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Does it bother you that they don't have toilets in their houses?

It bothers me. Why didn't developers draw toilets to houses? It doesn't really have any effect to the game but it made me think about other inconsistencies also.

-Why all monsters are friends with each other?
-Why someone wants to keep their money in a barrel?
-Candlekeep's "you must offer a tome of great value to enter fortress"-rule is kind of stupid. I don't think many have those kind of tomes at their disposal. Very few people wants to enter there if you can't buy your entrance with money. This is also bad for Winthrop's business as an innkeeper when you don't have much customers.
-Why is it allowed to use magic in the streets of a city? I think it's pretty dangerous to have a wild mage around which summons a nabassu in the middle of a crowd when trying to cast Identify.
-Why bears are neutral towards you but wolves aren't?

Well I understand that if the game would be more realistic, it would also be unpleasant experience. I'm not saying that the game is bad because it has these logical inconsistencies but sometimes I have a fun moment thinking about these things.

If you have encountered some things in this game which makes you really think "this has no sense at all or this is very stupid thing", then share those thoughts.
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Comments

  • styggastygga Member Posts: 467
    Nobody had toilets back then in their houses.
    Random kobolds wouldn't get very far if they all attacked each other on sight.
    Barrels? Idk
    Not stupid, it's the largest collection of rare tomes for a reason, they only let scholars into their walls, books are valuable back then, prime target for thieves if they just let everyone walk into the keep. And inns were more of restaurants and bars than hotels back then, he would get on just fine in that keep, seeing as how he's the only shop there.
    Magic is a way of life, just like anything else, abuse it and endanger someone and face the consequences.
    Bears are solo creatures and are more likely to let someone be than to randomly attack unless they get too close or are extremely hungry. Wolves are pack animals, and actively hunt creatures. I don't think most bears do that kind of hunting. But walk close to a bear in game, it will most likely turn hostile.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    It's all chamber pots. ...or bags of devouring, as one 3rd Edition book (Stronghold Builder's Guide) said. So your waste either goes out the window, or into some sort of extra-dimensional dumping ground ("Huh, huh, dump.")

    Pack instincts, and so on. And most monsters are probably dirtbags like I tend to be in Skyrim, and gank kills, and then kill what is doing (most of )the killing. Like all those times I've directed dragons into mammoths and/or giants, waited until both are sufficiently weak...and then off the weakened one, and then the second-msot weakened one. With poisoned arrows. From a ledge. Because mammoths are scary up close.

    Drunks probably dropping stuff. My mother used to find money in cigarette packs in bar parking lots, but this was during the 80s.

    Welp, I've actually got a response for this that isn't snarky... You've got a library-fortress. There's more than just history books in there, there's spellbooks with spells that might be better left hidden, and so on. There are also wards aplenty in place that would likely reduce you to roast beef if you tried to use dimensional magics to get in, in most cases, so entry has to be obtained through a pricey tome. When all else fails, there's apparently a great silver wyrm under Candlekeep... So, a thief has to be really determined, and have a damn good back-up plan if they want to pull a heist.
    Which makes me wonder what the hell Carbos and Shank donated, if they were to get in.

    Yeah, I never got that, either. It's like, "Wow, way to draw attention to yourself. :/".

    Because bears know that they can slap your beans around, but won't do it because they're pretty cool.


    I want to know why there are ogrillons, which are ogre-orc crossbreeds, present, as well as ogres, but no orcs, around the Sword Coast. :|
  • OYMEOYME Member Posts: 36
    Lapa said:

    If you have encountered some things in this game which makes you really think "this has no sense at all or this is very stupid thing", then share those thoughts.

    I think the fact that Aerie can't get her wings back is a pretty stupid thing considering the power you become in ToB. Even in SoA, your quite strong (you can kill an army of cowled wizards if you prepare properly for it and they subdued Irenicus) after the first half of the game. When you can cast "wish" (with high wisdom), "remove curse", "heal", "greater restoration", "resurrection", & "regeneration"; you would think that casting all of those on her would fix her wing problem. It's even worse when you realize that she herself can become a strong cleric/mage and possibly fix her wings all on her own.

    Anyways, that's my 2 cents about stupid things in Baldur's Gate that shouldn't be there.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited February 2013
    Okay, I'll bite:

    -Why all monsters are friends with each other?

    Not all monsters in the Forgotten Realms are friends with each other. Some monster races are enemies. But it would have used up valuable game engine resources to show them fighting one another in-game.

    -Why someone wants to keep their money in a barrel?

    Granted. That's immersion-breaking.

    -Candlekeep's "you must offer a tome of great value to enter fortress"-rule is kind of stupid. I don't think many have those kind of tomes at their disposal. Very few people wants to enter there if you can't buy your entrance with money. This is also bad for Winthrop's business as an innkeeper when you don't have much customers.

