I have an issue with that statement because clubs are complete poop the best one is a +3 with acid dmg because the end game one blows you and your parties face off with fireballs along with being lower dmg than daggers. While I agree it is an interesting option it really isn't up to par.
Don't forget Gnasher, which is awesome for all the reasons the Dagger of Venom is prized and doesn't have a save to boot. But yeah, it'd be nice if there was an endgame club that didn't explode in your face randomly. Really, it'd be nice to have a second endgame option for most weapons, as it would reduce the "take it or leave it" factor and allow you to make use of more than one person in the party with the same proficiency. That would involve doubling the amount of powerful artifacts in the game, though, which might be a bit much.
Good ranged options in BG2 are pretty thin in general. You have a few good short bows, a couple good crossbows, and that's about it. Changes in EE (i.e. adding strength bonus) might give slings and daggers a boost, but there's also the general lack of ranged weapons that can hit at better than +3 (either ammunition or thrown). That, combined with the lack of damage bonuses on ranged weapons (seriously, the Composite Bow +1 in BG1 gets a better damage bonus than nearly all bows in BG2) means that ranged combat has a hard time being viable in the late game.
Aside from that, we could use a few short swords or daggers with either better on-hit effects or interesting equipped effects, and a few good halberds would go a long way towards tiding one over until Ravager. I wouldn't mind seeing a few extra spears or two-handed swords either; two handed weapons that aren't Carsomyr (or quarterstaves, which have their own niche as backstabbing weapons) in general could use a boost to make them an interesting alternative to dual wielding.
(On a similar, non-weapon note, we could use some interesting shields for the same reason. AC bonuses become worthless and the late game shields only have minor effects like +1 saving throws or 10% elemental resistance aside from that.)
100% agree. Give me some cool throwing weapons! There is a nice +3 halberd pretty early, underdark one is AWESOME and after that you get the +4 one.. plus you can always give the eggs to the demon if you want an extra+4 halberd.... (kind of meh though, seriously, you are going to help the drow in exchange for eggs and i give them to you all you can give me is this mediocre weapon?, Lesser demon, YOU SUCK!)
The Gauss Cannon Slingshot +5 sling, speed 1, +3-18 lightning damage. First critter hit takes the +3-18 pts of damage, any enemy creature close to it take 1-8 lightning damage.
Tessa was a brilliant wizard, a genius from the Isle of Prespur. She was an artificer, a crafter, a glassblower, and stonecarver. She had many talents, any time she grew bored (which happened a lot), she would learn a new craft. One day she decided to take a vacation to rival anything she had done before. She would travel between the planes to see the great crystal caves of the plane of Earth, to soar with the Rocs of the plane of Air; so she crafted a spell to bring her to the Astral plane, where she was summarily taken captive on a githyanki cruiser where she severed the cord that tethered the cruiser to the Astral plane. The backlash of this event threw her into the ethereal plane. After she had regained her bearings, she spent some time exploring. One day she happened across a strange man in a kind of plate mail. They took to one another, almost immediately. He told her his time in this place was short, knowing the dangers of this plane firsthand, he gave her a weapon for protection and as memento to remember him by. He disappeared in a great orb of lensing contractions.
Daggers: Fire Tooth +3 5-11 dmg Dagger of the star +5 6-9 dmg
Clubs: Blackblood +3 4-9 Club of Detonation +3 4-9
Club of detonation does technically have higher magic dmg than Dagger of the star because it has lower dmg that procs more often along with a fire ball that blows up everyone 20ft including your party members. Don't worry no need to be realistic on the internets.
But yeah, it'd be nice if there was an endgame club that didn't explode in your face randomly. Really, it'd be nice to have a second endgame option for most weapons, as it would reduce the "take it or leave it" factor and allow you to make use of more than one person in the party with the same proficiency. That would involve doubling the amount of powerful artifacts in the game, though, which might be a bit much.
OR they can just go the Mass Effect route and have the party choose one of three weapons at a certain time. Maybe Cespanar can give you the option of crafting different weapons with the same recipe but once you crafted one, you can't get the others.
I was also thinking thinking, there should be a wild mage staff. 10-20% chance of something randomly happening when the staff hits a target, effecting either the wielder or the target or the entire area. Mass gender change for the win.
That site has full stats on the weapons, including ones not in Mike's database, such as the upgraded Club of Detonation +5 which deals 6-11 damage +5 fire damage + higher frequency more damaging procs. Incidentally, you might get a better picture if you include the elemental damage when evaluating weapons, because Fire Tooth +3 is actually 6-13 and Blackblood clocks in at 7-12.
Right... The magical dmg in the examples I used would not have made a difference apart from the ones I noted and I posted the links so there was no need to post any other data. It is really a moot point anyway because the club of detonation will not be used in hc runs and unless your chaotic evil is not rp friendly to use since it can/will kill you and your friends.
I have an issue with that statement because clubs are complete poop the best one is a +3 with acid dmg because the end game one blows you and your parties face off with fireballs along with being lower dmg than daggers. While I agree it is an interesting option it really isn't up to par.
Don't forget Gnasher, which is awesome for all the reasons the Dagger of Venom is prized and doesn't have a save to boot. But yeah, it'd be nice if there was an endgame club that didn't explode in your face randomly. Really, it'd be nice to have a second endgame option for most weapons, as it would reduce the "take it or leave it" factor and allow you to make use of more than one person in the party with the same proficiency. That would involve doubling the amount of powerful artifacts in the game, though, which might be a bit much.
