You guys are amazing. I did SCS insanity once, did a "That's it, I'm done, never again."
Yet for all the skill got during that, I can't imagine playing lvl 1 though the saga. Cheers to you who are attempting, and best luck! Though it doesn't look like you need it...
Hell Trials: I chose good paths in fear and selfishness and gave into pride, greed and wrath.
Pride: Good: +20% fire, cold, electric resistances -> Evil: +200k exp + items (a scroll of time stop, wail of banshee, 20 arrows of dispelling, and other stuffs that are not important)
Frankly, a scroll of timestop and 20 arrows of dispelling are more useful than the elemental resistances because I have stocked up tons of potions in SoA.
Fear: -> Good: Immune to +1 magical weapon and less Evil: +2 Constitution, Nymph Cloak
It could have gone either way. The evil path +2 Con only gives 1 measly extra hp anyway, but then there isnt that many enemies in ToB who use normal or magical +1 weapons.
Selfishness: -> Good: 10% MR, -2 HP, -1 Dex, less experience Evil: +2 AC
Definitely good path. ToB bosses have such low Thaco that +2 AC is not enough. Had the bonus was +8 or more AC, then I would consider choosing the evil path. Losing 1 point of Dex is no big deal from 20 to 19 because the difference is thief skills.
There is no question. Absolutely the evil path . Fifteen extra HP (and the selfishness penalty) raises my PC's HP from 47 to 60. The Blackrazor is nice. +2 Saves is not much a reward when my PC's saves were horrendous to begin with.
I just realized this, but something is wrong with my character's strength. It should be 19 instead of 20 pre-hell. I checked my "final save" (the moment I clicked on the eye after the first trial), my PC had 19 strength, white text. At "quick save" (the moment before last tear +2 strength), my PC had 20 strength, white text. Weird.
Edit: Apparently when the evil path is chosen with Wraith Sarevok, your PC automatically gains +1 Str. Interesting, I didnt notice this in all my playthroughs.
These 2 battles are not too bad. Mage Irenicus was harder because my PC had to avoid the Power Word Kill. Fortunately, I had Spell Turning from the Book of Infinite Spells. I always discarded that book because I thought it was useless. I stand corrected.
This is the first time I used the Slayer Form. I didnt know it was so powerful. It just owned Irenicus in 2 rounds.
You guys are amazing. I did SCS insanity once, did a "That's it, I'm done, never again."
Yet for all the skill got during that, I can't imagine playing lvl 1 though the saga. Cheers to you who are attempting, and best luck! Though it doesn't look like you need it...
Thank you for your compliments. I'm not sure, maybe SCS insane difficulty is harder. I never could play SCS because it always failed in installation in my computer.
I always feel that the beginning of ToB is a letdown. Instead of starting with a bang, the game throws you a very easy battle. Illasera, even though the weakest member of the five, died after my PC shot her some arrows. All she accomplished were casting a Death Spell on one of my summon and a Monster Summoning 1.
The First Pocket Plane challenge is depressing too. The game must have detected that my solo low level character was going to have a hard time, so it spawned only 4 commoners, 3 elven archers and 2 knight of orders. That was it.
Saradush gameplay feels like playing Chapter 2 quests in SoA. Here is a battle with Gromnir.
In hindsight, taking immunity to +1 or less weapons was a great choice. My PC did not have to worry about kitting or getting critical hits when surrounded by groups of enemies wielding those weapons.
The fire giants may appear intimating, but they are in fact of kittens. With proper setups, they could only hit my PC on a critical. While cone of cold is the most straight forward method, hiding off screen and spamming cloud kill is the most efficient strategy. It takes about 8-10 charges of cone of cold to kill a regular Fire Giant and 15-20 charges to kill an Elite Fire Giants simply because they heal themselves with potions. In contrasts, it takes about 8-10 full strength cloud kill to destroy an Elite Fire Giant. The added benefit of using cloud kill is there is no kiting involved.
Here is the battle with Yaga Shura (Warning: extreme flickering!). http://youtu.be/KS5M0pL25oI The strategy is to eliminate the 2 spellcasters first then Yaga Shura. Spell Turning for some reason does not reflect Creeping Doom and Insect Plague, so I cast a Spell Trap just in case. In the end, it didnt matter and I still couldnt find out because Yaga Shura died before they hit me.
