What would you like to see after BG2EE is released
mlnevese
Member, Moderator Posts: 10,214
While we're waiting for BG2EE's release I've been thinking and after? What will happen after the release?
So I made a small list of what I'd like to see after BG2EE
1) Additional content, paid or free, such as new areas or new quests.
2) Expansions, not necessarily as big as the ones we already have, maybe complex adventures would be a better name for them, with multiple quests and new NPCs, not necessarily related to the main quest of the games;
3) Maybe a new modding suite to help the modding scene grow.
4) Continued support with bug fixes
5) Eventually a new isometric RPG, it doesn't even need to have the BG3 name
Any other ideas?
So I made a small list of what I'd like to see after BG2EE
1) Additional content, paid or free, such as new areas or new quests.
2) Expansions, not necessarily as big as the ones we already have, maybe complex adventures would be a better name for them, with multiple quests and new NPCs, not necessarily related to the main quest of the games;
3) Maybe a new modding suite to help the modding scene grow.
4) Continued support with bug fixes
5) Eventually a new isometric RPG, it doesn't even need to have the BG3 name
Any other ideas?
Post edited by mlnevese on
12
Comments
I would like to see Overhaul finally implement voiceovers for non-english language version (at least those language that BG and BG2 was released before), as it should be at the very beginning (it has never been stated to done post-ship). If Overhaul can't do it after months, when fans have made a workaround in one day, then something is seriously wrong here. Then, after game is considered complete I can require DLCs, additional content etc.
Until then, I'll just hope for BG2EE itself.
It might be just great expectations on my part, but i do think that this effort to enhance the game deserves new graphics.
It's the only thing that was left out of the revival of Baldur's Gate and we need to make amends, eventually.
Unless of course, something is already being "cooked" that we know nothing about.
4 is essential assuming there will be some big bugs that need ironing out
5 is the ideal. I'd like a whole new game best, preferably it would be a new BG but that wouldnt even be essential
@Southpaw, I do believe I have a sunset laying around here somewhere... Ah, yes, here it is.
An RPG that takes place in Fearun but far from Sword Coast. Probably with some references to Sword Coast and a short journey to the beloved coastline. I want to see new places and stories(quests) but same graphics, same sounds etc...
http://www.etsy.com/market/Illithid?ref=listing_tag
EDIT: WAIT. This is MUCH better.
http://www.etsy.com/listing/120428676/crocheted-cthulhu-or-illithid-perfect
1° of all - Proper introduction of new content in both games, BG vanilla new items are extremly bad spreaded, lacking decent versions of many kinds of weapons, specific extra effect weapons (not only the enchantment but something more) and a drop or sale of elven chain main without having to be forced to pursue Dorn's quest.
Not so hard to do in my view.
2° - Proper quest paths for items.
I can find the ring of princes (ring +1) at the area south of Friendly Inn Arm, the Ring of Wizardry into a tree south of the FAI entrance, an diamond at the area east of Candlekeep, an Cloudkill scroll on the ground in one of the Cloudpeak mountain areas and an helm of glory inside a house in the north area of Baldur's Gate (which apparently is held by an drow) among other items.
Ok, nice. But i can do this by simple metagaming only, most of those items doesn't have even an minimal indication of their existence or places, so please give mini-quests or even simple entries at the journal to lead me to those items (something that lead to quest experience, even if small could make people respect the time and avoid simply pick everything in their place with metagaming).
3° - Thx for the evil NPCs, Dorn and Baeloth are real nice, but now what about some evil quests (or new evil ways to do some old quests of the past)? In BG (and BG EE) or i ignore simple logic and follow stupid and non profitable ways only for the sake of reputation lost by quest reputation losing, or i'm a blackguard with 20 reputation.
In fact many old quests could lead to reputation lost as pretend to be Graywolf and claim in false an reward of Oblek in Nashkel, Steal the golden pantaloon in FAI, kill the drunken guy in feldpost Inn in Beregost (only 1 point of rep lose, he's not an innocent after all), among other quests.
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For BG 2 EE i have to see what has been done before suggest, my suggestions are simple here cos anything bigger will be probally rejected.
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Outside of the games, the new infinite engine itself could be used to make other games in BG style, my main desire would be to play other Time of Troubles loose points, Mykul, Waukeen, even Bane cos Torm slayed him but didn't took Bane's Portifolio, as AO decrees, among other possibilities.
Histories for people linked to BG/BG2 joinable NPCs, happening after the events of the game or in parallel, would be really appreciated also.
Doesn't have to be anything flash like a map maker program but just art resources like trees or buildings that could be assembled together in photoshop. Having a LittleBigPlanet/Baldur's Gate hybrid would be incredible.
Maybe a program could be developed where each art resource has encoded its' own search map information. so when all the resources are locked into place, the map could be compiled will all the search map information.
But that would be something that requires the building of new resources, plus the ones used for the EE maps and maybe maps used for future isometric games.