@Kithrixx: Ellipses are my weakness... just can't have a sentence without them.
Thanks for pointing out IWD2 priest kits. I completely forgot about them (not too fond of the second game... I prefer to play original when nostalgia hits me ). Sadly beamdog can't just port any of the IWD exclusive content into BG:EE so if they decide to create kits like this they would have to differ from those present in IWD2.
@Grayvie Tempus is Battle, Helm is guardian/protector. They could also take in Tyr as well (Justice) as Tyr, Torm and Ilmatar are seen to be pretty well in each other's pockets (Ilmatar being Endurance of Suffering and Preservance).
I'd also like to see the 8th level Mage Spell "Sunburst" added to the game. Another excellent spell vs. Undead. (they take 8d6 damage (save for half) and are blinded (2d6 turns if a save is made, 1d100 days otherwise) if sunlight is harmful to them.
I actually would love if the vampires sparkled in day light. It would be so much more satisfying to kill them! Maybe Bodhi could be married to a vampire named Edward?
On the other hand it would kill diversity as I think I'd play with an Undead Hunter or Ranger with racial enemy vampire every time... Or a cleric of Kelemvor if they were implemented...
The developers don't have access to IWD related resources that were not in ToB for contractual reasons. Besides IWD2 is a completely different ruleset (3rd edition D&D) than ToB is (2nd edition Advanced D&D), it couldn't be ported without a lot of changes.
I strongly agree with the original poster, having more options would be great. Even if it's purely cosmetic, it would be nice to have more than 3 options. If you know anything about the Forgotten Realms beforehand, the holy symbol thing in ToB can be really jarring. You make your chaotic neutral cleric at the beginning meaning for him to be a cleric of Tempus, you play all the way through BG and SoA, and then at level 25 you randomly get a holy symbol from Helm. I think the simplest way to improve it would be to just have 9 options, one for each alignment, and during character creation have a line of text that says something like "neutral good clerics worship Lathander" so you know what you're getting.
Having more specialty priest kits like Tempus and Mystra would also be cool. Considering how important the Forgotten Realms cosmology is to the overall plot of the series, it seems like giving the pantheon more development would be a really good thing.
A cleric with some more offensive spells would be nice. I don't remember much about d&d (only played 3rd edition and it was long ago) but i'm almost sure there was some good offensive spells that we could use Also if i remember corectly we choose there two atributes of a god like travel and healing and we got a god depending on those two atributes.
A cleric with some more offensive spells would be nice. I don't remember much about d&d (only played 3rd edition and it was long ago) but i'm almost sure there was some good offensive spells that we could use Also if i remember corectly we choose there two atributes of a god like travel and healing and we got a god depending on those two atributes.
What you are talking about is domains (like death, war, magic, travel...), that is a 3rd edition D&D feature, BG is 2nd edition advanced D&D and it would therefore not fit very well. Anyway, the cleric has always been a buff/support caster, rather than a damage caster. The major cleric damage spells are already in the game anyway, like Harm, Poison, Implosion, Unholy Blight, Flame Strike and Blade Barrier.
Yes, domains Couldn't remember that word. Im aware that this is other edition, but i think in IWD there was some more spells to choose from and that was also AD&D 2nd ed, right?
Yes, domains Couldn't remember that word. Im aware that this is other edition, but i think in IWD there was some more spells to choose from and that was also AD&D 2nd ed, right?
IWD did add a few, but nothing awe inspiring. IWD2 was really bad in this respect, at 9th level there were only two spells, and both were summoning spells (gate and summon monster IX)...
The kits could work if altered a bit from IWDII. I think it would be a bit much though to have that many kits, I'd rather them fix/alter the existing kits like the mage ones and rebalance the BGII kits.
If I'm correct Bane was resurrected 12 years after the Time of Troubles, so he should be alive in BG. Which confuses me as to why the people you meet where saying "Cyric" is the option to get them to not fight you, if you say Bane they claim he's dead.
Domains exist since second edition. Just read the spell description in a vanilla game, they indicate which domain they belong to. The engine just doesn't do anything with them.
I clearly remember my P&P cleric of Mystra having access to the Magic domain, for instance.
There were major and minor access to the domains, Major would give the cleric access to all spells in the domain up to level 7 and minor to level 3,
If I'm correct Bane was resurrected 12 years after the Time of Troubles, so he should be alive in BG. Which confuses me as to why the people you meet where saying "Cyric" is the option to get them to not fight you, if you say Bane they claim he's dead.
