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What is your favorite "warrior with flavor" kit/class? No duals/multis

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  • Demonoid_LimewireDemonoid_Limewire Member Posts: 424
    Berserker, of course! That dwarf npc was amazing! And it is my favorite dual class fighter startling! Wait a minute... Why no one chose this class?
  • CrevsDaakCrevsDaak Member Posts: 7,155

    The worst imho is Berserker-->Thief

    I. AM. VERY. SNEAKY!!!!!!!!!!!! GRAAAAAHH

    Berkserker -> thief seems OK from me since an RP point of view (and much more if compared with Berkserker->Cleric), but, yeah, maybe he is a tongue-less berkserker that turned jnto a thief?? :D
  • TressetTresset Member, Moderator Posts: 8,268
    I really want to see the results but I can't decide on who to vote for! Gah!
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    @Tresset

    Undead Hunter is winning!

    No... u wound't believe that would you...


    Okay, it is actually really close. Kensai is marginally ahead at the moment, but Blackguard and Cavalier are only one vote less, and a few more are not far behind.

    Incidentally I'm surprised Inquisitor isn't more popular, given Keldorn's awesomeness.
  • AnimusRexAnimusRex Member Posts: 37
    Kensai for massive DPS, but personally it's a tossup between Dwarven Defender and Blackguard for tanking.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    These results are so close
  • vangoatvangoat Member Posts: 212



    Dwarven Defender seems really cool too. I'd like to see if anyone played one and enjoyed it.

    Almost at the end of SoA (Just killed Bodhi) with a chaotic evil Dwarven Defender. Mastery in hammers, went single weapon style for early game, then switched to dual weapon.

    You will have lots of hitpoints and their special ability is almost like hardiness at lower levels. Great for tanking. Only just got defender of easthaven (SCS moved it to post-spellhold), which I'm gonna wield off-hand with Crom Faeyr. That gives me 35% resistance to slashing, crushing and piercing damage all the time. Chuck in a defensive stance stance and it's up to 85%. Just about to go toe to toe with Firkraag.

    It's a pretty nice class.

  • SilverstarSilverstar Member Posts: 2,207
    Arizael said:

    I am quite suprised that kensai is so popular. If you forbid dualclassing that kit is reduced to meele dualwielding glasscanonn. Am I missing something or just people find it so much fun? :-)

    I'm surprised too since people are always harping on about min-maxing and dual-classing, especially in regards to Kensai. I've yet to see a post by someone stating they're playing the game as a non-dualed Kensai in fact, those people are mythical beings.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Kensai is a cool concept though
  • ou_deisou_deis Member Posts: 13
    Kensai being a "glass canon" in SoA doesn't matter since you can hit and run, especially with a melee weapon that has a long reach, like a staff. The kensai speed factor bonus makes this easier and easier. Not to mention all the invisibility options... it's like every hit is a backstab. And of course have the enemies target someone else to attack first (pure kensai can have a party).
  • ArizaelArizael Member Posts: 263
    ou_deis said:

    Kensai being a "glass canon" in SoA doesn't matter since you can hit and run, especially with a melee weapon that has a long reach, like a staff. The kensai speed factor bonus makes this easier and easier. Not to mention all the invisibility options... it's like every hit is a backstab. And of course have the enemies target someone else to attack first (pure kensai can have a party).

    To be honest I consider the "hit and run" tactics - kiting - as an exploit. With you can kill basicaly anything, since ai cant defend againts this stratégy most of time.

    However yep, with party to tank and support kensai can be a deadly damage dealer. I still prefer other warrior classes though.
  • abacusabacus Member Posts: 1,307
    Arizael said:

    ou_deis said:

    Kensai being a "glass canon" in SoA doesn't matter since you can hit and run, especially with a melee weapon that has a long reach, like a staff. The kensai speed factor bonus makes this easier and easier. Not to mention all the invisibility options... it's like every hit is a backstab. And of course have the enemies target someone else to attack first (pure kensai can have a party).

    To be honest I consider the "hit and run" tactics - kiting - as an exploit. With you can kill basicaly anything, since ai cant defend againts this stratégy most of time.

    However yep, with party to tank and support kensai can be a deadly damage dealer. I still prefer other warrior classes though.
    I'm not sure it is an exploit... I know what you're saying, but a Kensai's fighting style is based around not getting hit... In game mechanics (Dex modifiers, etc) can only help so much with this... I'd see it as a speedy warrior dashing from foe to foe in the knowledge that a false step means almost certain death.
  • iAmGoatBoyiAmGoatBoy Member Posts: 72
    abacus said:

    Arizael said:

    ou_deis said:

    Kensai being a "glass canon" in SoA doesn't matter since you can hit and run, especially with a melee weapon that has a long reach, like a staff. The kensai speed factor bonus makes this easier and easier. Not to mention all the invisibility options... it's like every hit is a backstab. And of course have the enemies target someone else to attack first (pure kensai can have a party).

    To be honest I consider the "hit and run" tactics - kiting - as an exploit. With you can kill basicaly anything, since ai cant defend againts this stratégy most of time.

    However yep, with party to tank and support kensai can be a deadly damage dealer. I still prefer other warrior classes though.
    I'm not sure it is an exploit... I know what you're saying, but a Kensai's fighting style is based around not getting hit... In game mechanics (Dex modifiers, etc) can only help so much with this... I'd see it as a speedy warrior dashing from foe to foe in the knowledge that a false step means almost certain death.

