[BG:EE] The most useful wand
Urd1en
Member Posts: 84
I know, they are so different... but choose the only one, that is the most useful in scope of BG:EE.
- [BG:EE] The most useful wand155 votes
- Wand of Fire29.68%
- Wand of Lightning  0.65%
- Wand of Frost  1.29%
- Wand of Magic Missiles  2.58%
- Wand of Paralization27.74%
- Wand of Polymorph  2.58%
- Wand of Heavens  3.87%
- Wand of Fear  1.29%
- Wand of Monster Summoning23.23%
- Wand of Sleep  7.10%
Post edited by Jalily on
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https://www.youtube.com/watch?v=XYsTXkoQwEM
The Wand of Fire would be a close second for me. It's like having two wands in one, since you get separate charges for Fireball and Agannazar's Scorcher. Although I wish the charges would display for both, like in BG2.
I get to the point where I don't even bother with fighting the skeletons in High Hedge. I just throw a quick fireball in their direction and continue on my way. I've got treasure to sell, after all.
The Wand of Paralysis would be my second choice, but only because its extremely useful at killing specific enemies (Karoug, Shandalar, etc). Access to it is also more limited.
Early game it's Wand of Magic Missile. The one Imoen stole... er brought with her, can be a life saver as a mage distributor against both Silke and Tamesh not to mention auto damage against belt fetish orge. After Nashkel though, it just takes up valuable inventory space.
Mid and late game wand of summoning. Good for crowd control and getting fragile party members away from damage and getting 5-6 meat shields automatically can't be over looked.
Wand of fire is good for versatility in damage output but can be a reputation disaster if you use it in the wrong area.
Wand of fire is overall my favorite due to how many there are and the ease at which it can be attained early.
6d6 in the early aoe makes a lot of early fights a joke and remains useful through the rest of game, saving spells slots for things like haste or slow, or dispel, and unlike Paralyzation, even if they save they still take a boatload of damage.
Unfortunately, there's only a single wand of monster summoning in BG2 and unless you exploit the recharging glitch, it only has a single charge. And even in BG1, there's only 1, maybe 2, if memory serves....
Wolfs? Sleep
Worgs? Sleep
Bandits with their annoying bows? Sleep
Ogres? Sleep
Hobgoblings? Sleep
Gibberlings? Sleep
An army of 20 xvarts? Sleep
Gnolls? Sleep
Ankhegs with their almost 1000xp rewards? Sleep and shoot it down before it wakes up
Once i have got some levels under my belt and most of the equipment i need for my characters, i don't really need to use wands anymore. If i'm a mage i'll use my fire/paralyze/monster summoning wand, but that's about it, and i don't always play mage.
The reason i'm saying wand of sleep is because everyone can use it (I never have int under 10 on my characters) and it's such a powerful tool to get the first few levels where you migh die. I play no-reload and atleast for me this is a vital part of getting through without dying.
I voted Wand of Paralysation. It's easily the best wand, being able to lock down the toughest baddies in the game. Going invisible and popping off this wand before mages can trigger their contingencies is great fun.
That said, I use Wand of Fire far, far, FAR more than I use Paralysation. I almost always raid the Ankheg nest with Jaheria's Potion of Invisibility to grab the wand, +1 Chainmail, and the quest item before I start doing anything. Unlimited fireballs at level 1 makes much of this game too easy.
As a meat shield.
Something to get petrified first.
To set off that trap you just can't be bothered with.
When you just can't be bothered to chase kobolds around the map.
I do like the other wands. All have a use.
Wand of fire - Crowd control, or hp reductor at later levels. I like the aganazzers scorcher setting and firing it on a resistant member and close lining those gibberlings with a line of fire...
Wand of frost - Crowd control opposite of Wand of fire on its second setting. I like to close line those fire elementals with a line of... frost...
Wand of Sleep - Crowd control early on. Put that Xvart village to sleep.
Wand of Magic Missiles - Mage spell disruptor. Spell fail, now simply engage that mage in melee.
Wand of fear - Last ditch wand to save your bum when getting overwhelmed. But I dislike chasing monsters around the map. (Cue wand of monster summoning)
Wand of Paralysation - Stop em before they kill you wand.
Wand of Polymorph - Stop em before they kill you wand. But you lose the loot.
Wand of lightening - When you positively, absolutely need to kill every single drow matron mother in the room, fire one of these babies off. Just make sure you close the door before it bounces back into you... If I had not killed myself enough times with this wand it would have been a contender for top spot...
Wand of Heavens - I don't do Clerics... But if I did... Then they would probably use this on the big nasty.
Wand of paralyzation is a close second. Don't use it often, but it's capable of making some powerful and very annoying enemies into complete fodder.