Simple XP Cap Mod Question
Smaug
Member Posts: 216
I've been perusing the mods section and can't seem to find any mention of a simple XP cap remover mod for BGEE. I know it's rolled up in many of the grander BG mods, but I was wondering if anyone has any plans to do just a quick cap remover.
On a related, but not strictly modding specific note, does anyone know what the plans are for spell levels and caps in BGEE? I remember in the original mages capped out around spell level 5. Anyone know of any plans to incorporate the higher spell levels from BG2 in BGEE?
Lastly, I do not mod myself, but I did enjoy using the CLUA console on occasion during my 80th play through BG. Anyone have any info on this being in BGEE? I remember Trent mentioning it in a tweet, but it didn't get too specific.
Sorry if these topics have been flogged to death, I'm coming late to the forum party. Thanks for any info.
On a related, but not strictly modding specific note, does anyone know what the plans are for spell levels and caps in BGEE? I remember in the original mages capped out around spell level 5. Anyone know of any plans to incorporate the higher spell levels from BG2 in BGEE?
Lastly, I do not mod myself, but I did enjoy using the CLUA console on occasion during my 80th play through BG. Anyone have any info on this being in BGEE? I remember Trent mentioning it in a tweet, but it didn't get too specific.
Sorry if these topics have been flogged to death, I'm coming late to the forum party. Thanks for any info.
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Comments
Anyone that has the modding ability to make a simple XP cap remover mod would certainly get a high-five from me.
I actuallly feel cheated when my group stops receiving XP, so a XP cap remover will be the first thing I'll install after BGEE.
Well, you will have it as soon as any mod.
But depending on what Beamdog does, it need not be terribly difficult to uncap the game (if no tables need to be extended etc.,) using low-tech methods. In that case it could be entirely possible to post a dirty xp-uncapper mod before the game has even been unlocked.
I hope the XP Cap in BG:EE stays faithful to the original game (ToTSC). Beating a game because I'm many levels higher than the content was designed for is not fun to me.
Those would need some more work. I would very much support an xp cap remover. I feel they are silly and hate playing with them.
which brings me to my point,
If someone creates an xp cap remover for bgee (which I hope they do), and since its based off of the bg2 engine, would the level cap out at 40? Which, I know would be a hard level to reach in bg1, but still.
I guess my question is, COULD a mod exist that would allow support for level 40 characters in bgee (without glitching the game)?
Basically yes, just a matter of editing .2DA files with the correct entries if they are not already the vanilla BG2 ones (if so yo only have to edit the XPCAP.2DA to remove the cap, which is all needed for your level 40 cap in BG2)
I always used a mod for BGII+ToB that set the cap at 50 and also updated the level tables to support the higher levels. I wonder if that kind of thing would then be (mostly) compatible with the original BG (not that I'd want to be level 50 in the original BG, so that is mainly just a curiosity)...
However, what I wonder about is a mod that I used, which is the 'safe' experience cap remover.
It kept the level cap at 40, but allowed you to continue getting experience, which is ideal for multi and dual classes, and this without the concern of the level wrapping around to 0 or 1.
So, will the edit of the .2DA files maintain the level cap, or does that take extra work?
both file have START_XP_CAP
STARTARE has the one with BG cap
STARTBP for black pit..600000
but I'm not sure yet whether its necessary to alter those two files