must have or i not buy next edition
WarpFr3ak
Member Posts: 5
Greting Overhaul Games is nice to see your production, but changes you made, means your person for improvements have some lack of knowledge about this subject so i give you small fedback, consider this like friendly advice.
1A.) you not get my $ if you not do this; this is critical issue;
-Druid/Mage/Thief clas
-Druid/Thief clas
-be compatible with save game edtior
2. and if you realy wish do somthing well, and maby take more my $, consider this changes;
-all clas for all races (not nesesery, you can do this in a shadowkeeper)
-be compatible with other mods, not only this yours made in future for $
-have world map like bgt
-Priest/Mage/Thief clas
-have build in or like separate aplication, spell editor (spels dmg, spels casting time, and time space betwen casting spels)
1A.) you not get my $ if you not do this; this is critical issue;
-Druid/Mage/Thief clas
-Druid/Thief clas
-be compatible with save game edtior
2. and if you realy wish do somthing well, and maby take more my $, consider this changes;
-all clas for all races (not nesesery, you can do this in a shadowkeeper)
-be compatible with other mods, not only this yours made in future for $
-have world map like bgt
-Priest/Mage/Thief clas
-have build in or like separate aplication, spell editor (spels dmg, spels casting time, and time space betwen casting spels)
Post edited by WarpFr3ak on
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Comments
*X-FILES theme plays*
I would complain about the articulateness, but it's possible that language barriers are at work.
All sarcasm aside, BG is mostly based on version 2 rules, and it is what it is. Version 3+ gives you more customization, so I'd point you toward NwN mods for BG (games/series). I don't know how complete those are, but they use a ruleset that will let you do what you want and then some.
Greting Overhaul Games is nice to see your production, but changes you made, means your person for improvements have some lack of knowledge about this subject so i give you small fedback, consider this like friendly advice.
1A.) you not get my $ if you not do this; this is critical issue;
-Druid/Mage/Thief clas
-Druid/Thief clas
-be compatible with save game edtior
2. and if you realy wish do somthing well, and maby take more my $, consider this changes;
-all clas for all races (not nesesery, you can do this in a shadowkeeper)
-be compatible with other mods, not only this yours made in future for $
-have world map like bgt
-Priest/Mage/Thief clas
-have build in or like separate aplication, spell editor (spels dmg, spels casting time, and time space betwen casting spels)
The closest would probably be Cleric/Thief, which is miles apart.
Also, for what I've seen so far during character creation, it's spot on with the core rules.
I'm sure no one here needs a reminder about what classes are in the core rules, but I'll post anyway .
Dwarf
Fighter/Thief
Fighter/Cleric
Elf
Fighter/ Mage
Fighter/Thief
Mage/Thief
Fighter/Mage/Thief
Gnome
Fighter/ Cleric
Fighter/llJusionist
Fighter/Thief
Cleric/IIllusionist
Cleric/Thief
Illusionist/Thief
Halfling
Fighter/Thief
Half-elf
Fighter/Cleric
Fighter/Thief
Fighter/Druid
Fighter/Mage
Cleric/Ranger
Cleric/Mage
Thief/Mage
Fighter/Mage/Cleric
Fighter/Mage/Thief
Anything outside that would probably also be outside the scope of what Wizards of the Coast will allow them to add.
Yes !
I want spacehamster subrace, whole game in 3D and shotguns for all my party members.
If Overhaul Games don´t give me all what i want, they don´t get my $ and go bankrupt.
Overhaul Games will tremble in fear of me, i am death destroyer of worlds !!!
It might be asking too much but a new section to design personal spells would be nice. This might fall under your spell editor idea.
Fighter/Cleric*
Fighter/Thief
Fighter/Druid
Fighter/Mage
Cleric*/Ranger
Cleric*/Mage
Thief/Mage
Fighter/Mage/Cleric*
Fighter/Mage/Thief
* or Druid
So yeah, the Druid/Mage is possible according to PnP rules. I've made a request for it to be added to the game but it seems that's not as simple as it seems, so it's not likely to happen.
The book I'm looking at is "The revised and updated Player's Handbook for the 2nd Edition of the AD&D game." (Dated 1989)
According to that, page 44, it doesn't mention druid in the multi-class at all. @LadyRhian would likely have a better idea on this than I would.
