Please, pretty please. I hope this will not be like NeverwinterNights - I dont like this 3D design made for NWN and NWN2. I am still convinced that old BG2 design is better. If you do 3D - please do a lock on standard isometric view.
Me too don't like the new 3d game they aren't playable, but take look at the new X-com game that is out in october. I hope into a BG3 with the same graphic in the future. These are the only two games that you can pause and decide how to attack the enemies and then they become tactical, I'm a big fan of these.
I use a 42'' television as my monitor. Will graphics be ok, playing with a tv this size?
Yes it will! It supports 1080p, then things will get alittle small but they make an zome bouton, witch will make you able to zoom in to your pref. zize.
So in a case where you got an 1080p 42", using the widescreen mode witch are made for bg/bg2 etc will not work very well, but BGEE will finaly make it very playable at that zize and resolution :-)
I use a 42'' television as my monitor. Will graphics be ok, playing with a tv this size?
Yes it will! It supports 1080p, then things will get alittle small but they make an zome bouton, witch will make you able to zoom in to your pref. zize.
So in a case where you got an 1080p 42", using the widescreen mode witch are made for bg/bg2 etc will not work very well, but BGEE will finaly make it very playable at that zize and resolution :-)
Well if Beam doesn't allow to you to make PS Torment etc then its a simple matter of remove Beamdog client from my computer and boycott all their games ^_^ Because that's all I am hear for ^_^
@Kingsclaws - not sure what you mean by your comment? Beamdog is releasing BG:EE and BG2:EE, because those are the games they are currently contracted for. If they sell well, they may be able to enhance Ps:T and the two IWDs as well, but for now they cannot make use of their game resources due to contractual limitations. They are not going to prevent you from doing anything on your computer - this is just a list of things they can't do on theirs.
After reading many of these posts, I have to agree that not having any of the Mod stories to fill in the empty parts of BG 1 is a little disappointing. I am hoping that Overhaul's "updates" include some of the more extensive mods that clearly add to the game. I guess one thing many expected was a more complete Baldur's Gate that was full of many "new" things forgotten that the mods had exposed. Compared to BG 2, BG 1 is really empty, though I still like the exploration better in BG1.
I am still excited, however I can understand the logic behind people's complaints about this being too little for a repurchase.
On other threads we've been discussing new encounters they could add that wouldn't be too overpowered for the game. Like a Young Adult Green Dragon in the Cloakwood forest somewhere (breathes poison gas, and at Young Adult age, 65 hit points maximum).
My laptop is an ASUS K53S, Intel Core i7 - 2670QM, 2.2 GHz, with a GeForce GT 520MX
You're right. I'd try to troubleshoot why the game is slow, but that'd really derail this thread.
The game is slow because the old code is inefficient. I mean "slow" in a relative way, because obviously any computer less than 5 years old would have no problem running the game. Cleaning up the code will allow for more efficient processing.
After reading many of these posts, I have to agree that not having any of the Mod stories to fill in the empty parts of BG 1 is a little disappointing. I am hoping that Overhaul's "updates" include some of the more extensive mods that clearly add to the game. I guess one thing many expected was a more complete Baldur's Gate that was full of many "new" things forgotten that the mods had exposed.
Hopefully it will be easy to adapt the old mods to bgee. Who knows, it may even give modders more freedom, and they will be able to improve upon the mods themselves.
Maybe one day down the road in the future Overhaul and Beamdog when they make their money and revenue from the sales. Might just out of a bored nothing to do day might if they buy the proper resoures might just make a mirror sprite fix and make all new art work and redo the paperdolls monsters et to look even more realistic. May never happen. But I bet given time and maybe if Overhaul and Beamdog get donations or making money off advertisements may do this for like a 5 or 10 year anniversary gift for EE. Anything is possible in due time. But for now these issues still give the game its old feel but in a muh better resolution and game engine.
Hi all! Don't know if someone already posted this consideration, but I was thinking: given the time and budget constraints to this project, do the developers think that a graphic/animation would be possible as a separate DLC? I think I have never bought DLC, except when they were sold as bundle with the game, but this is a DLC many (if not all) would buy!
Hi all! Don't know if someone already posted this consideration, but I was thinking: given the time and budget constraints to this project, do the developers think that a graphic/animation would be possible as a separate DLC? I think I have never bought DLC, except when they were sold as bundle with the game, but this is a DLC many (if not all) would buy!
This is awesome, i remember seeing part of that in a forum some time ago, but my memory totally fails me.
This together with similar upgrades to character sprites consists of win, for me.
I didn't quite understand what you meant with your last sentece (the edited one). It was a direct continuation of lichmasters request, although he wrote it in a not appropriate thread, there is one like this though in post shipping requests. Unless i understood wrong , which is probable since i'm tired.
It's epic though in any way :]
P.S. I'm a bit drunk, and reality slowly comes around ;p - very slowly though o_O
@Sylvus_Moonbow - I really can't remember if it was gibberlings 3 forums or somewhere else, but now i can't find it no matter how hard i search ;/
Yeah the original art was gone, so they would have to remake the 3D character models and then make them into BAMs, they said for characters would be ok, but they don't have time for all the monsters, so the game would suffer from visual inconcistency.
