Just started playing, Im going human mage and Im having a blast so far. Be advised that I found Mass Effect 3 to be a good game (mainly due to story, didnt think the ending was great though). Clunky controls on PC, but Im getting the hang of them slowly buy surely.
Mass effect was great once they redid the ending, although I'm still annoyed about the prothean dlc being separate to the game.
I think I'm one of the few people that think that ME3's ending, even with the DLC, is still pure crap. However, this isn't the thread to talk about that.
Sigh. Console game, console game, button masher, ho hum. I grieve over the loss of Dragon Age: Origins, which was a true personal computer role-playing game, although even it had the dreaded early infection stages of "consolization", and has had so much less replayability for me compared to the entire Baldur's Gate series, Icewind Dale series, and Neverwinter Nights series, that I constantly contemplate the million dollar question "What is the difference here for my admittedly very small niche market of D&D gamer sensibility?"
I can bring up a few points of contrast.
-A "true" crpg can be controlled with the mouse alone. Keyboard controls can be optionally used and optimized for those who want a more "button-mashing" experience, but, for those of us who want a deep story, lots of dialogue, and tactical combat that is either turn-based or hybrid turn-based/real-time via an easily accessed pause function, usually via space bar or easily reprogrammed mouse-button as "space bar", games like DA:I with its "button-mashing" control scheme epically fail. As soon as you start denigrating "mouse or point-and-click" users, and talking about key rotations and such, you have left the realm of "true crpg's", and entered the realm of either MMORPG's or console games. They are totally different animals.
-Movement should be either WASD, remappable to the arrow keys on the right bottom side of the keyboard, or, most true to the pure genre, point and click, or alternatively, press both left and right mouse buttons to move. So, the MMORPG World of Warcraft gets this right, in contrast to Dragon Age: Inquistion. Even the shibboleth of all MMORPG's, World of Warcraft, can be played as a true cRPG, if the player desires (admittedtly only in the single-player PvE game - if one wants to go into a "dungeon", then all the usual MMORPG tropes apply.) But, I have played WoW for days worth of hours as a single-player roleplaying game, and had fun doing it. Point- World of Warcraft is a better single-player experience for a computer roleplayer than a "consolitized" game like Dragon Age. And you might even find some real life people who will role play with you.
And yes, I can play World of Warcraft in the single-player PvE game just fine with only the mouse, although I usually map out a num-pad "rotation" for my abilities, "just in case", and for convenience's sake if I feel like having my keyboard in my lap as a game-enhancer along with the mouse.
-Healing by spell. I mean, no healing by spell in DA:I, say what? Again, even the polar opposite of what this game is supposed to be, World of Warcraft, does this better than DA:I.
-Comparisons to the Elder Scrolls games - Morrowind, Oblivion, and Skyrim. That is so much "apples to oranges" that I marvel at how anyone could confuse how different the "first person, sandbox, open-exploration, console-ready" gaming world should be from a "spiritual successor to Baldur's Gate."
Dialogues, stories, and character development are a good thing for any so-called cRPG. But the gameplay itself, especially on the PC, is the primary thing. Bioware under EA seems to have lost sight of that, oh so long ago.
I suppose they're making boohoodles of profit by trying to merge the PC gaming niche market with the console gaming mainstream market. But they are definitely alienating the small but potentially very lucrative customer base of older, "golden age of the PC" gamers like me. Somebody stands to make a very huge profit with just the right game at just the right time marketed to "golden age" PCrpg gamers like me.
It doesn't look to me like Dragon Age: Inquistion even comes close, and in fact, everything I read about it is tragically reinforcing my opinion about the "dumbing down" of the computer gameplay and Dungeons and Dragons ideal that I love.
I think I'm one of the few people that think that ME3's ending, even with the DLC, is still pure crap. However, this isn't the thread to talk about that.
