or are suppose to. The way Algorians cloak works now I don't think using it in battle is anymore cheesy than using charm or dire charm. If they make their save you can't do it again and have to make due without.

    Again, my argument comes back to what should be possible within the game world, a cloak that can cast charm once a day isn't unrealistic vs one that has no limits which is.

    I don't mind metagaming as much as some people do. I find it hard to gauge based off lore / int / wisdom if my group would know that a Demon Knight is going to spam fireball and power word kill so I better cast death ward and raise my fire resistance to 100%.

    Taking advantages of spam loading is cheesy.

    This all being said I'm not saying don't take advantage of pathing bugs or spam loading, depending on my play through or how I'm feeling I do this a ton, some play throughs I refuse to.
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  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Yeah I'm gonna agree with what several other people have said; it's hard to find an exact defintion, but a rule of thumb is that if you're exploiting an instance of really poor AI or shoddy game mechanics, that's cheesy.

    Speaking of which, in BG:EE, is it still possible to use AoE spells on enemies that are offscreen, and have them just sit there and not come after you?
  • ryuken87ryuken87 Member Posts: 563
    edited January 2013
    I've often heard the arguement that you should ask yourself what a real DM would let you get away with and if he wouldn't, then that's cheese. I agree with this, but there is the problem that the game does some really cheesey things to the player.

    The problem with Protection from Undead scrolls is that they are far too inexpensive and easy to obtain in a game where you fight so many undead.

    The problem with Kangaxx is that while his offence is devastating if you're unprepared, it's completely one dimensional making him trivial once you do protect against it.
  • the_spyderthe_spyder Member Posts: 5,018
    edited January 2013
    I still stand by the fact that running around with boots of speed while Drzzts chases you and your party shoots arrows into him is cheese. IRL, Drzzts would stop and deal with the archers. But the AI doesn't do that. sneak attack utilizing invisibility? that is a different matter (though if you have to do it more than twice and he doesn't flee the scene, then it becomes cheese).

    But then I also feel it is cheese when players and monsters both tend to target caster types on sight, ignoring someone with 3 feet of steel hacking away at you.

    But yeah, any time you are using mechanics of the game against the intent of the encounter, that's cheese. It might be Innovative cheese, but cheese none the less.

    "I wear the cheese. The Cheese does not wear me."
  • moopymoopy Member Posts: 938
    @TJ_Hooker

    Just tried it on the group of 3 sirens on the beach. They came and found me and started spam casting charm at me.

    @the_spyder

    I tried the run around with boots of speed earlier while other party members fired at him and occasionally Drizzit would change target and attack them. However, I could continue the cheese by pausing and moving the boots of speed to the new target.

    On that note. Equipment changing like that would probably also be considered cheesy, because how did I teleport the boots off my feet and on to the feet of a guy 20 paces away?
  • valkyvalky Member Posts: 386
    edited January 2013
    ryuken87 said:

    The problem with Kangaxx is that while his offence is devastating if you're unprepared, it's completely one dimensional making him trivial once you do protect against it.

    You can feeblemind any dragon in vanilla, so he is not the only cheese-target. (I think you can even dominate Golems, which either was a bug or intended but you can't just control a construct, which is obedient to his master)

    Still, it's more or less a single player game; if one decides to abuse the rules given to him...why not. If he/she has fun with doing so, I wouldn't sentence them.
    I try (after some cheesy mechanics) to avoid them, which sometimes is hard....as some are programmed the way, that you either use them without any thought or can't beat them the easy steam-rolling-way - without any thought given...like the Beholder Dungeons. (=shield of cheese anyone?)

    THat said, I'm proud to have robe of vecna, but I usually play with 2 mages or 1 multi+1 full mage so I know of the difference in the casting speed. And Vecna itself is very very cheesy....
  • the_spyderthe_spyder Member Posts: 5,018
    moopy said:


    On that note. Equipment changing like that would probably also be considered cheesy, because how did I teleport the boots off my feet and on to the feet of a guy 20 paces away?

    Take them off and throw them? On the run... LOL.

    but it does beg the question, why doesn't Drzzts have the "Bracelets of speed" to counter with? Maybe he hasn't gotten to that point in his own personal timeline.

    As for the Sirens, I was intimidated by them the first few times. When I went back just recently, I totally owned them. The way I did it was to use monster summoning. They can spam charm all they want. But they will not charm every single monster you summon. And the charms don't last that long. And any charmed monster is not going to have a prayer of hitting -5/-6 AC warriors to any effect. So basically they were wasting time trying to charm monsters while my tanks were taking them out. If one gets charmed, pop on a hold till he gets free of it.


