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NPC Guide to BGEE

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  • elminsterelminster Member, Developer Posts: 16,317

    Excellent stuff! "B-astard" is to avoid being censored?

    Yep. Stupid Steam rules wouldn't let me put the word down in full. It was either that or you see something like ♥♥♥♥♥♥♥.
  • elminsterelminster Member, Developer Posts: 16,317
    Yep thats how it works. :)
  • RnRClownRnRClown Member Posts: 182
    Such a guide for BG2EE could be approached under the guise that the player now has a good understanding of the rule set, and at least a passable knowledge of spells. As such it would not require as much detail in regard to strategies. Unlike BG1EE players now have strong characters with various skills to call upon. Player ability shall now come into it. There can also be separate guides for spells and enemy types.

    This could thus allow for a similar guide where a summary of information on each NPC can be gathered. All while maintaining the irreplaceable insight from an experienced player. Your summary on Garrick is one of the best I have read. He is perhaps the least favored NPC in the original game, and as a result of that is often relegated to two sentence summaries, centered around avoiding him at all costs. That is unfair to the player, because as you so eloquently explained, he can be a capable character if utilized correctly.
  • CutlassJackCutlassJack Member Posts: 493
    I never realized Mark Meer voiced both Rasaad and Baeloth til this guide. Now I want to do a party that uses those two plus Dynaheir so the Majority of my group is Commander Shepards. :D
  • I agree with @RnRClown, a BG2EE guide would be cool, and would be doable if you don't approach spellcasters with the same specificity you do in this guide. You could always make a separate segment where you talk about spellcasting in general to highlight some useful spells.

    I think you are right in general that the NPCs in BG2 are a bit better statted such that there aren't any who are maligned to the degree Garrick is, but some of them have foibles that might benefit from attention. E.g., how to use Nalia as your party thief (ring of danger sense, ring of lock picks, potions), how to get the most benefit out of Cernd's werewolf form and high level druid spells, Mazzy as archer vs. Mazzy as melee fighter, why Haer'Dalis is better than his stats would make you think, and so on and so forth.
  • elminsterelminster Member, Developer Posts: 16,317
    I'll think about BG2EE I think. In the meantime I've updated the guide a little bit more. :)
  • mackosmackos Member Posts: 188
    oh forgot one thing about kagain. besides his huge tank potential he has also natural regeneration due to his high constitution - traveling between areas will always heal him to 100%. His natural regeneration is also useful between battles. Maybe this is not much but still it's worth mentioning
  • elminsterelminster Member, Developer Posts: 16,317
    I've added it.
  • elementelement Member Posts: 833
    I think you have to go too the hall of wonders at night to get Alora don't you? if i'm right it might be worth adding that in

    overall a really good guide the best npc guide I can remember certainly
  • elminsterelminster Member, Developer Posts: 16,317
    I've included the specific hours (having tested myself just now) you have to be at the hall to pick up Alora :)
  • CoryNewbCoryNewb Member Posts: 1,330
    edited November 2013
    @elminster you have proven yourself a great BG fan once again. Well done sir!

    Edit: and I've proven myself a buffoon typist! Fixed!
    Post edited by CoryNewb on
  • elminsterelminster Member, Developer Posts: 16,317
    edited November 2013
    hehe...eliminster :p

    Thanks :)
  • elminsterelminster Member, Developer Posts: 16,317
    edited November 2013
    Hey does anyone know what Quayle started with in BG1? Was it a flail or a mace? (I'm talking BG1 not BG tutu or BGEE). I've read both online.
  • nanonano Member Posts: 1,632
    Hmm, I think Yeslick's 4/5 proficiencies should have ** in Sling.
  • elminsterelminster Member, Developer Posts: 16,317
    Good catch :)
  • nanonano Member Posts: 1,632
    You're quick!