DA: I how I want to play you some more. >:D
If u see me in any thread with relevance to modern bioware, u would know u are not alone about that on this forum. Most people who hate it have at least moved on, though, so u don't see them that much. But yes, we shouldn't discuss that right now. At least DAI is a decent enough game and potentially a comeback.
@BelgarthMTH I am sorry you feel that way, but this game is just an action RPG, something we even have PC exclusives of. It is just different from what you want, but many PC players still enjoy the genre. It isn't that it is consolized, it is just not the type of game you are looking for.
BTW, I've long gotten over the loss of healing. It may actually be more fun preventing health loss tactically. It doesn't entirely feel right when you look at it, but it's grown on me a bit (except for the moments you run out in a mission and it is a while before you find a resupply)
@BelgarathMTH Fair points. I am looking forward to Pillars of Eternity. I must say that the story and characters feel very mature in DA:I. Even more than BG. Although I love IWD:EE, I am more into the story in DA:I right now.
I think some of the critique we are seeing is rooted in the crazy-hype that comes before the game, resulting in overblown expectations. Im glad I didnt read too much about the game before playing and just found out for myself.
I've played the game for about 20 hours so far. My thoughts so far are:
The Good
- There's a huge amount of content. Some of the maps, like hinterlands, will take many hours to complete. And that's because there's a lot of interesting stuff to do on the - it's not just a large empty area.
- I'm enjoying the plot so far. Started off as a big mystery but parts of it are slowly being revealed. That said the ME3 experience was great until the end, so I can't comment definitively until I've finished it.
- Looks great. Voice acting is good too.
- Levelling speed seems about right - it's very possible to run into areas where you need to go elsewhere to level up a bit more before coming back.
The Bad
- Tactical view seems awful - unless I'm missing something there's no way to zoom out, meaning you can only see about 10 feet worth of battlefield. That said, companion AI seems fairly good so I'm playing just fine without using tactical view.
- The inventory screen is very fiddly. Separate menus for weapons, armor and accessories seems unnecessarily clunky. Similarly with creating/upgrading armor and weapons.
- Occasional crash so I need to save regularly. And I had to turn off crossfire which was causing it to crash very frequently.
Overall I'm really enjoying it. Seems like a great game - most of my bad points are fairly minor irritants rather than game breaking issues (although the crashing was pretty game breaking till I found a way to mostly fix it).
Allow me to add a few tidbits; first of all, I'm running on a fairly old pc (intel quadcore q9550, 8gb DDR2 ram) but I bought Rx270 ati gpu.
And voilá, game offered me to choose mantle and I was like omg wtf...so I'm able to play on mostly high setting with occasional stutter here and there. And I must say I didn't expect it to be playable at all...they really did a good job optimising this game.
It is also first game on frostbite (3?) engine I bought and it looks just great, I'm sold. Lots to do, gather, upgrade, just looking around at landscape.
Controlling is a bit wonky, but well, this is a multiplatform game, so me with keyboard and mouse have to bend over and take it;) Overall, I'm pleasantly surprised, played already over 40 hours and still no crash.
BioWare really delivered this time.
EDIT: changed formatting, so it does not look like wall of text anymore. I hope.
so I found something a bit strange as I looked around everywhere in the western approach. I have no clue as to it's purpose, but there is this trophy hidden in a small crevice:
i doubt anyone else would have any idea why it is there, but it seemed like an interesting find. might just be some collectible they got rid of before release.
@ChildofBhaal599 Maybe a future dlc. But in all seriousness, collecting all the shards is frustrating enough for me. Poor horse should have been dead zillion times already;) Those places they put them, some are really wtf style.
I found this thread at Bioware on the isuue of the PC controls. Now I *know* I'm not buying this game. The game itself may or may not be good, but the interface for PC sounds like my worst nightmare.
I started reading this topic last night and the bioware topic in the link Belgarath provided to see what Dragon Age: Inquisition is like. Most people are in awe of the world and the story it seems, but the horridness of the control kept me awake last night: what an awful mess. Just reading above topic makes you stunned, what was Bioware thinking?