  • leeho730leeho730 Member Posts: 285
    Killing lich in Crooked Crane...

    1) Get one NPC to enter the hidden room
    2) When the lich starts to cast spell, get out of the room
    3) Get inside the room again
    4) Repeat as necessary. Have some snack or coffee for some of his protection spells to wear off
    5) Once his spells run out he'll walk to the NPC to get ya
    6) Whack him
    7) PROFIT
  • CorvinoCorvino Member Posts: 2,269
    Using a scroll of protection from magic on your tank before you face Kangaxx is not cheese.

    Using the scroll of protection from magic *on* Kangaxx, preventing him from casting and removing all his spell protections is most definitely cheese.
  • the_spyderthe_spyder Member Posts: 5,018
    leeho730 said:

    Killing lich in Crooked Crane...

    1) Get one NPC to enter the hidden room
    2) When the lich starts to cast spell, get out of the room
    3) Get inside the room again
    4) Repeat as necessary. Have some snack or coffee for some of his protection spells to wear off
    5) Once his spells run out he'll walk to the NPC to get ya
    6) Whack him
    7) PROFIT

    I'd like some wine with that cheese please.
  • LemernisLemernis Member, Moderator Posts: 4,318
    Well, if I were really there in that world fighting for my life at every turn I would learn to be incredibly forward thinking.

    For most of the battles you can scout ahead, suss out the encounter, and it makes sense to prepare for the worst.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Corvino said:

    Using a scroll of protection from magic on your tank before you face Kangaxx is not cheese.

    Using the scroll of protection from magic *on* Kangaxx, preventing him from casting and removing all his spell protections is most definitely cheese.

    Unless the scroll from protection from magic works differently in BG2 than in BG:EE, I don't think this will work. When you use the scroll, all magical effects are dispelled, and you're immune to most hostile spell effects, but you can still cast spells on yourself, at least when I tried it.
  • the_spyderthe_spyder Member Posts: 5,018
    Lemernis said:

    Well, if I were really there in that world fighting for my life at every turn I would learn to be incredibly forward thinking.

    For most of the battles you can scout ahead, suss out the encounter, and it makes sense to prepare for the worst.

    Yes, but if you were really in that world, the monsters you were facing wouldn't be using antiquated and pretty poor AI to guide their actions. In short, they wouldn't keep doing the same dumb and useless actions over and over again. They would adapt to your strategy.

    And yeah, I whole heartedly agree. Scout out every single encounter. It's the only way to survive. Particularly when you get to BG2.

  • AHFAHF Member Posts: 1,376
    edited January 2013
    My basic groundrules for whether an action by a player is cheese are:

    (1) If you are using a non-gamebreaking spell or item as it is intended and not exploiting bad AI or pathfinding, that isn't cheese.

    Example: Using protection from petrification against basilisks. WTF else are you going to use this spell for? You are using it for its purpose as foreseeably intended.

    (As an aside, the scroll of protection from magic does work differently in BG2 than in BG:EE. You could use it on an enemy in BG2 which prevented them from casting spells. You can't do that in BG:EE).

    (2) If you are using bad AI or pathfinding, that is cheese.

    Example: Kiting or walling Drizzt in (with NPCs) is cheese. Casting durable AOE spells out of sight while the opponents sit there and die is cheese. Stepping out of a doorway when an opponent is casting a spell on you so they lose the spell is cheese. Etc.

    (3) If you are using a bug, that is cheese.

    Example: In BG2 using wands of cloudkill against magic immune opponents or using the 'potion switch' exploit to get your barbarian a familiar is cheese. Using a familiar to pickpocket and carry items your PC can't carry because the script doesn't pick it up when carried by the familiar is cheese.

    (4) Using overly powerful tactics that are foreseeable and/or likely intended uses of the tactic are up for debate. As per (1), it isn't cheese by the player but whether the item, ability, etc. are inherently cheesy is debatable.

    Example: Is the protection from undead scroll so powerful that it is inherently cheesy? Is the projected image spell so powerful it is inherently cheesy? Is the shield of balduran so powerful it is inherently cheesy? Etc.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited January 2013
    Setting traps is pretty hard not to cheese. At least for dragons, just outside of their range of perception. They have extraordinarily keen senses in PnP. 2nd ed. AD&D Monstrous Manual:
    Dragon Senses: All dragons have excellent senses of sight, smell, and hearing. Their enhanced senses enable them to detect all invisible objects and creatures (including creatures or items hidden in darkness or fog) within a radius equal to 10 feet times their age category. All dragons possess a natural clairaudience ability with respect to their lairs; the range is 20 feet per age category. The dragon must concentrate on a specific section within its lair or surrounding area to hear what is going on.t
  • FrecheFreche Member Posts: 473
    Traps, SotM, abusing Fog, depleting spells by moving in/out of visual.
  • WilburWilbur Member Posts: 1,173
    Freche said:

    Traps, SotM, abusing Fog, depleting spells by moving in/out of visual.

