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Don't miss the latest Q&A with Trent Oster

JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
http://kotaku.com/q-a-baldurs-gate-ii-enhanced-edition-took-a-lot-of-w-1507720763?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow

Some quotes I've liked the most:

"We fixed a huge number of bugs in the original game, including inconsistencies such as trolls who did not die when struck by a fire-based attack. We added a true widescreen support mode which allowed the user to play the game at massive resolutions while keeping the clear fonts. In short, we've put a ton of work into the game and I encourage people to have a look back at the original to see how far we've come."

"From our perspective, an epic 100+ hours of adventure told in a rich rules system and built upon a great setting is worth a great deal more than $0.99. We put in the in-app purchases as a means for us not to make more money, but to drop the price point for the main game down to the $14.99 price point (the same game on PC is $24.99). With the volume of content between Baldur's Gate II, the included Throne of Bhaal and the new characters and their associated adventures I think we're delivering a huge value for the price, even with all the in-app purchases."

"We're definitely interested in working on Baldur's Gate 3. We've put a ton of work into the franchise and I think the reviews of our new content speak to how well we understand the games. Most reviews say how seamlessly our content fits into the original games. From a legal-hurdles standpoint, we need to get all the right people together in one spot and hammer out an agreement we can all succeed in. We're very happy with our working relationship with Wizards of the Coast and we want to keep that relationship going for a long time into the future."

"I'd also like to thank all the great people who interact with us daily on our Baldur's Gate forums. Without your assistance in the beta testing, localization and general feedback we wouldn't be able to make such a great series of games even better."

Yay, we love you too, Beamdog. And I 100% agree on your approach to this franchise.
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Comments

  • shawneshawne Member Posts: 3,239
    I'd have to disagree regarding the number of bugs we've seen. In many cases we've worked with people to solve their issues and it mostly comes down to the question "when did you last re-boot your iPad?"

    image

    Really? Really?

    image
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Away with you,beggar!

    Seriously, instead of focusing on the negatives it's better to think about we have a solid confirmation that BG3 is a real possibility and this fact is great. Moreover, don't you think the developer knows better what most of the problems are about? And he talked about IPad, not general BG2:EE bugs.

    It's encouraging to hear about BG3 finally after the launch of enhanced editions. Before we knew only that it will be evaluated in time whether to develop a new game or not. Now we have some new information indeed.
  • IllustairIllustair Member Posts: 878
    Just as long as it won't be the antiquated and too restrictive 2nd edition D&D. Class combinations ftw.
  • shawneshawne Member Posts: 3,239
    bengoshi said:

    Seriously, instead of focusing on the negatives it's better to think about we have a solid confirmation that BG3 is a real possibility and this fact is great.

    The only thing this interview confirms is that Beamdog is still interested in doing BG3, which isn't news. Nothing has changed regarding the franchise's legal status (ie: "we need to get all the right people together in one spot and hammer out an agreement we can all succeed in").

    As for whether this is indeed a "great" fact... I suppose that depends entirely on your experience with the EEs so far. It hasn't been universally pleasant.
    bengoshi said:

    Moreover, don't you think the developer knows better what most of the problems are about? And he talked about IPad, not general BG2:EE bugs.

    Knowing about a problem and addressing it are two very different things. The fact of the matter is that BG:EE's and BG2:EE's post-release cycles leave a lot to be desired, and if that's the level we can expect from future projects going forward? Caveat emptor.

    (As an aside, I think it's pretty facetious to imply that bug reports are in any way exaggerated, or to cite "lots of reviews" commenting on seamless content integration when no such consensus exists. But that's market-speech, so I don't take it at face value anyway.)
  • scriverscriver Member Posts: 2,072
    Neither DA or BG had amazing squad based tactical combat. Jagged Alliance 2, on the other hand? That's what amazing tactical combat looks like.

    As for editions, all DnD is flawed in it's own (and sometimes the same) ways, though I prefer 3.5 (ToEE is a very good example of a 3.0 tactical combat game). It doesn't matter much to me, to be honest. 4th Ed would be all right with me as well as long as they ignored the setting lore. 5th Ed looks like a real mess so far, but if they do get the rights to make a BG3 then I thinks it's pretty likely that WotC will want it to promote their latest product.
  • elementelement Member Posts: 833
    a bit of an uninteresting article imo nothing of any real note said
  • ScotGaymerScotGaymer Member Posts: 526
    @shawne

    You are being obtuse.

    Mr Oster isn't referring to bugs in the game in general, he is referring to bugs with the iPad version which more often than not be fixed with a quick restart. He also isn't saying the game is bug free either.

    Keep in mind that many of the BG2EE bugs they have squashed were in fact left overs from Bioware's crap patching process that was dealt with prior to the game even being released.

