Just beat Baldur's Gate: EE... I'd give it a 7/10. Here are my issues
jdinatale
Member Posts: 5
It was a good game, but definitely a little overrated. It would probably not make it into my top 10 RPG's of all time list. It did so many things right and was great in most regards, but it had some issues:
-The non-plot maps were repetitive. They were all the same basic square with similar enemies with not much interesting going on. Occasionally, they had a small cave to go in, but that's about it.
-The plot had serious pacing issues. 45 hours into the game (beat the game in 56 hours), I knew only a paragraph's worth of actual plot about a not so intriguing iron shortage, and I still did not know who the main antagonist was. I think I found out the antagonist's name at 45 hours. The plot really only picked up in the last 5 hours or so
-The plot did not exactly break any new ground in the fantasy genre (compared to say Torment). It was fairly well done, but nothing I'll be thinking about for years to come.
-The only thing that moved slower than the plot were the characters. There was not a run command, making haste a necessary spell to have on at all times.
-Some wonky pathfinding
-Some wonky controls. Nearly everytime I tried to tell a character to cast a spell on another character, he would walk or attack instead.
-Some dungeons had extremely narrow hallways, meaning your characters got blocked by each other and could not attack the enemies. These were also a pain to navagate because you had to click precisely inside the hallway boundaries to move.
-Only the new characters like Dorn and Neer had plots that carried them throughout the game and actually chimed in once in a while. The other NPC had basic introductory plots/motivations, but then they shut up for the rest of the game and were pretty much interchangeable.
-The music was standard fantasy fare and not very memorable, comapred to some other CRPG's like Morrowind or Icewind Dale (both by Jeremy Soule, but he's not the only good CRPG composer)
-The non-plot maps were repetitive. They were all the same basic square with similar enemies with not much interesting going on. Occasionally, they had a small cave to go in, but that's about it.
-The plot had serious pacing issues. 45 hours into the game (beat the game in 56 hours), I knew only a paragraph's worth of actual plot about a not so intriguing iron shortage, and I still did not know who the main antagonist was. I think I found out the antagonist's name at 45 hours. The plot really only picked up in the last 5 hours or so
-The plot did not exactly break any new ground in the fantasy genre (compared to say Torment). It was fairly well done, but nothing I'll be thinking about for years to come.
-The only thing that moved slower than the plot were the characters. There was not a run command, making haste a necessary spell to have on at all times.
-Some wonky pathfinding
-Some wonky controls. Nearly everytime I tried to tell a character to cast a spell on another character, he would walk or attack instead.
-Some dungeons had extremely narrow hallways, meaning your characters got blocked by each other and could not attack the enemies. These were also a pain to navagate because you had to click precisely inside the hallway boundaries to move.
-Only the new characters like Dorn and Neer had plots that carried them throughout the game and actually chimed in once in a while. The other NPC had basic introductory plots/motivations, but then they shut up for the rest of the game and were pretty much interchangeable.
-The music was standard fantasy fare and not very memorable, comapred to some other CRPG's like Morrowind or Icewind Dale (both by Jeremy Soule, but he's not the only good CRPG composer)
3
Comments
With that said, I guess 1998 was an amazing year for gaming as well;Zelda 64,Half Life,Metal Gear solid, Xenogears,Resident Evil 2, Fallout 2, Parasite eve etc.
Anyway, my biggest complains was as you said, narrow hallways in dungeons and the story was "meh" it was allright.
Luckily, Baldur's Gate 2, which came out in 2000, is in my opinion one of the best games ever made with a fantastic story.
And yes, your review is valid because; if someone is new to fantasy would anyone really recommend BGEE over Dragon Age (you can find both for the same price today) I wouldnt recommend even Baldur's Gate 2 over Dragon Age, however if you let Baldur's Gate 2 story get to you... you will lose sleep for weeks!
ps! I still find Baldur's Gate 2 better then Dragon Age, but It takes a certain gamer to be able to see past the graphic and non-friendly gameplay.
I agree about bg1's story can be all over the place sometimes, but it is part of its charm for some people. In bg2 story is better structured but you don't get that many opportunities to wander the wilderness, and the feeling of discovery and wonder is lost. No time 'To stop and smell the roses'. Bg2 has a pseudo urgency, like when you run to a place to do a quest and when you are there you are given three or more new quests at the same time. Etc.
Sure, Bg2 is a better game in some respects, but bg1 also has a special place for its open-world environment, and especially for its rather challenging and downright cruel difficulty in some parts if you don't know what you are doing. It releases you, as a player, to a big and wild world full of dangers, treasures, and wonders. It gives some pointers to you (like when Gorion says:'listen carefully: if I die, go to friendly arm inn!'j but you are free to go most anywhere you wish, and no bg1 run has to be the exact same as before. Compared to bg2, bg1 has more of a 'freedom' 'A new world opens before you after your traumatic experience' 'Travel and discover!' feeling.
