Dragon Age: Inquisition - Q3 2014 - PC, PS3, PS4, Xbox 360, Xbox One
The next iteration of Dragon Age to come from developer and producer Bioware, Inquisition will be the direct sequel to Dragon Age 2. From everything revealed, it looks like there will be just more of everything in this game. More customizability for your team, more choices within that customizability, and a bigger, more open environment. On this front Bioware has actually come out and said that they were looking at games like Skyrim for open-world inspiration. So that’s exciting.
You’ll also be able to import data from your previous Dragon Age playthrough, so the storyline you built in DA2 won’t just fizzle away with the ending of that game. In an interesting move, the game will take place following events from the novel, Dragon Age: Asunder. So if you really want to be all caught up for this game, you’ll probably want to grab that book and give it a read.
BioWare has confirmed that multiple playable races are returning, both female and male. Players can play as a Human, Dwarf, or Elf just like in Dragon Age: Origins. Additionally, Qunari are also playable.
However, combat is expected to differ somewhat from its predecessors and focus more on a player's ability to prepare, position, and form a cohesive team with his or her party members, requiring fewer repetitive finger strikes but better thinking. Tactical view also returns for all five platforms in DAI, whereas before it was exclusive to PC in Dragon Age: Origins, then was removed in Dragon Age II.
The romance aspect of the game has been overhauled. As opposed to Bioware's previous gift and dialogue based system, romance will occur in reaction to events and variables specific to each character, which will end with "mature and tasteful" sex scenes.
Developers vowed to their fans that, compared to its predecessors, the decisions they made throughout the series will have a greater impact on the story and that the player will be given more control over their gaming experience.
Customization is said to be expanded in the next game. The developers addressed mainly how equipment would be handled with party members. They described a situation in which the player found a breastplate and decided to give it to a party member. Depending upon which party member received it, the breastplate would automatically adjust its shape and aesthetics in order to fit that particular character while still maintaining his or her identity. It was also hinted that armor customization will go as far as altering its color and pattern. Players will also be able to customize their keeps. Keeps will be able to be customized for espionage, commerce or military might. The aesthetic of a controlled keep depends on the type of keep the player has chosen. The player will also be given a series of options to affect the area around the keep, such as build statues or cap vents. The player though will apparently not have enough resources for all the options available, as the Inquisitions resources are limited.
Laidlaw confirmed that some ability will likely exist for players to import their save files from the first two games into Dragon Age: Inquisition "to shore up world consistency".
Ray Muzyka, BioWare's former CEO, said in an interview with Wired.com that Dragon Age: Inquisition would be influenced by more open world games, such as The Elder Scrolls V: Skyrim, which BioWare is "checking out aggressively." Also, the developers promised their fans that they will no longer reuse environments, which was considered a main issue in Dragon Age II. In regards to the more open-world nature of the game, BioWare has stated that while they looked to Skyrim for inspiration, it will not be quite that open.
Players will be able to gain influence in areas of the world by capturing keeps or forts. This is achieved by defeating the occupants of the keep or fort. Once The Inquisition has a base in the area new areas, if applicable, will open up and become available to the player. These areas were blocked before such as by a hazardous gas. With the opening up of such areas players will not only be able to explore the whole of an area but will also be able to visit previously unreachable locations and side quests.
Inquisition will also feature two forms of combat system. The first is reminiscent of that found in most action-RPG's, including Dragon Age II. This system is action orientated and follows the player in a typical over-the-shoulder third person style. The second is closer to that of an old RPG, including Dragon Age: Origins. This combat system allows players to pause the game, assign locations and orders to the characters in their group and then resume the game to see it played out. During the use of this second more strategic combat system, the camera will be closer to that of a top down view, instead of the usual over-the-shoulder third person style of the action based combat system. This combat system is named Tactical view and also allows for the placing of traps while the game is paused.
Player choice is said to play a large role in Inquisition because players control the leader of the Inquisition, The Inquisitor. This means that choices made by the player may close quests and whole areas off. Once such example would be the destruction of a village, which means that while this area can still be reached no associated content for that area can be accessed. This though works both ways as areas previously unreachable gain be reached, such as via capturing forts or keeps.
Inquisition possesses a Skyrim-esque style compass bar across the upper section of the HUD. This navigation bar marks both discovered, visited locations and those that are yet to be found. Undiscovered locations appear with a ? on the navigation bar.
Players are able to take control of any member of their party during battle and use each characters special abilities to aid them against particular types of enemies in battle.
As The Inquisitor players also decided how to deploy agents and troops of The Inquisition. This includes withdrawing from attacks by enemies.
The game features some destructibility, as players can destroy wooden bridges to help dispatch enemies quicker, gates, crates, etc. The various regions that make up the game world do not scale in level. They have a fixed level, which means players can be either too weak or strong for the enemies found in that region.
Dragon Age: Inquisition will be set in Thedas, the fantasy world in which the two previous games are set. The game will cover more geographic territory than its predecessors, with one map being described as four to five times the size of Ferelden, the setting of the first game in the series. The developers said that the next game would likely be somewhere more "French", which fans recognize as the land of Orlais. Following the events described in the supplementary novel Dragon Age: Asunder, a civil war between the loyalists of the ruling Empress and a powerful noble faction broke out in Orlais. Simultaneously, the Circle of Magi has gone rogue, in part due to the events of Dragon Age II, and the Templar Order seceded from the Chantry to wage their own civil war on the mages.
The area traversable in Inquisition is much larger than both Dragon Age: Origins and Dragon Age II, and is said to cover five areas. The five areas seen in the map are Ferelden (setting of Dragon Age: Origins), Free March (Setting of Dragon Age II), Orlais, The Dales and Nevarra. Each of the five locations is made up of several areas, which the player is able to roam and explore freely.
Creative Director Mike Laidlaw confirmed that the overall plot of Dragon Age: Inquisition will be "saving the world from itself". The story in Dragon Age: Inquisition will be much more open-ended in contrast to its previous games, where the stories were more linear. It will primarily involve an all-out civil war between mages and templars, the foundations of which comprise the main plot of Dragon Age II.
According to Dragon Age writer David Gaider, the story of the first game's Warden "is over" and the story of Hawke, the second game's protagonist, would be finished through future Dragon Age II downloadable content, though BioWare has since announced an end to future Dragon Age II content. Therefore, like the previous games, Dragon Age: Inquisition will showcase a new protagonist. It has been confirmed that the character will be fully voiced and that the dialogue wheel from Dragon Age II will return. However, in a Twitter post, BioWare employee Mike Laidlaw mentioned that playing as a different character "does not mean your old character may never appear in future games", which could indicate that the player may be able to meet their original protagonists.
In his open letter to the Bioware community, executive producer Mike Darrah said, "We won't be talking about the story of the game today. Though you can make some guesses from the title."
On July 20, Gaider suggested that Morrigan's child (whose existence depends on the player's choices in Dragon Age: Origins) would "have more than a passing reference" in the plot of the upcoming game.
Players take on the role of The Inquisitor and lead the forces of the Inquisition. As the leader of The Inquisition players can make choices and decision, such as choose to post forces in an area by capturing forts or keeps. Once captured new sections of an area can become available allowing greater exploration, new quests and rewards. One group which The Inquisitor and The Inquisition face is the Red Templars.
30 min gameplay: