Skip to content

Don't miss the latest Q&A with Trent Oster

124

Comments

  • TwoWayFinesseTwoWayFinesse Member Posts: 128

    NPCs who break rules the PCs can't:
    Wilson (he's a bear).

    I think you're being a little unfair here on Wilson... he can't help being a bear.

  • NecomancerNecomancer Member Posts: 622


    NPCs who break rules the PCs can't:
    Wilson (he's a bear).

    I think you're being a little unfair here on Wilson... he can't help being a bear.



    Hey man, I'll stop complaining when bears become a PC race. I mean, come on man. Bear wizard ftw.
  • scriverscriver Member Posts: 2,072
    In the original pnp 2nd Ed ADnD, Bearserker was a class limited to bear characters only. As it should be in BG too, or it isn't true ADnD.
  • QuartzQuartz Member Posts: 3,853
    edited February 2014
    Ayiekie said:

    Reading the above stuff reminds me of why Dorn is my least favorite of the new NPCs by far. He comes off as a DMPC from a bad DnD campaign. He blatantly breaks rules the PC can't (race and class combo), is praised as being powerful and given plenty of power to back up this claim and he can defy logic in his story.

    NPCs who break rules the PCs can't:

    Minsc (has Berserker rage as a ranger, and has an unavailable animal companion), Dynaheir (innate slow poison ability), Coran (illegal dex and illegal three dots in bows), Yeslick (innate dispel magic), Alora (super-good item unusable by anyone else), Safana (innate charm animal), Branwen (innate spiritual weapon), Xan (super-good item unusable by anyone else), Faldorn (innate summon dread wolf), Quayle (innate turn invisible), Edwin (lolbetterwizardthanthecharnamecouldeverbe), Viconia (illegal race with high magic resistance that she shouldn't even have as a surface-living drow), Eldoth (innate poison arrows creation), Tiax (innate summon ghast), Aerie (illegal race giving an otherwise unavailable cleric/mage combination), Mazzy (a whole slew of innate powers), Anomen (gains six points of Wisdom instantly from doing his personal quest), Jan (significant amounts of unique and powerful equipment), Haer'Dalis (illegal race, illegal amount of proficiency dots in short swords), Sarevok (randomly does over 200 damage per hit), Hexxat (vampire with innate powers and super-high stats), Wilson (he's a bear).
    While the whole "race and class combo PC can't" statement was silly indeed, there was far more to Necromancer's argument than that. You seem to be ignoring the real point.
  • AyiekieAyiekie Member Posts: 975



    No. None of that is limited to Dorn. Its that *and* all those other things that upset me. I can deal with a few little bits of rule breaking. Its all that combined with the bad writing that bothers me. A character can break rules, a character can be, in concept, terrible, but if they're written well then they'll be fine.

    Dorn is not written well. Thats why he stands out.

    I disagree (and he generally seems to be among the more well-liked of the EE NPCs, although of course the fact he's very powerful in BG1 doesn't hurt). However, I isolated that point you made becuase it's one that can be used against half the NPCs in both games (some of whom, notably Edwin, are far more powerful than Dorn) and thus has dubious value as a strike against him.

    I don't think Dorn's even as remotely favoured by story fiat and dialogue as you think, but we've played the same game, so I deem it unlikely that I will be able to convince you. Ultimately it's a subjective point... other than the fact you are totally misusing the term "Mary Sue", which is a specific term for a specific sort of character that absolutely none of the EE character even resembles. Of course, so does everyone else, so I can't fault you overmuch for that even if it makes me twitchy to see it. :)

  • NecomancerNecomancer Member Posts: 622
    edited February 2014
    Ayiekie said:



    No. None of that is limited to Dorn. Its that *and* all those other things that upset me. I can deal with a few little bits of rule breaking. Its all that combined with the bad writing that bothers me. A character can break rules, a character can be, in concept, terrible, but if they're written well then they'll be fine.

    Dorn is not written well. Thats why he stands out.