That said, I always thought that the "freedom" aspect of BG was overrated. The wonder of exploring wears off once you know that most of the areas are pointless, each map looking largely identical to the other and thinly populated with the same boring monsters. There are some interesting maps and encounters of course--the basilisk area, the lighthouse section with the sirines and flesh golems, the werewolf island, and I always find the xvart village amusing. But for every interesting area, there seems to be two that are utterly pointless. These days, I just use clairvoyance on every map so I can quickly get around and just do the parts that I like. Then again, one can argue that that is part of the "freedom" of BG.
so what are these top10 rpg's that are so much better than BG?
Personally, I see vanilla BG1 as superior to BG:EE. The characters are even slower, the difficulty is equal to that of a game of master chess and there is that ancient feel to the game, akin to the feel of absolute classics such as Dungeon Master. Playing BG1, I feel as if I were excavating heritage of a civilization long gone. And, in fact, this is pretty much the case.
Final Fantasy 6
Final Fantasy 7
Final Fantasy 8
Final Fantasy 9
Final Fantasy tactics
Persona 3
Persona 4
Kotor
Jade Empire
Mass effect
Dragon Age
Dragon Quest 5
Dragon Quest 8
Dragon Quest 9
Fallout 3
Skyrim
Baldur's Gate 2
Parasite Eve
Xenogears
Diablo 2
Chrono Trigger
Chrono Cross
Pokemon
Shining Force
Tales of Symphonia
Tales of Vesperia
Breath of Fire III
Fire Emblem
Shining Force II
Bioshock infinite is a hybrid... fps/rpg, but I still consider it a rpg.
I can name 50 more games.
I still liked Baldur's Gate 1 and I still think Baldur's Gate 2 is one of the best games EVER MADE - easily top 5 in my private list.
In most RPGs nowadays, the goal of the protagonist is laid out from the start. In BG1, you go check out local events because what else are you going to do?
I still think BG1 would have been better if it had nothing to do with gods and it was all political machinations, but I suppose BG2 wouldn't exist.
diablo is h'n's
probably even more are there
tell me more about your top50 favorite non rpg games
everyone that i asked a question dragon age vs baldur's gate
said baldur's gate so you are probably a little different in taste for an rpg games
oh i see bg1 and bg2 are separate so this might be the case but considering BGT and other things i think of it as a whole
some people for ex says that every rpg need a class system like older final fantasy, or turn based, that it can never be an action game etc.
I dissagree.
Mass Effect is very much a RPG with shooting element within.
Diablo2 for me is more then just a mindless hacknslash, it has a decent story and great rpg progression in terms of leveling, getting gear, and exploring a big open-world.
I mean, if you play BG1 and skip the story/dialoge and play it in co-op, you dont get more "rpg" then, eh , lets say co-op in Diablo.
zelda is a game for girls and japanese men.
1 - Planescape: Torment
2 - Deus Ex
3 - System Shock 2
4 - Fallout
5 - Fallout 2
6 - Vampire: The Masquerade – Bloodlines
7 - Fallout: New Vegas
8 - The Elder Scrolls III: Morrowind
9 - NWW 2 - Mask of the Betrayer
10 - Wizardry 8
Anyway, so I was new to Baldur's Gate 1 and after I played it I realize that it was a great rpg in 1998 probably.
However by today standards it lack many things... but still enough for me to give it 80/100.
The difference between Final Fantasy and Baldur's Gate is huge. The story is the main point in a game like Final Fantasy where you have almost no choices and follow a linear path.
Dragon age and Mass Effect are made by the same people, so ofcourse they are going to learn something from those 10 years. And yet they didn't make a game that could stand up to the Baldur's Gate Series.
BG1 was the jump into a new type of game that could fall flat on it's arse or turn into something great. It did turn into something great which gave them the money and following they needed to make BG2.
BG 1 : Beta
BG 2 : Final Product
It's actually quite funny that back in the days the sequel was almost always better :
Doom
Final Fantasy
Baldur's gate
Diablo
Zelda
Yet nowadays the sequel fails to come close to the first game :
Dragon Age
Bioshock
Final Fantasy 13
Game producers should stop looking at the sequel as a way to get money, and instead look at it as a way to improve the original game and make something even more amazing.
You have classes/Jobs, like for ex certain characters are knights,thiefs,bards,mages,summoners etc and it has castle's and medieval settings. And yes, FF6 is very open, I mean the latter part even let you decied on who you will bring to the last boss or not - what I mean is, you have to collect your party members that has scattered around the world.
It wasnt as streamlined as some think, nor was Final Fantasy 12 which brought back that. I mean, in Final Fantasy 12 you can choose whatever a character should be and explore a huuuuge world.
In fact Sakaguchi, creator of Final Fantasy, said that he used to play games like Dragon Quest,Ultima and Wizardry before he created Final Fantasy- and you can tell.
