Is it possible to Solo Level 1 the BG Saga?
bbear
Member Posts: 1,180
Is it possible to Solo Level 1 the BG Saga?
Class: FMT
Difficulty: Core, except at Character Creation to maximize HP
Roll = 90
Str = 18/00, Dex 19, Con 17, Int 15, Wis 3, Cha 18
-Fighter for equipments
-Mage for scrolls and wands
-Thief for Find Traps, backstab, pickpocket
-Alignment: Chaotic Good, Find Familiar: One that has invisibility 10 Radius
-All Thief Points to Find Traps -> 55 + drink Potions of Perceptions
-18/00 Str can break locks -> 45 + occasional knock spells / drink Potions of Master of Thievery
-Starting HP = 15, +12 from Find Familiar, +4 from Larloin's Minor Drain, +1d6 from Vampiric Touch (special), +5 from Helmet of Balduran, Max HP ~ 40
-BG2 lose Vampiric Touch, but gain Armor of Balduran +4 HP
-Pips Longsword++, Longbow++
BG1 THACO:
-Range (max) = 2/0: +3 from Dex 19 / +5 from Dex 24, +1 Specialization, +1 Helm of Balduran, +2 Bracer of Archery, +3 Bow of Marksmanship, +4 Arrow of Piercing, +4 Potion of Power
-Melee (max) = 8/4 : +3 from Str 18/00 / +7 from Str 25, +1 Specialization, +1 Helm of Balduran, +1 Gaunlet of Weapon Expertise, +2 Longsword+2, +4 Potion of Power
BG2 THACO
-Range (max, Dex 24) = -1/-2, Same as BG1, replace Bow of Marksmanship with Elven Court Bow +4 THACO, Tarlash Bow +5 THACO, THACO actually increases because some enemies require +2 or +3 arrows (arrow of piercing is normal or +1 weapon?)
-Melee (max, Str 24) = 4/2, Same as BG1, replace Longsword+2 with Blade of Roses +3/Blackrazor +3, Angurvadal +5
-BG1 Strategy: Wand of Summoning/Fire/Cloudkill + Archer, occasional elemental/magic resistance from green scrolls/potions
-BG2 Strategy: Wand of Summoning/Fire, Simularcum + scroll exploits (helmet with 1 free casting per day), occasional elemental/magic resistance from green scrolls/potions
-ToB Strategy: Clay Golem (immune to all except death spell/blunt weapons), Wand of Summoning, Simularcum exploit, occasional elemental/magic resistance from green scrolls/potions
-I foresee that this setup should be able to overcome all storyline encounters except the Amelissan final battle. The only problem in this battle is the initial setup. Amelissan likes to summon a lot monsters and my solo PC will be overwhelmed.
-The only other difficult challenge is the level 3 Watcher's Keep where you have to face at least 1 demons encounter.
-I may miss equipments that can further enhance my PC survival and THACO.
Questions:
-Does a level 1 simulacrum clone automatically die because a level drain of level 1 = level 0?
-Is longsword the optimized melee weapon for the BG saga? I think a shield is necessary for AC purposes and longswords have the most variety, availability and effects.
-How to tell whether a monster deals blunt or slashing attack? It's trivial for opponents that use weapons. What about trolls, werewolves, mindflayers, demons, etc? Stab animation = piercing? Claw animation = slashing? Punch animation = blunt?
