What' is your favorite summoned creature?
DJKajuru
Member Posts: 3,300
Please explain why!
- What' is your favorite summoned creature?29 votes
- Animals (dogs, wolves, bears...)  0.00%
- Small humanoids (tasloi, kobolds...)  0.00%
- Big Humanoids (Gnolls, hobgoblins, Ogres...)  0.00%
- Spiders and Ettercaps  3.45%
- Undead31.03%
- Extraplanars (Invisible stalker , Rakshar , Djinn, Elementals...)  3.45%
- Demons13.79%
- Mordekainen Sword17.24%
- Solars and Planetars20.69%
- Other10.34%
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Comments
followed by spiders. cast web have spiders attack. profit.
I do like a lot of the extraplanars available for summon. Especially the elemental princes and hakeshars. I'll vote after I'm sure.
No mechanical reason; I just like cats.
-Animals/Humanoids: Meat shields to distract the enemies in the early/mid-game. If you have all 3 wands of summoning, they are effective even until at the end of ToB.
-Spiders/Ettercaps: Early/Mid-game summons. Spiders combo well w/ the web spell. They will literally tear apart enemies stuck in web. The poison bonus is a bless in early/mid-game. They become obsolete after Spellhold.
-Undead: I believe skeletons have resistance against missile and piercing damage and are immune to cold. The big skeleton at lvl 15 has a natural 85% MR, making them very resilient against enemy mages/clerics (make sure they have cast death spell on weaker summons first).
-Extraplanars: Some are good and some are terrible.
1) Only clerics/druids should summon elementals because the mage versions stun the mage for 3 rounds and have some chance of attacking the caster. I believe the minor elemental is immune to normal weapons and the regular elementals are immune to +1 weapons (but not the ones summoned by staffs).
2) Invisible stalkers are ok and they are immune to normal weapons.
3) Haskshar (and the lesser form) should be summon with EXTREME caution. Magic is ineffective against them, but they will destroy the magical items equipped by the enemies!
4) Djnni/Efreet. They are annoying summons. If they are about to die, there is a good chance they will transform into smoke. After about 1 turn, they will be reborn and become hostile. Death spell cant kill them after their rebirth.
-Demons: Unless you get pissed off by the pesky nobles, dont bother summoning these creatures.
-Mordenkain's Sword: Excellent summons. Good against fighters since they are 100% physical and elemental resistance. Watch out for enemy cleric/mage's charm and domination spells. Also, they are capable of killing demons and mindflayers.
-Golems (golem manual): Clay golem can only be hurt by blunt weapons. Iron golem is pretty good.
-Deva/Planetars/Elemental Princes: They are overkill summons. Godly against almost anything (watch out for imprisonment. If deva/planetar is imprisoned, it still exists in the area and you cant summon another one.)
Overall, I recommend spiders in early games, mordy sword and big skeleton in mid to end game. Deva/Planetar if you need the extra help.
Close second is the Woodland Beings summoning.
In one runthrough of BG2, Charname was a wildmage and later in the game, I made a habit of casting Pro.Evil 10ft, Chaos Shielding and Reckless Dweomering the 9th level Gate spell to call in Pit Fiends.
It worked fairly well!
The dryad is excellent too and I tend to fill up my level 4 slots with this as its just too handy to have mass cure available and a host of disables auto cast.