@bbar try doing the first Pocket Plane with a level 40 or more solo, it won't disappoint you. It even spawns Irenicus, Bodhi, etc, it's insane at high levels, and yeah, it gives enemies for your level, I've tried with a very low level PC in BG2:EE once, it spawned around 20 commoners and 5 Elven Archers; no Knights About Illasera: she was toned down to make her easy to beat for ToB created PCs. Still you have to try the Ascension version of Illasera, it makes her the most powerful of the Five (arrows that make you unconscious for 5 rounds and around 20 ranged damage each hit, plus she has like 3,5 APR and casts some spells, nasty).
After Yaga Shura, my Bhaalspan had to pay a visit to the dragons first. From previous gaming experience, I feel that Abazigal is the most difficult of the Five. On top of that, his son Draconis is even more dangerous. In terms of loot and upgradable equipments, most goodies are found in Sendai's Lair. The notable items in Abazigal's Lair are that bronze pantelette, the blue flail head, Gram the Sword of the Grief and Hindo's hand.
Normally, players easily glance over the upgraded Hindo's Doom. However, in this challenge, it is a real gem. When equipped, the warrior becomes immune to all forms of death magics. This will make some future encounters survivable (ie Death Spell and Quivering Palm Balthazaar).
Without further ado, here is the battle with Draconis. I divided it into 2 videos, one human form and one dragon form. To save between the two forms, my PC just traveled back to Amketran.
It appears that Draconis is impervious to spell disruption. It like to cast Heal on itself at badly injured. To rectify this, my PC timestop shapeshifted into a Mindflayer and mind F him.
The Greater Werewyvern at the entrance of the outer lair was giving me troubles. Like Greater Werewolves, it had insane regeneration. Even transforming into a Slayer + Improved Haste could only reduce his health to "Injured". My strategy:
Gave him the middle Finger of Death!
The Greater Water elementals and Prince were pushovers. They were stuck at the wall, spamming cloudkill sent them back to their elemental plane. I largely avoided the eyes. I came here to slay dragons, not poke some eyeballs!
Guarding the inner sanctum is Fll'Yissetat. Like the Green Dragon in Watcher's Keep level 5, she is immune to cloudkill. Since dragon breath is the same element as its immunity, my PC had no real way of protecting himself. However, that doesnt mean I would let her stay alive. Here is one quick way to end the battle.
Finally, the fight with Abazigal. My PC first ninja the eight Frost Salamanders (not featured in video) in the room. The Clay Golem is a great summon. He can tank dragons any day of the week. Fortunately, all his attempts to heal himself were thwarted. Good game.
Here is an album of the 10 slayed dragons in BG2 SoA+ToB. Yes, I am weird and I like taking snapshots of dead dragons. The order is from least to most recent kill.
In the Underdark, the drows are formidable. Not only do warriors have great physical prowess, their wizards and priestess are magically talented too. In comparison, Sendai's army is even more powerful but fragile. While her warriors, pets and slaves are at a higher level, their armors and resistances are pitiful. I remember in SoA, my PC had to roll a critical hit to penetrate the toughest armor of a full plate drow warrior. In ToB, a roll of 10 would suffice. This could only get worse because the Answer+4 made subsequent hits easier to land. In essence, the game sacrifices defense for offense. My strategy is to eliminate the offense capability.
The special abilities are GWW, Hardiness for warriors and high level spells for spellcasters. One easy trick to avoid them is invisibility. Yes, the game even supports this strategy by giving away tons of invisibility potions when the drows die.
Another comment I want to make is that Sendai's Enclave is a great place to farm gold and upgrade weapons. Most drows drop an elven chain armor and some drop crossbow+3 that sell for 1000+ gold. I believe my PC collected 50+ these armors and 20+ crossbows. The notable components for upgrading weapons are the Eye of Tyr, Skull of Lich, Heart of Damned, Gond Bowstring and Liquid Mercury. In additional, potions are abundant. In one playthrough, I had one potion bag dedicated to just potions of healing and another for potions of invisibility.