Bioware said, when Dragon Age: Inquisition was still in development, that PC was their homesystem, but now that's proven to be a lie.
It was a lie as well, that any system that can run Dragon Age II can run Inquisition. I've got a Radeon HD 6670 and it seems it's just the bare minimum requirement to run the game (minimum requirement is Radeon 4870 and from what I've read my 6670 either is or isn't on par with that, not according to canyourunit.com, it is according to some hardware forums I googled).
I am very disappointed in Bioware now. They used to be a developer that made wonderful RPG's for PC, Baldur's Gate most of all, now they're a lying developer for consoles it seems.
Imoen: A dream. A dream of many things. Of friends and family. These dreams always mean something...don't they?
[Entrance to Candlekeep] Do you remember these doors? I remember... I think... Yes. This was my home for so long, but it is too late to go back. Bioware wouldn't have you now. Bioware wouldn't have me. Had no use... someone else. Bioware wants something... I... I don't know why. Those in the cowls don't even know... Why don't I know?
Do you remember Gorion? Or the others?
I think I do. Old School Bioware was... no... wait. Old School Bioware was the guidance, and there was much more to learn. But it's too late now. They are so far away... Old School Bioware are far away... too far away to help .
Memories should stay, shouldn't they? But Bioware digs deeper, pushes everything aside. I don't remember any of you.
Do you remember Sarevok?
He sought your death, and mine. It all seemed so important at the time, but... but I don't remember them at all. DAI I is... DAI is more dangerous... closer. I can feel it...
Do you remember Old School Bioware? I... I can almost see... I want to, but... I... too late. Old School Bioware will come too late...
Imoen: [Petrification]
Bioware: She resists. She clings to her old, good Bioware games as though it actually matters. She will learn.
I am no blaming bioware or EA for that matter about Inquisition's state on the PC and the promises they made about it.
Consoles is where the money is AND to help drive the new consoles on the market before the holiday season, more resources needed to be funneled into them.
Most new titles for the next gen have been disappointments so it wouldn't surprise me that Microsoft and Sony went to EA to make sure the best experience can be found on thier systems.
Things will be patched and up to par in the new year and Bioware will funnel more resourses into the PC version then.
Made dwarf two-handed fighter, cried afterwards. Them swords and mauls look just ridiculous when wielded by a dwarf. Also impossible for me to make a good looking female human. I managed to make somewhat decent qunari female, elf, but the elven model is way too thin for me and dwarven lasses can have beards:O
Made dwarf two-handed fighter, cried afterwards. Them swords and mauls look just ridiculous when wielded by dwarf. Also impossible for me to make good looking female human. I managed to make decent qunari female, elf, but elven model is way too thin for me and dwarven lasses can have beards:O
wait... dwarven females can have beards? in all my time playing I have yet to meet an NPC female dwarf with a beard! i am going into the character creation to see this for myself...
I am sure I saw a stubble in CC, dunno if they can do full beards. But this is better than nothing. Can justify this via RP that they are shaving everywhere;)
I am sure I saw a stubble in CC, dunno if they can do full beards. But this is better than nothing. Can justify this via RP that they are shaving everywhere;)
EDIT: It's under general tab.
yeah, I went to check earlier and surely enough there it was. just stubble, but oh well. now we got lady dwarves with beards, we can flirt with scout Harding, I forsee DA4 having a dwarf romance option! as unlikely as I would be to actually do it, it would be a first, and it would be good if I ever made a dwarf dude
btw, I just found a way to make my rogue game-breakingly powerful. as it turns out, making me an artificer and having Varric with me (who is automatically an artificer), then getting the skill in that tree for 5% crit chance increase for the entire party, can be extremely OP. this is because of the amount of skills that activate on a crit that you can take advantage of your high chances with. another skill in artificer makes the rogue knock .5 second off cooldown times if anyone in the party crits, and 2 skills in sabatoge make you regain 10 stamina if the rogue crits and the other sunder the enemy on crit. (the first one is the most important) with the huge amount of crits we are doing, especially from my main, he and Varric are constantly capable of using their abilities as the cooldowns are almost non existent at times and they regain stamina super fast. now if my rogue gets to the back/flank of an opponent he can spam twin fangs, which is extremely power so long as you do it from the back/flank. that isn't to forget Varric, who may gain a bit less stamina due to his 28% crit versus my 44%, but he still has the fast cooldowns I have and 28% is still a high chance to regain stamina.