Class: FMT
Difficulty: Core, except at Character Creation to maximize HP
Roll = 90
Str = 18/00, Dex 19, Con 17, Int 15, Wis 3, Cha 18
-Fighter for equipments
-Mage for scrolls and wands
-Thief for Find Traps, backstab, pickpocket
-Alignment: Chaotic Good, Find Familiar: One that has invisibility 10 Radius
-All Thief Points to Find Traps -> 55 + drink Potions of Perceptions
-18/00 Str can break locks -> 45 + occasional knock spells / drink Potions of Master of Thievery
-Starting HP = 15, +12 from Find Familiar, +4 from Larloin's Minor Drain, +1d6 from Vampiric Touch (special), +5 from Helmet of Balduran, Max HP ~ 40
-BG2 lose Vampiric Touch, but gain Armor of Balduran +4 HP
-Pips Longsword++, Longbow++
BG1 THACO:
-Range (max) = 2/0: +3 from Dex 19 / +5 from Dex 24, +1 Specialization, +1 Helm of Balduran, +2 Bracer of Archery, +3 Bow of Marksmanship, +4 Arrow of Piercing, +4 Potion of Power
-Melee (max) = 8/4 : +3 from Str 18/00 / +7 from Str 25, +1 Specialization, +1 Helm of Balduran, +1 Gaunlet of Weapon Expertise, +2 Longsword+2, +4 Potion of Power
BG2 THACO
-Range (max, Dex 24) = -1/-2, Same as BG1, replace Bow of Marksmanship with Elven Court Bow +4 THACO, Tarlash Bow +5 THACO, THACO actually increases because some enemies require +2 or +3 arrows (arrow of piercing is normal or +1 weapon?)
-Melee (max, Str 24) = 4/2, Same as BG1, replace Longsword+2 with Blade of Roses +3/Blackrazor +3, Angurvadal +5
-BG1 Strategy: Wand of Summoning/Fire/Cloudkill + Archer, occasional elemental/magic resistance from green scrolls/potions
-BG2 Strategy: Wand of Summoning/Fire, Simularcum + scroll exploits (helmet with 1 free casting per day), occasional elemental/magic resistance from green scrolls/potions
-ToB Strategy: Clay Golem (immune to all except death spell/blunt weapons), Wand of Summoning, Simularcum exploit, occasional elemental/magic resistance from green scrolls/potions
-I foresee that this setup should be able to overcome all storyline encounters except the Amelissan final battle. The only problem in this battle is the initial setup. Amelissan likes to summon a lot monsters and my solo PC will be overwhelmed.
-The only other difficult challenge is the level 3 Watcher's Keep where you have to face at least 1 demons encounter.
-I may miss equipments that can further enhance my PC survival and THACO.
Questions:
-Does a level 1 simulacrum clone automatically die because a level drain of level 1 = level 0?
-Is longsword the optimized melee weapon for the BG saga? I think a shield is necessary for AC purposes and longswords have the most variety, availability and effects.
-How to tell whether a monster deals blunt or slashing attack? It's trivial for opponents that use weapons. What about trolls, werewolves, mindflayers, demons, etc? Stab animation = piercing? Claw animation = slashing? Punch animation = blunt?
- Is it possible to Solo Level 1 the BG Saga?128 votes
- Maybe33.59%
- Nope14.06%
- You're Crazy52.34%
4
Comments
Then again- after a certain point you'll be pretty iffy in melee anyway, right? You're looking at 2 APR base maximum (Gauntlets of Extraordinary Specialization + Specialization) without speed weapons, very limited uses of Haste/Improved Haste (Ring of Gaxx/Bracers of Blinding Strike), and your THAC0 is base 20 for the entire game.
Of course this advice is given with the assumption that clearing the game at all is possible, so... I'd think that your poor saving throws would be the biggest challenge to overcome in this run. Any mage is going to be able to one-shot you with any spell in their book. Your only stun protection will come from Greenstone Amulet or Brine Potions as well, so you'll struggle with any enemy that can inflict it.
EDIT: Also, for the Simulacrum question- the level drain applied is based on a formula (Multiclassed mages: Original caster's level - (caster's level / 2) for each class), not a 60% multiplier as the spell description states. This will be level .5 for each class, which the game may round up or down. A level 0 character should die (as your party members would). It would be easy enough to test this using EEKeeper, though.
There are various ways to bypass stun effects. Simply use a summon to absorb those attacks should work. I believe the potion of clarity/potion of freedom protects you from stun effect. Does the ring of freedom work or has it been patched to not grant immunity to stun?
Also, there are various ways to lower saving throws. Potion of Invulnerability, Ring of Protection +2, Ring of Gaax, Protection from Evil, and other equipments.
I think you should consider Belm and Kundane in BG2, this new BG2:EE feature that gives you infinite Proficiency Points when you go back in the skills screen is very helpful.
