I have questions about the externalizations. Are those listed in the OP the only externalizations? I'm unsure about how to interpret what exactly has been externalized with regards to class restrictions. Are class restrictions fully modable now? So could I let's say create new multi/dual class combos? Or mod in say, monk or barb multiclass options? Or is it strictly which races can dual class, and which races can be which(already existing) class or combo?
(As an example, could I mod a druid/mage multi or dual class with the new externalizations?)
@Alsn It is strictly which races can access already existing class combinations. You can change who can dual class and who can access particular single or multiclasses, but you cannot enable new combinations, as those are deeply hardcoded.
@Dee Glad to see you are actually on the steam forum. I never noticed until today lol. Hopefully you get developper status on it so steam people notice it more that you guys are not ignoring them.
There were a Russian and Ukrainian localisation's in beta version. I can't see them in the final patch. Where are they? I read some topics on this forum about it. As far as i know we have this localisations from PlayUa. Is there any problem with their translation? Or what is the stopper right now? And the main question - Will it be released and when? I don't want to get a strict estimation. But i really wish to know if it is available in this week, month, year.
BGEE after last patch is pretty nice but i got few annoying issues, it happens sometimes however doesn't make game unplayable.
1. Problem with moving screen, i can zoom in and out but screen 'stuck' and i cant move it left, right, down, up... 2. Game just 'freeze' for a second and then move on 3. When i press TAB for too long and then stop, game still works like with pressed TAB, hp above heads etc.
It's not related with specific map, it happens everywhere.
Quicksave than load game fix nr 1 and 3.
BGEE for Windows, no mods installed My laptop: Intel Duo 2,2GHz, 4GB RAM, 1GB GEFORCE GT320M, Win7 64bit
Don`t know if someone already reported it but an old issue came back with this update: the door of the house near the Friendly Arm Inn doesn`t change to opened when you open it.
I found a really annoying bug: After the battle sometimes the companion can't move and it's not possible to find a solution for this... i tried everything.
sorry if this has been reported before but i found very odd bug if you press UP arrow to scroll the screen up when you are on the character status screen with portraits and all the other little info the game crashes at least for me
1. The nice thing about this patch (aside from it's really good) is the characters move faster. Way faster. Which leads to a somewhat annoying thing, and that is combat is really fast. I mean *really* fast. My spacebar runneth over, actually. Is there any way to slow things down?
2. The War On Xvarts: I've killed hundreds, and the journal won't update (old issue), but do I have to start a new game for the journal update?
Thank-you!
Edit: Found a script bug:
Jaheira is set to Cleric: passive, yet she insists on casting Summon Insects when attacked. I apologize if this is in the list of fixed issues and I just didn't notice it.
1. The nice thing about this patch (aside from it's really good) is the characters move faster. Way faster. Which leads to a somewhat annoying thing, and that is combat is really fast. I mean *really* fast. My spacebar runneth over, actually. Is there any way to slow things down?
Open baldur.ini and look for a row containing "Maximum Frame Rate." The game was designed to be run at 30. Lower the number to slow it down.
1. The nice thing about this patch (aside from it's really good) is the characters move faster. Way faster. Which leads to a somewhat annoying thing, and that is combat is really fast. I mean *really* fast. My spacebar runneth over, actually. Is there any way to slow things down?
Open baldur.ini and look for a row containing "Maximum Frame Rate." The game was designed to be run at 30. Lower the number to slow it down.
The Russian and Ukrainian translations are currently in beta; before we have a chance to test them, they won't be in the release version.
It says nothing new. When will we get them? How can i get beta translations?
If you bought the game through Beamdog.com, just send me an email with a title of "Beta Access", letting me know which version of the game you bought (Mac or Windows) and what your email address is for your Beamdog account.
Don't know if it's the proper place to report post 1.2 patch bugs, but then... I configurated my auto-pause to activate when an weapon breaks, now everytime the game pause cos... the ammunition is being breakable!! When i use an ammunition it is spend on the attack and by nature should disappear, however the game is rolling break chances for ammunition too, with an annoying spamm of Weapon ununsable on the screen.
Don't know if it's the proper place to report post 1.2 patch bugs, but then... I configurated my auto-pause to activate when an weapon breaks, now everytime the game pause cos... the ammunition is being breakable!! When i use an ammunition it is spend on the attack and by nature should disappear, however the game is rolling break chances for ammunition too, with an annoying spamm of Weapon ununsable on the screen.
