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How much would you pay for a new NPC DLC in BG2:EE ?

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  • rdarkenrdarken Member Posts: 660
    Ideally, I'd like to see character packs released: Maybe they make three new NPCs at a time and you can buy them individually (ex. $5 each) or together ($10 for all three). And they do that a BAJILLION TIMES
  • the_spyderthe_spyder Member Posts: 5,018
    rdarken said:

    Ideally, I'd like to see character packs released: Maybe they make three new NPCs at a time and you can buy them individually (ex. $5 each) or together ($10 for all three). And they do that a BAJILLION TIMES

    This is precisely what I personally don't want to see.

    At the end of the day, you can create your own companions and play with any characters you wish. The value of NPCs is (in my opinion) largely the interactions. Sans that, what value are they?

  • IllustairIllustair Member Posts: 877
    How about if character packs each having interactions, bundled...then do that bajillion times. I'm a bit torn if that's the best course to take. But I'd welcome any addition; whatever Overhaul decides on to be honest. And you know what they say, the more the merrier
  • the_spyderthe_spyder Member Posts: 5,018
    edited September 2013
    For my money, I'd much rather that the DEVS work on BG3 or whatever the next project is than to make a BAJILLION NPCs (interactions or no). To quote Samuel Clemens (on Star Trek)

    "Man becomes a trivial creation, does he not? Lost in the vastness of the cosmic prairie, adrift on the deep ocean of time. A single one amongst... huh... countless others."

    A hand full of NPCs is a cool thing. Hundreds is a waste of effort in my philosophy. We need more. just not huge bunches more.
    StoneSwords
  • siril_danasiril_dana Member Posts: 33
    edited September 2013
    No, I don't like dlc, It feels like ever since they came around they are super efective in the market for reasons, but I've always dislike the idea of paid patchs and extra stuff that should be there on release date, or in good will for those people who support the game with its issues and all.
    Post edited by siril_dana on
    the_spyder
  • OgaburanOgaburan Member Posts: 83
    I wont be paying anything for it.
    Day 1 DLC is not what im after.
  • rexregrexreg Member Posts: 292
    $0.00
    if i pre-order (which i have) i should get a perk, anyway
  • ZanianZanian Member Posts: 332
    $6 sounds like my limit for an NPC. I might dish out $10 if it's just the kind of NPC I need for a core team, and his/her personality is to my liking.
    elminster
  • rdarkenrdarken Member Posts: 660

    rdarken said:

    Ideally, I'd like to see character packs released: Maybe they make three new NPCs at a time and you can buy them individually (ex. $5 each) or together ($10 for all three). And they do that a BAJILLION TIMES

    This is precisely what I personally don't want to see.

    At the end of the day, you can create your own companions and play with any characters you wish. The value of NPCs is (in my opinion) largely the interactions. Sans that, what value are they?

    What? Were you making two independent points? I wasn't suggesting they make shallow NPCs; I was suggesting fully fleshed out characters sold individually (for people who don't want to buy them all / don't like them all) and packaged together for savings.
  • FrecheFreche Member Posts: 473
    Just for an NPC and some small quest related to him/her, probably around $3 if the character looked interesting.
    I'd be willing to pay more for more content.
  • meaglothmeagloth Member Posts: 3,806
    I think the one thing bg2 is really lacking npc-wise is quantity. They are all exceptional quality-wise, but there simply aren't enough. In bg1, you found new npcs right to the end of the game, and had a wide range of choices of what kind of party you wanted. I found bg2 lacking in this virtue, especially Mage-wise. Am I correct in remembering that Edwin is the only pure Mage in the game? Everyone else was dual or multi. I play a Mage-heavy party and I found this frustrating.

    So with that in mind I would definitely pay 5 dollars for any npc, 7ish if they where interesting and I wanted them in my party, and 10 if they where a specialist Mage with an interesting backstory, and some new areas and gear.
  • rdarkenrdarken Member Posts: 660
    Edwin is not a pure mage. I believe Nalia and Imoen are the only "pure" mages and they are dual classed.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    Up to ten dollars, because I am a colossal worm.
  • the_spyderthe_spyder Member Posts: 5,018
    rdarken said:

    rdarken said:

    Ideally, I'd like to see character packs released: Maybe they make three new NPCs at a time and you can buy them individually (ex. $5 each) or together ($10 for all three). And they do that a BAJILLION TIMES

    This is precisely what I personally don't want to see.

    At the end of the day, you can create your own companions and play with any characters you wish. The value of NPCs is (in my opinion) largely the interactions. Sans that, what value are they?

    What? Were you making two independent points? I wasn't suggesting they make shallow NPCs; I was suggesting fully fleshed out characters sold individually (for people who don't want to buy them all / don't like them all) and packaged together for savings.
    See my subsequent post. A few extra NPCs with good personalities that are well fleshed out is just fine by me. More than that is a waste of material and resources.

    For my money, I'd much rather that the DEVS work on BG3 or whatever the next project is than to make a BAJILLION NPCs (interactions or no). To quote Samuel Clemens (on Star Trek)

    "Man becomes a trivial creation, does he not? Lost in the vastness of the cosmic prairie, adrift on the deep ocean of time. A single one amongst... huh... countless others."

    A hand full of NPCs is a cool thing. Hundreds is a waste of effort in my philosophy. We need more. just not huge bunches more.

  • meaglothmeagloth Member Posts: 3,806
    @rdarken I did not mean pure Mage as in not specialist, but as in not dual or multi. I am aware of what "pure Mage" means, but could not find a better word.