i think I'm going to head back to the hinterlands to fight that dragon now
just tested myself on the level 19 dragon in the storm coast. my party is level 16. on my first try, we got it to just above half health. i think i still need some leveling for that one, but i am pretty confident we will destroy the hinterlands dragon. it may be possible already, but I don't want to put the time into it when I can go after the easier one and save this for later. besides, soon I'll get solas the ability to shave half a second off cooldowns for each normal attack, so he can keep the barriers up more often. for now he makes due with the fire passive that removes cooldown time on the next spell after a crit, but that has a cooldown so if I need to put on another barrier too soon (or he doesn't crit before using it) I end up having to wait.
After approx. 3 hours in CC (all my attempts to make passable human female over the days) I finally did it. She does not look like a harlot or like metrosexual anymore. Yay for me. Now if there was a way to save in the CC and then just load it, that would be awesome.
I wonder if this game is moddable. I don't know anything about the Frostbite game engine. Any how they really do need some hair mods. The hair style I chose for my character makes her look emo.
From what little I know, I don't think so. Nexus Mods have no section about it yet. As to hair, I'm surprised they delivered some that don't look emo;)
Have to say the inventory system sucks. I prefer everyone to have their own inventory and not grouped all together. Especially when it comes to potions and the quantity being capped off.
i'm at least hoping they can manage a female to male animation conversion. in all my time playing it just doesn't feel right with Cassandra's personality that she walks like that, and if I made a female Inquisitor I don't think it would fit her either. and yeah, could use some hairstyles. as is, all we have are very generic hairs that fit both genders, as you get the same hairstyle choices with both genders. would be nice to have some made just for men/women
From what i see and hear, it's good, but, not if you're after a BG exact type game. Still solid as an experience though.
Some things to point out:
- Get a controller. Mouse and Keyboard have some problems. Like, you can't WALK, because they forgot to put a toggle for it. With a controller, depending on how you push the stick, you walk, jog or run which is more responsive. It's not just about immersion. When you push W to run, you RUN. And build momentum. Animations and physics are pretty realistic, so you are bound to move considerably if you try to build up running. So if you're in a tight space and try to manuever around without walking or jogging, but straight running, you might bang against walls and columns several times.
- The tactical camera uses WASD to move around, instead of mouse. Basically because it was designed to move around with a controller, not a mouse.
- An optimisation patch or newer drivers from AMD and Nvidia should come at some point soon. The game is not performing as it should FPS wise, and if your machine is NASA level, you're fine, but if it's not, well, you get it.
- Some of the side content, is just filler. But in general, the game feels solid, and at times the writing is actually really really good.(several friends i have that play it, have said this same thing, probably not a coincidence, take with a grain of salt).
- Some bugs, need to be sorted out. Nothing too game breaking, but some are annoying.
Anyway, i think it's a solid game, much better than DA2 from what i see so far, on par with Origins, except the combat.
I personally like what i see there, but i definetely see people getting alienated with suddenly healing tied to only one Mage specialization(the cleric-jedi like one, which is the melee Mage actually).
Also, what BelgarathMTH said is, sadly, true. BG-like tactical play with mouse only capable playthrough days are over, or almost over for Bioware.
I like controllers, because i can set the pace of run speed for example, but it feels different, and certainly a tacticaly game could use a mouse for faster commands. A stick, or WASD to move camera around, with clunky commands, will certainly make people wonder if this game was designed with PC in mind.