Not a gamebreaking bug, but then it's not normal.
It is not a bug. Forcing the game to pause when you run out of ammo gives you the chance to pick another type of arrow, so you don't have to waste the magic ones by mistake.
The Russian and Ukrainian translations are currently in beta; before we have a chance to test them, they won't be in the release version.
It says nothing new. When will we get them? How can i get beta translations?
If you bought the game through Beamdog.com, just send me an email with a title of "Beta Access", letting me know which version of the game you bought (Mac or Windows) and what your email address is for your Beamdog account.
Done. But it's my second time i've sent you this email(i've hadn't any feedback for my first email). What do i need to do now(wait for an email, monitor my beamdog account for suggestion to be a part of beta or check for updates in the client)?
Don't know if it's the proper place to report post 1.2 patch bugs, but then... I configurated my auto-pause to activate when an weapon breaks, now everytime the game pause cos... the ammunition is being breakable!! When i use an ammunition it is spend on the attack and by nature should disappear, however the game is rolling break chances for ammunition too, with an annoying spamm of Weapon ununsable on the screen.
Not a gamebreaking bug, but then it's not normal.
It is not a bug. Forcing the game to pause when you run out of ammo gives you the chance to pick another type of arrow, so you don't have to waste the magic ones by mistake.
It's not that, i'm not running out of ammo, the ammo is breaking at the impact somehow and thus the game auto-pause at each 5 to 15 attacks (for each character).
Wasn't Sunfire bypassing MR intentional since the first versions?? Now it isn't so much worth the lvl5 Spell slots, that was a hard hit for us power gamers ;(
-PageUp and PageDown keys now properly expand and contract the combat log
That's the best thing I've ever heard about the patch, now I won't complain because of the mouse's wheel zooming instead of moving the dialog window
power gamers use chaos :-) sunfire in BG1 wasn't that useful
You have to see how well it works in BG2, against Mind Flyers... No, really, just cast a "keymaped chain contingency" with 3 sun fires, see enemy, + Invisibility = All dead All dead! :P
Slightly confused here about the sunfire contingency trick... I don't dual/multi if I can help it so that may be why I'm confused, but aren't Invis and Chain Contingency arcane while Sunfire is divine?
Anyway, I'm loving the patch so far (though I'll have to restart my Shadowdancer, which isn't that much of a loss as he was just heading off to Gnoll Stronghold)
Slightly confused here about the sunfire contingency trick... I don't dual/multi if I can help it so that may be why I'm confused, but aren't Invis and Chain Contingency arcane while Sunfire is divine?
Comments
(As an example, could I mod a druid/mage multi or dual class with the new externalizations?)
Glad to see you are actually on the steam forum. I never noticed until today lol. Hopefully you get developper status on it so steam people notice it more that you guys are not ignoring them.
BGEE after last patch is pretty nice but i got few annoying issues, it happens sometimes however doesn't make game unplayable.
1. Problem with moving screen, i can zoom in and out but screen 'stuck' and i cant move it left, right, down, up...
2. Game just 'freeze' for a second and then move on
3. When i press TAB for too long and then stop, game still works like with pressed TAB, hp above heads etc.
It's not related with specific map, it happens everywhere.
Quicksave than load game fix nr 1 and 3.
BGEE for Windows, no mods installed
My laptop: Intel Duo 2,2GHz, 4GB RAM, 1GB GEFORCE GT320M, Win7 64bit
Here is a pic:
2. The War On Xvarts: I've killed hundreds, and the journal won't update (old issue), but do I have to start a new game for the journal update?
Thank-you!
Edit: Found a script bug:
Jaheira is set to Cleric: passive, yet she insists on casting Summon Insects when attacked. I apologize if this is in the list of fixed issues and I just didn't notice it.
Not a gamebreaking bug, but then it's not normal.
Wasn't Sunfire bypassing MR intentional since the first versions?? Now it isn't so much worth the lvl5 Spell slots, that was a hard hit for us power gamers ;(
-PageUp and PageDown keys now properly expand and contract the combat log
That's the best thing I've ever heard about the patch, now I won't complain because of the mouse's wheel zooming instead of moving the dialog window
Anyway, I'm loving the patch so far (though I'll have to restart my Shadowdancer, which isn't that much of a loss as he was just heading off to Gnoll Stronghold)
Now, with the new "externalised" files", kitsfrom mods becomes unselectables.