I'm using EEkeeper with BG2EE and having a few issues, basically everytime i load the edited save all party banters are reseted, including the romances, Jaheira will repeat the "What we will do now?" for example, which is her first romance dialogue in the game i guess, also, my party Ai is reseted to Vanilla Advanced AI party with all default options on. It seems the keeper is deleting the "Local Variables". Among the mods i use i believe the issue could be caused by maybe The Tweaks Anthology, specially the "Accelerate Romance", but even after even after uninstalling this component i still have the issue, i also have SCS but i'm not sure which component could cause it. Any clues?
Don't use EEKeeper. It is not maintained and causes bugs. If you are going to edit saved games, use Near Infinity.
I'm using EEkeeper with BG2EE and having a few issues, basically everytime i load the edited save all party banters are reseted, including the romances, Jaheira will repeat the "What we will do now?" for example, which is her first romance dialogue in the game i guess, also, my party Ai is reseted to Vanilla Advanced AI party with all default options on. It seems the keeper is deleting the "Local Variables". Among the mods i use i believe the issue could be caused by maybe The Tweaks Anthology, specially the "Accelerate Romance", but even after even after uninstalling this component i still have the issue, i also have SCS but i'm not sure which component could cause it. Any clues?
Don't use EEKeeper. It is not maintained and causes bugs. If you are going to edit saved games, use Near Infinity.
The thing is, i don't even think is a problem with EEKeeper exactly, as you can open an edited save afterwards and still see all the variables there and match them off against the previous save you copied to edit. It's only after the save is opened in the game that the local variables get wiped and are missing from subsequent saves.
EDIT: It seems i found a "solution". The problem seems to happen when i launch the game with the Infinity Loader, which is required to use Bubb's spells menu and EEX, if i launch the game with the vanilla launcher and load the edited save the problem will not happen, so the solution is : Launch the game with the vanilla launcher, load the edited save and save again to create a "normal" save, quit the game and then launch the Infinity Loader and load the normal save.
Don't use EEKeeper. It is not maintained and causes bugs. If you are going to edit saved games, use Near Infinity.
There's nothing wrong with EEKeeper. It's not "maintained" because it doesn't have to be, since there hasn't been an update to the base game. Now, if you throw some very extensive mods and apparently launchers into the mix, sure, some bugs might arise.
Near Infinity is obviously a great tool, with deeper possibilities, but EEKeeper still has its uses. I use both without issues, including on modded games, but then again I don't use custom launchers or the mods Nightwalker mentioned.
Don't use EEKeeper. It is not maintained and causes bugs. If you are going to edit saved games, use Near Infinity.
There's nothing wrong with EEKeeper. It's not "maintained" because it doesn't have to be, since there hasn't been an update to the base game. Now, if you throw some very extensive mods and apparently launchers into the mix, sure, some bugs might arise.
Near Infinity is obviously a great tool, with deeper possibilities, but EEKeeper still has its uses. I use both without issues, including on modded games, but then again I don't use custom launchers or the mods Nightwalker mentioned.
It currently has 22 open bugs on its bug reporting tracker. EEkeeper does have issues with handling unknown variables like timers and such, and there are a lot of other little nuance/issues with the tool.
Comments
Don't use EEKeeper. It is not maintained and causes bugs. If you are going to edit saved games, use Near Infinity.
The thing is, i don't even think is a problem with EEKeeper exactly, as you can open an edited save afterwards and still see all the variables there and match them off against the previous save you copied to edit. It's only after the save is opened in the game that the local variables get wiped and are missing from subsequent saves.
EDIT: It seems i found a "solution". The problem seems to happen when i launch the game with the Infinity Loader, which is required to use Bubb's spells menu and EEX, if i launch the game with the vanilla launcher and load the edited save the problem will not happen, so the solution is : Launch the game with the vanilla launcher, load the edited save and save again to create a "normal" save, quit the game and then launch the Infinity Loader and load the normal save.
There's nothing wrong with EEKeeper. It's not "maintained" because it doesn't have to be, since there hasn't been an update to the base game. Now, if you throw some very extensive mods and apparently launchers into the mix, sure, some bugs might arise.
Near Infinity is obviously a great tool, with deeper possibilities, but EEKeeper still has its uses. I use both without issues, including on modded games, but then again I don't use custom launchers or the mods Nightwalker mentioned.
It currently has 22 open bugs on its bug reporting tracker. EEkeeper does have issues with handling unknown variables like timers and such, and there are a lot of other little nuance/issues with the tool.