Final Fantasy 6 : You had to follow a line made out infront of you for a very long time. First you get to Figaro castle and after that you only got one way to go for a very long time. Final Fantasy 9 lets you explore a tiny little bit at the start but nothing near that of Baldur's gate. In Final Fantasy games it's first when you get hold of a ship or plane that you can explore the whole world and that is over half way into every single game.
And in Baldur's gate you can create your own character with his own personality, these are already made in Final Fantasy and nothing you do will change the way they are in the game. They will always end up being the person the creator of the game intended them to be.
There isn't a single Final Fantasy game after the 5th that let you have a choice. Everything is already planned ahead of you and the game will be the same game every single playthrough except few changes like Materia, Spells, Items and which party members you pick.
The NPC's aren't that much different but the protoganist of BG and Final Fantasy couldn't be more different.
Baldur’s Gate was the first role-playing game that BioWare had ever developed, and frankly we learned a lot in the process. We have
applied those lessons assiduously in developing the game that is now in your hands - Baldur’s Gate II: Shadows of Amn. Throughout
the development of Baldur’s Gate II our focus has been on ensuring that Baldur’s Gate II is significantly better than Baldur’s Gate in
every way possible, and to make it appeal not only to fans of the original game but also to make it accessible to new fans who never
played the original game. I am even more proud of what the Baldur’s Gate II team has accomplished this time around. We felt we owed
it to you - our fans - to make BGII not only a good game, but a significant improvement on the original game. We improved the story in Baldur’s Gate II to make it much more immersive; characters interact with their worlds and other
characters to make the role-playing aspects very compelling, and very satisfying.
never played fallout 1/2 are there "true evil" options?
i heard Arcanum + Torment are the true "evil" rpg if you would like to play that way
And you still have the choice to do evil /stupid things in BG2, that choice is not there in JRPG.
Instead you have compared a game, that achieved a 3D effect by using an isometric layout, with games that are much newer.
BG came out in 1998. It set out what an RPG needed to be. All RPGs made after have elements first used in BG.
It had awesome graphics and cool movies. (For the time, I thought wow!)
It was immersive.
It had a killer story line that just got deeper and hinted at MORE. The whole game allowed you to discover a little tidbit of information more each time...
The music was awesome, it had a choir in it and everything... And it didn't sound tinny (maybe you needed to play Tie fighter using DOS to really appreciate this...)
It used a paper doll to assign items and equipment... In fact the whole UI just worked and did not put a barrier up between the fantasy world and the gamer.
You could assign scripts to the characters to act appropriately without you needing to micro manage.
Numerous ways of completing.
A wide range of different classes to choose from.
Firsts... BG was full of FIRSTS. Or took ideas from previous RPGs and made them WORK.
It is for these reasons that BG. A game 15 years old is STILL being played today and why Final Fantasy 6 is not.
...
So... When you compare BG you need to compare it with games like this.
SpaceInvaders - First game with the concept of lives and a score.
Pong - First multiplayer
Elite - First game with 3d effect using wireframes.
Paperboy - First game to use an isometric view
Civilisation - First game using a rule based turn system.
Wing commander - Game that used video scenes to link missions to a greater story.
etc... etc... etc...
...
On a last note... The Dragon Age was advertised as a return to BG for Bioware... Many fans said it was not...in fact Bioware has a noose put around its neck because everything they produced is compared to BG. And the result is afterwards they get criticised they have lost there way etc...
...
BG. It really is that good... People are still talking about it and playing it 15 years later.
Spread the word. Spread the gospel of BG. LET ITS DISCIPLE ANDUIN CONVERT YOU TO THE CAUSE BROTHER!
NEVER SLIGHT ITS OPULENCE, MAJESTY OR GRANDUER AGAIN!
...
Or just call me a brainwashed loon in the next post...
when you buy the GOG version you got art from BG1 and BG2.
Look at this crappy BG1 art:
http://i14.photobucket.com/albums/a317/QuezcatoL/Painting_04_zps5e940317.jpg
http://i14.photobucket.com/albums/a317/QuezcatoL/Painting_05_zps2c796c67.jpg
http://i14.photobucket.com/albums/a317/QuezcatoL/Painting_11_zpsfc5c8434.jpg
Compared to BG2 beautiful art!!!!
http://i14.photobucket.com/albums/a317/QuezcatoL/BaldursGate2_12_1920x1080_zps3e71c4aa.jpg
http://i14.photobucket.com/albums/a317/QuezcatoL/BaldursGate2_11_1920x1080_zps423cc4d0.jpg
http://i14.photobucket.com/albums/a317/QuezcatoL/BaldursGate2_08_1920x1080_zps93f916f6.jpg
I hope you can see how silly this is.
not related to bg1 at all...! The third image is the book cover of one of the drizzt saga books...