    I disagree (and he generally seems to be among the more well-liked of the EE NPCs, although of course the fact he's very powerful in BG1 doesn't hurt). However, I isolated that point you made becuase it's one that can be used against half the NPCs in both games (some of whom, notably Edwin, are far more powerful than Dorn) and thus has dubious value as a strike against him.

    I don't think Dorn's even as remotely favoured by story fiat and dialogue as you think, but we've played the same game, so I deem it unlikely that I will be able to convince you. Ultimately it's a subjective point... other than the fact you are totally misusing the term "Mary Sue", which is a specific term for a specific sort of character that absolutely none of the EE character even resembles. Of course, so does everyone else, so I can't fault you overmuch for that even if it makes me twitchy to see it. :)

    Things like this do come down to a matter of taste, that I admit. I will say that I think hes one of the more popular NPCs for two reasons. Power and hes evil. Honestly? I approve of him being evil, the game needs more evil NPCs in BG2, and as I said, I don't have a problem with his concept. I just think he could have been better executed. That all being said if I ever get around to playing an evil run I'll probably be glad to have him around, despite this creeping fear that I'll hate his friendship dialogues, but truth be told I doubt I'll hate it half as much as I say.

    That being said, hes still my least favorite of the new characters, though I did recently recruit Neera and physically twitch when she said I stood by and did nothing to help when she was in trouble. I'd rather not be forced to not do something via game mechanics and then be shamed for it later.Its not funny and it kinda ruins my enjoyment of RPing a self sacrificing ubber tank paladin who rushes into harm's way like an idiot most of the time.


    I, of course, understand that things like that might happen in the main game as well. That doesn't make it okay. It just means the main game is either imperfect, or at least implemented it in such a way that I did not twitch and ruin my immersion.

    Also, apologizes if the term sue upset you. I realized it wasn't entirely fitting, but it was the best word I could think of at the time.

    Edit:Realized the comment of Neera could be considered a spoiler.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Man, Necromancer pretty much copied and pasted from my mind onto the internet (must be an Illithid Necromancer). I pretty much agree with most of what he said. I was really expecting the "aren't you supposed to be dead?" line with Dorn (and the other EEs) since a lot of other returning characters also have that option (Edwin, Xzar)

    Also completely agree with Ayiekie about the misuse of "Mary Sue", which seems to happen 9/10 times the phrase is used on this forum, but I know exactly what you are trying to convey with it.
  • SchneidendSchneidend Member Posts: 3,190
    @booinyoureyes

    So, it sounds to me like you just wanted to accost a guy for standing around, with no proof of wrongdoing. If so, why talk to him at all? Why not just attack?
  • booinyoureyesbooinyoureyes Member Posts: 6,164

    @booinyoureyes

    So, it sounds to me like you just wanted to accost a guy for standing around, with no proof of wrongdoing. If so, why talk to him at all? Why not just attack?

    ...isn't that exactly what I did in the end?

    However, many good characters would not do that, but it makes more sense than the alternatives. Also a Blackguard eying up an the main order of paladins in the middle of the Temple District is not "a guy standing around"
  • shawneshawne Member Posts: 3,239

    However, many good characters would not do that, but it makes more sense than the alternatives. Also a Blackguard eying up an the main order of paladins in the middle of the Temple District is not "a guy standing around"

    Except that you don't know he's a blackguard at that point. More to the point, he isn't doing anything - if you're playing LG (or possibly even NG), you should at least have some evidence that he's committing a crime before smiting him.
  • SkaffenSkaffen Member Posts: 709
    Well since in the very first coversation he mentions slaughtering women and children he's not exactly subtle...
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited February 2014
    shawne said:

    However, many good characters would not do that, but it makes more sense than the alternatives. Also a Blackguard eying up an the main order of paladins in the middle of the Temple District is not "a guy standing around"

    Except that you don't know he's a blackguard at that point. More to the point, he isn't doing anything - if you're playing LG (or possibly even NG), you should at least have some evidence that he's committing a crime before smiting him.
    @Shawne

    The dialogue options provided allow you to recognize him... in fact the first game FORCES you to encounter him! So your character should be aware about at least some of Dorn's history, at least enough to know he is an evil Blackguard.
    So you basically should know he is a blackguard (automatic, capital "e" Evil!). If you are LG and in *law enforcement* I totally agree with you (though clearly law enforcement in Athkatla does not have the same restraints that it does in most modern developed nations), but I doubt that someone like Keldorn would have a problem throwing the first punch at a Blackguard, especially one who is staking out the local paladin order!
  • QuartzQuartz Member Posts: 3,853
    Isn't our entire point here that we WANT an option to question him, understand that he is thoroughly up to no good, and take him out? Lol.
  • CoryNewbCoryNewb Member Posts: 1,330
    Strong q&a session, I love reading this kind of stuff from game makers I like! But no hints at anything that we don't already know...bummer
  • SchneidendSchneidend Member Posts: 3,190




    ...isn't that exactly what I did in the end?

    However, many good characters would not do that, but it makes more sense than the alternatives. Also a Blackguard eying up an the main order of paladins in the middle of the Temple District is not "a guy standing around"

    A guy standing around is a guy standing around. You don't have any evidence of wrongdoing, because he hasn't even done anything yet. I'm afraid being a Blackguard and looking at buildings aren't crimes, O Heroic One.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited February 2014




    ...isn't that exactly what I did in the end?

    However, many good characters would not do that, but it makes more sense than the alternatives. Also a Blackguard eying up an the main order of paladins in the middle of the Temple District is not "a guy standing around"

    A guy standing around is a guy standing around. You don't have any evidence of wrongdoing, because he hasn't even done anything yet. I'm afraid being a Blackguard and looking at buildings aren't crimes, O Heroic One.
    Yes you are right. The blackguard I met a couple months ago who bragged about how much he loves killing people and gained power by selling his soul to a demon is totally a good dude that my character (who is obviously a police officer?) should have no suspicion of.

    I'm so convinced.
    Post edited by booinyoureyes on
  • shawneshawne Member Posts: 3,239

    @Shawne

    The dialogue options provided allow you to recognize him... in fact the first game FORCES you to encounter him!

    Nnnnnope. If you don't talk to him at the Friendly Arm Inn, that encounter doesn't trigger when you go to Nashkel.

    In Athkatla, you have the choice to say that you traveled with him in the past - just as you do with Xzar or Edwin - but it's not mandatory. So if your character never met him before, literally the only thing you know is that he's a half-orc standing in front of the Radiant Heart headquarters. And he's probably scowling. I realize LG paladins can slaughter entire xvart or goblin villages without falling, but randomly provoking some guy in the middle of the street doesn't strike me as the best RP use of the Good alignments.
  • elminsterelminster Member, Developer Posts: 16,317
    edited February 2014
    If you are looking at discussing Dorn getting extra dialogue added maybe the better place for that would be a feature request. Just to not continue the dark path of derailing this thread.
  • Troodon80Troodon80 Member, Developer Posts: 4,110

    Dee has suggested that this discussion should probably be disbanded. At the very least, I highly recommend taking it into its own thread so that people know where to find it and so that the OP isn't plagued by notifications and feelings of guilt over his role in the greatest battle to occur in D&D since Edwin met Elminster.

    elminster said:

    If you are looking at discussing Dorn getting extra dialogue added maybe the better place for that would be a feature request. Just to not continue the dark path of derailing this thread.

    I'm just going to reiterate this.

    I'm certain the Beamdog team appreciates any and all constructive criticism that will help make the game better. If you want to continue the debate about how well (or not) Dorn or the others matches in to the game, then please feel free to create a new topic. The current topic now seems to be very specific to Dorn (or at least he is the one getting the most attention out of the three new characters), and less about the general Q&A session Trent did.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @jackjack I can (and will) explain this.
    hi empty spoiler
    I don't see the point of this disscussion, as I've said it's going to the abyss.
    Oh! And I sometimes change my personalty a little, well, most of the time.
  • SchneidendSchneidend Member Posts: 3,190



    Yes you are right. The blackguard I met a couple months ago who bragged about how much he loves killing people and gained power by selling his soul to a demon is totally a good dude that my character (who is obviously a police officer?) should have no suspicion of.