I'd ask @Smilge for BG2SoA/ToB exploits, some that I can give to make the gameplay less tedious is to cap the XP at 15 (just to say a number), so you don't get tempted to level up, and yo should tweak the SoA starting XP too.
Hats off to you if you can though
Also, you can pickpocket items in vanilla that requires you otherwise to defeat a certain foe. For example, in hell trial, you can pickpocket the bhaal's tear (or was it the Blackrazor sword after you turn over it?) from the genie. You dont have to kill or hand over the Blackrazor AND get the good result. Getting an extra Ring of Gaax/Ring of Ram is nice in vanilla, but not necessary.
EDIT: In BG2 there is a Spear+3 that gives +9 (I can't remember this at 100%) Hit Points, it might help sometimes, and the spear "Impaler" deals out nice damage.
None of the Infinity Engine games were meant to be soloed... especially not BG.
Let's say you go human and don't dual-class. Well then, if you have your main character as a tank or a rouge, then he will need mage & cleric support or he won't have anyone to buff his save rolls, cure disease, etc. If your main character is anything but a tank then he needs tank support or he'll get quickly mashed into chunky salsa by a mob of orcs. 1st level mages are weak sauce, mkay? Good luck surviving out there by yourself.
If you go non-human and multi-class, then your level advancement will be painfully slow and involve a lot of grinding, plus you effectively divide your level cap by the number of classes you've rolled into one character thus effectively preventing you from surviving the final battle. So no joy being a elf fighter-mage.
I could go on and on, but solo grinding is not how you're supposed to play BG. Imoen and Minsc are there for a reason. Now go pet Boo and say you're sorry you ignored him. He misses you.
That being said, i don't see the point of a challenge if you kill the challenge by using exploits.
You may find that simulacrum + scroll is a minor exploit but actually it is a huge one (protection from magic, level 9 spells). Fake talking is also a big one.
I
also, if you plan on doing the entire saga... I think importing to BG2 automatically levels you up to it's normal starting levels if you're below it.
Fire giants arent that scary. Sure they can deal tons of damage, but the idea is not getting melee contact. I have enough summon fodders to soak up all the damage in the world.
My character has total stats of 90 and they are 18/00 /19/17/15/3/18. He has 2 pips in each longsword and longbow, 40 points at find traps and the selected spells are Find Familiar and Blindness. My specials are minor healing, larchloin minor drain, 2x slow poison, DUHM and vampiric touch. My familiar is the fairy dragon.
Fairy dragon is pretty awesome. It has 32 MR, 100 fire and electric resistance. It has 24 hp and some nice immunities. On top of that, it has Mirror Image and Invisibility 10 Radius. It just save my butt in the current game when it triggered an undisarmable spike trap at ellisime's room (my crappy find trap ability is 55)!
Vampiric touch gives more hp than otherwise. Technically, I should receive 1d6 extra hp at level 1, but I have been getting values from 4 - 20 so far. I noticed this when my PC survived 2 traps in a row.
The game is vanilla BG2. I'll upload some images tomorrow.
Edit: I made a mistake earlier. A 1/1/1 FMT has 12 hp w/o con bonus. It's the average of mage, thief and fighter hit dice, round down times 2.
i don't see any strategy that's going to land her the killing blow
also, draconis
hell, how would you even beat irenicus? you don't even have the golem manual at that time.
At least till ToB starts.. then the odds shift to impossible.
Have you tried a "Solo, without reloading"
No exp restriction makes this a bit more fun
You can kill Draconis with many things very easily, he is a tough opponent, but he can't reload nor use exploits. Amelysan fight is rather easy, she won't fall to Time Stop like Draconis and deals insane damage, but her spear deals piercing damage, but she auto slays summons...
For Amelyssan you can use Bigby's Clenched Fist, the level 8 Mage Spell that holds with no save, this applies to Abazigal and a few more, a real trick, I don't think you could kill her in melee, but with a little help of some spells dealing 250 damage without counting her resistances (50% against physical and something else for elements, like 100 for some and 75 for others), so it is rather an easy fight.
I think the real pain will be Balthazar, but maybe I am wrong, it could have been good to get the Golden Pantaloons and build the Big Metal Unit in ToB, just for the Big Metal Rod for a AoE ranged 5 APR weapon.