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Decoding Twitters!!!

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  • lordkimlordkim Member Posts: 1,063
    mch202 said:

    The tweets are poor lately, I give them one week before I resurrect "We need some news" thread :-p

    Your loosing your patience dude :P

  • mch202mch202 Member Posts: 1,455
    lordkim said:

    mch202 said:

    The tweets are poor lately, I give them one week before I resurrect "We need some news" thread :-p

    Your loosing your patience dude :P

    I cant loose my patience because my patience is long gone ;-)

  • lordkimlordkim Member Posts: 1,063
    I cant feel my legs because i dont have arms !!! :O)

    Think were gonna se something big.. I can feel it..
  • lordkimlordkim Member Posts: 1,063
    Trent Oster 5:18, 9. aug
    ......The tab key is one of those things that when you learn about it, you hate everyone for not telling you sooner.

    ......Each platform is treated separately in our contract and is through a different store, we're unable to make an all-in-one. So we priced low


    ......We decided the tab key should be akin to searching an area. It only applies when you mention it to your DM, you can't auto search.
  • AliteriAliteri Member Posts: 308
    lordkim said:

    Trent Oster 5:18, 9. aug
    ......We decided the tab key should be akin to searching an area. It only applies when you mention it to your DM, you can't auto search.

    Pretty cool.
  • JamesJames Member Posts: 110
    I always wanted the tab key to be a thief ability, almost like spot, so this news pleases me
  • ShapiroKeatsDarkMageShapiroKeatsDarkMage Member Posts: 2,428
    Thank you Mr.Oster, thank you. :)
  • NathanNathan Member Posts: 1,007
    I'd just like to take a moment to take full credit for how awesome the game will be. /flex

    ...but if anything goes wrong it's all @PhillipDaigle's fault.
  • mch202mch202 Member Posts: 1,455
    Tweeter said:

    Trent Oster ‏@TrentOster

    - We've had a chat around Icewind Dale: EE, but everyone wants to adopt a wait and see approach to judge the success of #BGEE first

    -Torment was also mentioned at the same time as IWD.

  • shawneshawne Member Posts: 3,239
    A sensible approach - let's all hope for the best, then...
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    I am really hoping for a Planescape EE. It's an amazing game, but bugged as hell. Thank heavens for Quinn's unofficial patch :)
  • TanthalasTanthalas Member Posts: 6,738
    I saw that guy twittering about an Archer doing 40 damage with criticals at level 1. Is that even possible?
  • MedillenMedillen Member Posts: 632
    edited August 2012
    "I think the progression of the kits is going to be inline with the Tutu experience. Early levels, kits don't make a huge difference. "
    So not a lot of change I guess... But they are some exceptions ^_^ (spirit animals, fixed werewolf shapeshifter)

    A little discussion about rangers/archer crits too. I don't really understand ... The damage shouldn't be so good early level. Maybe it's about a level 8 archers with good items -> That can properly dash 40 damages in a single hit with a crit.
  • TanthalasTanthalas Member Posts: 6,738
    I've been trying to reproduce it, but the best I can manage is:

    - Buy a Heavy Crossbow from Winthrop -> +2 damage
    - Use 4 points in Crossbow (this probably won't be possible in BGEE) while having the BG1 weapon proficiency system -> +4 damage
    - Archer bonus -> +1 damage

    That basically changes a 1-8 bolt to a 8-15 bolt. Unless I'm missing a damage modifier from somewhere.
  • Space_hamsterSpace_hamster Member Posts: 950
    Crossbows are so unbalanced in BG, almost breaks the game to use them. ;)
  • DragonspearDragonspear Member Posts: 1,838
    @Tanthalas The only thing I can think of is that arrows and bolts would have a crit multiplier of x3 instead of x2. However a quick google search didn't give me an answer to that.

    Composite Longbow +2
    4 Points in Bows (Which you said is +4)
    Archer bonus +1

    arrow base damage is 1-6.

    6-13 for an arrow. x2 multiplier on crit gives us 26 (30 for heavy crossbow), 39 (45 for crossbow).

    So if they're a x3 multiplier and the dice fall in your favor then its easily possible.

