While beholders, mind flayers, vampires, & dragons (including all their variants) are all dangerous, they can always be dealt with if you prepare properly. At the end of the day, they can all have their spell defenses dispelled including "pfmw".
A lich on the other hand can cast wish and go for double timestop with improved alacrity, remove ALL your spell and potion defenses, or even rememorize all its spells just like you can (note that CHARNAME & friends cannot wish for the second one). They are also immune to all offensive spells 1-5 naturally, and they can resist both clerics turning undead & anti undead affects rather well. I should also mention how much it sucks to have to fight a fallen planetar, a baalor, and a nishruu all at the same time in addition to a spellcasting lich; all of them uninjured at the moment of course.
Special mention goes to kangaxx and the nameless watchers keep demilich. Because having an almost immortal undead spellcaster wasn't enough, a demi-lich has complete immunity to spells 1-8, a trap the soul every round that's instant and level drains you even if you make a saving throw, and instant spellcasting permanently.
*sigh* good times. Oh and speeking of demi-liches, lets read the BG2:EE website description of the black pits 2.
The Black Pits 2: Gladiators of Thay - Explore the tactical depth of high-level Dungeons & Dragons combat. Undermine your captors and prey upon their weaknesses while you dodge traps and battle for your life against Demi-Liches, Mind Flayers, and Githyanki.
The single Ogre that scares me the most is Larze who you meet in the tavern (sorry dont remember the name) when you leave the sewerbrothel. He always manage to crush me, crush me to gooooo. Yesterday I bravely ran away with a grand total of 1 hp remaining. Luckily enough I had gathered some friends, and as we all know; I get by with a little help from my friends.
Liches and the like are ofcourse much tougher, but you usually have some time to prepare.
@Lindeblom Larze is but a poor confused ogre who CHARNAME can bamboozle with long words and not very compex arguments. Try talking to him next time and mess with his head!
well everything scares me because i play a mage, but liches especially, most are immune to undead turning AND they can get you from afar, at least with normal undead if your overwhelmed you can run away and be safe to heal up, but not with liches you run away and it will just cast magic at you. you can never get away
I have bad memories of golems in BG2. That nasty haste effect, combined with their heavy attacks, has often resulted in my tank getting demolished. And they are completely immune to my magic? This is madness.
Fortunately, the big ones have a tendency to get stuck in doorways. Saved my character's hide more than once while he was running away screaming in panic.
Vampires. Carefully made spell selection, BOOM, vampire ambush, restoration (which means the cleric whiiiiining about fatigue for the rest of the day) and having to remember wtf I picked earlier. Remember, put in the spells again, BOOM, vampire attack, do it again. If the Negative Plane Protection spell didn't last a pointless 20 seconds, this would be less of a problem.
The enemy that scares me the most is the one I am not prepared for. Lich at the end of the spooky dungeon with lots of hints he is there? meh. Lich at the inn backroom at the starting city? ARRRGH! I AM DEATH!
That or the enemies that cheat with illegal abilities (done via scripts) that scare me the most. Like that sneak theif that kills you in 1 shot and is unkillable (unless you polymorph into an illithid and then drain his int to 0) Or the beholder "god" who was undamageable until you hit him with a blast from a conveniently placed nearby artifact.
Ettercaps. They're like bald builders with bad posture staggering out of the pub with some sort of toxic poisonous cow udders primed and ready to ejaculate their foul green excretions all over you. Proper nightmare fuel.
How dare they corrupt the milk-taps of nature in such a way. (I love me some milk.)
I hate vampires because of the level drain ofc and I get encumbered? (if I remember well) Secondly I hate Umber Hulks, I always need a few tries to get them. Third, the toughest mob was probably the greater Wolfwere... seemed as if I couldn't kill it
Other parties that appeared. As much as they are sometimes weak and easy to fool, during my first play through of the games I always thought something really different was varied among them. Like coming across a small group of mages, you'd obviously were going to get pounded around by all sorts - then if it was a mixed party it was a dirty question of what and who to go and aim for first. Also they appear at the most inopportune times when you least expect them, like starting with Baldur's Gate 1 where you are about to enter the Friendly Arm Inn then that mage slaps you around with magic missiles when he gets warmed up with protection spells. Then later on where you exit the Nashkel mines, just finishing up and your immediate thoughts are, "Oh! North sounds like a good option because it's the closest---And now I'm dead from some really powerful assassins..." So humans are my choice because they appear precisely where you least expect them.
Dragons were second in place because the size of them was always spooky including that really annoying thing they did when they threw everyone in melee range back to the furthest side of the room. Leaving that one individual standing desperately swinging his pansy +3 sword at it hoping his buddies will come back in time to help chip at the massive claws and teeth snapping at him!
My third choice was stuck between Mindflayers or Vampires. Vampires first appearance was a nightmare because at that stage I didn't realize how you needed a specific weapon level in order to damage them and later on they're not at all tough to beat so long as you're prepared - same goes for mindflayers when you're in their own lair. As soon as you get the bottles that blank your minds from being affected by their abilities you're completely in the clear so the first targets are their guardian Umber Hulks and then you just kick the squids over like little dolls... with tentacles.