It wasn't. It was console first, and you know it. Nothing wrong with it, imo, not against consoles, but the advertisement was a bit... lame.
It was obvious though. Look at console sales. And PC ones, for a lot of games.
Consoles sell more. And if you make something, that needs to play on both consoles and PC, you have to make 2 UIs for combat and inventory. Right, fat chance of that. They will cut corners and port the console commands to the PC.
Oh well, that said, it's still a solid game, and i will play it when i have the chance, too much work now >.>
honestly i still don't find myself hating the PC controls other than the tactical camera. it feels just like I am playing a faster paced Origins when not in the tactical camera. the tactical camera is where I feel like it is a bad port of a console game.
also I'll agree that I want a toggle walk button after having done the Winter Palace mission. it was a bit immersion breaking for me to run all over the party. i actually thought of plugging in my controller for that, but most games I need to restart to switch to controller and I wanted the KB+M for combat sections. i still greatly enjoyed that mission, though. it is easily the best one in the game so far. kind of reminds me of the prison section of DAO because it is more about dialogue and saying the right things to get the best outcome.
Comments
DA: I how I want to play you some more. >:D
I can bring up a few points of contrast.
-A "true" crpg can be controlled with the mouse alone. Keyboard controls can be optionally used and optimized for those who want a more "button-mashing" experience, but, for those of us who want a deep story, lots of dialogue, and tactical combat that is either turn-based or hybrid turn-based/real-time via an easily accessed pause function, usually via space bar or easily reprogrammed mouse-button as "space bar", games like DA:I with its "button-mashing" control scheme epically fail. As soon as you start denigrating "mouse or point-and-click" users, and talking about key rotations and such, you have left the realm of "true crpg's", and entered the realm of either MMORPG's or console games. They are totally different animals.
-Movement should be either WASD, remappable to the arrow keys on the right bottom side of the keyboard, or, most true to the pure genre, point and click, or alternatively, press both left and right mouse buttons to move. So, the MMORPG World of Warcraft gets this right, in contrast to Dragon Age: Inquistion. Even the shibboleth of all MMORPG's, World of Warcraft, can be played as a true cRPG, if the player desires (admittedtly only in the single-player PvE game - if one wants to go into a "dungeon", then all the usual MMORPG tropes apply.) But, I have played WoW for days worth of hours as a single-player roleplaying game, and had fun doing it. Point- World of Warcraft is a better single-player experience for a computer roleplayer than a "consolitized" game like Dragon Age. And you might even find some real life people who will role play with you.
And yes, I can play World of Warcraft in the single-player PvE game just fine with only the mouse, although I usually map out a num-pad "rotation" for my abilities, "just in case", and for convenience's sake if I feel like having my keyboard in my lap as a game-enhancer along with the mouse.
-Healing by spell. I mean, no healing by spell in DA:I, say what? Again, even the polar opposite of what this game is supposed to be, World of Warcraft, does this better than DA:I.
-Comparisons to the Elder Scrolls games - Morrowind, Oblivion, and Skyrim. That is so much "apples to oranges" that I marvel at how anyone could confuse how different the "first person, sandbox, open-exploration, console-ready" gaming world should be from a "spiritual successor to Baldur's Gate."
Dialogues, stories, and character development are a good thing for any so-called cRPG. But the gameplay itself, especially on the PC, is the primary thing. Bioware under EA seems to have lost sight of that, oh so long ago.
I suppose they're making boohoodles of profit by trying to merge the PC gaming niche market with the console gaming mainstream market. But they are definitely alienating the small but potentially very lucrative customer base of older, "golden age of the PC" gamers like me. Somebody stands to make a very huge profit with just the right game at just the right time marketed to "golden age" PCrpg gamers like me.
It doesn't look to me like Dragon Age: Inquistion even comes close, and in fact, everything I read about it is tragically reinforcing my opinion about the "dumbing down" of the computer gameplay and Dungeons and Dragons ideal that I love.