I don't know if I can emphasize enough that the Club of Detonation's tendency to blow you up is why I LIKE it.
But, yeah, an doubling up on your options would be nice. Most proficiencies in SoA have several endgame choices, and the game is richer for it.
@Schneidend I definitely like that the Club's high damage rewards you for doing the work of compensating for its tendency to explode at random intervals.
Flails are the ultimate novelty weapon. I don't care the Flail of Ages +3/5 is already one of the best weapons in the game, we need a few flail that's even more awesome! With like, 20 heads or something.
Would be nice with some new magical fisting weapon for monks :>
Yeah...cause monks need some more har...fis...haha...fist...MWUHAHAHA...FISTING...! * a couple of Vampires appear and drag the maniacally laughing Mind Flayer away *
Scimitars need this probably more than any other weapon and i'm expecting it which is why my BG1 character uses them. Most other weapon types had the powerful weapon requirement satisfied with TOB.
Idk why anyone would pick bow/crossbow probably among the most powerful right now with TOB.
Axes. Cause: 1. They aren't really any great magic (great) axes besides the standat +value ones as far as i know.but we already got a whole lot of different swords and such.its time for the axe. 2. They are the best and most stylish weapons for Evil characters (and dwarfs..i guess.)
Axes. Cause: 1. They aren't really any great magic (great) axes besides the standat +value ones as far as i know.but we already got a whole lot of different swords and such.its time for the axe. 2. They are the best and most stylish weapons for Evil characters (and dwarfs..i guess.)
just my opinion.
Very true. Especially since DD is now a kit we need some new axes!
@Mermidion - There is actually one very nice Axe in Watcher's Keep. It's called the Axe of the Unyielding. Initially +3, can be upgraded in TOB to +5. It's got a 10% decapitation chance, +1 AC bonus and 3 HP/round regeneration. It is very badass.
I´m lacking a choice: none, in BG2 there is plenty of OP weapons. On the contrary I would remove some of them from the game. But I would like to see some new middle level (+2/+3) weapons.
Comments
100% agree. Give me some cool throwing weapons!
There is a nice +3 halberd pretty early, underdark one is AWESOME and after that you get the +4 one.. plus you can always give the eggs to the demon if you want an extra+4 halberd.... (kind of meh though, seriously, you are going to help the drow in exchange for eggs and i give them to you all you can give me is this mediocre weapon?, Lesser demon, YOU SUCK!)
Tessa was a brilliant wizard, a genius from the Isle of Prespur. She was an artificer, a crafter, a glassblower, and stonecarver. She had many talents, any time she grew bored (which happened a lot), she would learn a new craft. One day she decided to take a vacation to rival anything she had done before. She would travel between the planes to see the great crystal caves of the plane of Earth, to soar with the Rocs of the plane of Air; so she crafted a spell to bring her to the Astral plane, where she was summarily taken captive on a githyanki cruiser where she severed the cord that tethered the cruiser to the Astral plane. The backlash of this event threw her into the ethereal plane. After she had regained her bearings, she spent some time exploring. One day she happened across a strange man in a kind of plate mail. They took to one another, almost immediately. He told her his time in this place was short, knowing the dangers of this plane firsthand, he gave her a weapon for protection and as memento to remember him by. He disappeared in a great orb of lensing contractions.
http://mikesrpgcenter.com/bgate2/weapons/daggers.html
http://mikesrpgcenter.com/bgate2/weapons/clubs.html
Daggers:
Fire Tooth +3 5-11 dmg Dagger of the star +5 6-9 dmg
Clubs:
Blackblood +3 4-9 Club of Detonation +3 4-9
Club of detonation does technically have higher magic dmg than Dagger of the star because it has lower dmg that procs more often along with a fire ball that blows up everyone 20ft including your party members. Don't worry no need to be realistic on the internets.
I was also thinking thinking, there should be a wild mage staff. 10-20% chance of something randomly happening when the staff hits a target, effecting either the wielder or the target or the entire area. Mass gender change for the win.
That site has full stats on the weapons, including ones not in Mike's database, such as the upgraded Club of Detonation +5 which deals 6-11 damage +5 fire damage + higher frequency more damaging procs. Incidentally, you might get a better picture if you include the elemental damage when evaluating weapons, because Fire Tooth +3 is actually 6-13 and Blackblood clocks in at 7-12.
But, yeah, an doubling up on your options would be nice. Most proficiencies in SoA have several endgame choices, and the game is richer for it.
Elemental resistances, Damage resistance, immunity to various effects, +APR - all of these things occur on weapons but rarely/never on shields.
(And my BGEE Assassin (Bows,Daggers,Single Weapon) can't stop grinning too)
* a couple of Vampires appear and drag the maniacally laughing Mind Flayer away *
Idk why anyone would pick bow/crossbow probably among the most powerful right now with TOB.
1. They aren't really any great magic (great) axes besides the standat +value ones as far as i know.but we already got a whole lot of different swords and such.its time for the axe.
2. They are the best and most stylish weapons for Evil characters (and dwarfs..i guess.)
just my opinion.
Thought i prefer an Evil Orc with a big Axe Myself.its a shame that they are no heavy two-handed axes.(And no, Halberds are not the same).