Or Golems. Opening a secret passageway to a huge, hulking piece of metal doped on speed that just choke slammed my unfortunate thief who didn't have a chance to hide is another!
Vampires are annoying because of level drain, but basically they're just tedious. Beholders and Ilithids, however, are scary. They kill people, you know?
Ordinary liches aren't too fearsome, but demi-liches require specialised tactics to kill. Do-able once you know how, but everyone's-dead-and-I-gotta-reload several times until you figure out how to beat them.
im sorry but mages are powerful enough at high levels but a lich is one that someone has to kill X amount of times before said person figures out where the phylactery is (on a roleplaying scale, i don't think phylacteries are in BG:EE, i know they are'nt in BG not completed the game yet with enhanced edition so i dont know) so go knows how many people are going to die just by killing -one- lich and however many undead thralls he can muster (probably from the previous group that tried to / successfully kill him)
Definitely Mind Flayers. Partly because I remember how deadly they were in Eye of the Beholder too (a great game btw ).
i only played the gameboy version and breifly spent some time with the DOS version....though now that i think about it i dont think eye had a DOS version....im thinking of a first person dungeon crawler like all the old school RPGs used to be, based on AD&D
also i have D&D warriors of the eternal sun for my sega megadrive ! -thats- old school
Comments
A lich on the other hand can cast wish and go for double timestop with improved alacrity, remove ALL your spell and potion defenses, or even rememorize all its spells just like you can (note that CHARNAME & friends cannot wish for the second one). They are also immune to all offensive spells 1-5 naturally, and they can resist both clerics turning undead & anti undead affects rather well. I should also mention how much it sucks to have to fight a fallen planetar, a baalor, and a nishruu all at the same time in addition to a spellcasting lich; all of them uninjured at the moment of course.
Special mention goes to kangaxx and the nameless watchers keep demilich. Because having an almost immortal undead spellcaster wasn't enough, a demi-lich has complete immunity to spells 1-8, a trap the soul every round that's instant and level drains you even if you make a saving throw, and instant spellcasting permanently.
*sigh* good times. Oh and speeking of demi-liches, lets read the BG2:EE website description of the black pits 2.
The Black Pits 2: Gladiators of Thay - Explore the tactical depth of high-level Dungeons & Dragons combat. Undermine your captors and prey upon their weaknesses while you dodge traps and battle for your life against Demi-Liches, Mind Flayers, and Githyanki.
Oh goody, more of them.
Yesterday I bravely ran away with a grand total of 1 hp remaining. Luckily enough I had gathered some friends, and as we all know; I get by with a little help from my friends.
Liches and the like are ofcourse much tougher, but you usually have some time to prepare.
He has some nice gauntlets
Oh, joy.
also special mention to Vampiric Illithids! best of both worlds!
Fortunately, the big ones have a tendency to get stuck in doorways. Saved my character's hide more than once while he was running away screaming in panic.
IRT Thread
Vampires. Carefully made spell selection, BOOM, vampire ambush, restoration (which means the cleric whiiiiining about fatigue for the rest of the day) and having to remember wtf I picked earlier. Remember, put in the spells again, BOOM, vampire attack, do it again.
If the Negative Plane Protection spell didn't last a pointless 20 seconds, this would be less of a problem.
i think ill go demons and the like nothing like a piitfiend turning up at the wrong time
Lich at the end of the spooky dungeon with lots of hints he is there? meh.
Lich at the inn backroom at the starting city? ARRRGH! I AM DEATH!
That or the enemies that cheat with illegal abilities (done via scripts) that scare me the most.
Like that sneak theif that kills you in 1 shot and is unkillable (unless you polymorph into an illithid and then drain his int to 0)
Or the beholder "god" who was undamageable until you hit him with a blast from a conveniently placed nearby artifact.
How dare they corrupt the milk-taps of nature in such a way. (I love me some milk.)
Secondly I hate Umber Hulks, I always need a few tries to get them.
Third, the toughest mob was probably the greater Wolfwere... seemed as if I couldn't kill it
So humans are my choice because they appear precisely where you least expect them.
Dragons were second in place because the size of them was always spooky including that really annoying thing they did when they threw everyone in melee range back to the furthest side of the room. Leaving that one individual standing desperately swinging his pansy +3 sword at it hoping his buddies will come back in time to help chip at the massive claws and teeth snapping at him!
My third choice was stuck between Mindflayers or Vampires. Vampires first appearance was a nightmare because at that stage I didn't realize how you needed a specific weapon level in order to damage them and later on they're not at all tough to beat so long as you're prepared - same goes for mindflayers when you're in their own lair. As soon as you get the bottles that blank your minds from being affected by their abilities you're completely in the clear so the first targets are their guardian Umber Hulks and then you just kick the squids over like little dolls... with tentacles.
Or Golems. Opening a secret passageway to a huge, hulking piece of metal doped on speed that just choke slammed my unfortunate thief who didn't have a chance to hide is another!
Demogorgon is a pretty darn tough enemy too.
BG2: Wampires and Liches I guess
also i have D&D warriors of the eternal sun for my sega megadrive