Last comment is that the katana Hindo's Doom +4 is an awesome weapon. My level 1/1/1 PC can "safely" walk into cloudkills without instant death when equipping the katana. Combo with potion of invisibility, cloudkill is a great game cheese/exploit/abuse strategy. The following videos show the mastery of this strategy.
The Earth elemental prince was pretty easy. While it could be annoying when it hit you for massive damage and dispel all your protections, it could only hit my PC at a critical hit. In addition, I used the Ras and Spectral Brand to tank it. Diathya and her groups were easily dispatched as well. Cloudkill spamming prevented any of her spellcasting and killed the Hive Mother offscreen.
The words for describing the battle with Sendai in the Solo Level 1 Challenge are excruciatingly annoying. Unlike the battle with Abazigal, survival is easy. Sendai just refuses to die properly. I reload couple times because her script for dying wont trigger. In my experience if the battle with her final form takes too much time, she would just stand idle at near death. Also, I think it is a poor game feature for her to spam endless spiders, big skeletons and remove magic when she otherwise could cast other spells.
Back at Amketran, my PC was ambushed by Balthazar's army. Foreign mercenaries and monastery monks would attack him on sight. Actually, it wasn't really an ambush, more like active engagement. Crush them in one blow!
At the monastery, Balthazar the self-righteous just cannot be reasoned. Instead of working together in stopping Melissan, he is hell-bent on murdering my PC. Balthazar may be powerful, but he has a weakness...! Weakness in computer AI logic.
Before viewers scream that I cheated the game, my response is that this is the quickest way in dealing with him (but not faster than Cltr-Y). I guess the "legit" way of killing him is to blind him first then spam cloudkills. Another crazy/creative way I can think of is blind him first, set 20x skull traps in a corner of the room, then use the ring of the ram to push him to the skull traps. This method is probably a more satisfied victory.
During the Hell Trials, my PC gave into his desires and fell from grace. The alternate universe Charname thus was born a holy warrior. Surprising he recruited the same evil characters from Baldur's Gate. Tamoko was Sarevok's lover who tried to change Sarevok and arguably she might be a benevolent person. However, Angelo was a corrupted officer in the Flaming Fist, and I dont recall Semaj in the original story except in the final battle. I'm curious how my PC's alignment would affect the alignments of Tamoko, Angelo and Semaj.
Charname is a Paladin and wields the Holy Avenger. Tamoko is a dual wielding Kensai, Angelo is a fighter thief multiclass (illegal class), and Semaj is a mage. Direct engagement is suicidal (unless you use protection against magical weapons, but I'm being cheap/resourceful). The best course of action is run in circles to "confuse" enemies until they break into moral failure.
Ironically, I reloaded the most times in this battle out of all five pocket plane challenges. I video captured and won the first time, but I forgot to save. The second time, Angelo mentioned "No more", a message enemies rarely displayed when most of their companions died and they were about to perish. He disappeared before he died, and the challenge could not be completed. The third time, Angelo was about to die and the game crashed. OMG. The fourth time was finally the charm. Interesting fact, Angelo was always the last to die and least succumb to morale failure.
This is the easiest battle in the last four Pocket Plane Challenges. Basically, my PC walked toward and waved his sword at the Slayer, and then it died. Who would have thought AC still matter in ToB? The Slayer could only hit on a critical.
Those are level 25 assassins. They can easily chunk a group of unprepared adventurers or a small size army. The key is preparation. My PC managed to chunk two of them, but an Ogre stole the last kill.
Surprising, this is an easy battle. Survival was never a problem. The two things you need in this battle are: a wand of cloudkill and the Reflection Shield+1. The Reflection Shield is sold by Ribald back in Chapter 2 in SoA.
Solo is indeed easier than playing with a party. I can try out crazy methods and dont have to babysit fragile party members.
My PC came a long way to face this final battle. He had to revenge for loved ones, vanquish demons and dragons, commit genocide, lost and reclaimed soul, and murdered siblings to earn a chance for godhood.
To address the question of this thread: Yes, BG2 SoA+ToB can be accomplished by a solo level 1/1/1 FMT. There were many cheesy methods and some minor exploits.
