Put a +8 dagger at the middle of SoA and watch all those stupid thieves with their prof. spots in long sword cry, cry, cry.
Well, there is always the possibility of meditating and practicing heavily for a few days to transfer all those pips from long swords to daggers. EEkeeper in other words.
I would love to have the option of being able to choose the weapon type.
Ideally, it would be a new weapon, which would balance well with other SOA weapons. Later in the game, it would be upgradeable to TOB standards.
But the real selling point would be that the CHARNAME would decide on the type of weapon when first acquiring it, i.e. an archer could choose it to be a bow, etc.
@Mermidion - There is actually one very nice Axe in Watcher's Keep. It's called the Axe of the Unyielding. Initially +3, can be upgraded in TOB to +5. It's got a 10% decapitation chance, +1 AC bonus and 3 HP/round regeneration. It is very badass.
yeah i just read about that one the other day.Can't remember if i ever got it when i played BG2 many years ago. still one good axe doesn'T seem like much.i think there should be more. Especially for the People who likes to dual-wield. Maybe another good one that you get before TOB.
I'm currently putting together a mod that will address some of the issues you're all mentioning.
My plan is to expand not only weapon selection, but also gear in general, which will (hopefully) allow people to itemize for things like defense, damage return, life-steal, etc. Right now, the game boils down to DPS wars where most people zerg-rush enemies in the hopes of killing them before getting killed themselves. My aim is to change that, and introduce -- via items -- new methods of conquering the foul knaves that stand in your way!
So, if you have any more ideas, or really, really, REALLY want something to make it into the game, now's a good time to speak up!
P.S. Shoutout to @Cowled_wizard for making the thread in the first place.
Good suggestions all around, but I would add the following two weapons.
1) An extremely overpowered weapon (+12 hackmaster), but cursed similarly to the +3 2-handed sword of berzerking in BG1. This weapon made it unchanged into BG2, so you could just overwrite the +3 version with a higher enchantment version, so there is some motivation to actually use it.
2) A dagger specifically for backstabbing. That is with a high base damage, 1d4 +15 (16-19) or something, but a -5 penalty to THACO, so you really want to hit and run. To compare with the +5 Star dagger, this does 1d4+5 (6-9) damage, with a +5 to THACO. The new dagger subtracts 10 from Star's THACO, but adds 10 to damage. An recurring poison effect would also be nice, because that would slow them down when following you around that corner. Late-game fighter/thieves might pick a couple of critical strikes over GWW to use it, and cleric/thieves would just weep quietly over their clubs. Kensai>thieves would just smirk and take another GWW.
Bastard Swords, Spears, Short Swords, Daggers, Clubs and Darts are all examples of more or less underwhelming weapons classes. (I like them though. The only weapon class I never use I think is Spears.)
But I suppose having (at least) one outstanding weapon for each weapon type might cause balance issues that one as a player would have to manage in order for the playthrough to remain challenging. I mean having a weapon that falls within the SotM/Carsomyr/FoA-awesomeness category for each weapon class would be game-changing. So I'm ok with the fact that some weapon classes are simply better than others.
What I would really like is having a choice: bringing Cromwell a number of 'ingredients' and having the Dwarf offer to forge a blade of choice for Charname. And maybe a similar option for the non-metallic weapons (clubs, staves, bows, crossbows, slings), crafted for example by an Elven of Half-Elven weapons master in the Druid Grove or in the Umar Hills. That way you could use different weapons each game, depending on proficiencies and preferences, and the game wouldn't become too easy.
Bastard Swords, Spears, Short Swords, Daggers, Clubs and Darts are all examples of more or less underwhelming weapons classes. (I like them though. The only weapon class I never use I think is Spears.)
But I suppose having (at least) one outstanding weapon for each weapon type might cause balance issues that one as a player would have to manage in order for the playthrough to remain challenging. I mean having a weapon that falls within the SotM/Carsomyr/FoA-awesomeness category for each weapon class would be game-changing. So I'm ok with the fact that some weapon classes are simply better than others.
What I would really like is having a choice: bringing Cromwell a number of 'ingredients' and having the Dwarf offer to forge a blade of choice for Charname. And maybe a similar option for the non-metallic weapons (clubs, staves, bows, crossbows, slings), crafted for example by an Elven of Half-Elven weapons master in the Druid Grove or in the Umar Hills. That way you could use different weapons each game, depending on proficiencies and preferences, and the game wouldn't become too easy.
I like the idea... Or maybe you could surrender some of your essence into the weapon... And give up some of your Bhall powers or stats for it?
