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Bugs after 1.2

With 1.2 we saw a ton of bugs being corrected, but I'm curious about how many remain, also including the stuff that got labeled as low priority.

Any ideas?
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Comments

  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582
    -The journal is still very buggy, i.e: disappearing/reappearing user entries.
    -Dorn's portrait uses different colors for the large and the medium/small versions.
    -Montaron will leave your party (and take Xzar with him if he's there) if you talk to him, even if you just recruited him.
    -The Aldeth Sashenstar bug reportedly still exists.
    -There's a problem with voices being cut off in mid sentence (per the devs, this was originally intended behavior, but has exceeded intentions).
  • EudaemoniumEudaemonium Member Posts: 3,199
    - Eldoth's Poisoned Arrows do not autostack (unlike other stackable items now)
    - Importing an exported character seems to wipe Bhaalspawn powers, whereas before they would be kept.
  • albinocobraalbinocobra Member Posts: 56
    I couldn't get Shar-Teel to join my party. Immediately after the first talk, she would skip to the part where she won the duel. Could be something in my game, but since it's an unmodded game, I doubt it.
  • onanonan Member Posts: 223


    - Importing an exported character seems to wipe Bhaalspawn powers, whereas before they would be kept.

    I noticed that as well but thought it was intentional, as the newly imported character is assumed to be just starting the adventure.
  • SedSed Member Posts: 790
    Killing large groups of enemies too fast seems to cause issues with quest reporting:

    http://forum.baldursgate.com/discussion/22903/sarhedra-not-recognizing-me-killing-the-ogres#latest

    Maybe a similar bug with Aldeth Sashenstar, since there are plenty of doppelgangers on the top floor.
  • StevevdlStevevdl Member Posts: 73
    If you fight the flaming fist on the map south of Beregost, the extra 2 flaming fist that turn up are marked as hostile but don't actually attack until the first one is dead. I had all my characters attack the first until dead, so don't know what happens if you attack the others before killing the first
  • sirthaddaeussirthaddaeus Member Posts: 41
    i noticed after booting out rasaad in beregost and my party returns to nashkel there is two of him and the 3 commoners around him.
  • EudaemoniumEudaemonium Member Posts: 3,199
    onan said:


    - Importing an exported character seems to wipe Bhaalspawn powers, whereas before they would be kept.

    I noticed that as well but thought it was intentional, as the newly imported character is assumed to be just starting the adventure.
    I mean it might be intentional. I wasn't really sure. At the very least its a change that wasn't there before.
  • VikingRVikingR Member Posts: 88
    Journal is as broken as ever ;)
  • The user and all related content has been deleted.
  • alaundoalaundo Member Posts: 131
    What still remains is that my sound still isnt working at all :( using a X-FI soundcard with latest drivers. Any news regarding this?
  • CerevantCerevant Member Posts: 2,314
    edited November 2013
    @alaundo Try installing this and seeing if it helps.
  • alaundoalaundo Member Posts: 131
    Ok thx, will try when at home.
  • AedanAedan Member, Translator (NDA) Posts: 8,551

    - Importing an exported character seems to wipe Bhaalspawn powers, whereas before they would be kept.

    If you export a character and then create a new game importing your CHARNAME, it is correct that she/he loses her/his Bhaal powers. You are supposed to gain them during the game after the dream sequences.
  • EudaemoniumEudaemonium Member Posts: 3,199
    Aedan said:

    - Importing an exported character seems to wipe Bhaalspawn powers, whereas before they would be kept.

    If you export a character and then create a new game importing your CHARNAME, it is correct that she/he loses her/his Bhaal powers. You are supposed to gain them during the game after the dream sequences.
    Ah, okay, so it was an intentional change, then. I wasn't really sure.
  • MornmagorMornmagor Member Posts: 1,160
    When people explode because of too much damage upon kill, there is no blood anymore. Can anyone else confirm this?
  • KhoryaceKhoryace Member Posts: 79
    Should it worth mentioning I found a typo in the Dragon Disciple kit description it is Written Hit Dice instead of Hit Die like others.
  • MornmagorMornmagor Member Posts: 1,160

    Mornmagor said:

    When people explode because of too much damage upon kill, there is no blood anymore. Can anyone else confirm this?

    Make sure GORE is turned on under your options menu, brave warrior @Mornmagor.

    @Sylvus_Moonbow Gore is on.
  • MornmagorMornmagor Member Posts: 1,160
    edited November 2013
    Yeah, there is still no blood :p

    Gore was already on :p
  • ThrasymachusThrasymachus Member Posts: 903
    If your party goes to the top of the Iron Throne building (the level at which you get a view of the city), they are unable to go back down.

    Obviously a cunning trap set by Sarevok!

    (I mentioned this problem earlier...
    Arcalian said:
    )

  • MornmagorMornmagor Member Posts: 1,160
    Nope, core rules.

    Oh well :p
  • MornmagorMornmagor Member Posts: 1,160
    I can see the flying body parts. I don't see the blood any more. Maybe they turned it off?
  • SliceofhellSliceofhell Member Posts: 85
    Not bugs but rather minor annoyances:
    "=" key no longer works for selecting group
    clicking on text during dialogs not working anymore, you have to click the button at the bottom
  • DeeDee Member Posts: 10,447

    Not bugs but rather minor annoyances:
    "=" key no longer works for selecting group
    clicking on text during dialogs not working anymore, you have to click the button at the bottom

    = and - are now used for zooming out and in (respectively); selecting the group is mapped to 0.
  • deltagodeltago Member Posts: 7,811
    Spacing in the text box can be improved slightly, words tend to run into each other such as when you first get Bassilus's Quest.
  • EudaemoniumEudaemonium Member Posts: 3,199

    Not bugs but rather minor annoyances:
    "=" key no longer works for selecting group
    clicking on text during dialogs not working anymore, you have to click the button at the bottom

    On mac at least I can select everyone with '0'.
  • EudaemoniaEudaemonia Member Posts: 16
    When a party member protected by resist fear fails (?) a save vs horror, they are getting the glowing hold person halo, although they can move freely. Similarly, a character with mind shield (greenstone amulet) active got the feeblemind icon on their portrait when hit by the Sirine's dire charm, although their intelligence was unaffected.

    Most annoyingly, my main map is permanently "greyed out" and pixellated.
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