In Sarevok's case, he may well have lacked the gold - you aren't the only one he's gunning after, so he has to prioritize his resources (notice that the bounty on you goes up as the chapters progresses, as does the quality of the bounty hunters - they just don't look any more competent because *you* grow in power as well).
1 - Both underestimated the protagonist. Such is the price of arrogance...
2- I think they did pretty well - the guy Irenicus sent to betray you (spoilers) seems to have done his job quite well. Sarevok offered a reward for your head to *anyone* of evil intent, besides, his best mercenaries were all tough and well equiped.
I'm not convinced. Both Nimbul and the mage who hangs around outside the friendly arm have dispatched me on numerous occasions! Of course I do possess a magical artefact that allows me to repeat the whole experience until a favourable outcome is met.
To be fair, the only times where you escape from Irenicus' plans is where Irenicus fucks up himself. The only minion he relies on does his job excellently.
Sarevok though simply underestimates his sibling to the max (Seriously, Shank and Carbos?). Also, having control over space/time to rewrite history as you see fit with Quickloading helps. A lot.
I don't think that either have done a "poor job". It is quite the opposite here - Charname is just the destined Bhaalspawn inheritor.
Working against that is futile.
I do find it interesting that Irenicus did not realize this before it was too late. Perhaps he was blinded by his all-consuming lust for revenge, however.
So yeah, Charname was underestimated. And Shank and Carbos were definitely a threat to Charname! And, of course, they underestimated their quarry. Both do not attempt to kill Charname "out in the open", but instead wait for their chance in secret, biding their time, hidden. That is pretty smart in my book.
After all, Charname has powerful allies. Alone, a wimp child without effective training should be a push-over, easy money, right?
Obviously, Shank and Carbos did not know that Charname was a Bhaalspawn! If they had (and had enough sense to realize what that meant) they would never have taken the job.
Maybe the henchmen only appear mediocre and incompetent to you because you're an experienced and competent player, @Bhaaldog. I think newbies might find some of them quite tough opposition, until they get the hang of it. So far as I can recall after all these years, I think I found some of those minions pretty darn difficult when I first played these games.
Saravok didn't see you as a threat. Some child wandering alone in the wilderness. Release a BOLO and hope a wolf eats you. He had to pool his resources into tainting iron, raiding caravans and a mining operation while taunting Amn into a war. You were his last concern.
Irenicus biggest failure was nepotism. [Spoiler]You were defeated - twice (you were locked in a dungeon in the first chapter after all). He got what he wanted but his sister wanted to play with her food and got more than she could chew when you went all slayer mode.[/spoiler]
Jon only really had 2 henchmen he relied on. 1 did exactly as he was supposed to, and the other was family.
How Sarevok got Shank and Carbos in to Candlekeep is a bit of a mystery. Hopefully he didn't give them both a tome worth 10000g. Outside of those two though, most of the assassination attempts are actually quite competent, given that no one plays through this game and doesn't die unless you know everything that is coming, in which case you're really just some sort of hyper-competent prescient killer.
So what should we expect? Should Sarevok have hired a lvl 18+ mage (they are so common in Amn) get him the Robe of Vecna from Adventurer's Mart, to teleport in invisibly near charname, (like those cowled enforcer wizards do all the time in Athkathla) immediately cast time stop, improved alacrity, and unleash all of his damaging spells on the poor, unsuspecting charname whose biggest feat is 'I can casts magic missile, lol!'
Actually a single Death spell or PW:Kill would suffice too, but better be safe then sorry, so lay down a few Horrid Wiltings and Disintegrate spells and 3x chain lightning spell trigger for good measure as well. I guess that would work..too well. And the game won't be playable which would be a very sad thing indeed.
(Apologies if this has already been stated) To begin with, both villains are well enough entrenched in their positions to believe you will pose no threat to them for the initial period of time. In Sarevok's case, he was counting on your lack of experience and understanding to stop you from getting very far; remember that his only intent outside of reaching Godhood was to eliminate the competition, and when you proved to be trickier than he thought, he starts pulling out all the stops to get rid of you.