    I always though Nalia was redundant, because she was pretty much imoen for when you don't have her. She would have been better suited as a rouge kit, in my opinion, because bg2 was lacking in a permanent thief.
  • albinocobraalbinocobra Member Posts: 56
    Well I'm a sucker for NPCs so I'd probably shell out as much as they asked >.<
  • rdarkenrdarken Member Posts: 660
    @the_spyder Ah sorry, I missed that!

    @meagloth Apologies to you, as well, for my misunderstanding! Yes, I believe you are correct. Nalia is almost a pure mage because her thief levels are so low. I agree with you that she's pretty redundant. You get a bit more mage out of her v. Imoen. Someone on these boards once mentioned that he liked to change Nalia's first few levels to fighter, to give her some distinction v. Imoen, which I think is a great idea (though there are already so many fighters in BG2!)
  • Night_WatchNight_Watch Member Posts: 514
    i've already got at least 4 copies of the same damn game (original, dvd-rom, gamestop, gog, there's probably more i've lost/loaned and never got back) might as well pay the xtra few bucks to complete my 5th set. i love you bg. shut up and take my money =p

    although in all seriousness, some extra content that comes along with the npc would be appreciated. i know a new npc generally comes with all that stuff, but i'm talking about stuff that isn't tied to the npc's storyline. like a special merchant at waukeen's promenade (like the one who sold IWD themed items) or some easter eggs that wouldn't upset the balance of the game (like silly weapons, armor, or other items similar in spirit to the soul calibur type of goofiness (family of Lilarcor themed weapons?!) or...15 year birthday hat that you can equip as a helmet? complete with noisemaker horn in item slot? and then all your npc buddies can be like 'what are you doing?' when you equip those items and blow the horn O.o).

    it doesn't have to be all, or even any of those things. i'd still buy it. i just hope as they're making the game and the dlcs they ask themselves, "would i pay x amount of $ for this?" it's always smart i think to put yourself in the shoes of your customers, and i think these folks have done a great job of it overall with bg:ee. normally i'm not a fan of dlc but i somewhat understand it's purpose for existing (i think.) i'd rather they bundle it all together but i understand these things take time and there's deadlines and all that drama so dlcs are sort of a loophole to deal with the stress. i'd be happy to make an exception for a game that still captivates me after 15 long years. =)

    *cough*more*cough*than*cough*six*cough*people*cough*in*cough*a*cough*party*cough* wishful thinking i know, but still =p

    *cough*icewind*cough*dale*cough*e*cough*e*cough* sorry, i've got this terrible cold -.-;

  • AkihikoAkihiko Member Posts: 213
    $5. Just like the current price for the new npcs.
  • KidCarnivalKidCarnival Member Posts: 3,747
    rdarken said:

    Edwin is not a pure mage. I believe Nalia and Imoen are the only "pure" mages and they are dual classed.

    He's a specialist mage, and the only one not multi or dual. Makes him the only pure mage. He's just not a vanilla mage.
  • shawneshawne Member Posts: 3,239
    @KidCarnival: Going by that definition, though, doesn't Neera qualify as well?
  • MaconaMacona Member Posts: 70
    As a general rule, I only pay for DLC that adds extra game time (expansion packs, new areas, etc).

    I don’t think I would ever pay money for just an NPC.
  • dementeddemented Member Posts: 388
    I'd pay 10 bucks for a thief who wasn't: A annoying, B Useless or C Dead.
  • KidCarnivalKidCarnival Member Posts: 3,747
    shawne said:

    @KidCarnival: Going by that definition, though, doesn't Neera qualify as well?

    @shawne Yep, assuming she'll still be the same in BG2EE, she's a pure mage, too. "Pure" to me means "single class", hence Imoen and Nalia aren't "pure", they are dualed and hence "vanilla" - not kitted.

  • MessiMessi Member Posts: 738
    I'd rather see them do one or two proper expansion packs like TotSC and ToB. Those could introduce new NPC or too I guess.
    KidCarnivalrdarken
  • OneAngryMushroomOneAngryMushroom Member Posts: 564
    I'd only ever pay for a new character if they were less than 1.50$. It's one person, I feel like I'm getting screwed otherwise. Just look at Disgaea 4 DLC characters. That's $5 for what is essentially a reskin.
    lolien
  • rdarkenrdarken Member Posts: 660
    Macona said:

    As a general rule, I only pay for DLC that adds extra game time (expansion packs, new areas, etc).

    I don’t think I would ever pay money for just an NPC.

    All the BG:EE NPCs had additional content, so presumably new NPCs would as well. Especially given that BG2 NPCs all had sidequests to begin with. Though, it's probably not enough to meet what you'd like to see :)
  • LiamEslerLiamEsler Member Posts: 1,859
    Keep in mind that BG2EE's new NPCs have a lot more content than their BGEE counterparts.
    rdarken
  • wojtekwojtek Member Posts: 311
    Kaeloree said:

    Keep in mind that BG2EE's new NPCs have a lot more content than their BGEE counterparts.

    and this is in my oppinion is very bad. i mean great that you add a lot of new content in BGEE2 , but the stories of NPC should be much bigger in BGEE
  • elementelement Member Posts: 833
    wojtek said:

    Kaeloree said:

    Keep in mind that BG2EE's new NPCs have a lot more content than their BGEE counterparts.

    and this is in my oppinion is very bad. i mean great that you add a lot of new content in BGEE2 , but the stories of NPC should be much bigger in BGEE
    yes but if the new npc gots a larger amount of content in BG1EE then the npcs would become incredibly lopsided with the few new characters having lare amounts of dialogue and the old characters getting none.




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