    In FR canon (and the game) Candlekeep is a monastic treasure trove of important writings. It's not there to support an inn. ;) And they don't want just anyone getting in--just scholars with important works to share. You can read a canon description of the fortress here: http://www.candlekeep.com/library/articles/ck_scroll.htm

    -Why is it allowed to use magic in the streets of a city? I think it's pretty dangerous to have a wild mage around which summons a nabassu in the middle of a crowd when trying to cast Identify.

    The Sword Coast is basically a wilderness frontier that is teaming with monsters, so in the more rural communities such as Beregost, Gullykin, and Ulgoth's Beard there isn't much law and order. In canon, there would be probably more attention in BG city by the Flaming Fist and city guard to an unruly mage creating havoc than the game has, that's true. Nashkel actually belongs to the nation of Amn, and how magic is dealt with in Amn on the other side of the Cloupeaks is another story, both in canon and in the game. But Nashkel is kind of an outpost in the wildnerness, as the Amnians view it. So there isn't a lot of policing there.

    -Why bears are neutral towards you but wolves aren't?

    That was a developer decision. If you get too close to a bear it will come after you, though. If they attacked you on sight as wolves do it'd be much harder to traverse the wilderness. (I suppose they tolerate your presence as long as you keep your distance because they're at the top of the food chain, woodland animal-wise.)

    Post edited by Lemernis on
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  • LoremasterLoremaster Member Posts: 212
    The toilet thing doesn't bother me more than the impractical and sometimes stupid layout of many houses and strongholds in the game. This is often the case with D&D stuff and why they don't create the layouts in a more realistic way beats me. The wolf and dog packs are a bit too aggressive, yes. There is a component in the mod Sword Coast Stratagems that corrects the behaviour of wolves and dogs.

    By the way, if I remember correctly there is a toilet in De'Arnise in BG2.
  • LoremasterLoremaster Member Posts: 212
    edited February 2013
    And probably a long line of people, creatures and monsters eager to enter.
  • LemernisLemernis Member, Moderator Posts: 4,318
    I recall that Ed Greenwood posted once at the Candlekeep forum that the humanoid races of the Forgotten Realms mainly use chamber pots. Adventurers also carry around a kind of toiletry kit that includes a rag to wipe their bums. There is some indoor plumbing in metropolises akin to what the ancient Romans devised, as there are sewers.
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  • CorvinoCorvino Member Posts: 2,269
    Indoor plumbing is a pretty new-fangled thing. My Dad grew up in a house without an indoor toilet in rural England after WW2. I remember visiting my grandparents when I was very young and being shown where the outdoor toilet used to be.

    In that situation a lot of people used chamber pots and emptied them outside in gutters, in outdoor toilets or in septic tanks.
  • KidCarnivalKidCarnival Member Posts: 3,747

    I want to know why there are ogrillons, which are ogre-orc crossbreeds, present, as well as ogres, but no orcs, around the Sword Coast. :|

    That is something I'd like to know, too.

    It also seems odd that there are only bears, wolves and squirrels, but no deers or any birds in forests, and that farmers have cows, horses, chickens, but no pigs.

  • CorvinoCorvino Member Posts: 2,269
    @KidCarnival There's birdsong throughout the forested areas. I guess they're just up in the trees away fromt he clanking armour and inevitable bloody conflict. In fact, I think you see an eagle fly across the screen sometimes.
  • KidCarnivalKidCarnival Member Posts: 3,747
    Oh yeah, the oversized eagle. I'm pretty sure it's not that what I hear singing. :D
  • AnduinAnduin Member Posts: 5,745
    Without a safe means to bank money... Money would be stored anywhere and everywhere.

    It seems strange to us now, but it honestly is not as random as you might think.

    My gran used to store money under the bed, under the carpet, pinned to the wall behind a picture frame... She didn't trust banks and didn't want her whole stash lost if she was burgled. I actually like to think her mindset was not that odd. Banks were unstable institutions ( maybe they still are...)

    I would also like to think that merchants, medieval ones anyway, would have acted similarly. Okay take my chest of gold bandits... (I have most of my money cunningly stashed in the barrel...)

    Also the randomness of loot never actually comes close to the real world. The amount of gold dug out of the ground (the Staffordshire hoard for example) never ceases to amaze me!

    Did so many, Lets bury the loot here for safety until the marauding Saxons, Picts, Scots, Celts, Romans, Catholics, Protestants, Angles, Jutes, Normans, Vikings go away, plans all go wrong?!?

    My advice. If you see a barrel, go check it out...

    Hell, take a good metal detector with you...

    You may even find a King buried in the car park!
  • WanderonWanderon Member Posts: 1,418
    ^^ replace the Charmin with a corn cob or handful of leaves and you got it!
  • LemernisLemernis Member, Moderator Posts: 4,318
    Corn cob. Good Lord, lol.
  • lunarlunar Member Posts: 3,460
    If you are bothered by the lack of toilets, I agree with others that toilet and indoor-plumbing were a bit of a luxury for the time era simulated by the game. Chamber pots were much common. Then again there are number of bath tubes in various places, I guess they just prepare hot water beforehand and fill the tube with it and a little bit of soap or something similiar.