Hopefully, no one was offended and many viewers enjoyed my playthrough as much as I did. I welcome any feedbacks and criticisms.
*Hisses like a vampire with a cross shoved in his face*
I do not approve of powergaming and I am allergic to cheese.
But bravo! You sure do it well!
A master of anything is worthy of respect and praise. That is in fact the true meaning of 'Kung Fu'.
Welldone bbear!
I'm giving you half an agree since I've discovered that I'm not a vampire and I like cheese a lot, the one you eat and the cheese you exploit in BG. The other part of the agree is because I also congratulate bbear for making this challenge and I also agree with your definition of mastery.
Wands in general are the most common tactic. It goes along with kiting. Spamming cloudkills certainly gets the job done. Its advantages are:
1. Poison damage. Enemies rarely have immunity against poison damage. 2. Wand cloudkill goes through MR, while spell does not (oversight?) 3. Rechargeable 4. Spell disruption 5. Enemies just stay in the cloud, while the player can run away from the cloud.
Some pointers: -Wand of fire against group of enemies, trolls, undead, fire susceptible, enemies running in fear -Wand of frost on demons, mages with globe of invulnerability -Wand of lightning on shadows, or when at a small room -Wand of cloudkill for spell disruption, damage over time+invisible, instant kill low level -Wand of spellstriking - pierce magic to lower enemies MR by 20% for 2 turns -Wand of cursing to blind enemies for 1 turn -Rod of ruby ray reversal on spellcasters with protections
Too bad there is no wand of acid because then the wands would cover all elements.
Comments
Adalon
http://youtu.be/TSiSGTt3VQM
Nizidramanii'yt
http://youtu.be/eV249bBfkko
Here are screenshots of their deaths:
Yet for all the skill got during that, I can't imagine playing lvl 1 though the saga. Cheers to you who are attempting, and best luck! Though it doesn't look like you need it...
Pride:
Good: +20% fire, cold, electric resistances
-> Evil: +200k exp + items (a scroll of time stop, wail of banshee, 20 arrows of dispelling, and other stuffs that are not important)
Frankly, a scroll of timestop and 20 arrows of dispelling are more useful than the elemental resistances because I have stocked up tons of potions in SoA.
Fear:
-> Good: Immune to +1 magical weapon and less
Evil: +2 Constitution, Nymph Cloak
It could have gone either way. The evil path +2 Con only gives 1 measly extra hp anyway, but then there isnt that many enemies in ToB who use normal or magical +1 weapons.
Selfishness:
-> Good: 10% MR, -2 HP, -1 Dex, less experience
Evil: +2 AC
Definitely good path. ToB bosses have such low Thaco that +2 AC is not enough. Had the bonus was +8 or more AC, then I would consider choosing the evil path. Losing 1 point of Dex is no big deal from 20 to 19 because the difference is thief skills.
Greed:
Good: +2 saves
-> Evil: +15 HP!!!, Blackrazor
There is no question. Absolutely the evil path . Fifteen extra HP (and the selfishness penalty) raises my PC's HP from 47 to 60. The Blackrazor is nice. +2 Saves is not much a reward when my PC's saves were horrendous to begin with.
Wrath:
Good: +1 Wis, +1 Cha
-> Evil: +1 Str (after answering Wraith Sarevok), +2 Str (Tear reward)
+3 Str >> +1 Wis, +1 Cha. My PC's strength went up from 19 Str to 22 Str.
Edit: Apparently when the evil path is chosen with Wraith Sarevok, your PC automatically gains +1 Str. Interesting, I didnt notice this in all my playthroughs.
Pride Dragon:
http://youtu.be/GXR4OfcEvoc
Wraith Sarevok:
http://youtu.be/4h6Fz1tNefY
Here is a screenshot of the death of Pride Dragon.
Mage Irenicus:
http://youtu.be/o1mSSdtxRWI
Slayer Irenicus:
http://youtu.be/VqNCUml3gR4
These 2 battles are not too bad. Mage Irenicus was harder because my PC had to avoid the Power Word Kill. Fortunately, I had Spell Turning from the Book of Infinite Spells. I always discarded that book because I thought it was useless. I stand corrected.
