Post-ship features: what would you like?
AndreaColombo
Member Posts: 5,530
This thread is for listing our desiderata in terms of post-ship features and interaction between the developers and gamers.
I'll start with a few ideas of mine:
- Weekly portrait feature. As suggested in my request thread for a wider selection of portraits, I believe it would be great to release a number of new portraits drawn by Nat Jones (e.g. 2) every week for a predetermined number of weeks after the game is released. You can never have too many portraits, and it would assist in covering as many race/class/sex combinations as possible.
- Weekly paperdoll feature. I have already put forth a request for new, high resolution paperdolls drawn by Nat Jones. However, if time was tight and that couldn't be done before the game was released, I believe it could be a high appreciated post-ship feature. Every week, one category of new paperdolls is made available for download until all paperdolls have been covered. E.g., week one Male Fighter paperdolls are released; week two is for Female Fighter paperdolls; and so on. Of course, it would be nice if half-elves could look different from elves and tieflings, and gones could look different from dwarves. Also, let us not forget beardless lady dwarves and gnomes ;-)
- Weekly animations feature. What about the addition of new animations to the game? If the game was made "Infinity Animations" compliant (I have already put forth a request for this), adding animations would not be a problem. Has it ever bugged you that all fiends display the same, generic tanar'ri animation? Isn't it wierd that all Sirines look the same as Dryds, Nereids and Nymphs? It's time for some variety! Also, the new models could be high resolution, which never hurts ;-) Dual-wielding support for BG1 character animations could be part of this feature, and a very welcome part if I can say so myself.
- "Interactive" bugfixing. Gamers, and especially modders, are likely to run into a variety of bugs the develoeprs weren't even aware of. Their bug reports should be taken into consideration for post-release patches.
More ideas?
I'll start with a few ideas of mine:
- Weekly portrait feature. As suggested in my request thread for a wider selection of portraits, I believe it would be great to release a number of new portraits drawn by Nat Jones (e.g. 2) every week for a predetermined number of weeks after the game is released. You can never have too many portraits, and it would assist in covering as many race/class/sex combinations as possible.
- Weekly paperdoll feature. I have already put forth a request for new, high resolution paperdolls drawn by Nat Jones. However, if time was tight and that couldn't be done before the game was released, I believe it could be a high appreciated post-ship feature. Every week, one category of new paperdolls is made available for download until all paperdolls have been covered. E.g., week one Male Fighter paperdolls are released; week two is for Female Fighter paperdolls; and so on. Of course, it would be nice if half-elves could look different from elves and tieflings, and gones could look different from dwarves. Also, let us not forget beardless lady dwarves and gnomes ;-)
- Weekly animations feature. What about the addition of new animations to the game? If the game was made "Infinity Animations" compliant (I have already put forth a request for this), adding animations would not be a problem. Has it ever bugged you that all fiends display the same, generic tanar'ri animation? Isn't it wierd that all Sirines look the same as Dryds, Nereids and Nymphs? It's time for some variety! Also, the new models could be high resolution, which never hurts ;-) Dual-wielding support for BG1 character animations could be part of this feature, and a very welcome part if I can say so myself.
- "Interactive" bugfixing. Gamers, and especially modders, are likely to run into a variety of bugs the develoeprs weren't even aware of. Their bug reports should be taken into consideration for post-release patches.
More ideas?
Post edited by Coriander on
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Comments
-beep beep-
Trent: Hello, Baldur's Gate Enhanced Edition Help Service, how can I help you?
Me: Uh yeah, about Candlekeep bro, how do I get out of it?
Trent: Close the game. TROLOLOLOLOL.
All your other ideas look nice.
ANYWAY, if a serious answer will redeem it, I'll give one. I think post-ship interaction is a good idea, but it adds to their overall workload. I'm more concerned with them fixing bugs and updating features with patches rather than portraits. Animations and paperdolls are a good idea though, if those can be addressed.
I think I see the error of my ways.
Did I get a paddlin?
Make a joke about Trent helping noobs by trolling em'..
..that's a paddlin'.
you should jump the happy Wider Selection of Portraits bandwagon, then ;-)
I like the weekly portrait idea.
The paperdolls and animations, though, shouldn't be done piece-meal. If they're going to do them, it should be all at once, released as one or more patches (one for paperdolls, one for animations). Otherwise, the change will look somewhat jarring.
Also maybe a monthly Kit+Portrait, pretty please
Vou responder em Português e esperar que me percebas.
Infelizmente, os gráficos não deverão fugir muito do que temos para o BG2. Provavelmente as melhorias gráficas irão apenas ser vísiveis ao nível do GUI, e através da possibilidade de Zoom e de jogar em resoluções melhores.
Se não te sentes confortável em postar em Inglês, existe um subfórum Espanhol onde alguém talvez te possa dar melhores informações em Espanhol:
http://forum.baldursgate.com/categories/español
I don't understand the necessity of this thread. It is already implicit that if they can't implement something in the current dev cycle then it will have to be postponed. I mean, how would _I_ decide whether a feature I want is something that should be post-ship or not, i.e. what's the difference between a post-ship feature that belongs in this thread, and a non-post-ship feature that has its own thread in the 'new features' subforum?
Thing is, if they are considering moving to BG3 exactly after BG2:EE, and they build a new engine for it or something, then they probably won't do it and save it for then.
Unless of course they start altering animations and graphics from now slowly till then, and use the enhanced infinity engine with all the graphic and animation tweaks for BG3, which could work i guess.
But yeah, i'd like to see new animations/models released in parts.
HD paperdolls would also be awesome actually. Well, that's why Icewind Dale 2 screwed things up a bit - NO PAPERDOLLS D;
If I could implement something is perhaps small easter eggs or hidden things. I just had an illumination tonight, I had a dream where I played BGEE. I used Freedom (the spell) in a random area of the game and a 1000 years old prehistoric adventurer appeared in front of me and thanked me for freeing him. As a reward I got the mystic Root of the Problem (the only magical club in the game, which never was introduced into it)
If they could add such small details after the game's release, I would be very happy! XD
I took another look on the comparison between BG1 and BG2 paperdolls that was originaly posted by @AndreaColombo
... Horrible!!!
I just LOVE to complain about the BG2 paperdolls, they have rightfully earned it!!!
regarding the OP, I would love to see my Gnoll stronghold idea being implemented, Trent said they might look to it "down the road" so I have a 0.01% of hope :-D
But that's just my opinion of course!
HD paperdolls could be interesting to say the least though. (especially if half-elves got separate ones)
I do agree with a graphics update being my first choice. Not that I mind the graphics (in fact, I love them) but we've got a hundred mods that give quests and NPC's, very few that change/upgrade graphics. That's something that's best left to the professionals, so I've got my hopes set on our dear development team.
you just need to search "BG2 Paperdolls" in google to know the general feeling about them, it is irreversible damage! :-)