#7169 [DORN] - ToB Dorn Quest Bug? *Spoilers*
lostdragon05
Member Posts: 17
In ToB I left Saradush then did Watcher's Keep and Neera's quest. When I try to leave the clearing at the end of Neera's quest for any other area I get waylaid by four Crusaders and the Planetar of Justice who are looking for Dorn. I have tried everything I can think of but the Planetar is unkillable. Its status goes to Near Death and I continue to see damage done to it but it will not die. Am I missing something or is this a bug?
Post edited by Troodon80 on
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Edit, NVM, figured out it is a console command Thanks again.
I think the bug might have something to do with the state the Crusader NPCs are in when they're killed. Between Meteor and Greater Command, I'd KO'd three of them before sending my front line to wail on the Planetar as the ranged finished off the crusaders. Lo and behold, immortal Planetar.
Edit: Eh, maybe not. Randomly crashed on the Planetar's dialogue, redid the fight, knocked them unconscious again, everything still worked as normal.
http://forum.baldursgate.com/discussion/27435/dupe-7169-planetar-in-dorn-quest-in-tob-won-t-die
I'm having the same problem. Leave the city, find myself in a small grove, Dorn randomly starts a romance talk when not being romanced, four crusaders and a planatar appear, I kill the crusaders, then wail on the planatar repeatedly but no conversation starts (and she's unkillable both by the Ravanger's vorpal effect and the famous CTRL+Y). Can not get to Sendai or Ab, as every time I try to leave the map, I get taken back to it when traveling. The 'C:SetGlobal("OHD_planetar","oh5400",5)' doesn't seem to work, whether I do it before the planatar attacks or after she's already turned hostile. I suppose I could dump Dorn or just jump around by using mapcodes, but I'd rather see if it could be fixed. I do have knowledge of the console and of EEKeeper, if they're needed.
Attached the save right when I'm leaving the city and about to run in to her. This is a modded game: both Adrian and Fade are in my party.
Regardless, thank you so much for the fix, @argent77. It worked, and I finished the game.
Also, @Tresset or @Gate70, it seems that I found a new bug, if you choose the option two in the Planetar's first dialog, it will loop forever. To replicate use the save in this same post, or I can provide mine too as well.
C:SetGlobal("OHD_Planetar","OH5400",6)