This is the first time I used the Slayer Form. I didnt know it was so powerful. It just owned Irenicus in 2 rounds.
ToB is going to be a whole new ball game. My newly minted evil PC is looking forward to maim, kill and slaughter! Muhahahaha.
Strangely, my familiar is still a psuedo dragon. Also, do I have to kill him to receive more hp from familiar?
The First Pocket Plane challenge is depressing too. The game must have detected that my solo low level character was going to have a hard time, so it spawned only 4 commoners, 3 elven archers and 2 knight of orders. That was it.
Saradush gameplay feels like playing Chapter 2 quests in SoA. Here is a battle with Gromnir.
http://youtu.be/F_y7ug1EaLk
In hindsight, taking immunity to +1 or less weapons was a great choice. My PC did not have to worry about kitting or getting critical hits when surrounded by groups of enemies wielding those weapons.
Here is a battle with the Master Wraith/aka Gorion shade:
http://youtu.be/F9diN9K-VfA
The fire giants may appear intimating, but they are in fact of kittens. With proper setups, they could only hit my PC on a critical. While cone of cold is the most straight forward method, hiding off screen and spamming cloud kill is the most efficient strategy. It takes about 8-10 charges of cone of cold to kill a regular Fire Giant and 15-20 charges to kill an Elite Fire Giants simply because they heal themselves with potions. In contrasts, it takes about 8-10 full strength cloud kill to destroy an Elite Fire Giant. The added benefit of using cloud kill is there is no kiting involved.
http://youtu.be/KS5M0pL25oI
The strategy is to eliminate the 2 spellcasters first then Yaga Shura. Spell Turning for some reason does not reflect Creeping Doom and Insect Plague, so I cast a Spell Trap just in case. In the end, it didnt matter and I still couldnt find out because Yaga Shura died before they hit me.
Oasis Battle
http://youtu.be/pTkyTYQ8gF4
About Illasera: she was toned down to make her easy to beat for ToB created PCs. Still you have to try the Ascension version of Illasera, it makes her the most powerful of the Five (arrows that make you unconscious for 5 rounds and around 20 ranged damage each hit, plus she has like 3,5 APR and casts some spells, nasty).
After Yaga Shura, my Bhaalspan had to pay a visit to the dragons first. From previous gaming experience, I feel that Abazigal is the most difficult of the Five. On top of that, his son Draconis is even more dangerous. In terms of loot and upgradable equipments, most goodies are found in Sendai's Lair. The notable items in Abazigal's Lair are that bronze pantelette, the blue flail head, Gram the Sword of the Grief and Hindo's hand.
Normally, players easily glance over the upgraded Hindo's Doom. However, in this challenge, it is a real gem. When equipped, the warrior becomes immune to all forms of death magics. This will make some future encounters survivable (ie Death Spell and Quivering Palm Balthazaar).
Without further ado, here is the battle with Draconis. I divided it into 2 videos, one human form and one dragon form. To save between the two forms, my PC just traveled back to Amketran.
Human Form
http://youtu.be/-nq0GUU-UaU
Dragon Form
http://youtu.be/Qhn4UBIhyYU
It appears that Draconis is impervious to spell disruption. It like to cast Heal on itself at badly injured. To rectify this, my PC timestop shapeshifted into a Mindflayer and mind F him.
The Greater Werewyvern at the entrance of the outer lair was giving me troubles. Like Greater Werewolves, it had insane regeneration. Even transforming into a Slayer + Improved Haste could only reduce his health to "Injured". My strategy:
Gave him the middle Finger of Death!
The Greater Water elementals and Prince were pushovers. They were stuck at the wall, spamming cloudkill sent them back to their elemental plane. I largely avoided the eyes. I came here to slay dragons, not poke some eyeballs!
Guarding the inner sanctum is Fll'Yissetat. Like the Green Dragon in Watcher's Keep level 5, she is immune to cloudkill. Since dragon breath is the same element as its immunity, my PC had no real way of protecting himself. However, that doesnt mean I would let her stay alive. Here is one quick way to end the battle.
Fll'Yissetat:
http://youtu.be/bb21kGeghB4
Like Draconis, spell disruption doesnt seem to work on her. Like most dragons, she would cast Heal on herself at badly injured. That's annoying.
