#1272, #1227 [BG:EE CORE] - Altheia clones (spoilers)
ZPP
Member Posts: 10
After I finished Bodhi multiple instances of the NPC Altheia spawned in the graveyard.
I've included a the save with this post.
I've included a the save with this post.
Post edited by Illydth on
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She seem to be spawnnin as a random enconter.
I haven't even the faintest clue where to start with that. It sounds as though the interruption during sleep is caused due to the game thinking that Altheias is a candidate for a mob spawn. But randomly in the graveyard, that's got me beat.
I'll take a look tomorrow.
In fact the Altheias only appear if there is no monster interruption.
I manged to solve the problem by reverting to a save before killing Bodhi and doing the assult on the vampire lair again, this time the graveyard seems to be Altheia free.
If I have similar problems I will post the saves here.
One more thing some times multiple Altheias appear to spawn exactly in the same place.
Do you have any mods installed? I can't think of anything else...
Well I looked at the baldur.sav in NI and the rest interrupt field for the area in question does not appear any different from what it should be.
One more thing I went back and checked the bugged saves and noticed something interesting, the Altheias in the graveyard only spawn during the night and despawn during the day. The ones in firkraag lair have the same bheaviour.
If I might guess I would say that instead of sleep interruptions this combined with the lack of interruption message during the sleep suggest that the Altheias are instead being placed as time dependent NPCs.
It is spreading across PCs, Macs and ipads and gaining swarm intelligence! It's spawning those random characters to probe our defenses and reactions! DO NOT RELEASE THE ANDROID VERSION AND DON'T ENABLE CLOUD SAVES! With that its capabilities will be boosted to the level that it can lauch the attack! Do not fall for the fake accounts that it has created to call for those releases! Oh my god... Ascension is coming soon, that is the codename for it's ascension and takeover! We are all doomed...
OK, I think I'll have my morning tea now...
1. the game tried to spawn something else, you get Altheia because chitin.key is corrupted.
This can be fixed by redownloading the game
2. there was a bug in the engine which caused fleeing mobs (that crossed area boundaries) reappear randomly in other areas. I think this bug was fixed, so this is likely the first problem
The original #2 bug happened only in multiplayer.
I think, you can get rid of them by resting then pressing ctrl-y on them.
Best thread ever...ok, at least top 10.
@Avenger_teambg: I assume there's already a bug filed for this or do you want a new one opened? I've done some quick searching but can't find the bug report for what you mentioned above.