    Agreed - kiting can be an exploit when you, for example, have a monster chase one party member in a circle around another member who bombards it with ranged attacks. However, having a party member legitimately engage an enemy in combat and soak up the attack whilst another goes in from the side and deals damage... that's just using a tank/dps combo like you do in every MMO ever made. Nothing wrong with it either from a gaming or an RP perspective. Same thing with using potions... it's just making use of the available items.
  • ArizaelArizael Member Posts: 263
    @iAmGoatBoy Just to clarify: Kiting = abusing the ai inability to move as effectively as player.
    So i.e. kensai kitting is this: Your run into monster, hit it and than immidiately fall back before the monster can retaliate (easily doable since you have weapon speedbonus). When your attack coolsdown you re-engage hit an withdraw. Rinse and repeat until enemy is dead.
    What I describe is clear exploit. Reason is that ai can't defend againts this kind of tactics due to engine limitation. In PnP no good GM would allow you to do that. Hence thats why attack of oportunity was made.

    Tanking with dwarven defender and than attacking with kensai from flank is completely legit. So is drinking potions of course (they have 1 round cd afterall).
  • jackjackjackjack Member Posts: 3,251

    Agreed - kiting can be an exploit when you, for example, have a monster chase one party member in a circle around another member who bombards it with ranged attacks.

    Fair enough, but at level 1, I call this survival, particularly when Imoen and I run into stray wolves.
  • sarevok57sarevok57 Member Posts: 6,006
    the first time I played a kensai AGES ago, I never dualed him and went all the way in ToB somewhere, his damage was outrageous and his AC was only -5, but thanks to relatively high HP and hardiness, he could kinda hold his own ( although one on one, he was uncontested) but I would say that out of all the warrior types, beserker is my favourite, the beserk ability is great, immune to ALL of the most annoying stuff in the game, AC/damage/to hit bonuses, grand mastery, can wear any armor, so they can have some great ACs ( usually around -15 or lower without buffs) and have some great to hit/damage/ attacks per round
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    edited February 2014
    Despite my adoration for the Forsaken faction from WarCraft, I chose "Undead Hunter", because it sounds cool!
    Either that or BLAGGARD Blackguard. Or or or or maybe uhm uhh a Stalker!
  • [Deleted User][Deleted User] Posts: 0
    edited February 2014
    The user and all related content has been deleted.
  • MusignyMusigny Member Posts: 1,027
    0:37 / 0:38 - summon spell detected but I cannot put a name on it.
  • BlackravenBlackraven Member Posts: 3,486
    Faves: Stalker (sneaky spy, backstabs, nice spells), Berserker/Barbarian (rage!), Cavalier (nice resistances, gentleman/lady), Blackguard (dark knight, great class benefits) aaaand... Wizard Slayer (my current heroine)!!

    Not too fond of Kensai and Inquisitor. Am aware that both are powerful. But to me the Kensai somehow feels out of place for a charname who grew up in Candlekeep on the Sword Coast. Would have to invent a really nice backstory before playing one.
    I associate the Inquisitor with religious zeal (Spanish Inquisition-style), even though in the game while generally acting for some Deity, their skills are mostly useful against arcane magic.
  • MivsanMivsan Member Posts: 139
    I voted Kensai, because it has the most RP "flavour", in my opinion (being a sword saint and all). From a gaming perspective, a pure Kensai is also cool, because you have to play around its disadvantages a bit. Pretty unique, not being able to wear armor and rush right into the fray (at least without buffs) like most of the others.

    When it comes to "least boring to play" it would probably be Stalker, because you can stealth around, backstab and use some spells. Plus, it also has a good RP feel to it.
  • Son_of_ImoenSon_of_Imoen Member Posts: 1,806
    Of all warrior classes, this one resembles the epithomal 'knight in shining armour' the most: no missile weapons (but for some cheesy axe-slinging), helping out the sick and wounded with Lay on Hands, prefering valour above all else. I loved to make Ajantis a Cavalier and I'm planning to make my first Charname in BGEE (once NPC 1 Project is ready) a Cavalier.
  • elementelement Member Posts: 833
    I mostly voted to see the results im pretty even between kensai, undead hunter and cavalier tbh
  • TheElfTheElf Member Posts: 798
    I picked cavalier for the same reasons as have already been said, they just seem very paladiny.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited March 2014
    I still plan to eventually to confirm for myself that there isn't some way to optimize a Wizard Slayer that makes the kit fun to play. I understand the criticism that, purportedly, any Fighter will kill a wizard before the WS's 10% casting failure (cumulative) with each successful hit starts taking its toll. But I have yet to try the kit in SCS, where I would hope that enemy wizards are more formidably buffed (for example, do enemy mages buff with Stoneskin?). Remember that the WS only need successfully hit the mage to cause the 10% spell failure (even if the mage's protections are absorbing the damage). I mean, how may rounds does it take to get enough hits in to strip the mage of most of his or her casting ability? Dual-wielding and using Greater Whirlwind (while Hasted?), let's say. Anyone know?

    I mean, by the time you get 8 hits in the mage has only a 1 in 5 chance of casting success. At 5 hits it's a 50-50 chance.

    Edit: Darn, it's been a long time since I played. IIRC a WS can't use an oil of Speed or most magic items; but can he or she be Hasted? From an RP standpoint I probably wouldn't do that, but from a powergame perspective one would (if in fact WS can be effective).
    Post edited by Lemernis on
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