-SPOILERS-
However, in Irenicus' case, your existence was *key* to his plan (also achieving Godhood), at least for as long as it served his needs. Though much of his plan after your escape was on the fly, it was still by his design that you came looking for him and fell into his trap. Allowing himself to be captured by the Cowled Wizards, convincing them to take Imoen with them, usurping control of Spellhold and Bodhi's involvement; all of those things were instrumental in guaranteeing your pursuit of him. Everything else you encountered was just chance and, by his knowledge, nothing that you couldn't handle. Indeed, the stronger you got, the more it would benefit him when he stole your soul. Once he had it, though, he rushed through to his ultimate plan, becoming lax in his judgement, which allowed you to follow him once again, this time with the advantage that he did not anticipate your arrival.
Actually, Sarevok's henchmen can't be compared to shank, tarnesh etc, who are more like bounty hunters. They surely never heard of him or even the Iron Throne, they just want your head for the gold. The real followers are more dangerous and serious : Zhalimar's party, Prat, Slythe, Tazok etc.
He thinks you pose no threat to him, but still takes the time to go hunting for you near Candlekeep? Why doesn't he chase you after slaying Gorion? You couldn't have run that far considering the fight is over in less than a few minutes.
In vanilla game, Sarevok took quite a lot of damage from Gorion's magic missiles and acid arrows. I always assumed, that he was too hurt to chase after you (and Tamoko didn't have any healing spells memorized:).
A simple explanation for how Shank and Carbos got in to Candlekeep is probably by getting hired as servants for someone wealthy enough to visit the keep. Such people need people to care for their horses, carry their luggage, protect their travels, etc. Consider that one tome gets your whole party of six into the keep, so it stands to reason that my hypothesis on their entry could very well be the way they got in.
A simple explanation for how Shank and Carbos got in to Candlekeep is probably by getting hired as servants for someone wealthy enough to visit the keep. Such people need people to care for their horses, carry their luggage, protect their travels, etc. Consider that one tome gets your whole party of six into the keep, so it stands to reason that my hypothesis on their entry could very well be the way they got in.
That is exactly how I always envisioned it. I also strongly get the impression that Sarevok merely used Carbos and Shank as a trigger for CHARNAME to leave Candlekeep and walk right into his ambush. Knowing that their puny attempts to kill CHARNAME would fail anyway.
A simple explanation for how Shank and Carbos got in to Candlekeep is probably by getting hired as servants for someone wealthy enough to visit the keep. Such people need people to care for their horses, carry their luggage, protect their travels, etc. Consider that one tome gets your whole party of six into the keep, so it stands to reason that my hypothesis on their entry could very well be the way they got in.
That is exactly how I always envisioned it. I also strongly get the impression that Sarevok merely used Carbos and Shank as a trigger for CHARNAME to leave Candlekeep and walk right into his ambush. Knowing that their puny attempts to kill CHARNAME would fail anyway.
I'm not convinced. Both Nimbul and the mage who hangs around outside the friendly arm have dispatched me on numerous occasions! Of course I do possess a magical artefact that allows me to repeat the whole experience until a favourable outcome is met.
I had a huge crush on you when I was younger, Trance.
I'm not convinced. Both Nimbul and the mage who hangs around outside the friendly arm have dispatched me on numerous occasions! Of course I do possess a magical artefact that allows me to repeat the whole experience until a favourable outcome is met.
Sarevok was busy on working against different associations and parties at a time, charname was not the only problem/threat.
This.
Charname was just a blip on the radar when the game begins. Sarevok was not only busy consolidating his own power, but he was also hunting down and killing numerous other Bhaalspawn like charname. He probably had small bounties out on Bhaalspawn all over the realms. As charname continued to survive and distinguish him/herself as an increasingly bigger threat, Sarevok increased the bounty and allocated more resources toward dealing with this threat.
