What are the 4 best weapons?
Klorox
Member Posts: 927
In BGEE, what are the four best weapons?
I'm looking to create a power-party, and I want to plan out my proficiencies accordingly.
TIA
BTW, here's an early guess (based on limited BGEE play, and memories of TotSC from years ago):
Mace (Stupefier is amazing, like a mini- Celestial Fury)
Great sword (+2, free action)
Long sword (+2, +1 Cold)
War hammer (+2, +1 electricity)
Edit: that Poison Dagger is nasty. Hammer might get booted.
I'm looking to create a power-party, and I want to plan out my proficiencies accordingly.
TIA
BTW, here's an early guess (based on limited BGEE play, and memories of TotSC from years ago):
Mace (Stupefier is amazing, like a mini- Celestial Fury)
Great sword (+2, free action)
Long sword (+2, +1 Cold)
War hammer (+2, +1 electricity)
Edit: that Poison Dagger is nasty. Hammer might get booted.
0
Comments
Staff of Striking, Quarterstaff +3
Dead Shot +2 (long bow)
I wouldn't go entirely without ranged weapons - there's a long bow +2, short bow +2 and the crossbow of speed to consider.
Staff is the best weapon to backstab, and I wouldn't dismiss blunt damage. If you replace the hammer with a dagger, you have no blunt weapon. Not a good idea.
Because blunt weapon win the game...
Looking at another options I'd choose Ashideena - because of the crushing damage it can hit heavily and it's electrical damage hit's everything in the game (it even by-passes the stoneskin that can be helpful in SCS). Also, it has a low Speed Factor of 2 - it's a very quick weapon. The Stupifier mace is better used when in the second hand.
The Varscona is my favourite also. A low Speed Factor of 3. +1 cold damage is very useful. This sword is very easy to get and early in the game.
And of course Dead Shot +2 (Longbow of Marksmanship) Thac0 +3, Damage +2 - a ranged weapon is a must in BG1 and this bow is probably the best. By the way i understand there're two Dead Shot bows in the BG:EE game - one in the Bandit camp and another I got when pickpocketed the ghost knight that is standing on the right in the Firewine Ruins (these knights don't become hostile if you fail to pickpocket any of them no matter how many times you try).
2nd is poison dagger
Then weapons which do + ele damage, like varscona, warhammer +2 +1 lightning, etc
Then spiders bane is pretty good, i'd say
I just have to point out that the Stupefier is wasted in the off-hand, IMHO.
Off-hand weapons only attack once in a round, even if you have 5 pips in it. Therefore, off-hand weapons are better when used for the bonuses they grant, not for an extra attack. I don't think there are any weapons like this in BG1, and I don't plan on dual wielding with anybody.
The reason for using the Stupefier is that you want it to stun the enemy, not for its massive damage (and there are more Damaging weapons out there). Therefore, you want to attack with it as often as possible. It's best used with a warrior who has at least 2 pips in Mace proficiency.
4 Best weapons according to Anduin, Necromancer to the stars! *puts on best radio voice*
Well pop pickers, lets go through a run down of the best weapons in the game...
In 4th spot... Able to remove even the most stubborn pack of kobolds with a smile...
MAGIC (Sleep, Fireball, The pyrotechnics are up to YOU)
In 3rd spot... Can't let that nasty monster get you so...
TURN INVISIBLE, STAND IN THE DOORWAY WHILE IMOEN FIRES ARROWS AT IT!
In 2nd place... You can actually remove Elminster from the realms if used correctly...
TRAPS!
And in 1st place... Yes you guessed it... It has been a favourite for awhile now...
RUN AROUND SO THE BLIGHTERS CHASE YOU AND LET IMOEN FIRES ARROWS AT IT!
...
Okay. Sorry. Teasing.
The best weapon in the game is your brain...
...
Okay... Lame... I apologise...
No really...
Best weapons in the game are
Drizzts swords
Staff of Striking
Stupeifier
And my personal favourite is Spiderbane... That freedom just lets you cut down those mages who manage to cast first...