  • DragonspearDragonspear Member Posts: 1,838
    @Space_hamster ranged weapons in general were so much more powerful in BG than they were in BG2. Until you got to werewolf island and then you just kinda cried =/
  • TanthalasTanthalas Member Posts: 6,738
    @Dragonspear

    That criticals that I got while testing were only giving me double damage.
  • DragonspearDragonspear Member Posts: 1,838
    @Tanthalas ya I didn't actually go into game to check since well 800x600 makes me cry atm >< I think you're right though in that its only double damage. I think all crits were double damage in BG and BG2. I haven't looked into the 3E or 4E multipliers were people might end up getting confused if things had changed. I seem to remember 3e is when all the multipliers started changing and I think arrows were one of the things changed (to x3).
  • TanthalasTanthalas Member Posts: 6,738
    Forgot to mention another thing that could increase damage. If he was fighting his Racial Enemy that's another +4 damage.

    So a 1-6 arrow would turn into a 12-17 arrow and a 1-8 bolt would change into a 12-19 bolt.
  • DragonspearDragonspear Member Posts: 1,838
    edited August 2012
    Well then I guess we can claim that its possible to almost get 40 but unlikely. Also just to make sure, even if they use a composite longbow (which claims to give you additional damage based upon your strength in its description although not in its abilities), you couldn't get the extra possible +3 from 18/00 right?

    Edit: A quick check of a gamefaqs forum post on the issue confirmed that its built into the bow already (with its additional +2 damage) rather than giving you additional damage based upon strength.
  • TanthalasTanthalas Member Posts: 6,738
    The thing is, the guy was also claiming that he had 3 attacks per round at level 1, and I don't believe that one is possible with starting gear. A cross bow is also limited to only 3/2 attacks per round at level 1. I think Long Bows can actually attack 5/2 times per round at level 1.
  • MedillenMedillen Member Posts: 632
    @Tanthalas does oil of speed grant additionnal attacks per round ? It's inside imoen starting gear ^^
  • TanthalasTanthalas Member Posts: 6,738
    That it does, but I don't think that's what he was talking about.
  • ShapiroKeatsDarkMageShapiroKeatsDarkMage Member Posts: 2,428
    I would love a Planescape Torment Enhanced!
  • DragonspearDragonspear Member Posts: 1,838
    I thought Crossbow was only 1 attack/round at lvl 1 and a bow was 2 attacks/round. I thought 3/2, 5/2 didn't occur until lvl 3 and 2/3 didn't occur until lvl 6.

    By the way I love all the D&D theory (and actual) crafting we've done in this thread today. such an amazing knowledge base.
  • TanthalasTanthalas Member Posts: 6,738
    @Dragonspear

    You can get the extra half attack through weapon proficiencies.
  • DragonspearDragonspear Member Posts: 1,838
    @Tanthalas

    Ah knew I had to be forgetting something cause my numbers were off. I still don't think you can hit 3 attacks/round until lvl 6 though. Still thanks for yet another knowledge bomb. Best explosions in the world (after those produced by Mythbusters and the Fireball spell).
  • mch202mch202 Member Posts: 1,455
    edited August 2012
    A bombardment of tweets recently, @lordkim you need to keep up the pace!! :)
    Tweeter said:

    13 Aug Trent Oster ‏@TrentOster

    - We plan to extend the new #BGEE NPC's into #BG2EE We also hope to introduce a few more new ones. #somuchwork

    - Looks like the beans have been spilled on one of our portrait artists: http://www.gamebanshee.com/news/109113-jason-manley-is-creating-baldurs-gate-enhanced-edition-portraits-while-reminiscing-about-it.html

    - Jason Manley is doing a new portrait pack for #BGEE. http://www.conceptart.org/artist/jason-manley/ … These are new portraits you can use for the player character(s)

    - Retina-wise, we're generating all the new UI content at 2048x1536 and scaling from there. We use the hardware to filter.

    - @natjonesart is a machine. The #bgee UI looks great. He and Mad powered through it like champs. Now I've got to chop it up and get it in

    Tweeter said:

    14 Aug Trent Oster ‏@TrentOster

    -We are adding anumber of new items to #bgee to even the item spread out a bit for the classes and the new kits.

    -We're adding a few magic clubs. The game seemed a little empty in that area.

    Tweeter said:

    15 Aug Trent Oster ‏@TrentOster

    -Just played a build with the new UI in. After looking at the brown BG2 UI for so long, this feels like a new game. #bgee #happypanda

    -*Screenshots need to be approved. All the approvers are going to Gencon.




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