    Just a suggestion, how about including each NPC's special ability (eg Yeslick's dispel or Edwin's amulet) in the summary at the top? Something like what the wiki does. I know you discuss it in the body but it'd be nice to see at a glance what makes them unique.
  • QuartzQuartz Member Posts: 3,853
    edited November 2013
    elminster said:

    Hey does anyone know what Quayle started with in BG1? Was it a flail or a mace? (I'm talking BG1 not BG tutu or BGEE). I've read both online.

    In BG1 it was "Spiked Weapons" aka Flail/Morning Star. When you picked him up he had a Flail in his possession.
  • elminsterelminster Member, Developer Posts: 16,317
    nano said:

    You're quick!

    Just a suggestion, how about including each NPC's special ability (eg Yeslick's dispel or Edwin's amulet) in the summary at the top? Something like what the wiki does. I know you discuss it in the body but it'd be nice to see at a glance what makes them unique.

    Yea I had thought about doing that. I guess at one point I decided not to as I figured all these listings were getting a little too long, but as long as its just a short mention I guess it won't really matter.
  • elminsterelminster Member, Developer Posts: 16,317
    There I think its been updated with your suggestion Nano.
  • elminsterelminster Member, Developer Posts: 16,317
    I also added in all the effects that Minsc's berserk ability gives him. At least all the effects I could find.
  • elminsterelminster Member, Developer Posts: 16,317
    Fixed up a few things with the BGEE guide. I'm on Cernd right now for BG2EE (I've already written up the basic stuff for Anomen and Aerie).
  • QuartzQuartz Member Posts: 3,853
    In Ajantis' guide you say "There isn't much point in getting more than a second point in Two-Handed Weapon Style" pretty sure you meant to say "There isn't much point in getting more than a single point."
  • mackosmackos Member Posts: 188
    edited November 2013
    bump. maybe you should move this thread to Strategies and Walkthroughs ?? after one month this thread will be under improved invisibility here
  • elminsterelminster Member, Developer Posts: 16,317
    @mackos Hehe I was going to leave this here for a few days and then move it to walkthrough/strategies. I just didn't get around to that second part...until now :)
  • elminsterelminster Member, Developer Posts: 16,317
    edited November 2013
    @bengoshi I added in Buckley's Buckler. I was getting it mixed up in my head with Kiel's Buckler but since you basically can see it if you check the Friendly Arm Inn inventory out it makes sense to add it. Its not something that is crucial for Yeslick in any sense but its probably worth a mention at least.
  • RnRClownRnRClown Member Posts: 182
    I was unaware that Yeslick can now be recruited at a later date. That's most helpful. The update to Alora and her lucky rabbit foot is fantastic. I have never considered Alora because of how late she appears, but this guide may have changed that.
  • elminsterelminster Member, Developer Posts: 16,317
    RnRClown said:

    I was unaware that Yeslick can now be recruited at a later date. That's most helpful. The update to Alora and her lucky rabbit foot is fantastic. I have never considered Alora because of how late she appears, but this guide may have changed that.

    I wasn't sure how to go about phrasing it correctly but it should be noted that the luck bonus that she gets from her rabbits foot won't increase her damage rolls beyond what she could do from a max damage standpoint. So say she would do normally 1d6 damage with an arrow. Her luck bonus makes it more likely for her to do 6 damage but by itself it won't cause her to do 8 (6+2) damage.
  • elminsterelminster Member, Developer Posts: 16,317
    So what do people think about this? I'm working on the BGIIEE NPC guide and thinking about Yoshimo.

    The way I figure is that a lot of people buying it on Steam are going to be new players. On the one hand I don't want to spoil the fact that

    he won't be around for the full game


    on the other hand I don't want to forgo that information in case people (particularly evil/neutral parties that didn't pick up Hexxat) have based their playthroughs around him being their thief.

    I may just recommend that players new to the game take him but still say that he won't be around for the entire game. I can maybe justify saying he should be taken because he provides helpful banters (like about the thieves guild and other things) that would be helpful particularly for new players.
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