Mind Flayers and elementals
Mythantor
Member Posts: 11
Just a wierd thing, I don't know if it's a bug or not but it definatly made me stop and go "what?".
A mind flayer can use it's Int drain and then extract an elementals brain.
Elementals don't have brains, they are completely made of fire/wind/earth. All trying to extract a fire elementals brain should do is result in burnt tentacles.
Just a little bug/wierd thing I thought I'd mention.
A mind flayer can use it's Int drain and then extract an elementals brain.
Elementals don't have brains, they are completely made of fire/wind/earth. All trying to extract a fire elementals brain should do is result in burnt tentacles.
Just a little bug/wierd thing I thought I'd mention.
4
Comments
FI: - Elementals doesn't have brains/are made of weird materials like air/fire/water etc;
- Undeads are brainless entities and doesn't need it to move and think (if they think at all);
Etc.
https://forum.baldursgate.com/discussion/25750/bgii-ee-bug-mind-flayers-devouring-skeleton-brains
Are they going to fix it so that mind flayers don't 3 hit and kill undead (and elementals for that matter)? I find it weird that undead are able to have brain extract work on them.
I'm sure someone with a 2nd Ed Players Handbook ( or Monster Compendium) handy could shed more light on this though.
A mind flayer's preferred method of attack is the mind blast, projected in a cone 60 feet long, 5 feet wide at the mind flayer, and 20 feet wide at the opposite end. All within the cone must make a saving throw vs. wands or be stunned and unable to act for 3d4 rounds. The illithid tries to grab one or two stunned victims (requiring normal attack rolls if others try to prevent this) and escape with them.
The illithid keeps some victims as slaves and feeds on the brains of the others. When devouring the brain of a stunned victim, it inserts its tentacles into the victim's skull and draws out its brain, killing the victim in one round. A mind flayer can also use its tentacles in combat; it does so only when surprised or when attacking a single, unarmed victim.
A tentacle which hits causes 2 hp damage and holds the victim. A tentacle does no damage while holding, and can be removed with a successful bend bars/lift gates roll. Once all four tentacles have attached to the victim, the mind flayer has found a path to the brain and kills the victim in one round.
If preferred, the DM can simply roll 1d4 for the number of rounds required to kill a struggling victim. A mind flayer can also use the following arcane powers, one per round, as a 7th-level mage: suggestion, charm person, charm monster, ESP, levitate, astral projection, and plane shift.
All saving throws against these powers are made at a -4, due to the creature's mental prowess. If an encounter is going against a mind flayer, it will immediately flee, seeking to save itself regardless of its treasure or its fellows.
Source: The updated Monstrous Manual™ for the AD&D® 2nd Edition Game
https://forums.beamdog.com/discussion/28475/mind-flayers-and-elementals#latest
Edit: in this thread there's a link to another thread discussin undead, even though the title is about elementals.
I don't recall them being able to devour the "intellect" of my skeletons at all. By the time we hit the Underdark, I was summoning skeletal warriors with 90% MR, which I assumed was protecting them from that process. I also realized that they kept Umber Hulks around precisely for protection against creatures immune to mind drain. The Hulks would do a job on my skeletons by crunching them to pieces. Munch munch munch!
I ended up sending in a mixed wave of attackers; 3 skeletons to head for the Ilithids, and 2 elementals to distract the Hulks.
*checks brain*
Incidentally, the illithid weapon qualifies as a +2 weapon so using Mantle, Improved Mantle, Absolute Immunity, or ideally Protection from Magic Weapons will make a mage immune to the mind-drain effect, as well.
I just checked--the Shapechange spell will give the mage choosing the illithid form the mindflay weapon, as well--try not to use it on the undead, oozes, golems, or elementals because that would be a waste.
Don't ever make a bet with a tiefling. - Planar proverb.