Abazigal:
http://youtu.be/ppelvzZsroY
Finally, the fight with Abazigal. My PC first ninja the eight Frost Salamanders (not featured in video) in the room. The Clay Golem is a great summon. He can tank dragons any day of the week. Fortunately, all his attempts to heal himself were thwarted. Good game.
In the Underdark, the drows are formidable. Not only do warriors have great physical prowess, their wizards and priestess are magically talented too. In comparison, Sendai's army is even more powerful but fragile. While her warriors, pets and slaves are at a higher level, their armors and resistances are pitiful. I remember in SoA, my PC had to roll a critical hit to penetrate the toughest armor of a full plate drow warrior. In ToB, a roll of 10 would suffice. This could only get worse because the Answer+4 made subsequent hits easier to land. In essence, the game sacrifices defense for offense. My strategy is to eliminate the offense capability.
The special abilities are GWW, Hardiness for warriors and high level spells for spellcasters. One easy trick to avoid them is invisibility. Yes, the game even supports this strategy by giving away tons of invisibility potions when the drows die.
Another comment I want to make is that Sendai's Enclave is a great place to farm gold and upgrade weapons. Most drows drop an elven chain armor and some drop crossbow+3 that sell for 1000+ gold. I believe my PC collected 50+ these armors and 20+ crossbows. The notable components for upgrading weapons are the Eye of Tyr, Skull of Lich, Heart of Damned, Gond Bowstring and Liquid Mercury. In additional, potions are abundant. In one playthrough, I had one potion bag dedicated to just potions of healing and another for potions of invisibility.
Last comment is that the katana Hindo's Doom +4 is an awesome weapon. My level 1/1/1 PC can "safely" walk into cloudkills without instant death when equipping the katana. Combo with potion of invisibility, cloudkill is a great game cheese/exploit/abuse strategy. The following videos show the mastery of this strategy.
Sendai's Enclave Exterior:
http://youtu.be/88lgb4RinBY
Sendai's Enclave Interior (just the encounter with Drow Captain)
http://youtu.be/fSfIVs3Mwro
The Earth elemental prince was pretty easy. While it could be annoying when it hit you for massive damage and dispel all your protections, it could only hit my PC at a critical hit. In addition, I used the Ras and Spectral Brand to tank it. Diathya and her groups were easily dispatched as well. Cloudkill spamming prevented any of her spellcasting and killed the Hive Mother offscreen.
The words for describing the battle with Sendai in the Solo Level 1 Challenge are excruciatingly annoying. Unlike the battle with Abazigal, survival is easy. Sendai just refuses to die properly. I reload couple times because her script for dying wont trigger. In my experience if the battle with her final form takes too much time, she would just stand idle at near death. Also, I think it is a poor game feature for her to spam endless spiders, big skeletons and remove magic when she otherwise could cast other spells.
Sendai Battle Part 1 (first 3 clones)
http://youtu.be/bzOy78DNgjs
Sendai Battle Part 2 (last 3 clones)
http://youtu.be/i7hmcKNse4k
Sendai Battle Part 3 (final form)
http://youtu.be/2xul9QSSLzw
Four down, one more to go.
Back at Amketran, my PC was ambushed by Balthazar's army. Foreign mercenaries and monastery monks would attack him on sight. Actually, it wasn't really an ambush, more like active engagement. Crush them in one blow!
Mercenaries:
http://youtu.be/dfZ2lck-CJs
Monks:
http://youtu.be/R6J37QbH34c
One of the monks dropped the monastery key, and my PC took the front entrance (as opposed to Saemon or Fajeed's route).
Knock knock.
Who's there?
Bbear.
Bbear who?
Bbear is going to kick your butt.
At the monastery, Balthazar the self-righteous just cannot be reasoned. Instead of working together in stopping Melissan, he is hell-bent on murdering my PC. Balthazar may be powerful, but he has a weakness...! Weakness in computer AI logic.
