[MOD] Psionics Unleashed ver. 0.3 (new update; bg2ee support)
Kwiat_W
Member Posts: 37
Psionics Unleashed is a BGII mod that aims to add a fully functional psionic system and psionic character classes based on 3.5 ed. Dungeons & Dragons. Because of the nature of the Infinity Engine and because Baldur's Gate games are based on the 2nd ed. of AD&D, this reproduction couldn't be 100% faithful and some compromises had to be made along the way.
The mod works with Baldurs Gate: Enhanced Edition, Baldurs Gate II: ToB and the following conversions: (Easy)TUTU, Baldur's Gate Trilogy, Classic Adventures.
Visit mod forum at SHS
The mod works with Baldurs Gate: Enhanced Edition, Baldurs Gate II: ToB and the following conversions: (Easy)TUTU, Baldur's Gate Trilogy, Classic Adventures.
PSION: Psionics is the art of tapping the mind's potential and the psion is its master. Unlike a priest or wizard, the psion relies on no outside energies to give him power. His power comes from within: he alone gives it shape. He depends on the intense and continual study of his own mind to unlock its full potential. As long as his mind and body are rested (that is, as long as he has not depleted his power points) his powers are available to him.
Advantages:
- Uses a special power point-based "spellcasting" system.
- Gains bonus power points for a high inteligance score.
- Can wear light armor (armor does not interfere with manifesting powers).
Disadvantages:
- Cannot wear helmets.
- Can only use the following weapons: spears, quarterstaff, crossbows, clubs and daggers.
- Is recognized as a mage.
Visit mod forum at SHS
Post edited by Kwiat_W on
15
Comments
http://forum.baldursgate.com/discussion/16334/installing-mods-in-osx-a-quick-tutorial
Maybe you could consider a OSX install script in your next version?
Will you allow other people to translate it to their language?
a) files that I could just drag and drop to every new release of PU,
b) installation instructions I could add to the readme.
I will need this for both the BGEE and BG2, preferably I would like to have it done in a way that would allow for one OSX installation package (just like I have only one installation package for windows). If anybody wants to translate my mod to any language they don't have to ask for permission, I will always gladly add new translations. Yes, it's the next feature on my to-do list. No, and thou I would like to see psionic monsters use new psionic powers, currently I don't have any plans to change it, because a) I don't know if I will be any good at combat AI scripting, b) for now I want to focus on the core features of the mod (psion and psionic powers).
But if you just want to focus on the core powers, I hear you. Do what you need to do! I'm excited to see if it'll work on the iPad (will test today).
To unlock it you have to edit the "w_psdis.d" with a text editor, find line number 12:
//IF ~Global("W_DISCIP","LOCALS",0)~ THEN REPLY @307 GOTO None
uncomment it. Save the file, reinstall the mod. When you are asked to choose psionic discipline select "none".
All Venom Powers
All Dragon's Breaths
All Body Powers
Kwiat in your guide, it is said that all the precog (def and att) last for one turn. Should it be scaling with the level?
And also make PW base on monk (plus the wisdom modifier) instead of mage.
Suggestions for Psychic Warrior:
Hit Dice: 1d8
Advantages:
Psionic Warrior powers
Can become specialized in any weapon.
Gains additional power points dependent on Wisdom.
Disadvantages:
No helmets (but Ioun stones allowed)
Slower power point gain.
Power list: choose favourite from here:
http://www.d20srd.org/srd/psionic/powerList.htm#psychicWarriorPowers
Another class that could be interesting is the Soulknife, although it's not as impressive powerwise as psion or psychic warrior so it might be a good idea to give it low level psionic powers (perhaps in a similar vein to a bard's spells)
A fighter/psion multiclass would also be really cool, but it's probably difficult to implement.
Thanks for all the work you must have put into this mod!
http://www.shsforums.net/files/file/1037-psionics-unleashed/
Also, if you know a good tutorial that you can recommend on how to make your own custom classes/subclasses (i.e. Warlock) I am all ears.
In BGEE, if you save&load quick it is possible to lose the powers(spells). This happens real often and will only restore after resting. I assume this happens because I didn't leave enough time for the script to process itself. (The same reason you can't load and exit map too fast I suppose? )If I save and wait for a period of time before loading then it will be fine.
I wonder if you could add another special ability to check if the powers are correct and if not modify them to normal. This is just a suggestion based on no modding experiences.
Also, the grease spell costs nothing though the description states it costs one point.
Really like your mods.