@BelgarthMTH I am sorry you feel that way, but this game is just an action RPG, something we even have PC exclusives of. It is just different from what you want, but many PC players still enjoy the genre. It isn't that it is consolized, it is just not the type of game you are looking for.
BTW, I've long gotten over the loss of healing. It may actually be more fun preventing health loss tactically. It doesn't entirely feel right when you look at it, but it's grown on me a bit (except for the moments you run out in a mission and it is a while before you find a resupply)
Fair points. I am looking forward to Pillars of Eternity.
I must say that the story and characters feel very mature in DA:I. Even more than BG. Although I love IWD:EE, I am more into the story in DA:I right now.
I think some of the critique we are seeing is rooted in the crazy-hype that comes before the game, resulting in overblown expectations. Im glad I didnt read too much about the game before playing and just found out for myself.
The Good
- There's a huge amount of content. Some of the maps, like hinterlands, will take many hours to complete. And that's because there's a lot of interesting stuff to do on the - it's not just a large empty area.
- I'm enjoying the plot so far. Started off as a big mystery but parts of it are slowly being revealed. That said the ME3 experience was great until the end, so I can't comment definitively until I've finished it.
- Looks great. Voice acting is good too.
- Levelling speed seems about right - it's very possible to run into areas where you need to go elsewhere to level up a bit more before coming back.
The Bad
- Tactical view seems awful - unless I'm missing something there's no way to zoom out, meaning you can only see about 10 feet worth of battlefield. That said, companion AI seems fairly good so I'm playing just fine without using tactical view.
- The inventory screen is very fiddly. Separate menus for weapons, armor and accessories seems unnecessarily clunky. Similarly with creating/upgrading armor and weapons.
- Occasional crash so I need to save regularly. And I had to turn off crossfire which was causing it to crash very frequently.
Overall I'm really enjoying it. Seems like a great game - most of my bad points are fairly minor irritants rather than game breaking issues (although the crashing was pretty game breaking till I found a way to mostly fix it).
And voilá, game offered me to choose mantle and I was like omg wtf...so I'm able to play on mostly high setting with occasional stutter here and there. And I must say I didn't expect it to be playable at all...they really did a good job optimising this game.
It is also first game on frostbite (3?) engine I bought and it looks just great, I'm sold. Lots to do, gather, upgrade, just looking around at landscape.
Controlling is a bit wonky, but well, this is a multiplatform game, so me with keyboard and mouse have to bend over and take it;) Overall, I'm pleasantly surprised, played already over 40 hours and still no crash.
BioWare really delivered this time.
EDIT: changed formatting, so it does not look like wall of text anymore. I hope.
i doubt anyone else would have any idea why it is there, but it seemed like an interesting find. might just be some collectible they got rid of before release.
Bioware said, when Dragon Age: Inquisition was still in development, that PC was their homesystem, but now that's proven to be a lie.
It was a lie as well, that any system that can run Dragon Age II can run Inquisition. I've got a Radeon HD 6670 and it seems it's just the bare minimum requirement to run the game (minimum requirement is Radeon 4870 and from what I've read my 6670 either is or isn't on par with that, not according to canyourunit.com, it is according to some hardware forums I googled).
I am very disappointed in Bioware now. They used to be a developer that made wonderful RPG's for PC, Baldur's Gate most of all, now they're a lying developer for consoles it seems.
Imoen:
A dream. A dream of many things. Of friends and family. These dreams always mean something...don't they?
[Entrance to Candlekeep]
Do you remember these doors? I remember... I think... Yes. This was my home for so long, but it is too late to go back. Bioware wouldn't have you now. Bioware wouldn't have me. Had no use... someone else. Bioware wants something... I... I don't know why. Those in the cowls don't even know... Why don't I know?
Do you remember Gorion? Or the others?
I think I do. Old School Bioware was... no... wait. Old School Bioware was the guidance, and there was much more to learn. But it's too late now. They are so far away... Old School Bioware are far away... too far away to help .
