Decoding Twitters!!!
lordkim
Member Posts: 1,063
Trent Oster @TrentOster
Boxed-product wise, I don't see retail working well. I see the demand as not uniform and hard to meet with a blanket retail approach.
Edit ***
Im making this a Twitter comment forum, dont think everybody has a twitter account.
Boxed-product wise, I don't see retail working well. I see the demand as not uniform and hard to meet with a blanket retail approach.
Edit ***
Im making this a Twitter comment forum, dont think everybody has a twitter account.
Post edited by lordkim on
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i mean, i understand the problem of dealing with retailers, etc, but i really hope they are able to skip that step, not stop at it.
anyway i think stuff like this begs for poll function at forum. i suggest a poll for the boxed version, that way we can see the level of interest. if only five people want the boxed edition, i understand if development team gives up on the idea...
So still i get my hopes high for box + Maps etc etc :P
When it comes to retailing it really doesn't matter what our preferences are, unless the planned method of release is perverse.
While I'm sure we all have our own interests in BG:EE, and commercial success obviously isn't as important to us a good game, remember that a lack of success may sink the future of the EEs and BG3 for good.
I think it's important that BG:EE do well, there's no point in having one EE and leaving BG2 in the dirt. If they don't have the money or care to update the second part, we'll have one half EE and the other non EE. Or something along those lines.
We're not attending #E3 as the show is so dominated by the big spenders, little guys like us get no love. We'll put the work into the game.
Well you got our love !! And you and the guys shows full dedication to this game !!!
We are building a team with the intent of developing isometric, party-based RPGs for the foreseeable future. #bgee is step one.
Sounds Promising !! :O)
One of the major drivers for the UI rewrite to a data driven system was to ease the creation of potential future games, like IWD:EE.
Its gonna be huge with time. All these great games... :O)
But whats the plan after BGEE2. Is it BG 3 or another EE of a game ?
June 27 :
Trent Oster @TrentOster
We're still hard at work on BG:EE. I just dropped out of the Edmonton Indy GT race to focus on BG:EE. Sad Panda
Trent Oster @TrentOster
Just as a point of curiosity, we twiddled some code and wound up cutting the round length to 1/5 normal. Missile weapons FTW!
June 29. 15:03
Trent Oster @TrentOster
Our big push with #bgee multiplayer is to clean it up and make it work consistently and reliably without requiring 3rd party tools.
But I guess if one sword fighter manage to close the distance it will kinda act like meat grinder on its target at such round speed xD
We plan to support the game after release with DLC.
We'll be doing free feature improvements and existing content improvements as we go, but we are also planning some paid DLC.
We would never DLC existing content. Any DLC content we plan to sell will be all new.
Mods are different than DLC, and as such, will need different treatment, Based on scope of mods, it could be tough.
Scott was fighting with multiple TLK files earlier in the day. This will open ease of modification a fair bit and reduce content collisions
The what? The Bhaal Spawn? The Black Hound?
15:05, 30. june
Trent Oster @TrentOster
DLC=Downloadable Content, not furry earrings +3. The big guys have overcooked the term with badness. New BG storylines, New characters.
Our distribution plan is sell through Beamdog and provide an updater/launcher so we can push new updates easily. No player required