    Frankly, I am more bothered by the lack of food in the game, if we are talking about immersion and realism. Like, all inns have quite a list of fancy drinks but no real food? I would love to see a selection of food stuff in the Inn sections, just like drinks, with all the fancy names that go with FR lore and stuff. They would function like drinks, enabling rumours to be heard, but they don't make you drunk. (though you shouldn't be able to eat non-stop either)

    Then again, we should just say that our characters deal with food-toilet-hygiene stuff when we are not looking. (in between times we load up the game) And we only see the exciting stuff, like fighting tooth and nail with angry kobolds or dodging eeeevil mage's lightning bolts. ^^
  • Son_of_ImoenSon_of_Imoen Member Posts: 1,806
    A thing that has kept me wondering, is the economy of the Swordcoast. There seems to be a lack of farms for the food people need: there's four places with fields, but only one is safe enough to go tending the crops and harvesting, in Nashkel, on the other side of the river. One field can't be tended because of an ankheg invasion (though they keep the soil healthy with their burrowing), one suffers from zombies and one dairy farm suffers an attack from xvarts. If it wasn't for Charname, the region'd starve to death.

    And there's an orange nymph-like creature at the Beregost temple talking about the sheep's grazing between Beregost and the Ulcaster Ruins, but I never saw no sheep.
  • karnor00karnor00 Member Posts: 680
    The lack of population in most of these places always bugs me. Baldur's gate is supposed to be a huge city but has maybe a few hundred people at most in it? In fact the population of the entire sword coast (including 'monster' races such as goblins/gnolls/etc) is pretty low.

    Not to mention the sheer bodycount that Charname gets through during the course of the game. He's probably massacred some 50% of the total population by the end of the game. Like father like son I guess!
  • BigfishBigfish Member Posts: 367
    Winthrop makes a killing off all the nobility and rich mages who make their way to Candlekeep. He probably also gets a nice subsidy from the keep itself, given that he provides such an invaluable service. He's also the best Innkeeper on the Sword Coast. All the others keep dipping in to their own ale, but Winthrop? He keeps his place as clean as an elven arse.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited February 2013
    Bioware could only devote so much of the game engine's resources to fleshing out the setting graphically. What you get is a representation.

    It's only hinted at in-game by BG city's port, but the metropolis of Baldur's Gate is a bustling seaport that is also situated on a major river. The city thus receives trade from three major routes:

    1) Via the Trade Way (called the Coast Way between Nashkel and BG city). Amn to the south is the breadbasket of Faerun. (In canon the nation is civilized, with the countryside cleared of roaming monsters; although there are still monsters aplenty in its two mountain ranges, and in the lava tubes beneath it; plus lots of evil power groups hiding in their cities). To the north the Trade Way extends to Daggerford and Waterdeep. There's a lot of overland caravan traffic for all sorts of things along the Trade Way.

    2) Via sea from all over; normal food stuffs wouldn't come from far off lands, though.

    3) Via the River Chionthor, which has lots of barge traffic from Elturel, Scornubel, Berdusk, and Iriaebor in the Western Heartlands. The Western Heartlands is more civilized (with farms) than the Sword Coast (though not as civilized as Amn).

    And it is not depicted in the game, but just outside of Baldur's Gate's wall there are many farms that also supply food for the city.

    Here's a map of Faerun for reference.
    Post edited by Lemernis on
  • NifftNifft Member Posts: 1,065
    Lemernis said:

    In FR canon (and the game) Candlekeep is a monastic treasure trove of important writings. It's not there to support an inn. ;) And they don't want just anyone getting in--just scholars with important works to share. You can read a canon description of the fortress here: http://www.candlekeep.com/library/articles/ck_scroll.htm

    You're not going get an unbiased view of that oppressive Bibliocracy from "candlekeep.com".
  • LemernisLemernis Member, Moderator Posts: 4,318
    @Nifft Lol! :)
  • LMTR14LMTR14 Member Posts: 165
    edited February 2013
    Lapa said:

    -Candlekeep's "you must offer a tome of great value to enter fortress"-rule is kind of stupid. I don't think many have those kind of tomes at their disposal. Very few people wants to enter there if you can't buy your entrance with money. This is also bad for Winthrop's business as an innkeeper when you don't have much customers.

    EPIC FAIL

    why does nobody (including the game designers) read the damn source material...

    http://www.candlekeep.com/library/articles/ck_scroll.htm

    edit: oh actually somebody above me did, nice
  • IkMarcIkMarc Member Posts: 552
    lunar said:


    Frankly, I am more bothered by the lack of food in the game, if we are talking about immersion and realism. Like, all inns have quite a list of fancy drinks but no real food?

    Who needs food if there is booze?
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