What was proposed was if possible to make this in parts and released through weekly or monthly DLC or something like that, so that they make new animations slowly for everything. I don't know what they will do, they might decide they will touch graphics only for a BG3, or they might start upgrading and altering the game graphically slowly and surely, in the end who knows, they might not even need a new engine. No idea on their plan for this though.
Too bad this piece of work was never released, would have been something else, but let's hope that since BG:EE will be more mod friendly (i presume), we start seeing work like that from modders.
A visually upgraded version would be sweet indeed.
It looks awesome but I wouldnt replace the original look and feel of the game, I think candlekeep looks horrible in those screen shots, I actually got scared thats what some of the enhanced game was going to look like, the mod is good quality just it changes too much of the original game.
What about 3rd Edition? (as a resource for modding the game, unpopular though that idea might be)
The post mentions proprietary issues with Icewind Dale 2, but I've also seen some chatter about random 3e mechanics that happened to appear in that game, like Sneak Attack instead of Backstab.
Without 'stealing' art from those game, are those game mechanics of 3rd edition off limits?
Including 3rd Edition would require a total rework of the game. I doubt that's something most people (especially the developers) would want, as every creature will need to be rebuilt and the engine rules changed.
IRT Pictures The screenshots look awesome, though apparently Candlekeep's groundskeeper died a hundred years ago. The keep looks like it's abandoned. A little less grass and greenery would've been nice. Other than that, the work is without a doubt, truly amazing to see.
I don't know if a 'graphics update' DLC could work. If free it probably wouldn't do all that much for sales of the main game since even if improved the looks of the game will not impress non-BG fans enough to buy the EE. If it were a paid DLC, it would likely struggle as it does not affect the games strengths: gameplay, character interaction, story etc. The only paid graphics DLC I can think of is Oblivion's horse armor, and that is NOT an association you want to have.
Either way it would have a hard time to make back the considerable investment it would take to recreate new art assets from scratch. So if I had to make a choice about an improved look or more resources for BG2EE, BG3 and beyond let's just say I wouldn't have to think too hard about it.
Comments
Its an example of something that the 10+ years of modding hasn't been able to improve.
If you're already content with that aspect, then kudos to you I guess. /shrug
My laptop is an ASUS K53S, Intel Core i7 - 2670QM, 2.2 GHz, with a GeForce GT 520MX
That's not a "crappy computer" for a 10+ year old game.
please publicize this event in all forums
So in a case where you got an 1080p 42", using the widescreen mode witch are made for bg/bg2 etc will not work very well, but BGEE will finaly make it very playable at that zize and resolution :-)
This is the best feature imo :-)
I am still excited, however I can understand the logic behind people's complaints about this being too little for a repurchase.
I think I have never bought DLC, except when they were sold as bundle with the game, but this is a DLC many (if not all) would buy!
This together with similar upgrades to character sprites consists of win, for me.
I didn't quite understand what you meant with your last sentece (the edited one). It was a direct continuation of lichmasters request, although he wrote it in a not appropriate thread, there is one like this though in post shipping requests. Unless i understood wrong , which is probable since i'm tired.
It's epic though in any way :]
P.S. I'm a bit drunk, and reality slowly comes around ;p - very slowly though o_O
Yeah the original art was gone, so they would have to remake the 3D character models and then make them into BAMs, they said for characters would be ok, but they don't have time for all the monsters, so the game would suffer from visual inconcistency.
What was proposed was if possible to make this in parts and released through weekly or monthly DLC or something like that, so that they make new animations slowly for everything. I don't know what they will do, they might decide they will touch graphics only for a BG3, or they might start upgrading and altering the game graphically slowly and surely, in the end who knows, they might not even need a new engine. No idea on their plan for this though.
Too bad this piece of work was never released, would have been something else, but let's hope that since BG:EE will be more mod friendly (i presume), we start seeing work like that from modders.
A visually upgraded version would be sweet indeed.
It looks awesome but I wouldnt replace the original look and feel of the game, I think candlekeep looks horrible in those screen shots, I actually got scared thats what some of the enhanced game was going to look like, the mod is good quality just it changes too much of the original game.
The post mentions proprietary issues with Icewind Dale 2, but I've also seen some chatter about random 3e mechanics that happened to appear in that game, like Sneak Attack instead of Backstab.
Without 'stealing' art from those game, are those game mechanics of 3rd edition off limits?
IRT Pictures
The screenshots look awesome, though apparently Candlekeep's groundskeeper died a hundred years ago. The keep looks like it's abandoned. A little less grass and greenery would've been nice. Other than that, the work is without a doubt, truly amazing to see.
Either way it would have a hard time to make back the considerable investment it would take to recreate new art assets from scratch. So if I had to make a choice about an improved look or more resources for BG2EE, BG3 and beyond let's just say I wouldn't have to think too hard about it.