Memories should stay, shouldn't they? But Bioware digs deeper, pushes everything aside. I don't remember any of you.
Do you remember Sarevok?
He sought your death, and mine. It all seemed so important at the time, but... but I don't remember them at all. DAI I is... DAI is more dangerous... closer. I can feel it...
Do you remember Old School Bioware? I... I can almost see... I want to, but... I... too late. Old School Bioware will come too late...
Imoen: [Petrification]
Bioware:
She resists. She clings to her old, good Bioware games as though it actually matters. She will learn.
Consoles is where the money is AND to help drive the new consoles on the market before the holiday season, more resources needed to be funneled into them.
Most new titles for the next gen have been disappointments so it wouldn't surprise me that Microsoft and Sony went to EA to make sure the best experience can be found on thier systems.
Things will be patched and up to par in the new year and Bioware will funnel more resourses into the PC version then.
Can justify this via RP that they are shaving everywhere;)
EDIT: It's under general tab.
i think I'm going to head back to the hinterlands to fight that dragon now
Have to say the inventory system sucks. I prefer everyone to have their own inventory and not grouped all together. Especially when it comes to potions and the quantity being capped off.
From what i see and hear, it's good, but, not if you're after a BG exact type game. Still solid as an experience though.
Some things to point out:
- Get a controller. Mouse and Keyboard have some problems. Like, you can't WALK, because they forgot to put a toggle for it. With a controller, depending on how you push the stick, you walk, jog or run which is more responsive. It's not just about immersion. When you push W to run, you RUN. And build momentum. Animations and physics are pretty realistic, so you are bound to move considerably if you try to build up running. So if you're in a tight space and try to manuever around without walking or jogging, but straight running, you might bang against walls and columns several times.
- The tactical camera uses WASD to move around, instead of mouse. Basically because it was designed to move around with a controller, not a mouse.
- An optimisation patch or newer drivers from AMD and Nvidia should come at some point soon. The game is not performing as it should FPS wise, and if your machine is NASA level, you're fine, but if it's not, well, you get it.
- Some of the side content, is just filler. But in general, the game feels solid, and at times the writing is actually really really good.(several friends i have that play it, have said this same thing, probably not a coincidence, take with a grain of salt).
- Some bugs, need to be sorted out. Nothing too game breaking, but some are annoying.
Anyway, i think it's a solid game, much better than DA2 from what i see so far, on par with Origins, except the combat.
I personally like what i see there, but i definetely see people getting alienated with suddenly healing tied to only one Mage specialization(the cleric-jedi like one, which is the melee Mage actually).
Also, what BelgarathMTH said is, sadly, true. BG-like tactical play with mouse only capable playthrough days are over, or almost over for Bioware.
I like controllers, because i can set the pace of run speed for example, but it feels different, and certainly a tacticaly game could use a mouse for faster commands. A stick, or WASD to move camera around, with clunky commands, will certainly make people wonder if this game was designed with PC in mind.
It wasn't. It was console first, and you know it. Nothing wrong with it, imo, not against consoles, but the advertisement was a bit... lame.
It was obvious though. Look at console sales. And PC ones, for a lot of games.
Consoles sell more. And if you make something, that needs to play on both consoles and PC, you have to make 2 UIs for combat and inventory. Right, fat chance of that. They will cut corners and port the console commands to the PC.
Oh well, that said, it's still a solid game, and i will play it when i have the chance, too much work now >.>
It's hell till around 17 December
also I'll agree that I want a toggle walk button after having done the Winter Palace mission. it was a bit immersion breaking for me to run all over the party. i actually thought of plugging in my controller for that, but most games I need to restart to switch to controller and I wanted the KB+M for combat sections. i still greatly enjoyed that mission, though. it is easily the best one in the game so far. kind of reminds me of the prison section of DAO because it is more about dialogue and saying the right things to get the best outcome.