    I'm so convinced.

    Is that what you're going to tell the guard when witnesses report you slaying a man in the street? "He was a bad guy, officer!"
  • CrevsDaakCrevsDaak Member Posts: 7,155



    Yes you are right. The blackguard I met a couple months ago who bragged about how much he loves killing people and gained power by selling his soul to a demon is totally a good dude that my character (who is obviously a police officer?) should have no suspicion of.

    I'm so convinced.

    Is that what you're going to tell the guard when witnesses report you slaying a man in the street? "He was a bad guy, officer!"
    That's how a lawful stupid paladin gets role-played IIRC my Cavalier run, he was CG because he was like a PC Minsc, BUTT KICKING FOR GOODNESS!! WIS and INT were his dump stats, he had 21 CHA 2 INT and 4 WIS, besides 19 STR DEX and CON, he was a total badass, but he was Lawful Chaotic Stupid Good.... Weird, but he had a Rep of 20 all the time.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited February 2014
    Placed in spoilers out of respect for the moderator's wishes
    [spoiler]



    Yes you are right. The blackguard I met a couple months ago who bragged about how much he loves killing people and gained power by selling his soul to a demon is totally a good dude that my character (who is obviously a police officer?) should have no suspicion of.

    I'm so convinced.

    Is that what you're going to tell the guard when witnesses report you slaying a man in the street? "He was a bad guy, officer!"
    Ideally, I'd be able to warn the Paldains that a friggin' Half-Orc version of Faust is staking out their headquarters, but considering that the Order has evil detection magic I think my story would still hold some sway with the authorities.
    I never said killing him was the best option, just the only one that makes sense for the majority of good npcs.
    shawne said:

    @Shawne

    The dialogue options provided allow you to recognize him... in fact the first game FORCES you to encounter him!

    If you don't talk to him at the Friendly Arm Inn, that encounter doesn't trigger when you go to Nashkel.
    I did not know that, and it does change my opinion on that just a little, but I still don't find the response choices satisfactory, especially since my character *did* meet him in BG1 (found out who he was then killed him before he could really begin his reign of terror). Before you say that many of the original characters, like Edwin and Xzar had the same problem, I actually agree with that 100%... but they also had the option "aren't you supposed to be dead?" or "didn't I kill you?". I think that would have been a good option as well, in addition to something like "Die fiend! lol".
    shawne said:

    In Athkatla, you have the choice to say that you traveled with him in the past - just as you do with Xzar or Edwin - but it's not mandatory. So if your character never met him before, literally the only thing you know is that he's a half-orc standing in front of the Radiant Heart headquarters. And he's probably scowling. I realize LG paladins can slaughter entire xvart or goblin villages without falling, but randomly provoking some guy in the middle of the street doesn't strike me as the best RP use of the Good alignments.

    Well, for one my character did meet him. Secondly my paladin has a nifty ability called "Detect Evil" and members of my party have "Know Alignment". Also if he knows he's a Blackguard from a previous meeting, despite a previous posters claim, would be a perfectly legitimate reason for attacking him on sight, because unlike a normal "pedestrian", the Blackguard (according to the description of the kit *in the game*) "epitomizes evil and is nothing short of a mortal fiend" (actual text!)
    [/spoiler]
  • DeeDee Member Posts: 10,447
    Derailing the thread in spoilers is the same thing as derailing the thread out of spoilers.

    Start a new thread to continue the discussion; this conversation has gone far beyond the bounds of the Q&A that Trent did with Kotaku.

    Further off-topic posts will be deleted without warning.
Sign In or Register to comment.