Bastard Swords, Spears, Short Swords, Daggers, Clubs and Darts are all examples of more or less underwhelming weapons classes. (I like them though. The only weapon class I never use I think is Spears.)
But I suppose having (at least) one outstanding weapon for each weapon type might cause balance issues that one as a player would have to manage in order for the playthrough to remain challenging. I mean having a weapon that falls within the SotM/Carsomyr/FoA-awesomeness category for each weapon class would be game-changing. So I'm ok with the fact that some weapon classes are simply better than others.
What I would really like is having a choice: bringing Cromwell a number of 'ingredients' and having the Dwarf offer to forge a blade of choice for Charname. And maybe a similar option for the non-metallic weapons (clubs, staves, bows, crossbows, slings), crafted for example by an Elven of Half-Elven weapons master in the Druid Grove or in the Umar Hills. That way you could use different weapons each game, depending on proficiencies and preferences, and the game wouldn't become too easy.
I like the idea... Or maybe you could surrender some of your essence into the weapon... And give up some of your Bhall powers or stats for it?
There's really not many bastard swords in SoA, which is a pity if you ask me. They get the same treatment as katana (plain stronger than longswords but really scarce), save for the part where the strongest is available in Chapter II. Are there even +2 bastard swords before the Underdark? One dropping somewhere would be cool.
And putting your father's essence in a weapon seems rather satisfying (that's that much divine power J.I. wont get), and i'm always a sucker for human sacrifice. Wouldn't that be a cool way to revive your brother's 2-handed sword? You might need the help of some high level cleric of Bhaal or something tough. I wonder where you could find one??????????
Comments
Ideally, it would be a new weapon, which would balance well with other SOA weapons. Later in the game, it would be upgradeable to TOB standards.
But the real selling point would be that the CHARNAME would decide on the type of weapon when first acquiring it, i.e. an archer could choose it to be a bow, etc.
yeah i just read about that one the other day.Can't remember if i ever got it when i played BG2 many years ago. still one good axe doesn'T seem like much.i think there should be more.
Especially for the People who likes to dual-wield. Maybe another good one that you get before TOB.
I'm currently putting together a mod that will address some of the issues you're all mentioning.
My plan is to expand not only weapon selection, but also gear in general, which will (hopefully) allow people to itemize for things like defense, damage return, life-steal, etc. Right now, the game boils down to DPS wars where most people zerg-rush enemies in the hopes of killing them before getting killed themselves. My aim is to change that, and introduce -- via items -- new methods of conquering the foul knaves that stand in your way!
So, if you have any more ideas, or really, really, REALLY want something to make it into the game, now's a good time to speak up!
P.S. Shoutout to @Cowled_wizard for making the thread in the first place.
There are no trident models in the game.
A pity, to be sure.
1) An extremely overpowered weapon (+12 hackmaster), but cursed similarly to the +3 2-handed sword of berzerking in BG1. This weapon made it unchanged into BG2, so you could just overwrite the +3 version with a higher enchantment version, so there is some motivation to actually use it.
2) A dagger specifically for backstabbing. That is with a high base damage, 1d4 +15 (16-19) or something, but a -5 penalty to THACO, so you really want to hit and run. To compare with the +5 Star dagger, this does 1d4+5 (6-9) damage, with a +5 to THACO. The new dagger subtracts 10 from Star's THACO, but adds 10 to damage. An recurring poison effect would also be nice, because that would slow them down when following you around that corner. Late-game fighter/thieves might pick a couple of critical strikes over GWW to use it, and cleric/thieves would just weep quietly over their clubs. Kensai>thieves would just smirk and take another GWW.
But I suppose having (at least) one outstanding weapon for each weapon type might cause balance issues that one as a player would have to manage in order for the playthrough to remain challenging. I mean having a weapon that falls within the SotM/Carsomyr/FoA-awesomeness category for each weapon class would be game-changing. So I'm ok with the fact that some weapon classes are simply better than others.
What I would really like is having a choice: bringing Cromwell a number of 'ingredients' and having the Dwarf offer to forge a blade of choice for Charname. And maybe a similar option for the non-metallic weapons (clubs, staves, bows, crossbows, slings), crafted for example by an Elven of Half-Elven weapons master in the Druid Grove or in the Umar Hills. That way you could use different weapons each game, depending on proficiencies and preferences, and the game wouldn't become too easy.
And putting your father's essence in a weapon seems rather satisfying (that's that much divine power J.I. wont get), and i'm always a sucker for human sacrifice. Wouldn't that be a cool way to revive your brother's 2-handed sword? You might need the help of some high level cleric of Bhaal or something tough. I wonder where you could find one??????????