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Some comments on Cleric/Mage: the most powerful character in BG2

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  • ithildurnewithildurnew Member Posts: 277
    edited February 2016
    OP presents fairly useful thoughts on how certain cleric spells and wizard spells can rock, but most people already know this. Flawed reasoning used to arrive at claim cleric/mage is 'the most powerful'.

    There's a more concise/to the point thread on these forums on specific cleric/mage combos (vs rather general comments on a handful spells unrelated to whether caster is a cleric/mage or not):

    https://forums.beamdog.com/discussion/47354/superaerie-power-tactics-for-the-c-m-spoilers#latest
  • MoonheartMoonheart Member Posts: 520
    This is interesting, but final power is not everything on character. How much exp is needed for a Mage/Cleric to get level 9 spells?
    Because if it takes 90% of the game for a Cleric/Mage to catch up with a plain Sorceror in term of spell power, I do not feel it's worth the trade.

    What make a thief/mage or fighter/mage interesting is because you can cast AND swing a weapon during the same round, so you truly cumulate the power of the two sides of your two classes.
    But you won't cast more spells per rounds with a Cleric/Mage anyway, than you do with a simple Mage...

    While it gives more option to have both divine and arcane magic on the same char, you pay this by the spell level being late during almost all the game, and if you are late in power during 90% of the game, only to be Superior by the 10 last %.... does it truly count as being "the most powerful" ?

    Not even pointing out that during that last 10%, a mage doesn't need any inch of extra power: he utterly obliterate anything anyway.
  • MoonheartMoonheart Member Posts: 520
    That's a pretty impressive list, for sure... but the Fighter/Mage can probably the same AND be able to pull both his strength in the same round.

    I'm not that impressed.
  • PteranPteran Member Posts: 388
    Moonheart said:

    That's a pretty impressive list, for sure... but the Fighter/Mage can probably the same AND be able to pull both his strength in the same round.

    I'm not that impressed.

    I would agree that "most powerful" is a subjective term. However, I used to play F/M almost exclusively and finally got bored with it. Both classes can be powerhouses if used properly.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Note that it is no longer possible to use spider form for increased APR in EE with any weapon. Now, if you dispel the spider weapon, you return to natural form and your original 1 APR.

    Of course, currently it's possible in EE to get 5 APR by throwing some Minute Meteors and running out, since a bug makes your APR stick at that value. This, however, only applies to melee weapons; the APR bug doesn't apply to missile weapons. You can also do this with darts and arrows.
  • PantalionPantalion Member Posts: 2,137

    Note that it is no longer possible to use spider form for increased APR in EE with any weapon. Now, if you dispel the spider weapon, you return to natural form and your original 1 APR.

    Of course, currently it's possible in EE to get 5 APR by throwing some Minute Meteors and running out, since a bug makes your APR stick at that value. This, however, only applies to melee weapons; the APR bug doesn't apply to missile weapons. You can also do this with darts and arrows.

    Sequencers still work.

    Lesser Sequencer Shocking Touch + Strength = Shocking touch goes away, spider form doesn't.
  • MoonheartMoonheart Member Posts: 520
    I don't count bug exploits as part of any evaluation of power of a class, personnaly.
    But, well, that's perhaps just me...
  • PantalionPantalion Member Posts: 2,137
    Moonheart said:

    I don't count bug exploits as part of any evaluation of power of a class, personnaly.
    But, well, that's perhaps just me...

    I prefer to include them for completion, but even bug free, we're still talking 4 APR with a Spiritual Hammer +3 or a stoneskins and PfMW bypassing 4 APR Flame Blade, with 20+ Strength when the C/M wants to melee.
  • jinxed75jinxed75 Member Posts: 157
    Moonheart said:

    That's a pretty impressive list, for sure... but the Fighter/Mage can probably the same AND be able to pull both his strength in the same round.

    I'm not that impressed.

    The fighter cannot heal , cannot turn undead, cannot buff. In the end, a lot depends on the party composition when it gets to evaluate what is *best* in a certain set of conditions.
    Absolute judgment isn't possible. There are pros and cons to every build decision.
  • MoonheartMoonheart Member Posts: 520
    A Fighter/Mage cannot buff?
  • jinxed75jinxed75 Member Posts: 157
    Moonheart said:

    A Fighter/Mage cannot buff?

    Not as comprehensively as the C/M. I was comparing the Fighter part to the Cleric part here.
  • Most of the Fighter/Mage's buffs are defensive in nature, with the notable exceptions of Fire Shield and Improved Haste, and so they don't get much in the way of spells that help them hit harder. Clerics, conversely, get stuff like DuHM and Righteous Magic. From a party standpoint there's also prebuffing with spells like Bless, Chant, Aid, and Protection from Evil 10'.
  • MoonheartMoonheart Member Posts: 520
    Defensive... Defensive.... you mean... like "once someone took 10 auto-hit auto-critical APR during a whole Time Stop, they can't harm you since you turned them into pulp" ?
  • DeeDee Member Posts: 10,447
    There's a fine line between spirited debate and outright disrespect, @Moonheart.
  • MoonheartMoonheart Member Posts: 520
    Mmm... that was not meant to. Well, I'll keep myself from this debate, then.
  • PantalionPantalion Member Posts: 2,137
    Moonheart said:

    Defensive... Defensive.... you mean... like "once someone took 10 auto-hit auto-critical APR during a whole Time Stop, they can't harm you since you turned them into pulp" ?

    Generally I would suggest for the Cleric/Mage this would be: "Defensive: Someone just cast improved alacrity, improved haste, timestop, wail of the banshee x3, dragon's breath x3 and used three Critical Strikes at 10 APR against you... And you survived it and killed them with 60D8+120 Fireshield damage".

    If we're going into class strength versus class strength, then the fact that one of the Cleric's class strengths is "prebuffing to immortality and having an army of skeletons to do your bidding", we can sort of say that yes, the Mage/Cleric gets to combine two of their strengths very nicely. More so when you include Spell Triggers quite literally combining Mage and Cleric spells to cast instantly at the same time.
  • MoonheartMoonheart Member Posts: 520
    Ok.
  • Moonheart said:

    Defensive... Defensive.... you mean... like "once someone took 10 auto-hit auto-critical APR during a whole Time Stop, they can't harm you since you turned them into pulp" ?

    Funny thing, but yes, Time Stop is essentially a defensive spell. I forget who first observed this (either Pantalion or Lord Tansheron), but Time Stop prevents any of your other party members from doing damage, and it's salient feature is that it prevents enemies from doing anything. If you're attacking someone with Improved Haste + Critical Strike (I assume that's what you're referring to), you're already auto-hitting, so the auto-hit feature of Time Stop isn't even relevant.
  • MoonheartMoonheart Member Posts: 520
    Ok.
  • Diomedes33Diomedes33 Member Posts: 144
    Love the Cleric/Mage but not as the protagonist. I personally bring Aerie to fill the role and tell her to stop whining about her wings. Fighter/Cleric is another very strong class but I leave that to Anomen and/or Jaheira. Mage/Thief is a great combo but I leave it to Jan. I usually end up making the protagonist a Fighter/Mage since for some dumb reason there is no NPC with this set up and even if there was they probably wouldnt have the 95+ roll on their abilities that I do.
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