I'm not convinced. Both Nimbul and the mage who hangs around outside the friendly arm have dispatched me on numerous occasions!
I agree, those were both very well-placed and potentially difficult foes in the vanilla game - especially Nimbul, who gets you on your weary return from the Nashkel mines.
Comments
2- I think they did pretty well - the guy Irenicus sent to betray you (spoilers) seems to have done his job quite well. Sarevok offered a reward for your head to *anyone* of evil intent, besides, his best mercenaries were all tough and well equiped.
Sarevok though simply underestimates his sibling to the max (Seriously, Shank and Carbos?).
Also, having control over space/time to rewrite history as you see fit with Quickloading helps. A lot.
Working against that is futile.
I do find it interesting that Irenicus did not realize this before it was too late. Perhaps he was blinded by his all-consuming lust for revenge, however.
So yeah, Charname was underestimated. And Shank and Carbos were definitely a threat to Charname! And, of course, they underestimated their quarry. Both do not attempt to kill Charname "out in the open", but instead wait for their chance in secret, biding their time, hidden. That is pretty smart in my book.
After all, Charname has powerful allies. Alone, a wimp child without effective training should be a push-over, easy money, right?
Obviously, Shank and Carbos did not know that Charname was a Bhaalspawn! If they had (and had enough sense to realize what that meant) they would never have taken the job.
Irenicus biggest failure was nepotism.
[Spoiler]You were defeated - twice (you were locked in a dungeon in the first chapter after all). He got what he wanted but his sister wanted to play with her food and got more than she could chew when you went all slayer mode.[/spoiler]
How Sarevok got Shank and Carbos in to Candlekeep is a bit of a mystery. Hopefully he didn't give them both a tome worth 10000g. Outside of those two though, most of the assassination attempts are actually quite competent, given that no one plays through this game and doesn't die unless you know everything that is coming, in which case you're really just some sort of hyper-competent prescient killer.
Actually a single Death spell or PW:Kill would suffice too, but better be safe then sorry, so lay down a few Horrid Wiltings and Disintegrate spells and 3x chain lightning spell trigger for good measure as well. I guess that would work..too well. And the game won't be playable which would be a very sad thing indeed.
To begin with, both villains are well enough entrenched in their positions to believe you will pose no threat to them for the initial period of time. In Sarevok's case, he was counting on your lack of experience and understanding to stop you from getting very far; remember that his only intent outside of reaching Godhood was to eliminate the competition, and when you proved to be trickier than he thought, he starts pulling out all the stops to get rid of you.
-SPOILERS-
However, in Irenicus' case, your existence was *key* to his plan (also achieving Godhood), at least for as long as it served his needs. Though much of his plan after your escape was on the fly, it was still by his design that you came looking for him and fell into his trap. Allowing himself to be captured by the Cowled Wizards, convincing them to take Imoen with them, usurping control of Spellhold and Bodhi's involvement; all of those things were instrumental in guaranteeing your pursuit of him. Everything else you encountered was just chance and, by his knowledge, nothing that you couldn't handle. Indeed, the stronger you got, the more it would benefit him when he stole your soul. Once he had it, though, he rushed through to his ultimate plan, becoming lax in his judgement, which allowed you to follow him once again, this time with the advantage that he did not anticipate your arrival.
I also strongly get the impression that Sarevok merely used Carbos and Shank as a trigger for CHARNAME to leave Candlekeep and walk right into his ambush. Knowing that their puny attempts to kill CHARNAME would fail anyway.
I had a huge crush on you when I was younger, Trance.
Kudos for anyone who gets the reference.
Charname was just a blip on the radar when the game begins. Sarevok was not only busy consolidating his own power, but he was also hunting down and killing numerous other Bhaalspawn like charname. He probably had small bounties out on Bhaalspawn all over the realms. As charname continued to survive and distinguish him/herself as an increasingly bigger threat, Sarevok increased the bounty and allocated more resources toward dealing with this threat.