How much would you pay for a new NPC DLC in BG2:EE ?
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- How much would you pay for a new NPC DLC in BG2:EE ?206 votes
- I would not pay for that (please specify reason)19.90%
- I would pay up to 3$ but only if I liked the new NPC13.11%
- I would pay up to 6$ but only if I liked the new NPC15.53%
- I would pay up to 10$ but only if I liked the new NPC  8.25%
- I would pay even more than 10$ but only if I liked the new NPC  3.88%
- I would pay up to 3$ for any new NPC no matter if I liked it or not  6.31%
- I would pay up to 6$ for any new NPC no matter if I liked it or not12.14%
- I would pay up to 10$ for any new NPC no matter if I liked it or not  7.77%
- I would pay even more than 10$ for any new NPC no matter if I liked it or not  4.85%
- other  8.25%
Post edited by JuliusBorisov on
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Comments
Like Neera. I liked her back story on paper, but found her personality annoying in-game. Still played with her few times.
I'm willing to pay up to 6.00€ for an non-human/elven/half-elven NPC with either an interesting or fascinating background. The alignment is another deciding point: since I'm not interested in Good or Lawful people, it's less likely I'd purchase them. It's another thing entirely if they had alignment shifting quests to them where you could either turn them Chaotic, Neutral, or Evil.
If, by chance, a new NPC comes along with a new class kit on the other hand I will buy him/her/it outright. :P
If it's for BG:EE-like NPCs, probably not more than 3€. The new areas were a bit lackluster, and I found that there were very, very few new banters.
If it's BG2-like NPCs, could be up to, say, 6€ if it's well made and blends in the game.
And with a personal quest or items something like that.
1) I'm fine with the current number of NPCs
2) Should I change my mind, there are eventually several free NPC mods, especially for BG2, which quality I find satisfactory (voice over is imo overrated)
So far I liked the new EE content, even Rasaad , but nonetheless I would pay up to 5 euro for a vanilla mode, i.e. the possibility to play also without any of the new content, but with all the improvements of the EE version in terms of code optimisation, support for new hardware and new screen resolutions, etc.
Also the aquisition is problematic, for me it is quite a game breaker if I get virtual stuff in an immersion focused RPG "piece by piece off the shelf."
If they however introduce an "advanced/collectors" edition with news stuff including NPCs, that would be okay.
If they really cannot afford to make it (or cannot make it themselves like in the ol'times) they still can put the idea up to crowdfunding services to seek sponsors.
I'd be willing to shell out another 10$+ for a NPC-Pack (lets say 2-3 new companions), each of which is professionally written and voiced and which are also nicely woven into the original content, including banters with other companions, comments on the story-progression, npc-specific quests, a possibility for the new NPC to betray the PC at some point, etc..
Or maybe 3-5$ for a single NPC, depending on how much new content he adds to the game.
As was told in the begin, a long time before the release of BG:EE, the devs intended to release free content (packaged in the game price) and DLC content to be purchases apart. I still expect more packaged content for BG:EE and a lot for BG2:EE, but fullfiled these requisites, i wouldn't mind pay for accessory content.
For an NPC alone in the style of Dorn, Neera or Rasaad, if all they bring is just what i saw in BG:EE i wouldn't even pay $3 for them (each), maybe for a package of NPCs like them. If they're going to get improvements and specific quests in BG2:EE as was stated when they where launched in BG:EE, then i would pay for them, yes.
But the question is: A single NPC is worth being paid for, when we have modders that bring these content free? No, it's not the ultra special cool class of an NPC that will make me buy it (menzobenzaran renegade from Neverwinter online... pff), it's the game hours adition that will set the price for me. So an NPC that brings +2 hours of personal quest and banters surely is worth my money, but another that just get some new kit that a moder could do and nothing else... that's one i wouldn't buy. In the end, we're buying gameplay hours in fact.
Quality will be a matter of trust in the product, if i get some and get unsatisfied with what i got, then i wouldn't buy NPCs anymore.
I defended the $25 price cos i believe the devs are going to provide us with more contend, even NPCs embedded in the game price, as was done with Baeloth, i hope this to not be an prelude of anything else official to the game being paid for.
In the end as i said before, it's the gamehour adition that will make the worth of the product in $.
Then there's a matter of investment and the maintenance of the company. Well, Beamdog remade the infinite engine. If Beamdog has the copyright of this remake, then it's time to invest into a new game based on it? make a new D&D story in the structure already done. That would need negotiation with WotC (Hasbro) and maybe with Bioware, but all the work of remake the infinite engine just for the enhanced editions of the old games appears to me as a waste of resources.
But then, this is only viable IF Beamdog owns the copyrights, and not remake the engine as an employee of ATARI.
To conclude, my vote goes to other, and other is what i explained above.
A really quick breakdown...
An NPC on its own... £1
A fully voiced NPC with own back story... £3
20 hours plus of extra gameplay. New areas. New quests. New NPCs voiced. £15 (If I remember I bought TofSC for about this much...)
Pyramid Expansion pack. Mummies galore! A chance to mummifie CHARNAME! 3 fully voiced mummified NPCs with own Pyramid Stronghold to build and use as a base of operations. Own mummie quest. A mummie cleric kit. 100+ of extra gameplay!... PRICELESS!
Ideally, new NPCs would be added with a patch and just stand around with a brief introduction dialogue, near the dungeon exit (in BG2), so I can approach them to hear the voiceset, get an idea of their personality and backstory and see what class/race they are. Once the DLC is bought, they'd become recruitable. If not bought, they'd be just another NPC with a few voiced lines who stands around and tells a story.
tough call i would definately pay out but i think it would depend on what the dlc contained and ofcourse liking the character would be a factor. id probably pay 10$ which is just over £6 for me.
In my opinion these things would need to be done to make this work
1. the character would need to be fully fleshed out with banters/character arc/ romances/ quests etc (were needed)
2. An interesting character build although id be happy with any good new characters i would be alittle dissapointed if they ended up announcing another Thief/Mage character seeing as we have so many already.
also i think the poll would have been a little better if it had less options
I said $10, but I'm not sure if this is a fair question. Not all added NPCs are made equal. I'd need some numbers to work with. How much new content does the NPC add?
Selling everything separately might be okay on mobile platforms because of the much different pricing horizon that exists there, but not on my PC, please.
I'm sick enough of day 1 DLCs as is.
I would rather see IWD then some crappy DLC .
BG2 is good enough to stand as it is.
Beamdog needs to stay on HDing old IE games...not make their own versions of it.
Paying a reasonable price for reasonable new content is fine. Attempting to bilk consumers into pouring excessive funds into some Executive's pocket is another thing and not cool.