Irrational love for particular spells.
abacus
Member Posts: 1,307
Does anyone else have particular spells that they *really* like using... generally for reasons other than gaming power I mean? (A good rule of thumb is whether it'd be worth fitting it in a sorcerer...)
I have two:
- Clairvoyance - I really like having a fully visible map.
- Death Spell - ok, so by the time you get it the enemies it affects are weak enough for a couple if fighters to run through in short order, but there's something very cool about just switching off a dozen hobgoblins in a single round! (Mage's kill count catches up really quickly at this point!)
I have two:
- Clairvoyance - I really like having a fully visible map.
- Death Spell - ok, so by the time you get it the enemies it affects are weak enough for a couple if fighters to run through in short order, but there's something very cool about just switching off a dozen hobgoblins in a single round! (Mage's kill count catches up really quickly at this point!)
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I love death spell too. It is gruesomely satisfactory to snuff out masses of annoying enemies. Umber hulks, myconids, myconid spawning fungus thingies, they all fall instantly.
"You are weak, so you die!"
No save. No hope. Just a big fat TFC.
(Thanks For Coming)
Just a shame it's competing against PfMW & True Sight
Pure damage spells are overrated in general. (Which yes I'm aware includes Skull Trap before someone tries to correct me) After absolute years of playing mage childishly, I've discovered Crowd Control is far more important for a mage than raw damage. Where most people would memorize 2-3 Fireballs I memorize 2-3 Slows. Not only is it usually more effective in the long run, I also don't have to worry about hurting anyone in my party.
Also guys, Death Spell is fantastic. It insta-kills summons, no save. I typically memorize 1-2 of them.
If I were obvious I would say horrid wilting. Other than that I just love regular haste. Speeding up the entire party to close distance and get as many hits as I can fast. Not as effective against SCS mages as vanilla mages though until I get off a breach
I do still love Magic Missile, because it's quick and is good at disrupting enemy casters at the start of a battle, and possibly killing them (usually everyone trains their ranged weapons on enemy casters at the start, but on the occasions when that's not possible or there's quite a few of them).
Also, the Antichickenator. Why do you even need a name for that? Unless students turning themselves into chickens is a real serious problem in mage schools across Faerun.
Another thing I'm almost illegally in love with is Jaheira's insect spell, well, all of them actually. Not only are they amazing at stopping spell casters, they can also cause enemies to panic to be killed off by my archers. Life is good.
Magic Missiles on a Minor Sequencer after 3x Lower Resistance are actually by far the most reliable way to defeat the Shadow Dragon and Firky during Chapter 2. Then you spam some more and bam, dead dragons. I love, how humiliating it must be for a dragon to be defeated not just by a band of supposedly "lesser races" and also a level 1 spell.
Back on topic, I also really love the spell Areial Servant. Super cool to summon a few of those with Vic and a small skelly army with Edwin, Dorn, and my blade. Goodly fighters beware!
I also like the combo of True Sight and Pierce Shield, which I find takes care of all but the trickiest mages.
Bless is a great way of giving yourself a quick boost before a battle.
Resist Fear - very useful against anyone who uses Horror, which is annoing at all hell.
I don't mind cheesing tough battles, so I have a soft spot for Cloud Kill and Death Fog for those - shut the enemy in a room with them, watch them die (Samia's party falls often to this trick; she backstabbed you so it makes total sense that she suffer an unfair death).
Mordenkainen's Sword: Best summoning spell in the game and not even a level nine slot.
Magic Missile: Reasons should be obvious.
In BG2... Probably Horrid Wilting. I mean, I know it's the the go-to blasting spell, but it's just so good overall. My favorite trick is shoving three into a Chain Contingency and setting it to go off when I first see an enemy.
So....
SPELL SHIELD, do you accept Crevs as your bride....
Crevs- I do not!
Ok, fuck up.....
Still, SPELL SHIELD is the best protection spell ever in vanilla.