[Known, #7410] [CORE] - Enemies without any proficiency in SoA
Noon
Member Posts: 202
I noticed that most of the enemies don't have any proficiency points in game (with ctrl+q them), although they are attributed in the .cre files (with nearinfinity.jar). So most of the enemy fighters have a bad thaco and fewer apr. Is it only my game or not ?
Post edited by Illydth on
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This has a huge impact on most enemies, making them much weaker.
While we're on the subject of proficiencies. Was it a design choice to leave the effects of proficiencies to be different between BG1EE and BG2EE?
Is it possible to fix this? The game must be much easier if that is the case.
Can people put together some saved games to showcase this?
(Just with enemies that can be examined and don't have proficiencies.)
I know there is at least one bug that should be fixed in the next update that stops the spell Luck from wiping a characters proficiencies. [Bug] Luck Removes Weapon Proficiencies - Permanently
Perhaps proficiencies have been wiped by other means as well.
Important if so. -- Especially if, as I imagine, a new patch is coming out very soon.
What if any mods are installed?
Same process for BG2:EE I suppose.
AFAIK these "old profs" still work for Thac0/dmg calculations, or at least they did in original BG2. No idea how they behave together however, someone could check Abazigal thac0/dmg maybe : he has 5 in large swords and 5 in two handed swords while wielding the correct weapon (1d10+5 dmg, thac0 +5) and has 25 STR. Do the maths on what they should be, spawn him in game and compare results (CTRL Q eventually)
It worked the same way in Tutu/BGT, they didn't assign the new profciency effects to creatures either (except joinable NPCs, of course).
For example, Skeleton Warrior in BG (skelwa or skelwa02) is supposed to have all proficiencies maxed out. The damage range is supposed to be 10-19 with its +1 two-hander.
The damage range in the current version is 5-14 (and no, it's not just a matter of wrong information on the char sheet, it actually deals this damage).
It naturally also affects thac0 and APR.
I suspect you were testing this on Normal difficulty, which only applies 75% damage to player characters. On Core difficulty (medium slider position), I'm getting 9-18 damage from skelwa (see the attached screenshot).
Which is still 1 point lower than should be, and may indeed be a bug, unless I'm forgetting something:
Two-handed sword +1 = 1d10+1 = 2-11 base damage (see SW2H02.ITM)
18/40 Strength = +3 damage bonus (see STRMOD.2DA and STRMODEX.2DA)
5 stars grandmastery = +5 damage bonus (see WSPECIAL.2DA)
(2-11) + 3 + 5 = 10-19
The skeleton warrior seems to attack a creature without a weapon equipped. I noticed that if that's the case, considerably more damage is dealt.
Why don't you CRTL+Q the skeleton and show us the screenshot of its stats?
I tried Ctrl-Q'ing and re-equipping the sword to make sure it's used, but it doesn't change the amount of damage dealt from what I reported earlier.
@prophet1
If you guys could upload saves with these skeletons so people could check to see if difficulty or somet other factor is influencing them that would be grand.
Edit: @Succubus
Request was merely in the interest of efficiency. The fewer steps a person takes and fewer variables are uncontrolled the simpler it is to get at the source of a thing. (Not relevant anymore: but you can just hit the upload file button when you post and add a zip of your savegame folder.)
Could you test it yourself, without any mods?
Do you need creature spawn codes or something?
I dug up the old thread on BG2 Fixpack forums where the issue with old weapon proficiencies was originally discovered and discussed. Link for reference: http://forums.gibberlings3.net/index.php?showtopic=8458. So those legacy proficiencies did work in original BG2 engine, but don't seem to be working in BGEE.
@Gate70 @Tresset Can you guys add this to bugtracker if it's not already there?
Steps to replicate:
1. Start new game with Abdel on Core difficulty, disable AI, make sure the staff is equipped.
2. C:CreateCreature("skelwa")
3. Note the amount of damage dealt to Abdel. Expected: 10-19. Actual: 5-14.
Having them NOT work breaks balance on a large scale, since very few NPCs and creatures in both games have BG2 proficiencies assigned, if any at all besides joinable characters. This is a serious bug in both BG1EE and BG2EE.
A random example from BG2EE. Drow Warrior (DROW01.CRE) does not have any BG2 proficiency effects, but has 2 stars in Large Swords proficiency. In vanilla BG2 this would let him have his bonuses to damage and to-hit from WSPECIAL.2DA when wielding his Drow Longsword +3, just as if he had 2 stars in BG2 Long Sword proficiency. Currently he has none, as do all other creatures and npcs with bg1 proficiency stars.
@LiamEsler: Wanted to summon you quickly so you could see this thread. This is a pretty big one.
ye gods... why does it take so long to upload.....
now i don't wanna upload the bg1 group....
dieing.... slowly....
bllllllllllaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrggggggggggggggghhhhhhhhhh
giving up in 3... 2.... 1......
Amarande in BG1EE (amaran) is using a club, instead of a quarterstaff like in the original and he has 0 proficiency points in club. The no proficiency bug applies:
Are those .rar the creatures of both games with fixed proficiencies or just the CRE files?
bloody hell, my downloads folder is full than ever 0.o