    I don't mind a dev being called to the carpet on something that has been done wrong, or said wrong, but honestly this is not it man.
  • AranthysAranthys Member Posts: 722
    Gotta agree that the seamless part had me chuckle a bit, since, well, yeah, it's well done content, but its integration could have been oh so much better (Is content requiring having the new NPC in the party really *that* well integrated ?)

    Otherwise, yeah, nothing new, and yeah, Beamdog & Overhaul are good at hammering bug, they just need quite a lot of time to do it :D
  • AbelAbel Member Posts: 785
    Thanks for the quotations!

    Though I must share my unexcitement with some others. I was VERY excited before BGEE came out. But really, it didn't come out as a revolution. So I wasn't much excited about the BG2EE release and I purchased it only recently. Now, I'm just neutral to whatever else Overhaul decides to produce. And I'll not commit before they actually finish something. Another quote from a well known game: 'This time, action must be louder than words!'.
  • SchneidendSchneidend Member Posts: 3,190
    Blucher said:

    Illustair said:

    Just as long as it won't be the antiquated and too restrictive 2nd edition D&D. Class combinations ftw.

    3e multi-classing was terrible though, and I don't even want to talk about 4e.

    AD&D2 isn't perfect for everyone, but I think it's pretty darned good. Just look at Dragon Age vs. Baldur's Gate. Both made by the same company, but one has amazing squad-based tactical combat while the other is just a total bore. IMO, they could do a whole lot worse than sticking with AD&D2.
    I pretty much disagree with everything you just said. 3E multi-classing could get pretty silly and OP, but 2E multi-and-dual-classing is out-and-out broken, and 4E improves on both by actually requiring a little bit of forethought and not allowing you to combine every strength of both classes. Dragon Age's combat was also really dynamic and awesome, and it lacks BG2's overly powerful mage defense spells and replaces them with more reasonable ones, which is always a plus.
  • LoubLoub Member Posts: 471

    Dragon Age's combat was also really dynamic and awesome, and it lacks BG2's overly powerful mage defense spells and replaces them with more reasonable ones, which is always a plus.

    You have obviously never played the games efore, have you?
    Hmph, such unbased statements do really make me question the actual effort you put into your posts.
    For the record, in Dragon Age: Origins and its expansions, mages are the single most broken thing in the entire game, they make better warriors than warriors, they absolutely break the game's combat systems through their sheer imbalancedness with absolutely broken combinations such as "Storm of the century" (which makes nearly every boss fight a joke, and actually every boss if you build upon entropic spells) and "Shattering" which will kill every single common class enemy in the game regardless of their health status. Combining 3 mages into one party make the game so laughably easy it is just not fun anymore.
    Conclusion, if you want to bring a game in as an example, maybe you should try actually playing it first.
    Good day...
    Or not, take it as you will.
  • AristilliusAristillius Member Posts: 873
    edited February 2014
    @Loub
    I have played the game and I definately see @Schneidend's points as valid. Obviously he has played the game before. Your perspective is obviously subjective - just like Schneidend's. You wont convince anyone with arguments such as "you obviously havent played it" - Why not stick to argumentation for your opinion, not what you think other people have done?
  • NecomancerNecomancer Member Posts: 622
    Quartz said:

    bengoshi said:

    "We're definitely interested in working on Baldur's Gate 3. We've put a ton of work into the franchise and I think the reviews of our new content speak to how well we understand the games. Most reviews say how seamlessly our content fits into the original games.

    Hahahahahaha

    He's kidding right?

    ...Oh God, he's not...
    To be fair its most game review's sites job to advertise a game these days rather then actually criticize it in any way, so he might be telling the truth.

    Now, as for them *actually* fit into the original games? Eh, I still feel like Dorn is a DMPC, Neera's dialogue options left me confused since apparently what I said and what she heard were two different things, and I still remember BG1's new portraits looking absolutely nothing like the originals. Also the new voices had a weird echo'y effect.

    While the new content isn't bad per say, it certainly doesn't seamlessly fit in.
  • SchneidendSchneidend Member Posts: 3,190
    Loub said:


    You have obviously never played the games efore, have you?

    Rather than question whether I've even played Dragon Age (I have, to completion), you should probably read what I typed.

    Dragon Age's combat was also really dynamic and awesome, and it lacks BG2's overly powerful mage defense spells and replaces them with more reasonable ones, which is always a plus.

    Yeah, mages are preposterously strong offensively, but what I said was that they don't have nonsense like PFMW, and instead have Rock Armor and Mind Blast to protect themselves. It's also really easy to not play a Mage as overpowered, because the enemies don't use a lot of the stronger Mage spells and thus there's no really arms race that requires you to use certain spells like BG2.
    Quartz said:

    Hahahahahaha

    He's kidding right?