The exact text under the combinations heading is as follows (I have tried to format as well as possible to get it looking similar to the original):
All of the standard demihuman races are listed here, along with their allowable multi-class combinations. Note that the character class names (not group names) are used below.
Fighter/Thief
Fighter/Cleric
Elf
Fighter/ Mage
Fighter/Thief
Mage/Thief
Fighter/Mage/Thief
Gnome
Fighter/ Cleric
Fighter/llJusionist
Fighter/Thief
Cleric/IIllusionist
Cleric/Thief
Illusionist/Thief
Fighter/Thief
Half-elf
Fighter/Cleric
Fighter/Thief
Fighter/Druid
Fighter/Mage
Cleric/Ranger
Cleric/Mage
Thief/Mage
Fighter/Mage/Cleric
Fighter/Mage/Thief
As stated earlier in their description, specialist wizards cannot be multi-class (gnome illusionists are the single exception to this rule). The required devotion to their single field prevents specialist wizards from applying themselves to other classes. Priests of a specific mythos might be allowed as a multi-class option; this will depend on the nature of the mythos as determined by the DM.
If they're going by the core rules, then they are spot on for multi-class.
Edit: According to the interwebs, there is some contention over whether or not druid is official. Some sites (example) say that various clerics from other races can be substituted with a druid, not just half-elves. Others (example) simply state half-elf. Others are apparently very specific in that they disregard Ranger/Cleric as a substitutional multi-class, while others do not. So for now, I'll just assume the book is right .
But on the other hand, they may have gone with the 1989 list in order to keep the class combos under a manageable number.
The game of D&D was always something we customized. If you wanted to be a Dwarf Conjurer, you'd find a way. Maybe he summoned animals with the Earth Elemental template instead of Fiendish or Celestial. Maybe he hurled magic rock darts instead of magic force missiles.
So I, uh, don't actually care much what the 2e rules lawyers might say.
I'd much prefer that modders be allowed to customize the game, and players be allowed to pick whatever mods they want to use. If someone wants to play a Dwarf Druid, that's fine with me.
IMHO the only concern should be how hard it would be to enable the code to support new multi & dual class combos.
I do agree that it's something that modders should be able to do, though. I was going to try and port over some of the cleric classes/kits as well as others from IWD2, but with a lack of time I have had little success. I don't even know if it is currently possible - but if it is hardcoded, then it is likely a waste of my time trying.
- Can't do Improved Turning (but there's an opcode request in for that IIRC)
- Can't have a separate page for Domain spells
- Allowing one Cleric kit to use axes would be non-trivial effort
- The skill bonuses are either irrelevant or problematic (Cleric of Mask now gets a Stealth button? Good luck with that. Maybe Mask is only available to dual or multi class Thief/Clerics.)
- The save DC bonuses might be doable, but I don't see how.
The 1/day powers would be the easiest thing to port over, but those were the least interesting and least popular of the IWD2 domain perks.
Cheers! -- N
Put another way, humans think that an area must stay the same (or as close to it as possible) forever, where Elves are more laid back unless the change is particularly catastrophic. Druids are also about protecting nature from other humans and evil humanoids (who can be needlessly destructive), whereas Elves are about conforming to nature and following its cycles.
Just like Paladins. Paladins can only be human. Why? Other races could have Holy Warriors too, right? But a Paladin is a human conception of a warrior dedicated to a God and going out and fighting for that God (or Goddess, I should add, since there is nothing that says a Paladin can't serve a female Goddess. Like, say, the Red Knight, the female Goddess of Strategy and Tactics. Not just Tyr, Tempus and/or Torm.) The code they follow is a human code that the other races just don't have, which is why Paladins were human only in 1e and 2e. The code is a combination of being a medieval warrior intertwined with the ideals of courtly love- both intensely human notions.
But when the Shadevar city returned from the plain of Deep Shadow, it was discovered that Lathander was an aspect of Amaunator, and so the whole of Amaunator was revived. But Lathander was a Neutral Good version of Amaunator, who had previously been Lawful Neutral, and when revived became Lawful Good because of the influence of Lathander. This happened after the whole Spellplague thing and the rain of Blue Fire. (Which just shows that Gods can change, too.)