Under Review: Dynaheir
recklessheart
Member Posts: 692
What did everybody think of Dynaheir? It has occurred to me when I was reading through the forums that there are actually a lot of different compliments and criticisms being levied at her.
Personally, I have always thought of Dynaheir as a highly-esteemed Mage whose eyes are set on a larger picture, which alongside her diligent study of magic has left her somewhat detached and difficult to speak to. Furthermore, she has her own mission in coming to the Sword Coast, of which the protagonist is only one part, and she retains a certain level of cold professionalism in her task. Somewhat arrogant, she is occasionally impatient and demanding, eternally accustomed to how she would be treated in Rasheman, and therefore has been somewhat alienated by culture shock in coming to the Sword Coast.
Personally, I have always thought of Dynaheir as a highly-esteemed Mage whose eyes are set on a larger picture, which alongside her diligent study of magic has left her somewhat detached and difficult to speak to. Furthermore, she has her own mission in coming to the Sword Coast, of which the protagonist is only one part, and she retains a certain level of cold professionalism in her task. Somewhat arrogant, she is occasionally impatient and demanding, eternally accustomed to how she would be treated in Rasheman, and therefore has been somewhat alienated by culture shock in coming to the Sword Coast.
- Under Review: Dynaheir251 votes
- I like Dynaheir: she is capable, confident, direct and prudent31.87%
- I dislike Dynaheir: she is arrogant and unappreciative  6.77%
- I like her accent, and don't think much else of her13.55%
- I like her for mechanical reasons: she functions well in my group, and is good-aligned10.76%
- I have never had her in my party, so I can't comment just yet11.95%
- Dynaheir's best quality is Minsc25.10%
4
Comments
That said, Dynaheir is pretty boring. She has some interesting backstory to share, particularly if you charm her before picking her up, but other than that, she's just dull to have around. Her interaction with other characters is very limited and yawn-inducing besides.
I don't take issue with her mechanically. I tend to pick my NPCs for funny dialogue or interesting questlines, and Dynaheir's quest is all done by the time you find her. If you like to play a more straight-laced no-nonsense sort of game that involves serious characters, Dynaheir could be right for you.
Edwin: Stupid powerful. He fits an amusing personality, being the typical "trying really hard to be evil, menacing, and commanding, but he's actually a softie" card. He comes even more into his own there in Baldur's Gate II.
Xan: The designated "doesn't blow sh@$ up, but does everything else" mage who happens to have a freakin' badass, if somewhat situational sword. Furthermore his personality is your usual melodramatic, uninspired, cynical, sarcastic individual ... except dialed to the extreme, so it's hilarious.
Xzar: Chaotic Evil Necromancer is right up a lot of peoples' alley. And then he's batsh*# crazy with hilarious voice acting to top it off. And yet for some awful reason, you kind of trust him because he's typically more polite than other evil characters.
Dynaheir: Arrogant mage. Slow clap.
"Montaron! I... I never loooooved yoooou!"
"I know of dragons with feet like rabbits, 'tis true, I swear!"
And counting.
If I am evil, I help Edwin kill her while Minsc watches.
If I am neutral I have edwin and her duke it out. The winner gets a free trip back to Nashkel.
If I am good I rescue her and bring her back to Nashkel where I drop her off at the inn with Khalid and Jaheira. That is where i think Irenicus captured them all and brought them to his dungeon.
She is rarely in any of my parties. Better choices throughout the game.
The main reason I don't take her along is that I just don't need a pure mage to babysit in my group. I prefer a dual classed Imoen or Safana in general. If I must take a pure mage, I like Neera more since she comes with more story.
After rescue, I leave her on the top floor of the Friendly Arms to 'recuperate' from her captivity, while Minsc stays with my party a bit to work off his debt to us.
She can't cast Enchantment spells which are a big deal in BG1. That's literally it. Her school of opposition is incredibly useful and without it, she's just gimped compared to the other mages.
Xan is her exact opposite but it doesn't even matter simply because the game just throws tons of evocation wands at you to make up for it. But there are no wands of Charm Person/Dire Charm, Hold Person, or Greater Malison like there are wands of Lighting or Fire.
Unless all SIX of the other mages, not counting Imoen and Safana with a tome, have been chunked somehow (Neera, Edwin, Baeloth, Xan, Quayle, Xzar), there is no pressing reason to use Dynaheir.
I do see how she falls a little flat compared to the other Mages in the personality department, yet personally I imagine I would much rather have a responsible, anti-social Mage around than Xan, who I can't bear to listen to. Edwin and Xzar are excellent though, it must be said. I have yet to take Neera with me, but with respect it would be unfair to compare any of the strictly BG1 NPCs to her, Rasaad or Dorn for depth and development.
But I find your view on her very interesting. I haven't looked at her that way.
'As directed' has turned out to be one of my favourate lines in bg simply because of how she speaks
For the first tome, you already need a few levels to get it, either to kill the Doomguards or to have enough stealth/potions/level 2 spells to sneak in and out. Then you still need the other tome and have to go through Cloakwood, which is usually a nice place to get levels back after dualing. You either drag around Branwen or Viconia so long. With Dynaheir, you drag much longer. Then you park Dynaheir and rush to grab the tome, which may or may not come with having to lock her somewhere, so you don't also have to replace Minsc for the time. Then you dual her and go to hunt ankhegs or basilisks or sirenes (because you better save those areas up, unless you are after a long and tedious downtime in mid/endgame.)
With Xzar, it's worth it. You grab the Durlag tome before going to Cloakwood and get his levels back there. He's usually at ideal dual level on the first or second Cloakwood map, so no need to park and lock Monty. And for your troubles, you get the cleric with the highest possible wisdom of any NPC, pure clerics included, with good strength and dex.
With Dynaheir, you plan your entire game around dualing Dynaheir and the result is a medicore mage/cleric you could have gotten elsewhere (Quayle) with less work.
TL;DR: Dualed Dynaheir to cleric; not worth it, wouldn't dual again.
Since Xzar can't get level 4 spells while dualing she basically is a more defensible version of Xzar that can't use Sleep. Her dexterity isn't nearly as good, but she has spells like Mirror Images, Blur, Blindness, and Spook that can help protect her to make up for that. You certainly have to plan more around when you are going to dual class with her and you need to be in Baldur's Gate to get the second Tome of Understanding, but between the spells I've listed on top of the ability to cast Holy Smite and Turn (rather than control) Undead I think she provides a fair alternative to Xzar. Not as awesome as Quayle mind you but then again...nobody is (well except Tiax since he rules all).