What, exactly, was wrong with ToB?
meagloth
Member Posts: 3,806
So, like the title says, what was wrong? It's generally accepted that ToB was so-so, but, along with imoens portrait, this is one of those things that is always complained about and never explained.
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Due to level progression at the 20+ point, you reached a plateau of power past which levels meant little to nothing, and enemies weren't really scaled well. If you had a well-geared party from SoA, you could steamroll through the vast majority of the battles with just a melee crew and then run up against a wall of a fight you just could not beat because it had some mechanic you'd never encountered before and had no way to easily understand what you were doing wrong.
My biggest complaint is just that I'm not really in to such high level adventures. I think the game plays best from about 4th - 10th level (that's an AD&D thing, not just a BG thing). Don't get me wrong, I'm not trying to be stupid about it, I always want that next level and next cool magic item for my characters; but it always seems to me as we move from medium to higher levels my interest starts to wane.
Watcher's Keep was cool, but it was a dungeon run, not a sidequest.
ToB was still great, as far as I'm concerned. But I hope BG2:EE has focused on adding more flavour and aspects to ToB, rather than SoA, which is already so rich and wonderful, that I would be content with just a couple of new areas. ToB could use several new areas, some fun sidequests, and room for some NPC character exploration as we see that a major time in their lives is coming to a peak as well.
The only good fight in my opinion to come out of ToB is the Tethyrian Army fight...
:-)
To challenge such players, you have to pull out the stops in such a way that you may very well kill them all with an overpowered encounter. Usually fights at that end of the game are either 1.) over quickly and never really threatened the group, or 2.) destroy the group / nearly destroy the group.
On top of this, it seems that ToB has fallen victim to a railroad plot and linear zone progression, based on what you all are telling me. This is unfortunate, since I was looking forward to seeing what all of the ridiculous end-game content has in store for me.
They only got permission to do a 2ed game because it was an expansion not a new game.
The release date of TOB had to as close as possible to bg2 release (marketing strategy)
I think with the very limited time they had (6 months?) it was a decent job.
Weapons being too powerful? HEY you are almost a god!
What i dislike most about TOB (and about SOA also) is how xp seems to rain from the sky, you almost get 10000xp for resting in an inn.
I would prefer if the xp limit was something very hard to achieve with a full team.
Several xp rewards have very little benefit when you're always reaching xp cap. (hell pride reward, deck of many things xp rewards, etc)
What else: Ilasera combat was waaaaay to easy, and in my opinion it happened too early. I would prefer a big bad ass ambush where you fear for your life.
final boss has no personality like sarevok or jon irenicus and just appeared out of nowhere.
every zone and quest seems rushed because the devs had no time.
It was basically just thrown together hastily to bring the series to a close. It was the Matrix 3 of the BG series.
The final boss fight actually felt more like a video game than an RPG.
Also, SoA ended with a cliffhanger that implied that there would be a final showdown between the Charname and the Cowled Wizards, but this was completely ignored in ToB which went off on a different (and much less developed) direction. Ideally, if ever a BG3 is made, it should take place in between SoA and ToB IMO.
Also I actually like the high level combat. At least with Ascension installed ToB has the most fun fights of all the BG games. Ascension Yaga-Shura especially is just a perfect boss fight.
Edit: Why are people spoiling themselfs on stuff like this? It's not even the story spoilers themselfs, but if you come expecting that something is going to suck, it probably is going to suck simply because of your own attitude. I'd pay money to play these games as a complete newbie again!
I want to participate in the forum community, so I have exposed myself to a number of spoilers. That doesn't mean I've studied the dialogue trees, looked up the item locations and memorized the traps in BG2 or ToB. OK, so you can shift Sarevok or Viconia's alignment... I don't know what's involved with it though. Maybe I'll try for it, and maybe I'll pick the wrong dialogue tree.
I don't really feel spoiled on it, is what I'm getting at. I've heard of Crom Faeyr, but I'm going to have to learn for myself how to find it. I don't know what I'm in for if I want Haer'Dalis in my party.
Does this make sense? I know but I don't know, and it's still all going to be new to me.
TOB lacked side quests, it lacked areas to explore, and it felt like the whole expansion was just a single train ride. You can't do anything except what you were told to do.
In SoA, almost every NPC had a side quest, some of which were quite expansive. In ToB, there's only the one new NPC, and I'm pretty sure that, for all his badassness and cool dialogue, all you get to do with him is let him follow you about and blow things up for you. None of the old NPCs had continuations of their personal quests, if memory serves.
The ending really didn't work for me. It was painfully obvious how the game was going to be end, and the final boss was in fact spoiled on the artwork of the CD case I originally got the game in. This made the storyline less of a chaotic adventure like SoA and more of an arbitrary slog through mini-bosses to get to the finale.
None of the Five were particularly memorable. They really should have been. All of them had huge potential for epic plotlines, and with some reworking of the story some of them would have worked as the final boss of an entire game dedicated to defeating them. Instead, they just seemed shallow. I mean, Yaga-Shura (sp?) is a similar warlord to what BG1 Sarevok was shooting for, but instead of a multi-chapter quest to hunt him down, you just teleport next door to find his weakness, then kill him. Abazigal as a dragon-bhaalspawn totally could have been a major character, but instead has a generic dungeon for you to explore before you get to fight yet-another-dragon. And whats-her-name the swift was just terrible.
All that said, I enjoyed some of the fights for their gameplay value, the high-level abilities were fun to play with, Watcher's Keep was amazing, and I loved the Pocket Plane. It was a fine game, just nowhere near the caliber of the other two installments.
[caveat: I *only* play NO-RELOAD games, so if Ascension is mostly an arbitrary difficulty mod and not a story mod than it doesn't help. (never played it before; beat ToB only once when it came out, non-no-reload.)]
It failed even to create an illusion of choice.