    What is SotM?

  • LemernisLemernis Member, Moderator Posts: 4,318
    Staff of the Magi?
  • MadhaxMadhax Member Posts: 1,416
    Staff of the Magi is easily abuseable, but I don't think it's cheesy to simply use it. After all, it's quite challenging to get, and easily missed by a new player who doesn't know where to look. Just don't abuse the unequip-equip trick, and it's simply powerful without being broken.

    There are other items that can't help but be cheesy, though. The Robe of Vecna, for example, is so ridiculously powerful that I feel guilty ever using it.
  • WilburWilbur Member Posts: 1,173
    Lemernis said:

    Staff of the Magi?

    Yes of course. Thanks.
  • WilburWilbur Member Posts: 1,173
    Madhax said:

    There are other items that can't help but be cheesy, though. The Robe of Vecna, for example, is so ridiculously powerful that I feel guilty ever using it.

    Me too. It makes all the difference to be almost always able to fire the first spell. I won't be using it in my next BG2(EE)-run.

  • DarkcloudDarkcloud Member Posts: 302



    Personally, I think even the Kangaxx example is pretty cheesy. All he does is cast Imprisonment over and over... if you have a stupid little scroll that costs a pittance, or some protection from Imprisonment, you can pound on him at will... it's basically a scroll of get-past-this-encounter-without-actually-playing-the-game. Smells cheesy to me.

    Yeah but spamming imprissonment over and over is incredibly cheasy too.
  • the_spyderthe_spyder Member Posts: 5,018
    AHF said:

    My basic groundrules for whether an action by a player is cheese are:

    (1) If you are using a non-gamebreaking spell or item as it is intended and not exploiting bad AI or pathfinding, that isn't cheese.

    Example: Using protection from petrification against basilisks. WTF else are you going to use this spell for? You are using it for its purpose as foreseeably intended.

    I am not saying that I disagree with this in principal. However, Wish and timestop fall under the exact same argument. What else am I going to use them for?

    For me, protection from petrification, protection from level drain and whatever that spell is that gives 100% protection from mind flayers attacks are all cheese. However, they are acceptable levels of cheese. It is a game after all. So I absolutely use them but acknowledge that I am using cheese tactics.
  • TheCoffeeGodTheCoffeeGod Member Posts: 618
    edited January 2013


    For me, protection from petrification, protection from level drain and whatever that spell is that gives 100% protection from mind flayers attacks are all cheese. However, they are acceptable levels of cheese. It is a game after all. So I absolutely use them but acknowledge that I am using cheese tactics.

    In this respect, I think it boils down to how much you metagame.
    If you buy them/memorize them with the express purpose of using them in the next area you go to, because you know exactly what's there, that might be considered a cheese tactic.

    However, if hapen to have one on you at the time, or memorized it as a just incase, without actually knowing you're going to use it, that would be much less cheese.


    Post edited by TheCoffeeGod on
  • MadhaxMadhax Member Posts: 1,416

    AHF said:

    My basic groundrules for whether an action by a player is cheese are:

    (1) If you are using a non-gamebreaking spell or item as it is intended and not exploiting bad AI or pathfinding, that isn't cheese.

    Example: Using protection from petrification against basilisks. WTF else are you going to use this spell for? You are using it for its purpose as foreseeably intended.

    I am not saying that I disagree with this in principal. However, Wish and timestop fall under the exact same argument. What else am I going to use them for?

    For me, protection from petrification, protection from level drain and whatever that spell is that gives 100% protection from mind flayers attacks are all cheese. However, they are acceptable levels of cheese. It is a game after all. So I absolutely use them but acknowledge that I am using cheese tactics.
    There's also ways to mitigate the cheese factor through roleplaying, if you're so inclined. I won't memorize Protection from Petrification the second I enter an area I know to have basilisks, for example, but I sure as hell will scribe a couple of them once I start seeing petrified humanoids. Same with a Beholder: Stocking up on anti-beholder items due to metagame knowledge is cheesy, but once my character has figured out what he's fighting, it's only logical to invest in ways to counter them.
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