The Firewine Ghosts can be killed by a Blackguard for not only a second Dead Shot, but also a Plate of the Dark, 4 charm protection helms and... some other stuff that pales a bit in comparison. For a power party, I'd highly recommend a Blackguard and killing them for the armor alone.
Darts of Stunning
Longbow of Marksmanship(with Arrows of Biting or Arrows of Piercing)
Spider Bane
Spiders bane - two handed sword +2 with free action (for Minsc in Cloakwood)
(More useful then the Worlds Edge. That extra +1 does not matter that much.
Staff mace (for Jeheira with some godo armur and a big ass shield)
Wand of fire (pretty much take care of most hard battles if you'r tired)
Mace+2 (Kortan's Skullcrusher) and Flail+2 (Thresher)- slightly better damage
Staff Mace- slightly more damage than mace+2 and flail+2
Kiel's Mourningstar+3- Huge damage (makes berserk so it can be situational)
Stupifyer- for the stun
Stupifier Mace
Spider's Bane 2h sword
Albruin/Varscona long swords
Honorary mention: Dagger of Venom +2 and Longtooth Dagger (1d6 dmg dagger)
I actually liked to use Ashideena +2 hammer, but the meager damage it does (1d4+2+1, you serious?) gives me mixed feelings. Which means, without any str bonuses, you hit for 3-6+1 dmg...
1. Icingdeath sounds cool, and it literally and figuratively is cool. I'd rather murder Drizz't with traps at low level and backstab my life away with this blade, than wait forever to sneak up behind somebody with a 6 foot pole that doesn't even have a murderous title! It's extremely fast (SF 2), powerful (+3 to hit and damage), punishing (1d8 slashing), versatile (single and dual wield styles), and it provide the greatest defensive attribute by far. 50% fire resistance. Wielding this blade with a Ring of Fire Resistance, makes for 90% fire resistance. That means, that you can sneak into the middle of any group of enemies, murder the most powerful foe, draw aggression away from your party, and smile while arrows and fireball spells finish the job.
2. The Stupifyer is a great addition to the game, and the fact that there is no saving throw means that for all intents and purposes, it has a 25% chance of instantly killing anything it hits. It's a terrific X-factor weapon for many a cleric, spicing up that classes melee combat prowess very nicely. Many of the best weapons take until most parties are maxed out, making them all a lot less useful than the ones you can get early on, and that remain effective throughout the game. If it were at +2 or +3, it would have to be pried from Sarevok's cold dead hand. Add to the fact that it has the coolest visual and audio effects in the game, and you can't go wrong.
3. The Staff of Striking is the most powerful blunt weapon in the game, although I am fairly certain that blunt weapons are being overhyped in this thread. A +9 to damage, in the hands of a capable rogue, would yield damage results that require screen shots to be believed. The fact that it takes charges when used, rests at the bottom of the games most deadly dungeon crawl, and well...is a staff. Makes it a lot less desirable to me. I love backstabbing, it is perhaps the most satisfying aspect of the entire game, but it irks me that staves are used for backstabbing. I can't wrap my imagination around it! Despite my dislike for staves, the power of this weapon cannot be denied.
4. Spidersbane can be acquired fairly early on, and it is a must have for every party. It consistently deals out high damage while maintaining impressive reach. Few things can escape the wrath of this blade, and it's true power lies with it's ability to grant freedom of movement to the wielder. This instantly makes low level spells such as Web and Grease far more interesting. The only thing that can retire this weapon is a +3 two-handed sword and a Ring of Freedom.
Imagine somebody sneaks up on you and then all of a sudden bashes you on the back of your head with one very big heavy stick (meaning a thick iron-clad 9ft long stick swung with enough force to smash stone). Unless he somehow fails to aim at your occipital bone, you drop dead right where you stand.
Though, it has to be noted, if you actually poke somebody in the back, it can be nearly as effective. Sneaking up on somebody for the sole purpose of crushing their spine with a huge stick is, nonetheless, a rather weird idea.