Bugs aside people forget all the damn mods that made the original so much better, a great many of which were implemented in BGEE. Yes some mechanics are BG2, kits, weapon prof points, etc....but I think it makes the game more varied and rich Vs picking a basic weapon class and being great at everything.
The game is essentially a much, MUCH, MUUUUCH better version of Tutu, and is so much deeper now, plus the load times are non-existent and the graphics ARE better despite some people being a bit jaded about the game's look. (It's over 10 years old, they did a really good job honestly)
BGEE is much preferable IMNSHO. And I am already getting replay value out of it.
I haven't played the Enhanced Edition yet, for the lack of favourite mods, though I think I will start once SCS and NPC1-Project for EE get out of beta-status.
I've played the original only once, but Tutu many times over and guess I will do for a long time still until the amount of mods-I-like available for EE becomes as large as my list of favourites for Tutu. Though there's some mods that got superfluous of course. Now that there's a EE, Tutu is starting to get irritating for how long it takes to make a fully modded install and how long the loading times are. But I'm too addicted to Hard Times to quit Tutu yet.
Come on MacReady, give us some Hard Times to deal with!
I shall forever reserve a pride of place for my 5 disc boxed version of Baldur's Gate. Nevertheless, the Enhanced Edition is where I now opt to play this great game. I have been lucky in that my only hindrance to enjoying the game has been dithering over class and party composition.
I had the original BG on half a dozen floppies. My current PC has no floppy drive, and I doubt they have withstood the test of time, even if I used a portable drive. That's assuming I could even find them.
I don't think you had it on 6 floppies!?! The original was on 5 CD's or 1 DVD. The sixth CD comes from TOTSC.
I played a little bit of BGT yesterday, and the length of time it took to do a quicksave pretty much drove me away. I'm now very spoiled by the speedy quicksaves of BG:EE.
It depends on the mods. My BGT game is heavily modded. BG:EE is pretty vanilla. The BG1 NPC project is a great start but if the SCS, Ascension and other mods don't translate then I will keep both versions around. If they get translated, I will probably end up on the EE only.
I'll play Baldur's Gate 1 sometimes for the challenge still. I like the challenge of the original especially when soloing some of the more challenging classes like the druid. So far because of added spells and abilities BGEE just hasn't been able to repeat it in terms of difficulty (ya ya there are mods and stuff that could do that).
I'm not quite the BG veteran, but im getting my first playthrough of the first BG, and did 2 or 3 playthrough of the 2nd one, though ive never finished it, but i know i'll probably never play it on my own again... Not that i don't like it, its IMO one of the greatest gaming experience i had from a rpg standpoint, it's just that i play so many other games at the same time, that there's no point for me playing something i already did...
Multiplayer, on the other hand... I started playing multi for the first time last week, and my friend and I are having a blast! Can't wait for next update though, cause my friend has small issues running the game on his computer, but for me its running perfectly.
That said, i love so many features of BG:EE like the zoom, the stats they show in your inventory, the icons on your characters' portraits that show what they'll do next, the colored text that represent elemental damage in the battle log, the no-loading time, and so many more, that i dont see why i would ever play the original BG (which i never did, the old resolution always hurt my eyes)..
So no, I won't ever play the original BG. For reasons stated above, and the lack of working multiplayer.
I'm thinking about trying a vanilla BG1 run sometime soon. I've been watching a vanilla BG1 Let's Play, and there's a lot I miss about it - better looking armor and weapons graphics and animations, artillery stacks limited to 20, can't pause on inventory, stonework style interface, no "injured", "badly wounded", etc. labels on enemies, simpler, more sensible, and realistic weapons proficiency system, and the list could go on.
There's a magical je ne sais quoi to the original Baldur's Gate, Shadows of Amn, Neverwinter Nights, and even games like Dragon Age: Origins, that I'm starting to feel like I've lost and forgotten since I started modding my rpg's to death.
Maybe I'll install a bugfix or two, but I'm thinking about adopting a much more minimalist approach to modding and revision. I'm starting to feel that every mod I install into a game starts a slippery slope that leads me to some unrecognizable place that seems - I'm struggling for words, here - overprocessed, antiseptic, inorganic. A lot of my heavily modded and reworked games have lost their soul, somehow.
I will definitely keep the original on hand, however what reason do I have to play it? The Enhanced Edition has everything that the original did, and then some, plus it works on modern PCs better, and it has technical support since it is still being developed, now IF something horrible were to happen and we were never to get BG2EE, I would definitely still play the original of it, and import my saves from BGEE, but the way things look right now, I think we'll be in the clear.
Comments
... and soon enough I will play BG2EE. Being a beta-tester rules. ;-)
The game is essentially a much, MUCH, MUUUUCH better version of Tutu, and is so much deeper now, plus the load times are non-existent and the graphics ARE better despite some people being a bit jaded about the game's look. (It's over 10 years old, they did a really good job honestly)
BGEE is much preferable IMNSHO. And I am already getting replay value out of it.
I've played the original only once, but Tutu many times over and guess I will do for a long time still until the amount of mods-I-like available for EE becomes as large as my list of favourites for Tutu. Though there's some mods that got superfluous of course. Now that there's a EE, Tutu is starting to get irritating for how long it takes to make a fully modded install and how long the loading times are. But I'm too addicted to Hard Times to quit Tutu yet.
Come on MacReady, give us some Hard Times to deal with!
I played a little bit of BGT yesterday, and the length of time it took to do a quicksave pretty much drove me away. I'm now very spoiled by the speedy quicksaves of BG:EE.
I'm not quite the BG veteran, but im getting my first playthrough of the first BG, and did 2 or 3 playthrough of the 2nd one, though ive never finished it, but i know i'll probably never play it on my own again...
Not that i don't like it, its IMO one of the greatest gaming experience i had from a rpg standpoint, it's just that i play so many other games at the same time, that there's no point for me playing something i already did...
Multiplayer, on the other hand...
I started playing multi for the first time last week, and my friend and I are having a blast! Can't wait for next update though, cause my friend has small issues running the game on his computer, but for me its running perfectly.
That said, i love so many features of BG:EE like the zoom, the stats they show in your inventory, the icons on your characters' portraits that show what they'll do next, the colored text that represent elemental damage in the battle log, the no-loading time, and so many more, that i dont see why i would ever play the original BG (which i never did, the old resolution always hurt my eyes)..
So no, I won't ever play the original BG. For reasons stated above, and the lack of working multiplayer.
There's a magical je ne sais quoi to the original Baldur's Gate, Shadows of Amn, Neverwinter Nights, and even games like Dragon Age: Origins, that I'm starting to feel like I've lost and forgotten since I started modding my rpg's to death.
Maybe I'll install a bugfix or two, but I'm thinking about adopting a much more minimalist approach to modding and revision. I'm starting to feel that every mod I install into a game starts a slippery slope that leads me to some unrecognizable place that seems - I'm struggling for words, here - overprocessed, antiseptic, inorganic. A lot of my heavily modded and reworked games have lost their soul, somehow.