Bane is resurrected in midwinter of 1372 DR (The Year of Wild Magic), while both BG1 and BG2 take place in 1368 DR. Bane is quite dead for the duration of the Baldur's Gate saga. The closest alternative to Bane would be his son Iyachtu Xvim, at the time he was the god of fear, hatred, strife and tyranny.
Domains exist since second edition. Just read the spell description in a vanilla game, they indicate which domain they belong to. The engine just doesn't do anything with them.
I clearly remember my P&P cleric of Mystra having access to the Magic domain, for instance.
There were major and minor access to the domains, Major would give the cleric access to all spells in the domain up to level 7 and minor to level 3,
What you are referring to is the "sphere" system of AD&D , the domains mechanic shares many similarities to this system, but it isn't quite the same. The domain system differs from the sphere system in that it is much more focused (for example, it only grants a single bonus spell slot to put the additional spells in), and grants additional abilities (weapon proficiencies, bonus feats etc).
@Sceptenar You're absolutely right. I didn't quite remember the name they used. It's been over a decade and a half since I last played 2nd edition P&P... Major spheres and minor spheres. Looks like my brain isn't fully rusted yet
Lathander, Tempus, Oghma, Selune & Kelemvor seem like pretty feasible inclusions. I can see how all of these kits could be customised in the same fashion that the original three were.
im sorry to do this but im posting in this old thread just to add that i would also love to see the addition of new cleric kits. The addition of more varied God based kits or kits that are deity neutral would realy make a differance to the cleric, who i think feels pretty limited in terms of player options
I am not familiar with the ad&d mythology of faerun or whatever world the sword coast is part of, but i imagine there are more than "just three gods". Since i love the myriad of choices we have in classes and kits, i like to suggest even more of them
Could there be gods for each alignment type (9 total), or even gods that favor certain class (like god of luck, misschief and thievery) or race (the smith, as a dwarven deity) and a Priest Kit to go which each of these gods... Next to the addition of more priest kits, i think it would be nice to give such kits slightly bigger advantages, and some disadvantages, as compared to the small advantages that the three existing priest kits now have. E.g. Special spells but also blocked from certain generic divine spells, some bonus or malus in certain weapon or armor, a bit of thief skill, etc.
Comments
Ellipses are my weakness... just can't have a sentence without them.
Thanks for pointing out IWD2 priest kits. I completely forgot about them (not too fond of the second game... I prefer to play original when nostalgia hits me ). Sadly beamdog can't just port any of the IWD exclusive content into BG:EE so if they decide to create kits like this they would have to differ from those present in IWD2.
I'd also like to see the 8th level Mage Spell "Sunburst" added to the game. Another excellent spell vs. Undead. (they take 8d6 damage (save for half) and are blinded (2d6 turns if a save is made, 1d100 days otherwise) if sunlight is harmful to them.
On the other hand it would kill diversity as I think I'd play with an Undead Hunter or Ranger with racial enemy vampire every time... Or a cleric of Kelemvor if they were implemented...
Having more specialty priest kits like Tempus and Mystra would also be cool. Considering how important the Forgotten Realms cosmology is to the overall plot of the series, it seems like giving the pantheon more development would be a really good thing.
Also if i remember corectly we choose there two atributes of a god like travel and healing and we got a god depending on those two atributes.
If I'm correct Bane was resurrected 12 years after the Time of Troubles, so he should be alive in BG. Which confuses me as to why the people you meet where saying "Cyric" is the option to get them to not fight you, if you say Bane they claim he's dead.
I clearly remember my P&P cleric of Mystra having access to the Magic domain, for instance.
There were major and minor access to the domains, Major would give the cleric access to all spells in the domain up to level 7 and minor to level 3,
It would add some interesting diversity in alignment options, since his specialty priests may be LN, NE, or CN.
that maxed out the class kits at 9 I believe
Could there be gods for each alignment type (9 total), or even gods that favor certain class (like god of luck, misschief and thievery) or race (the smith, as a dwarven deity) and a Priest Kit to go which each of these gods...
Next to the addition of more priest kits, i think it would be nice to give such kits slightly bigger advantages, and some disadvantages, as compared to the small advantages that the three existing priest kits now have. E.g. Special spells but also blocked from certain generic divine spells, some bonus or malus in certain weapon or armor, a bit of thief skill, etc.