Gathering all the NPCs
Quartz
Member Posts: 3,853
So I have a personal little fun project in mind for a playthrough that I'm undertaking, and it entails gathering all, or nearly all of the NPCs in one location. Probably some mansion that my Lawful Evil character ends up ... acquiring ... one way or the other. Anyway, I want to know if anybody could tell me how all the NPCs react to getting kicked out of the party. In BGII things were quite simple, you could tell them to stay where you booted 'em out or tell them to head to the Copper Coronet. In BG1 however, they leave and automatically stay put ... or at least most of them. I know some of them actually get really pissed off at you for kicking them out, and straight up leave the gaming space forever. If I recall correctly, Edwin does this. I would imagine a few others do however, so I want to know if anyone could help me with this.
Thanks!
Thanks!
2
Comments
But I could be wrong
Now, that said, there is some trickery you could employ that may just make them stay put. Like a cursed scroll of petrification which is obtainable in various locations including Lucky Aello's Discount Store in the Gate.
Also be careful how you handle Edwin, Minsc, and Dynahair (however it's spelled). I would suggest moving Minsc and Dyna to your place and then moving Edwin there or move Edwin first and then Minsc and Dyna.
Also, they gave Yeslick a new hang out place (I forget where) in case you leave him in the mines or something, but I don't think he goes there automatically when kicked.
Other than that it should be smooth sailing.
I don't really remember all the places you could find the scrolls but I do know that they are a somewhat rare drop from mid level treasure monsters like ogres and ghouls.
Also if you want to, uh, bend the rules you can make a contract with Gargoyles Inc. (remember them?) They have a reputation for offering high quality stone work at a reasonable price. I hear that their CEO @Anduin recently developed a brand new innovation for portable petrification! He calls the invention "scrl16" and I am sure he could arrange for shipments of scrl16 to be delivered to a CLUAConsole near you.
Remember I have moved into Mummification as well as Petrification... But as always your satisfication is guaranteed.
The problem you discuss @Quartz (loving the rock related name by the way...) can be solved by creative situational statuatory. As our friend @Tresset wisely advises a pack of Basilisks or a Basilisk in your pocket "scrl16", available from all reputable merchants, will solve you woes instantly... I suggest a collection box under each statue... You never know... It could get you a few gold pieces...
Is a BGEE compatible mod pack (not sure if that particular mod works for BGEE though)
BG1 NPC Project also contains that mod (not sure about compatibility; I don't think its BGEE compatible)
Anyways, the mod in question lets you send NPCs dismissed from party in BG1 to a tavern of your choice. As well as allow you to split up pairs (they will complain but allow it)