    ...Oh God, he's not...

    Seemed perfectly reasonable to me. I can walk up and talk to Dorn or Rasaad as easily as any other NPC.
  • FardragonFardragon Member Posts: 4,511

    @Loub
    I have played the game and I definately see @Schneidend's points as valid. Obviously he has played the game before. Your perspective is obviously subjective - just like Schneidend's. You wont convince anyone with arguments such as "you obviously havent played it" - Why not stick to argumentation for your opinion, not what you think other people have done?

    Well, I for one find it difficult to see how you could play a Dragon Age game and not notice how horribly overpowered mages are.
  • elminsterelminster Member, Developer Posts: 16,317
    edited February 2014

    bengoshi said:

    Most reviews say how seamlessly our content fits into the original games.

    I eternally defer to my thread, http://forum.baldursgate.com/discussion/2708/the-redundancy-of-baldur-s-gate-3/p1 while hoping that it doesn't seem too haughty to do so. In no vein of stubbornness I must stick faithfully to this opinion since I have played the EE games. The new content, while enjoyable in its own right, is not canon and does not give the semblance of canon in any particularly credible way save for the fact that the characters have genders, races, classes and portraits.

    That said, I don't think Overhaul have done a bad job at creating good content, I just disagree with the high-handed opinion that they seemingly hold that their content is deserving of praise upon the praise given to BG generally by virtue of the fact that it 'seamlessly ... fits into the original games'.

    To hear that there are plans for a new Infinity Engine game is wonderful. To hear that it intends to bleed profit out of the namesake of the best D&D and RPG game of all time (my opinion) is no more exciting than the release of Baldur's Gate: Dark Alliance was.
    To be fair lots of the old content isn't canon either. For instance (as blasphemous as it may sound) Minsc shouldn't be bald. Anyways, I'd say the writing and combat is about the same quality as the Icewind Dale/ Icewind Dale 2, which is why I think they should do IWD3 :D
  • recklessheartrecklessheart Member Posts: 692
    @Elminster Minsc isn't supposed to be bald? That's odd, how come?
  • CoutelierCoutelier Member Posts: 1,282

    @Elminster Minsc isn't supposed to be bald? That's odd, how come?

    I'm guessing that's referring to the novelization which, contrary to popular demand, is canon as far as WotC are concerned. Minsc had red hair or something like that.
  • TwaniTwani Member Posts: 640
    And canonly, Rashemi men generally grow their hair long to be different from the bald Thayvians.

    (However, that's 'generally'. Minsc can be unique if he wants. Honestly, considering the baldness and the tattoo, I've always thought he came from Thayan stock.)
  • SchneidendSchneidend Member Posts: 3,190
    Fardragon said:



    Well, I for one find it difficult to see how you could play a Dragon Age game and not notice how horribly overpowered mages are.

    Believe me, I noticed. That's why I don't use Storm of the Century or any of the other things that make them way too powerful offensively. Again, my comment was about defensive spells.
  • LoubLoub Member Posts: 471
    edited February 2014

    Fardragon said:



    Well, I for one find it difficult to see how you could play a Dragon Age game and not notice how horribly overpowered mages are.

    Believe me, I noticed. That's why I don't use Storm of the Century or any of the other things that make them way too powerful offensively. Again, my comment was about defensive spells.
    Can't Arcane Warriors max all their resistances, reach obscene armor levels and wear the heaviest armor of the game as well as dish out Keeper sustained AoE spells that effectively neuter practically every enemy at the same time?
    Really, "Defensive" mages are horribly broken in the game, and anyone with even the most basic knowledge of metagaming should be aware of that.
    A Mage is only balanced in Dragon Age if you play them very very badly, which you likely do, since you self-admittedly do not exploit them to their fullest potential.
    Post edited by Loub on
  • LoubLoub Member Posts: 471
    edited February 2014
    Dee said:

    People, if you want to talk about Dragon Age, please take it to the Off-Topic forum. Not only is this the wrong thread, but it's also the wrong part of the forum.

    No fun. Well, I suppose every party needs a pooper. ; )
    :<

    Seriously now, I find it highly unsettling that such petty matters disturb you more than the obvious loathing held towards the developer.

    Eventually rules must overcome logic and common sense, mustn't they?
  • ZalsonZalson Member Posts: 103
    Twani said:

    And canonly, Rashemi men generally grow their hair long to be different from the bald Thayvians.

    (However, that's 'generally'. Minsc can be unique if he wants. Honestly, considering the baldness and the tattoo, I've always thought he came from Thayan stock.)

    ...

    ...

    I've never considered that before. It makes great, perfect, wonderful sense.
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