"Reply above line to send feedback to developer" Not sure exactly what that means. I hit reply, and sent my results to an email address that was a long random string of characters. Hopefully that was correct.
From a previous post I read on a different discussion (can't remember the specifics) what you did is fine and will reach them correctly.
@decado I'm not sure if it was like this in the earlier builds, but in the current build you can touch on the dialogue responses, then drag your finger around until the dialogue you want to choose is highlighted, then let go of the touch. Worked great for me.
@decado I'm not sure if it was like this in the earlier builds, but in the current build you can touch on the dialogue responses, then drag your finger around until the dialogue you want to choose is highlighted, then let go of the touch. Worked great for me.
@decado I'm not sure if it was like this in the earlier builds, but in the current build you can touch on the dialogue responses, then drag your finger around until the dialogue you want to choose is highlighted, then let go of the touch. Worked great for me.
Yes, this actually helps a lot. Didn't know you could do that until you said though, although I haven't done the tutorial.
I also got that bug some of you mentioned whereby after going to sleep, when awaking again, BG freezes and has to close. Not the end of the world, but still might be problematic.
@decado I'm not sure if it was like this in the earlier builds, but in the current build you can touch on the dialogue responses, then drag your finger around until the dialogue you want to choose is highlighted, then let go of the touch. Worked great for me.
This actually was available from the first build. That's how I went about selecting the correct response. Bigger text is still appreciated though
I may have been to eager to get it and skipped over supported devices or something. It crashes during install on my Nexus 4 running Cyanogenmod 11, and on my Galaxy Tab 7plus running ParanoidAndroid.
I was running through the test again on my Nexus 7, and since I already completed the test twice before, I decided to mess around and do some quests. While playing around, I can't seem to figure out how to see a description of items in my inventory.
an interesting thing that i noticed is that you can "drag" your finger through the availiable dialog options and stoping it on the desired answer instead of touching them right away. This can make choosing a dialog option much easier.
Edit: I'm not posting this through TestFlight as these aren't "issues," as I would call it.
Edit 2: Does TestFlight automatically monitor stuff like FPS?
I tried the game with my Galaxy Note II, which is running Android 4.1.2 and has a 5.5" screen (1280x720 native). It works great. Of course, on the PC I immediately adjust the speed of the game, so everything seemed relatively slow (but smooth). Some scrolling of the screen may have been a bit less than smooth, but that may be my imagination. Framerate seemed great for the animations, even for the Gorion battle. Of course, the text is too small for a 5.5" screen, but I guess the game wasn't made for that. S-pen works fine. The "mouse button" for the s-pen does what it usually does: cut out a part of the screen and copy it to the clipboard. I can see nice collages happening because of this. Also, the highlight items button on the right is something that would be used a lot, so a UI design that would make it more prominent would be welcome. It's OK the way it is now, but consider this a feature request for the 3rd patch after the release.
The only way to close a window (such as inventory) is to press the appropriate icon on the left hand side of the screen. I would wish for tapping an empty part of the screen to close said window. On the PC, you press ESC, but that's not available on the phone of course.
I'll give it a go with my Galaxy Note 10.1 tonight. I just ran the game, and it looks gorgeous, but I didn't have the time to finish it.
Thanks that's awesome... Also I keep having it say I left the bounds of the game. It's okay that's happening at random times right? For example when police attack me and we fight after stealing in the inn. Or when I fight an assassin in the barracks. Or after I kill the guard in barracks and put on his armor. Just checking.
That's fine, this isn't a gameplay testing beta. Its simply performance related. The beta is extremely narrow in scope in regards to what you can and can't do. Step out of that narrow scope at any time and you'll get the out of bounds message.
Thanks that's awesome... Also I keep having it say I left the bounds of the game. It's okay that's happening at random times right? For example when police attack me and we fight after stealing in the inn. Or when I fight an assassin in the barracks. Or after I kill the guard in barracks and put on his armor. Just checking.
@conquerworm as long as you complete the interaction with Gorion and see the confirmation that TestFlight succeeded, I forget the wording... Then it's fine to go back in and mess around, eventually overstepping the boundaries of the test.
Graphics and play worked great on Nexus 7 2012 version.
One issue I found which may be outside the scope of the test. If while playing the game the Nexus has the lock screen enabled, the game hangs on return. If the developers request, I have the Android SDK and can send diagnostic info.
I may have been to eager to get it and skipped over supported devices or something. It crashes during install on my Nexus 4 running Cyanogenmod 11, and on my Galaxy Tab 7plus running ParanoidAndroid.
I had the same issue on my Xperia Z tablet. Fixed it by fully turning off ("Power Off" option) the tablet then back on again. Might work for you.
The only way to close a window (such as inventory) is to press the appropriate icon on the left hand side of the screen. I would wish for tapping an empty part of the screen to close said window. On the PC, you press ESC, but that's not available on the phone of course.
I noticed that too and thought it would be nice if we had an X in the corner we could select or something like you suggested. I went ahead and emailed the developer via the testflight email with your suggestion and mine, referencing your post (hope you don't mind!)
I was running through the test again on my Nexus 7, and since I already completed the test twice before, I decided to mess around and do some quests. While playing around, I can't seem to figure out how to see a description of items in my inventory.
@Airman1991 I had the same issue with descriptions in the inventory. Haven't figured it out yet.
Ran great on my Kindle Fire HDX. Font was crisp and clean, no slow downs, but the default zoom level makes the character models look muddy, however zooming out clears that up.
Accessing the inventory descriptions on the iPad is achieved by using a long tap. I imagine that it would be the same for us Android users. I've tried doing it myself and it doesn't work. Maybe it's just not been enabled in this build as it has no relationship to performance which is what this build is all about.
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I also got that bug some of you mentioned whereby after going to sleep, when awaking again, BG freezes and has to close. Not the end of the world, but still might be problematic.
Also noticed that the game chugged when Firebead cast protection from evil. But the Xoom is really old now, so that's no real shocker.
Was gutted that I got a 'not part of the test' error after I rolled an 89 :-p
actually, brb. going to go magic missile a cow
Edit 2: Does TestFlight automatically monitor stuff like FPS?
I tried the game with my Galaxy Note II, which is running Android 4.1.2 and has a 5.5" screen (1280x720 native). It works great. Of course, on the PC I immediately adjust the speed of the game, so everything seemed relatively slow (but smooth). Some scrolling of the screen may have been a bit less than smooth, but that may be my imagination. Framerate seemed great for the animations, even for the Gorion battle. Of course, the text is too small for a 5.5" screen, but I guess the game wasn't made for that. S-pen works fine. The "mouse button" for the s-pen does what it usually does: cut out a part of the screen and copy it to the clipboard. I can see nice collages happening because of this. Also, the highlight items button on the right is something that would be used a lot, so a UI design that would make it more prominent would be welcome. It's OK the way it is now, but consider this a feature request for the 3rd patch after the release.
The only way to close a window (such as inventory) is to press the appropriate icon on the left hand side of the screen. I would wish for tapping an empty part of the screen to close said window. On the PC, you press ESC, but that's not available on the phone of course.
I'll give it a go with my Galaxy Note 10.1 tonight. I just ran the game, and it looks gorgeous, but I didn't have the time to finish it.
One issue I found which may be outside the scope of the test. If while playing the game the Nexus has the lock screen enabled, the game hangs on return. If the developers request, I have the Android SDK and can send diagnostic info.
(should I email this or posting is enough?)
/Klas
Keep checking back though every day/few days, which is what I did and how I was able to sign up.