More Unique Weapons for BG 2
wariisop
Member Posts: 163
Ok, I know there are "good" weapons in BG 2 but only a few feel really "Unique". After playing the IWD series, especially IWD HOW, many of the weapons in BG 2 feel boring for the levels of the characters. It isn't just about power, but things like the Cynic sword and Blood armor really made the IWD series feel unique. I am hoping that the developers bring some of this uniqueness to the remaster of BG 2 and Throne of Bhaal. Again the +5 or +10 thing isn't what I am talking about, more the different types of weapons and armor that cater more than to just the basic classes. There are many classes that need a little more support in part 2, personally part 1 is correct as the levels don't really support "great" to "legendary" weapons. I hope the drawings and special abilities of the new weapons are fleshed out well, as sometime the look is almost as important as the power.
0
Comments
I wonder what they're going to do for a Blackguards Stronghold?
I haven't slept in a while so I'm not much for creativity at the moment.
1. You thought the cult was lame I thought maybe you could lead Arng or whatever his name was and his fallen paladins after the cup quest.
2. Possibly taking over the Copper Coronet after kicking out Lehtinan but I figured they wouldn't dare mess with that place.
So as you can see that was probably the least lame thing I could come up with.
I find games which Obsidian have made have lots of these options, like in Fallout NV where there were viable weapons for all play styles. I think this could only be a good thing in BG.
But the thing is, to get a stronghold you usually need to go through a large quest, and then more relatively large quests once you're in control. I'm not sure about how much new content they will be adding to the EE other than the new NPCs (and their respective romances and sidequests).
Let's hope I'm mistaken.
More class specific weapons, armors and other items would be nice though. Like a wicked counterpart to Carsomyr for the blackguards.
Flail of Ages. Club of Detonation. Crom Faeyr. Axe of the Unyielding. Short Bow of Gesen. Celestial Fury. The Equalizer. The Answerer. Azure Edge. Sling of Everard. Dak'kon's Zerth Blade. The Sleeper. Wyvern's Tail. The Root of the Problem. Wave Halberd. Staff of the Ram. Defender of Easthaven. Blackrazor. Entropy & Chaos.
I'm sure there are more I've missed. Most of the non-generic items have a background story to go with them and unique art. I think what the OP really wants is more overpowered weapons.
OP specifically said that the power level of the weapons is not important to him. He wants the weapons to do unique things and cater to different character builds. Celestial Fury, Equalizer, Sling of Everard, Zerth Blade, The Sleeper, Wave, and Club of Detonation are all unique, but not every proficiency/type has iterations like that. For instance, the scimitars are all vanilla enchanted weapons.
You are instructed to go set up base camp out of the old cult of the eyeless place.