Balthazar Part 1:
http://youtu.be/rV_vyFajsuI
Balthazar Part 2:
http://youtu.be/fen0rOrrArw
Before viewers scream that I cheated the game, my response is that this is the quickest way in dealing with him (but not faster than Cltr-Y). I guess the "legit" way of killing him is to blind him first then spam cloudkills. Another crazy/creative way I can think of is blind him first, set 20x skull traps in a corner of the room, then use the ring of the ram to push him to the skull traps. This method is probably a more satisfied victory.
#2: Charname + Tamoko + Angelo + Semaj
http://youtu.be/cQnzWnLwrPA
During the Hell Trials, my PC gave into his desires and fell from grace. The alternate universe Charname thus was born a holy warrior. Surprising he recruited the same evil characters from Baldur's Gate. Tamoko was Sarevok's lover who tried to change Sarevok and arguably she might be a benevolent person. However, Angelo was a corrupted officer in the Flaming Fist, and I dont recall Semaj in the original story except in the final battle. I'm curious how my PC's alignment would affect the alignments of Tamoko, Angelo and Semaj.
Charname is a Paladin and wields the Holy Avenger. Tamoko is a dual wielding Kensai, Angelo is a fighter thief multiclass (illegal class), and Semaj is a mage. Direct engagement is suicidal (unless you use protection against magical weapons, but I'm being cheap/resourceful). The best course of action is run in circles to "confuse" enemies until they break into moral failure.
Ironically, I reloaded the most times in this battle out of all five pocket plane challenges. I video captured and won the first time, but I forgot to save. The second time, Angelo mentioned "No more", a message enemies rarely displayed when most of their companions died and they were about to perish. He disappeared before he died, and the challenge could not be completed. The third time, Angelo was about to die and the game crashed. OMG. The fourth time was finally the charm. Interesting fact, Angelo was always the last to die and least succumb to morale failure.
#3: Slayer
http://youtu.be/HjxpzQmo14I
This is the easiest battle in the last four Pocket Plane Challenges. Basically, my PC walked toward and waved his sword at the Slayer, and then it died. Who would have thought AC still matter in ToB? The Slayer could only hit on a critical.
#4: Cyric's Favorites
http://youtu.be/x1Oj_jIi_yU
Those are level 25 assassins. They can easily chunk a group of unprepared adventurers or a small size army. The key is preparation. My PC managed to chunk two of them, but an Ogre stole the last kill.
#5: Ravager + Boneblades
http://youtu.be/jlWrCqYjxNQ
Surprising, this is an easy battle. Survival was never a problem. The two things you need in this battle are: a wand of cloudkill and the Reflection Shield+1. The Reflection Shield is sold by Ribald back in Chapter 2 in SoA.
Solo is indeed easier than playing with a party. I can try out crazy methods and dont have to babysit fragile party members.
My PC came a long way to face this final battle. He had to revenge for loved ones, vanquish demons and dragons, commit genocide, lost and reclaimed soul, and murdered siblings to earn a chance for godhood.
Part1
http://youtu.be/x6d2Wvl9Gho
Part2
http://youtu.be/5zeFDHBb-SQ
Part3
http://youtu.be/S4aevMfqYmY
Hopefully, no one was offended and many viewers enjoyed my playthrough as much as I did. I welcome any feedbacks and criticisms.
I do not approve of powergaming and I am allergic to cheese.
But bravo! You sure do it well!
A master of anything is worthy of respect and praise. That is in fact the true meaning of 'Kung Fu'.
Welldone bbear!
1. Poison damage. Enemies rarely have immunity against poison damage.
2. Wand cloudkill goes through MR, while spell does not (oversight?)
3. Rechargeable
4. Spell disruption
5. Enemies just stay in the cloud, while the player can run away from the cloud.
Some pointers:
-Wand of fire against group of enemies, trolls, undead, fire susceptible, enemies running in fear
-Wand of frost on demons, mages with globe of invulnerability
-Wand of lightning on shadows, or when at a small room
-Wand of cloudkill for spell disruption, damage over time+invisible, instant kill low level
-Wand of spellstriking - pierce magic to lower enemies MR by 20% for 2 turns
-Wand of cursing to blind enemies for 1 turn
-Rod of ruby ray reversal on spellcasters with protections
Too bad there is no wand of acid because then the wands would cover all elements.